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Mystery

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Posts posted by Mystery


  1. Checks whether lit or not, consumes (1) Matchstick. A good idea I thought about is while its lit get the area around the fire, maybe 6x6, and any players that are near the bonfire will regenerate SP/HP relatively quickly? Just my idea behind the fires.

    To make it more interesting, we can also make it heal players faster (or heal more) who are sitting in the 6x6 area.

  2. September Digest 2016

    The following digest covers the month of September 1st - September 30th 2016

     

     
    Team Changes

    • None

     

    Development Highlights

     

    Scripting Highlights

     

    September Statistics

    • During the period there were 47 Commits.
    • 7 Commits from Pull Requests with 5 Bugs* fixed from merged issues.

     

    *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.


  3. Normally if you want to increase skill damages, they're typically found in the battle.c file:
    https://github.com/HerculesWS/Hercules/blob/master/src/map/battle.c#L1564
     
    Currently the damage output is
     

    case AL_HOLYLIGHT:
    skillratio += 25;
    if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_PRIEST)
    skillratio *= 5; //Does 5x damage include bonuses from other skills?
    break;
     

    The first part is the ratio damage, the second part is more damage when soul linked.
     
     
    OR
     
    You can use the map_zone_db.conf file: https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/map_zone_db.conf
    and increase the damage output of a specific skill in a certain map zone:
     

     

    skill_damage_cap: {
    //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,
    // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)
    // when cast vs players and monsters.
    //MG_COLDBOLT: (50,"PLAYER | MONSTER")
    }
     

  4. August Digest 2016

    The following digest covers the month of August 1st - August 31st 2016

     

     
    Team Changes

    • Ridley has joined as a Script Developer

     

    Development Highlights

     

    Scripting Highlights

     

    August Statistics

    • During the period there were 39 Commits.
    • 8 Commits from Pull Requests with 3 Bugs* fixed from merged issues.

     

    *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.


  5. How can I make Shield boomerang/Charge weapon element changeable as well as Acid Terror?

    How do I increase/descrease skill damage/buffs as well?

    Thanks!

     

    Go to your skill_db.conf --> https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/skill_db.conf and add the Element: "Element Type" value. To increase damage of the skill, you need to go into the battle.c file and change the skill's formula + recompile.

     

    	Element: "Element Type"                     (string) (Optional field - Default "Ele_Neutral")
    	                                            (can be grouped by Levels)
    	                                            Types: "Ele_Neutral", "Ele_Water", "Ele_Earth", "Ele_Fire", "Ele_Wind"
    	                                            "Ele_Poison", "Ele_Holy", "Ele_Dark", "Ele_Ghost", "Ele_Undead"
    	                                            "Ele_Weapon" - Uses weapon's element.
    	                                            "Ele_Endowed" - Uses Endowed element.
    	                                            "Ele_Random" - Uses random element.
    

  6. pre-renewal-ragnarok-database.png.d5ba52

    Introducing - Pre-Renewal Database

    I've been working constantly on this pre-renewal database. The idea behind this database is to cater to the Pre-Renewal users. The only thing that will be Renewal in this database is when you use the Skill Search, you will be getting the Third Job Skills as well. I believe those who are still in love with Pre-Renewal might want a database just based on that, pre-renewal and not renewal. There is really no point on this database being both Pre-Renewal and Renewal when really, Divine-Pride has Renewal covered.

     

    Please keep in mind that this database is still in BETA mode. When browsing the database, there could be some bugs you encounter. The database is still going through some design changes so don't freight if you see something out of place.

     

    Features

    • Database is integrated - connected to the forums & homepage.
    • Items and Monster Database
      • Separated by Episodes
    • Spawns & Maps Database
      • Separated by Episodes
    • Skill Search
    • NPC Search (including their map location, name, NPC ID, etc.)
    • Various Calculators (EDP, Cooking, Refiner, etc.)
    • Different Databases (i.e. Potions, Arrows, Converters, Elements, etc.)
    • Sprite Viewer
    • and more!

  7. You're welcome! I also like it, I really like the graphics it has too. While the actual game design may not have been Ragnarok esque I feel they did a very good job with the graphics, it feels very "Ragnarok", maybe because they are more RPG looking and less MMO looking. And yes it seems me and him share the same hobby: mass hoarding Ragnarok graphics. XD Found a post with his github and renders. I stole a "few". <w< >w>

     

    >O>!!!!!!!! LOVE THESE. I must... hoard ... them... and... put... them... to my.... github.... I really like the black valkyrie too D:. Really love the different colour variations they created too.

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