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Mystery

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Everything posted by Mystery

  1. This is so worth while! Damn ! Awesome job and it is so worth the wait.
  2. How does the process work? Do the scrolls have set monster IDs or does a box appear and you type in a monster name... or?
  3. Welcome Gepard! Nice to see a familiar face
  4. Wow... those are like ancient o_O
  5. When you get a moment, why not try uploading the main file VIA Hercules' download system? This way, you wouldn't have to keep mirroring the file over and over again.
  6. What do you mean? You mean you want to change the maps within @go? If so, take a look in your /src/map/atcommand.c and find this: /*========================================== * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ACMD(go){ int i; int town; char map_name[MAP_NAME_LENGTH]; int16 m; const struct { char map[MAP_NAME_LENGTH]; int x, y; } data[] = { { MAP_PRONTERA, 156, 191 }, // 0=Prontera { MAP_MORROC, 156, 93 }, // 1=Morroc { MAP_GEFFEN, 119, 59 }, // 2=Geffen { MAP_PAYON, 162, 233 }, // 3=Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta#ifdef RENEWAL { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal)#else { MAP_IZLUDE, 128, 114 }, // 5=Izlude#endif { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran { MAP_LUTIE, 147, 134 }, // 7=Lutie { MAP_COMODO, 209, 143 }, // 8=Comodo { MAP_YUNO, 157, 51 }, // 9=Yuno { MAP_AMATSU, 198, 84 }, // 10=Amatsu { MAP_GONRYUN, 160, 120 }, // 11=Gonryun { MAP_UMBALA, 89, 157 }, // 12=Umbala { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim { MAP_LOUYANG, 217, 40 }, // 14=Louyang { MAP_NOVICE, 53, 111 }, // 15=Training Grounds { MAP_JAIL, 23, 61 }, // 16=Prison { MAP_JAWAII, 249, 127 }, // 17=Jawaii { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya { MAP_EINBROCH, 64, 200 }, // 19=Einbroch { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen { MAP_EINBECH, 70, 95 }, // 21=Einbech { MAP_HUGEL, 96, 145 }, // 22=Hugel { MAP_RACHEL, 130, 110 }, // 23=Rachel { MAP_VEINS, 216, 123 }, // 24=Veins { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 197, 176 }, // 28=Splendide { MAP_BRASILIS, 182, 239 }, // 29=Brasilis { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage }; If you want to add more, you can but if you do, you gotta scroll down and edit this part as well: // get possible name of the city map_name[MAP_NAME_LENGTH-1] = '0'; for (i = 0; map_name[i]; i++) map_name[i] = TOLOWER(map_name[i]); // try to identify the map name if (strncmp(map_name, "prontera", 3) == 0) { town = 0; } else if (strncmp(map_name, "morocc", 4) == 0 || strncmp(map_name, "morroc", 4) == 0) { town = 1; } else if (strncmp(map_name, "geffen", 3) == 0) { town = 2; } else if (strncmp(map_name, "payon", 3) == 0) { town = 3; } else if (strncmp(map_name, "alberta", 3) == 0) { town = 4; } else if (strncmp(map_name, "izlude", 3) == 0) { town = 5; } else if (strncmp(map_name, "aldebaran", 3) == 0) { town = 6; } else if (strncmp(map_name, "lutie", 3) == 0 || strcmp(map_name, "christmas") == 0 || strncmp(map_name, "xmas", 3) == 0 || strncmp(map_name, "x-mas", 3) == 0) { town = 7; } else if (strncmp(map_name, "comodo", 3) == 0) { town = 8; } else if (strncmp(map_name, "juno", 3) == 0 || strncmp(map_name, "yuno", 3) == 0) { town = 9; } else if (strncmp(map_name, "amatsu", 3) == 0) { town = 10; } else if (strncmp(map_name, "kunlun", 3) == 0 || strncmp(map_name, "gonryun", 3) == 0) { town = 11; } else if (strncmp(map_name, "umbala", 3) == 0) { town = 12; } else if (strncmp(map_name, "niflheim", 3) == 0) { town = 13; } else if (strncmp(map_name, "louyang", 3) == 0) { town = 14; } else if (strncmp(map_name, "new_1-1", 3) == 0 || strncmp(map_name, "startpoint", 3) == 0 || strncmp(map_name, "beginning", 3) == 0) { town = 15; } else if (strncmp(map_name, "sec_pri", 3) == 0 || strncmp(map_name, "prison", 3) == 0 || strncmp(map_name, "jail", 3) == 0) { town = 16; } else if (strncmp(map_name, "jawaii", 3) == 0) { town = 17; } else if (strncmp(map_name, "ayothaya", 3) == 0) { town = 18; } else if (strncmp(map_name, "einbroch", 5) == 0) { town = 19; } else if (strncmp(map_name, "lighthalzen", 3) == 0) { town = 20; } else if (strncmp(map_name, "einbech", 5) == 0) { town = 21; } else if (strncmp(map_name, "hugel", 3) == 0) { town = 22; } else if (strncmp(map_name, "rachel", 3) == 0) { town = 23; } else if (strncmp(map_name, "veins", 3) == 0) { town = 24; } else if (strncmp(map_name, "moscovia", 3) == 0) { town = 25; } else if (strncmp(map_name, "mid_camp", 3) == 0) { town = 26; } else if (strncmp(map_name, "manuk", 3) == 0) { town = 27; } else if (strncmp(map_name, "splendide", 3) == 0) { town = 28; } else if (strncmp(map_name, "brasilis", 3) == 0) { town = 29; } else if (strncmp(map_name, "dicastes01", 3) == 0) { town = 30; } else if (strcmp(map_name, "mora") == 0) { town = 31; } else if (strncmp(map_name, "dewata", 3) == 0) { town = 32; } else if (strncmp(map_name, "malangdo", 5) == 0) { town = 33; } else if (strncmp(map_name, "malaya", 5) == 0) { town = 34; } else if (strncmp(map_name, "eclage", 3) == 0) { town = 35; } and don't forget to change your /src/common/mapindex.h file. Finally, you need to edit your /conf/help.txt file. It controls the message displayed in @go. go: "Params: <city name|number>n" "Warps you to a city.n" " -3: (Memo point 2) 14: louyang 31: moran" " -2: (Memo point 1) 15: start point 32: dewatan" " -1: (Memo point 0) 16: prison/jail 33: malangdo islandn" " 0: prontera 17: jawaii 34: malaya portn" " 1: morocc 18: ayothaya 35: eclagen" " 2: geffen 19: einbrochn" " 3: payon 20: lighthalzenn" " 4: alberta 21: einbechn" " 5: izlude 22: hugeln" " 6: aldebaran 23: racheln" " 7: xmas (lutie) 24: veinsn" " 8: comodo 25: moscovian" " 9: yuno 26: midgard campn" " 10: amatsu 27: manukn" " 11: gonryun 28: splendiden" " 12: umbala 29: brasilisn" " 13: niflheim 30: el dicastesn"
  7. Is there a way not to edit src files? cause its hard to update hercules when there's modification Have you tried these?
  8. Click the "Click here to Download this file" hyperlink to view the regular size screenshot.
  9. Not sure what the issue is o-o. In Renewal, EDP affects Soul Destroyer, however, in Pre-Re, EDP does not affect Soul Destroyer and Meteor Assault. Asprika does not reduce range damage, only melee o_o.
  10. It's about time that Eclage made it to iRO. However, we're not even close to being to where Eclage is :<
  11. Put them in your /conf/groups.conf :> { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { /* no commands by default */ } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true }},
  12. Here's a list of commands available: https://github.com/HerculesWS/Hercules/blob/master/doc/atcommands.txt And you can add them VIA your /conf/atcommand.conf file.
  13. Have a look at the structure of the mob_skill_db: // Structure of Database:// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat The emotion field of the mob could be filled in, but also, have a look at the "@NPC_EMOTION" with certain monsters. Trying removing those types of lines from the mobs you're farming and see if it'll work.
  14. So far we have the instance Hazy Forest thanks to Euphy.
  15. That's awesome! thanks a lot! <3
  16. Advertise your server at Midgard-Community :>

  17. I like playing Paladins (Pre-Renewal). If you know how to build them right and able to switch between 3 different builds you'll be rocking :>
  18. Omg that's sooooo cool :> You need to make me a custom one! <3
  19. If you haven't put in any custom mods or modified the source in any way, EDP should be working normally.
  20. I think those are these: 2966,RWC_2012_Ring,RWC 2012 Ring,5,20,,200,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}2967,RWC_2012_Ring_,RWC 2012 Ring,5,20,,200,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}2968,RWC_2012_Pendant,RWC 2012 Pendant,5,20,,200,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}2969,RWC_2012_Pendant_,RWC 2012 Pendant,5,20,,200,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{} but theres no effects yet o_o
  21. The item script is empty. Hence, we currently do not have this bonus implemented in Hercules nor rAthena. You're going to have to be patient and wait till it comes :]
  22. Thats how you can tell that this cut actually works and performs good
  23. Mystery

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