Dastgir
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Posts posted by Dastgir
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5 hours ago, aryuchoa said:hi friend , sorry for that post but i trying to use with 3 class with 175/60 and always receive that need max lvl and job
Are you using hercules?
Also try the script from https://github.com/dastgirp/HPM-Plugins/blob/master/NPC/RebirthSystem.txt
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Charms run everything inside "Script" tag when item is in inventory
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6 hours ago, hadiesyafiq said:thank you sir @Dastgir but without SQL how can i use vip status script?
here the script
thanks again sir
Hercules does support basic vip.
Modifying ModDrop and ModExp will change the experience gained and drop rate for that specific account.
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- script VIP script FAKE_NPC,{ OnPCLoginEvent: if (#AccountVIP >= gettimetick(2)) { ModExp = 100; ModDrop = 100; } else if (getgroupid() == 2) { ModExp = 150; ModDrop = 150; } end; } function script F_TicketAddVip_3 { #AccountVIP = gettimetick(2) + (60*60*24*3); ModExp = 150; ModDrop = 150; mes "[ ^990099Geovani^000000 ]"; mes "You received 3 days of VIP Account!"; close; }
Try this
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You can use any server which you like, choosing a hosting depends on how big you think your server will be and the location of players ofcourse.
You can go with AWS (many location choices), but you need to add elastic ip (to have static IP).
You can go with budget VPS hostings (OVH, budgetVM, etc.)
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As I see you are running server on your pc, so clientinfo would expect 127.0.0.1 for your pc, but for others, your wan ip would work fine.
Try checking in other pc with your wan ip.
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On 12/17/2019 at 10:10 PM, Babidi said:Hello!
We're looking for someone to build an entire client.
Are you available for this? Can we talk through PM/Discord/Facebook?
Thank you.Discord: Dastgir#1460
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This is not the correct forum to ask these kind of questions.
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It's from lua files(client side):
towninfo.lub and signboardlist.lub
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On 11/28/2019 at 10:53 PM, FleXx said:Hi Herc,
I have a House System on my Server. I added a Kafra there with a savepoint.
What im searching for is:
When i release the House everyone should get a new savepoint.
I got some help from someone with query sqL:
query_sql("UPDATE `char` SET `save_map`='prontera', `save_x`='156', `save_y`='191' WHERE `char_id`='"+getcharid(CHAR_ID_CHAR, getd("$house" + getarg(0) + "_user$"))+"'");
But this does not work. And even if it will work its only for the owner of the house who release the House.
Could anyone help me out?
Thank you
~cheers
*savepoint("<map name>", <x>, <y>) This command saves where the invoking character will return to upon 'return to save point', if dead or in some other cases. The two versions are equivalent. Map name, X coordinate and Y coordinate should be perfectly obvious. This ignores any and all map flags, and can make a character respawn where no teleportation is otherwise possible. savepoint("place", 350, 75);
so use this to alter the save point of character if player is online:
savepoint("prontera", 156, 191)
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6 hours ago, Psyz said:trocar armas gloriosas por distintivos?
O sistema de happy hour pode colocar ou será colocado na fonte ou npc?
Um ótimo roteiro já grato!
Como se estivesse definido no eamod (common.txt):
// Happy Hour do BattleGround
OnDoHappyHour: OnClock1600: OnClock1800: OnClock2000: OnClock2200: switch (gettime (4)) { caso 1: caso 3: caso 5: if (gettime (3)> = 20 && gettime (3) <22) { anunciar "- O Happy Hour do campo de batalha foi iniciado | Modo Arena Classificado -", 0,0x00FF00; setbattleflag "bg_reward_rates", 120; // + 20% de taxas de recompensa setbattleflag "bg_ranked_mode", 1; fim; } if (gettime (3) == 22) { anunciar "- O Happy Hour do campo de batalha acabou | Modo Arena Regular -", 0,0x00BFFF; setbattleflag "bg_reward_rates", 100; // Taxas normais setbattleflag "bg_ranked_mode", 0; fim; } quebrar; caso 2: caso 4: caso 6: if (gettime (3)> = 16 e& gettime (3) <18) { anunciar "- O Happy Hour do campo de batalha foi iniciado | Modo Arena Classificado -", 0,0x00FF00; setbattleflag "bg_reward_rates", 120; // + 20% de taxas de recompensa setbattleflag "bg_ranked_mode", 1; fim; } if (gettime (3) == 18) { anunciar "- O Happy Hour do campo de batalha acabou | Modo Arena Regular -", 0,0x00BFFF; setbattleflag "bg_reward_rates", 100; // Taxas normais setbattleflag "bg_ranked_mode", 0; fim; } quebrar; } fim; }
Can you please use english in this topic?
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Updated to latest hercules (2019.11.17) https://github.com/dastgirp/HPM-Plugins/commit/9e709b5c62843dddfd5dd226802f584292b57deb
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On 11/9/2019 at 7:40 AM, tyrolanuthmatar said:I've just followed a mixture of these guides Guide 1 and Guide 2 to try and get Hercules running a local Rag server on a in house Debian 8 sever I have. Everything seems to be setup correctly, but when I try to start athena, it just sits and waits on the Awaiting maps from map-sever, but never moves passed it. I do notice an error in the conf/map/map-server.conf:2 - syntax error, but I'm not seeing anything related in the map-server.conf that might be failing. Any thoughts? Let me know if you need any other files (I'm new to this).
Your map-server is not started.
Start map-server separately and show the logs, we can help you that way
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7 hours ago, Caspian said:Battleground mode:
Name: Battleground -- Treasure Hunt --
Map: dew_fild01
In the image there are two suggestions where the blue and red team might born. (Their Base)
Objetives:
> The teams have to find the Treasure Chest on the map and kill it.
> When you kill the Treasure Chest your team make 1 point.
> The Treasure Chest is born in a random spot anywhere on the map.
> The Treasure Chest has 200 HP(or more perhaps). And everyone hits 1 on it. (So the teams have the change to find it and fight against each other while someone is breaking it)
> After killing it, the teams are teleported back to their base and the Treasure Chest is born again anywhere on the map and your team have to find it again.
> The first team that make 3 Points wins the Battleground.
I hope I was clear.
Treasure sprite:
This seems more like a hide and seek event rather than BG mode
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41 minutes ago, bWolfie said:happy hour is when badge amount reward increases when won within that hour.
Does that happen randomly or configured in script? And how much increase in rewards?
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20 hours ago, Psyz said:Is it possible to have happy hour inside the script?
Explain how it works
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38 minutes ago, Caspian said:Would be awesome if Dastgir convert those battleground into his plugin.
Will look into it, but I feel, something new would be interesting for players.
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9 minutes ago, fiction said:Would be nice if we can have another type of BG, for example Silvershard Mines or a command that make the players vote for a BG to play
Any video on this would be good.
It seems like TF2 payload mode by the description. (And ofcourse if you have any map suggestion with it, please mention that as well)
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3 hours ago, Caspian said:Is it possible to add Tierra Valley, Flavius and KVM to the Extended Battleground?
Would be awesome to have these battleground!
Don't we already have those in eBG and/or in Hercules emulator?
If there's any difference, please explain
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If anyone have any idea for new type of BG or any new npc or any feature request, please mention it here or at issue tracker @ https://github.com/dastgirp/eBG , ready to take in few new requests to implement in eBG
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28th October 2019 Update:
dDelays is available for purchase. Introductory Offer would last for a week
Site
https://ddelays.dastgir.tech/ Price Introductory Offer:
Weekly: 1.25$
Monthly: 5$
Quarterly: 18$
Beta Date 27th October 2019 (Sunday) Payment Method PayPal / PayTM / Others(Message in discord) Discord
For Any kind of support/question/payment related query: https://discord.gg/sb4mkdH Emulators Hercules (Fully Supported). Other Emulator Support coming by 3rd November 2019 (Sunday) -
Update 27-10-2019:
dDelays will be up for Hercules in next 24 hours.
For other emulators, It will take few days (please be patient)dDelays will be initially available for linux only, windows build is in progress and will be up with other emulator update
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Update:
https://github.com/dastgirp/eBG/commit/53bcb30f2704b59ddf4f3385f7bc525e7465bd4dFixed an issue wherein BG Shop was not considering BG Points.
YProject - Moving Player Failed along with mapindex(1086) is invalid
in Script Support
Posted
You also need to add maps in "db/map_index.txt"