-
Content Count
2635 -
Joined
-
Last visited
-
Days Won
88
Posts posted by Mystery
-
-
Need Advanced Warper :
if the player in lvl 175 and have those 2 items " 2573 , 5217 " warp the player to ins_in,40,45
if not in lvl 175 or not have on of the items not warping him
thanks
You are requesting a script. Hence, you need to post in the correct section... and the correct section is under Script Requests. Please don't ask for scripts inside the General Support area.
Topic moved.
Sidra Harris reacted to this -
April & May 2016
The following digest covers the month of April 1st - April 30th 2016 & May 1st - May 31st 2016.
Team Changes
- skyleo has joined as a Script Developer
Development Highlights
- Unittalk script cmd shouldn't display the hidden name of npc
- Added support for private headers to the HPMDataCheck/HPMHooking
- HPM Hooks Update
- Added const qualifier to the input parameter of bin2hex
- Rewriting of Client Interface for Login Server
- Moved packet_db to the private interface of lclif
- Added --enable-Werror option to the configure script
- Removed some code duplication in chat processing functions
- Improved parsing of the server name/port in the irc bot configuration
- Reduced the MAX_MAP_SERVERS setting to 1
Scripting Highlights
April Statistics
- During the period there were 58 Commits.
- 13 Commits from Pull Requests.
May Digest
Team Changes
- None
Development Highlights
- Fixed truncation of `@request` messages
- Removed some old MySQL 4 compatibility code
- Removed dead leftover code from some testing a while ago
Scripting Highlights
May Statistics
- During the period there were 25 Commits.
- 0 Commits from Pull Requests.
-
yup That is why I wanted to make it ! because I use Linux as a hobbie, I'm not pro at all and I got a bit "lost" from the wiki. There is outdated information and missleading steps.
Why didn't you edit the one on the wiki with this one?
evilpuncker reacted to this -
June & July 2016
The following digest covers the month of June 1st - June 30th 2016 & July 1st - July 31st 2016.
Team Changes
- None
Development Highlights
- Move npc static variables into npc interface
- Interface disguised function, now it's clif->isdisguised
- Fix Possible Crash on clif_bl_type now it checks if vd is null
- Added missing checks:
- Implemented VECTOR_TRUNCATE
- Changed script->translation_buf to a VECTOR
- Replaced script_code::script_buf with a VECTOR
- Replaced script->buf with a VECTOR
- Replaced struct script_string_buf definition with a VECTOR
- Added option to strip hard line-breaks from `mes` dialogs
- Replaced _() with _$() in scripts, where appropriate
- Moved ammo check into separate function in battle.c
- Fix EXP modifiers to match aegis modifiers calclution
- Use item attribute as flags varible. Now only ATTR_BROKEN flag exists
- Add #ifndef for different constants / sizes in status.h
- Add #ifndef for different constants in mmo.h
Scripting Highlights
- Added missed npc Scamp in renewal location of izlude from Shadow Rekember Quest
- Fixed a typo in the last edit of alchemist.txt (missing comma)
April Statistics
- During the period there were 34 Commits.
- 13 Commits from Pull Requests.
July Digest
Team Changes
- None
Development Highlights
- Fixed a rare crash in the db2sql plugin
- Replace all warnings to errors if build bot configure option enabled
- Added messages to discourage running Hercules as root
- Fix crashes if from login table can be read NULL field
- db2sql plugin now will dump equip_job as Decimalinstead of Hexadecimal
- Move static methods into interface in skill.c
- Move static methods into interface in status.c
- When warped, keep the direction the player is facing?
- Fixed SC_OFFERTORIUM and SC_MAGNIFICAT
- Fix wrong item deletion in guild creation code if emperium item is not in inventory
Database Highlights
Scripting Highlights
- Fixes Mystery Burglary Quest
- Fixed a typo in the alchemist.txt script
- HULD-compliance: updated npc/battleground/
- HULD-compliance: updated npc/airports/
- Old Glast Heim and Nightmare Glast Heim implementation
July Statistics
- During the period there were 112 Commits.
- 25 Commits from Pull Requests with 4 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
-
March 2016
The following digest covers the month of March 1st - March 30th 2016.
Team Changes- Daifuku has joined as a Graphics Moderator.
Development Highlights
- Check allowed range for "View" field in item_db for weapon items
- Corrected some issues in the item data saving function
- Update sql scripts
- Hardcore Parameters from constant database to avoid synchronize issue
- Corrected header in the latest SQL upgrade
- Dont load roulette_db.conf if roulette disabled
- Implemented new function clif_get_bl_name
- Updated Entity Packets
- Enabled the -Wcast-qual diagnostic flag in the configure script
- Corrected some const-correctness errors in libconfig
- Added separate char* and const char* data types to union DBKey
- Dropped the remaining (private) typedef in db.c
- Dropped typedef from DBMap
- Dropped typedefs from union DBKey and struct DBData
- Dropped typedef from DBIterator
Database Highlights
- Fix wrong item effect for 'Magnolia Hat'
- Update status id's up to the latest from kRO
- Fix NC_DISJOINT skill where in the item 'Wrench (6186)' is not consumed
Scripting Highlights
- Fix to NPC [Larissa#mos_01] in Script [npc/quests/quests_moscovia.txt
- Fixed facing value in [Promotional Staff#iz]
- Fix to NPC [The Blacksmith#rus06] from [Koschei the Immortal] Quest
- Missing standardization changes. Converts item numbers to constants
- Fix to NPC [iromo's Mother#ep3_2] from [Alberta Boy] Quest
- Position of NPC [Promotional Staff#iz] from [Onward to the New World]
March Statistics
- During the period there were 67 Commits.
- Of these 62 commits, 5 included bug-fixes.
- 14 Commits from Pull Requests.
-
Not too shabby. Just keep in mind that this isn't the place to discuss in terms of selling, payments, etc.
-
I get the following error text: Unknown Server Error (500).
The following appears in the atlassian-jira.log:
java.lang.IllegalArgumentException: Error parsing media type 'application/DBF Viewer 2000'
This place isn't really a place to discuss about this. Please find a proper forum/community in regards to something like this.This is caused by incorrect MIME handling by
Windows when 'DBF Viewer 2000' is installed. The 'DBF Viewer 2000'
program associates the .DBF file extension with 'application/DBF Viewer 2000'
instead of 'application/octet-stream'. Remove 'DBF Viewer 2000' from the
affected system. If you are still experiencing the issue I can suggest this
program DBF Repair Toolbox
-
We won't delete the topic since it has the answer in it:How do I delete this post? By the way the answer is below.
At feature.conf
feature.buying_store: on
So no worries.At feature.conf
feature.buying_store: on
-
There is no @Mention anymore@@Mysterious this should be moved to Client-Side Support
-
That's pretty neat. Good work.
-
Please don't make a duplicate topic: http://herc.ws/board/topic/12879-gepard-error-in-opening-game/#entry74440
Thanks.
-
The triangular parts reminded me to this:
I don't even know why ._.
A hexagon or circle would fit better for example into the player counter. :'D
Edit:
A great super plus for the apllering in the upper left corner - so cute!!!
Ohhh yes. A dorito chip haha
For a second,I thought it's a patcher skin, until I saw the menu on the top.
lmfao
looks good, did you do it from scratch?
Yes I did.
Is it designed to be a fixed size? Or will it be a scrolly sort of site? I think it is nice and simple, but does look a little odd in preview mode.
No it isn't. The white body background can easily be increased with css/html to fit lengthy content. I normally create a template using 1024x768 but this one is currently 1020x1000. My next template might start at 1200x width just because a lot of people nowadays are currently using screen resolutions that is more than 1024. Height isn't really an issue since 99.9% of websites scroll vertically.
I'm personally sick of those jRO chibis being used in every single RO related thing nowadays.
Yes. There is a lot out there. I haven't found any other characters yet that sorta of match the theme atm.
-
The colors are good but some parts are too much "Nacho" if you know what I mean xD
Nachocheese? If its nacho cheese then yes I know what you mean... otherwise I don't
-
Some of sprites now available? or not yet?
jRO hasn't released the ranger yet.
-
Good but rather usual
Usual or Unusual? xD If unusual, yes. I'm trying to break up the standardized theming =/
Edit:
Posted another photo.
-
Hey everyone! Been working on a design for a website. The theme around this design is a flat edged design with darkened elements with a similar colour scheme brought over, and inspired, by my own site, Midgard Community. Of course, this isn't 100% done as it has a lot of elements missing.
What are your thoughts? I'm all ears for your thoughts / comments / criticism :3. Though, please don't just say "It's too dark. 2/10" 'cause really, it is a dark theme.
-
All the best ;3
-
-
-
Corrected the Post after reading more into this game.... This game is actually their first game? Before Eternal love? Titled: Ragnarok RO: Spank Polly. GOEL Could possibly be their sequel to this game....
-
Brief video of this game " Ragnarok RO: spank Polly " which has a lot of the same characteristics of the new RO - Guardian of Eternal Love. The gameplay is just linear and I believe that Guardian of Eternal Love is the sequel to it.
I do apologize for the length and the lack of transitions and fancy things... I just wanted to get straight into it. The beginning is a pretty long 'runway' type of interface that I believe is just a tutorial.
https://www.youtube.com/watch?v=PqvQXzsxBtkI new something was off when I played more into the game...
-
Well you need to start removing the NPC IDs and using constants instead. Are you not reading what the map console will spit out?
-
I don't mind it. Looks pretty good.
very nice?
I think it is better if there are effects of wind blow on the flag?
is it possible to make a wind blow in ragnarok? never seen something like this before, huh
Not sure if there are 'wind' effects lol. As in, I don't think it was every even thought of / implemented in the very old clients. However, with the rain effect, you might be able to port in some little 'swirls' that look like wind and just add a .wav background of the wind.
On a side note, you could always make the flag look like the wind is blowing it by softly having the flag part move softly.
-
It's basically mentioning you don't have those Quest IDs inside your Quest DB file. The NPC also can't attach the instance to the character because their instance queue is full. Also, you have to be careful when you use translation tools... as when you do so, you run the risk of certain things being translated wrong.
ADCD z/OS 2.1 WHERE ???
in General Server Support
Posted
Not really the place. Anyways, I guess the link above suits what you need.