Dastgir
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Content Count
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Last visited
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Days Won
248
Posts posted by Dastgir
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Not much as I know, but I recommend learning yourself and buying unmanaged hosting, it's alot cheaper and better
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9 hours ago, Slicer said:Where did you read me saying you wanted to buy? I may be wrong but the forum also serves to ask for information, ask how to make effects on maps too, or is it prohibited?
This can be asked in forums, replying here and asking to reply in PM can be considered as spam
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15 hours ago, pkwwf said:How to Write, LINK
// MES "<URL>XXXX<INFO>HTTP:XXX</INFO</URL>";
Inoperation
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On 7/10/2019 at 12:43 PM, ajoope said:Amazing idea, and keeps relates to the RPG style
the NPC worked ok, still i have this err every time i try using the Matchstick.
would love if you could help me in it, if so i'm on debian 9, [v2019.06.02] `June 2 2019` versioncurrently, planning to use it as Valkyrie NPC helping valhala warriors in the monster invasion without need to sit, until it's fixed or so.
1 hour ago, leertaste said:having the same issue
It's because the plugin (https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c) has changed it's syntax
So, do the following in campfire.txt, Change
duplicatenpc("Campfire#CF", "Campfire", sprintf("CF_%d", .@curr_char_id), .@mapname$, .@mapx, .@mapy, 0);
to
duplicatenpc("Campfire#CF", sprintf("Campfire#CF_%d", .@curr_char_id), .@mapname$, .@mapx, .@mapy, 0);
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5 hours ago, leertaste said:hey guys
i wonder how adding custom or duplicated maps to the game works since there are many changes.
what i've done so far:
- added mapcache.c as a plugin and compiled it -> enabled the plugin serversided
- added my custom map (which is a clone from moscovia) to the necessary files (db\map_index.txt; conf\map\maps.conf; conf\grf-files.txt
)
- opened cmd -> located to my directory -> "map-server --load-plugin mapcache --rebuild-mapcache"
this is when the mapserver told me he removed all maps. as i went to maps\re - full emptyness
what did i do wrong?
Show the output of the command "
map-server --load-plugin mapcache --rebuild-mapcache"
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Just a bit of advice,
Don't do that. If you don't know what's been changed in server side or client side, then you are not the owner, instead it seems like you would be just sponsoring and the main developer would feel like admin. You will be very easy target if someone want to ruin your server.
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On 6/14/2019 at 2:58 PM, astralprojection said:hi @Dastgir is there a way to prevent selling to NPC WOE and BG items generated from BG Shops? I was thinking it can be abuse if player sell it to NPC like food stuffs @ 10k z each. I think its much safer to make it non sellable to npc.
Good point, will implement this if possible..
On 6/22/2019 at 5:20 PM, astralprojection said:@Dastgir is it also possible that when player join, it will automatically join a party also? So, team1 is RedParty and team2 is BlueParty. It would be nice if can, so that party buffs can be useful like adrenaline rush ... etc...
Will check on this
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Refer
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@Virtue @fiction Fixed in https://github.com/dastgirp/eBG/commit/4b601d351507a112d627c14717d37ca114e3974f
@Axl Fixed it in https://github.com/dastgirp/eBG/commit/2a5ebb57525fb17a36913b423a9282cab18248d7 (Now BG/WoE Items can only be consumed by skills in BG/WoE Maps)
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On 6/1/2019 at 7:05 AM, Yoh Asakura said:We're already in 2019 and I wonder if this project will be continued since it's a recommended security measure to keep user info safe.
https://github.com/HerculesWS/Hercules/issues/74Kind Regards.
https://github.com/HerculesWS/Hercules/pull/466
But this is not implemented yet as there's concern of DoS Attack
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20 hours ago, fiction said:@Dastgir In Release v2019.05.05 i have the following error:
before the update, this wasn't happening
Yes, there has been update to herc, will update plugins soon
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I must say good concept, however the map should be little dark (maybe change the model to little dark colors since I have no idea if light would affect models).
Also for doram, I believe there's lua file named externalservice which can be used to disable that slot.
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What KirieZ said is right, but you should also keep in mind attachrid is not necessary as at one time, 1 player can only have 1 attached script, instead some modification to command would be more effective in terms of performance and reliability
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58 minutes ago, Kuroe said:I don't know if its just me or others get it too but the showscript command gives memory leaks
Any Logs showing line number of leaks?
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At last, topic about differences in public.
I just want to add my opinion here, for any merges from other emulators, it becomes difficult(or rather time consuming) at one point for developers to keep track of what they are missing as compared to others. It would be great if someone (or community together) could summarize it containing
- what's missing
- expected behavior (optional) (e.g: Skill Description, Working of some new UI/feature, instance description or some link in English explaining it)
- Link to commit/PR (optional)
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Hi all,
To all those who want to avail my services, I would not be available for paid services.
For all those who have availed my services but is pending, Refunds are initiated and I apologize for not completing it. (If you haven't received it yet, please do leave a message)
I would not be able to take any paid services due to some unforeseen circumstances.
Regards,
Dastgir
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11 hours ago, skyundersea said:Those warp are static or generated via script and changes location?
If they are meant to be static, you can use newer client feature named (signboard) and just link to those warp co ordinates.
skyundersea reacted to this
inarray to hercules
in Script Support
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