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Dastgir

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Everything posted by Dastgir

  1. Too many duplicates, why not interface those functions, A nice plugin anyway.
  2. Amazing. The most awaited features are now on Hercules (@at persistent and 4billion array limit.)
  3. Planning to make GRF diff viewer, to track each changes, although requires large amount of space and coding, but all thigs are set, waiting for my free time... this project will help me on my other projects to tracking all changes.. also upcoming releases will be idnum to lua (maybe I have released it somewhere) and itemdb.conf to .txt (some of ppl requested it), sry for long status update, but have many other things to tell.

  4. Sorry Guys, Will be able to help you again after 2nd week of April.

  5. can i ask how can i put this in my hercules server? should i put the codes manually? because i don't know the fastest way.. Well its now obsolute, since i have seen hercules changed the shop code, so you can use that.
  6. You can add those below #ifndef RENEWAL_ASPD if((skill_lv=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) bstatus->aspd_rate -= 5*skill_lv; if((skill_lv = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) bstatus->aspd_rate -= 30*skill_lv; if((skill_lv=pc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) bstatus->aspd_rate -= ((skill_lv+1)/2) * 10; if(pc_isriding(sd)) bstatus->aspd_rate += 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); else if%2
  7. Check skill_tree.conf, if you have proper data there, also check lua side, or maybe check map server for any error about sql.
  8. Haven't experienced it yet, maybe your host ram is less and map server just dies.
  9. Open Command line, Go to your Hercules folder via "cd" command then type "perl tools/itemdbconverter.pl < db/item_db2.txt > db/item_db2.conf" in cmd.
  10. Well What exactly you want? Garbage means the item will be deleted immediately as its dropped. If you don't want specific Item to drop, You can enable ItemLock, Else you can use character bounded items, or configure item_id in item_trade.txt
  11. Fixed All Bugs Told: https://github.com/M45T3Ryu/KO-Proyect But still cannot reproduce this one "- Something special is that i was able to do the test of survival even if i still had to do the Test of Knowledge"
  12. Sorry I haven't read post clearly. Perl Download: http://www.perl.org/get.html Download perl, Go to your hercules folder and type this perl tools/itemdbconverter.pl < db/item_db2.txt > db/item_db2.conf
  13. Dastgir

    help

    - script at_monster -1,{ OnInit: bindatcmd "monster",strnpcinfo(3)+"::OnAtcommand",0,99; end; OnAtcommand: atcommand "@monster " +implode(.@atcmd_parameters$, " "); announce "[ "+strcharinfo(0)+" ] spawned "+(.@atcmd_parameters$[1]==""?1:.@atcmd_parameters$[1])+" "+getmonsterinfo(atoi(.@atcmd_parameters$[0]), 0)+" on "+strcharinfo(3)+"!",0; end;} You inputted number, but .@atcmd_parameters$[0] is a string($ at end indicates its a string variable), so just use atoi for it.
  14. Perl is a programming language(like C/C++ is a language). If you don't have any information about perl, You can convert your Item_DB from here: http://haru.ws/hercules/itemdbconverter/
  15. Information should be cross checked, since we cannot fully depend on descriptions,(what about items which says, give you some strength.),also buy/sell price? Well but atleast we will get some data for those items , and can enjoy that new item.
  16. If you can Wait till my Exams(April 2014), I will definately start making pokemon sprites,(Already have 100 of them), and will release it.

  17. @Frost Item_trade.txt , you can add itemID there and configure to avoid drops @karazu Not Exactly, Since it just cleans the item you dropped(not all items of map).
  18. Exam Time 3 months. DND!!!

  19. u edit it for me? thank you very much. EDIT: OnMinute01:sonicxxx: its in your code. hmm is that every 1 hour? or every 1st minute of the hour?Every 1st minute of hour ( that simply means every 60 minute)
  20. Well, better to have 1mech, and about item db, with its new format, I think we can make optional episode variable, so if that variable is equal or less than defined, that item will be loaded.
  21. Dastgir

    .mobcount

    Hmm.. that error should not be caused Can you check Line 24, is it same as the below: monster "AQUAF_T",43,28,"Arachne",2310,.Spawn,strnpcinfo(0)+"::OnMobKilled"; Since strnpcinfo(0) is triggered only once, there should not be 2 times repetation.
  22. Dastgir

    .mobcount

    Updated Post#6(NPC,download file again), It was my mistake, I forgotted the use of duplicate npc.
  23. Dastgir

    .mobcount

    Change These Locations AQUAF_T,46,33,0 duplicate(Lever#1) Lever#2 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#3 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#4 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#5 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#6 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#7 1907 for Lever#2 change that 46,33
  24. Dastgir

    .mobcount

    Optimized your script: raid.txt Just change The co-ordinates of Lever NPC's(Duplicates at bottom of the file) The Last Lever is Lever 7. If all monsters from lever 7 is killed, All chars from that map will be warped back to prontera.
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