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Posts posted by Mystery
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I like those sets. They suit the crusade classes very well.
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Looking good there! Maybe when you're done, we can also share it on MC?
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To make it more interesting, we can also make it heal players faster (or heal more) who are sitting in the 6x6 area.Checks whether lit or not, consumes (1) Matchstick. A good idea I thought about is while its lit get the area around the fire, maybe 6x6, and any players that are near the bonfire will regenerate SP/HP relatively quickly? Just my idea behind the fires.
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Please don't make duplicate topics with the same issue: http://herc.ws/board/topic/13520-defence-bugs/
Topic closed.
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Your image is hosted externally using dropbox https://photos-2.dropbox.com/t/2/AABfVqx9A-m2LdccQFmVvul-ONNLOY087HBQ9HVQ8FaSXw/12/369186525/png/32x32/1/_/1/2/serchdatabase.png/EK_bpfUCGK-OAiAHKAc/jWIBxBA8iyQUfv7szinc3GHyxqbltzFCvsUGva-3gXk?size=1280x960&size_mode=3 <--- Broken.
You can just upload the image here.
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The image you posted is down.
I'm not allowed to post images in the forum, why
PS: I'm part of the herc.ws for a long time, why I'm with this prohibition?
It's not Hercules thats stopping you... it's the link you provided... o_O
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He hasn't been around since Feb 2016.
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Some of you may now notice that navigation at the top of our forums has been changed to direct you to the new wiki and archived one. As Jguy has already mentioned, the old Wiki has been set as read-only for members; however, staff are still able to make changes like redirecting the content to the new destination on the new wiki.
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The image you posted is down.
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September Digest 2016
The following digest covers the month of September 1st - September 30th 2016
Team Changes- None
Development Highlights
- change *strcharinfo to use constants
- Adds official behavior when selling to NPCs
- Implemented several missing checks:
- Add missing checks into pc_groups.c
- Add missing checks into pet.c
- Add missing checks into quest.c
- Add missing checks into script.c
- Add missing checks into searchstore.c
- Add missing checks into skill.c
- Add missing checks into status.c
- Add missing checks into storage.c
- Add missing checks into trade.c
- Add missing checks into unit.c
- Add missing checks into vending.c
- Fixes skills targeting characters under camouflage status
- Packet Additions:
- Update some packet ids for newer clients and add navigation script command
- Add packet id clif_skill_nodamage for 20131223 (0x9c7 / ZC_USE_SKILL2)
- Add packet id clif_heal for 20150513 (0x0a27 / ZC_RECOVERY2)
- Add packet id clif_hominfo (0x9f7 / ZC_PROPERTY_HOMUN_2)
- Add packet id clif_vendingreport (0x9e5 / ZC_DELETEITEM_FROM_MCSTORE2)
- Add packet id clif_buyingstore_update_item (0x9e6 / ZC_UPDATE_ITEM_FROM_BUYINGSTORE2)
- Add script command navigateto. Add packet for this command
- Add packet id clif_bg_hp (0xa0e)
- Update some packet ids for newer clients and add navigation script command
- Send correct homunculus rename flag to client
- Corrected a wrong check that allowed walking while casting guild skills
- Save QUEST TIME when updating the DB
Scripting Highlights
September Statistics
- During the period there were 47 Commits.
- 7 Commits from Pull Requests with 5 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
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Normally if you want to increase skill damages, they're typically found in the battle.c file:
https://github.com/HerculesWS/Hercules/blob/master/src/map/battle.c#L1564
Currently the damage output is
case AL_HOLYLIGHT: skillratio += 25; if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_PRIEST) skillratio *= 5; //Does 5x damage include bonuses from other skills? break;
The first part is the ratio damage, the second part is more damage when soul linked.
OR
You can use the map_zone_db.conf file: https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/map_zone_db.conf
and increase the damage output of a specific skill in a certain map zone:
skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }
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August Digest 2016
The following digest covers the month of August 1st - August 31st 2016
Team Changes- Ridley has joined as a Script Developer
Development Highlights
- Enable @b/joblvl trigger OnPCLvUpEvent
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Added atcommand config
- Added a configuration to enable the atcommands baselevel and joblevel to
trigger their respective npc events.
- Added a configuration to enable the atcommands baselevel and joblevel to
- Improved map list loading
- LIBCONFIGs
- Ported battle.conf to libconfig
- Ported socket.conf (was packet.conf) to libconfig
- Ported script.conf to libconfig
- Ported logs.conf to libconfig
- Ported npc config to libconfig
- Ported map-server.conf to libconfig
- Ported login-server.conf to libconfig
- Ported inter-server.conf to libconfig
- Ported char-server.conf to libconfig
- Added a better error message when a libconfig file is not found
- *strnpcinfo now uses constants
Scripting Highlights
- Sara's Memory Instance implementation
- Nightmare Clock Tower Dungeon
- Implementation of Ghost palace instance based on iRO
- Update Old Glastheim announces to use C_color
- Fixed wrong requirements for Crazy Uproar Quest. Alchemists & Blacksmith
- Added missing changequest at one quest route in Luoyang Doctor Quest
- Fixed a variable name typo that Kafra Headquarter's Potato Trader
- Removed some of the leftover calls to menu() in custom scripts
- Fixed Mixed Solution No.3 Arc never being assigned
August Statistics
- During the period there were 39 Commits.
- 8 Commits from Pull Requests with 3 Bugs* fixed from merged issues.
*Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
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Moved over*
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Please do not bump consecutively. You MUST wait a minimum of 24hours before bumping again.
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Sorry but that I'm not too sure of... don't know where to find it in the source o-o
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How can I make Shield boomerang/Charge weapon element changeable as well as Acid Terror?
How do I increase/descrease skill damage/buffs as well?
Thanks!
Go to your skill_db.conf --> https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/skill_db.conf and add the Element: "Element Type" value. To increase damage of the skill, you need to go into the battle.c file and change the skill's formula + recompile.
Element: "Element Type" (string) (Optional field - Default "Ele_Neutral") (can be grouped by Levels) Types: "Ele_Neutral", "Ele_Water", "Ele_Earth", "Ele_Fire", "Ele_Wind" "Ele_Poison", "Ele_Holy", "Ele_Dark", "Ele_Ghost", "Ele_Undead" "Ele_Weapon" - Uses weapon's element. "Ele_Endowed" - Uses Endowed element. "Ele_Random" - Uses random element.
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Introducing - Pre-Renewal Database
I've been working constantly on this pre-renewal database. The idea behind this database is to cater to the Pre-Renewal users. The only thing that will be Renewal in this database is when you use the Skill Search, you will be getting the Third Job Skills as well. I believe those who are still in love with Pre-Renewal might want a database just based on that, pre-renewal and not renewal. There is really no point on this database being both Pre-Renewal and Renewal when really, Divine-Pride has Renewal covered.
Please keep in mind that this database is still in BETA mode. When browsing the database, there could be some bugs you encounter. The database is still going through some design changes so don't freight if you see something out of place.
Features
- Database is integrated - connected to the forums & homepage.
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Items and Monster Database
- Separated by Episodes
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Spawns & Maps Database
- Separated by Episodes
- Skill Search
- NPC Search (including their map location, name, NPC ID, etc.)
- Various Calculators (EDP, Cooking, Refiner, etc.)
- Different Databases (i.e. Potions, Arrows, Converters, Elements, etc.)
- Sprite Viewer
- and more!
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Just to inform you, your first post is getting very lengthy now with all the images. Please make sure you get them into
s soon.
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Don't know what bugs you are referring too. If you haven't used BG since last year... I believe the bugs have been fixed. Take a look at our old Bug Tracker and our current Issues Tracker @ Github.
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Nicely done. The flapping is pretty smooth from the looks of it. However, I personally don't like all those colours of the rainbow used in most wings.
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Wish you all the best on the search.
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I've uploaded a newer, compressed version. All images have been compressed by roughly 70-80% without losing image quality. The entire file was currently 389.9mb and I managed to compress it down to 104.9mb; that is roughly 73% compression. Over 1,000+ images.
Can you tell the difference between the original and compressed?
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You're welcome! I also like it, I really like the graphics it has too. While the actual game design may not have been Ragnarok esque I feel they did a very good job with the graphics, it feels very "Ragnarok", maybe because they are more RPG looking and less MMO looking. And yes it seems me and him share the same hobby: mass hoarding Ragnarok graphics. XD Found a post with his github and renders. I stole a "few". <w< >w>
>O>!!!!!!!! LOVE THESE. I must... hoard ... them... and... put... them... to my.... github.... I really like the black valkyrie too D:. Really love the different colour variations they created too.
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JellyRO wants to be your friend! ~ Grand Opening 11.12.16
in Low Rates
Posted
All the best.