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Dastgir

Script Developers
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  1. Upvote
    Dastgir got a reaction from Zia in Oboro / Rebellion Quest and Skills   
    @@ZelosAvalon
    Its not implemented as yet and would take time to implement as we don't have official info.
    @@malufett,
    Weren't you going to commit rebellion skills with near to official info?? Any ETA for it?
    @allother
    Please no drama in the topic, stay to the topic and no off topic drama that could lead to conflicts between people.
  2. Upvote
    Dastgir got a reaction from ZelosAvalon in Oboro Quest   
    Script might have errors , since it was made when checkquest was there, so have to do a little rewrite .
  3. Upvote
    Dastgir got a reaction from Mirage in Dastgir's Services   
    Hello Hercules Community,

    I am offering my Services to you @ some expense of money.

    Works for Emulator: Hercules/rAthena/Others(if any)
    Services:
    Scripting. (Min Price:5$ ) Source Modification(/Addition).(Min Price: 5$) Converting to/Creating a Plugin[Hercules Specific].(Min Price: 5$) Migrating Your Server. (Min Price: 10$) Adding Custom Items/Maps/Mobs. (Min Price: 5$) Creating/Adding New Skills. (Min Price: 10$) Changing of Emulator (Min Price: 10$) ClientSide Things. (Min Price: 5$) Fixing Errors. (Min Price: 5$) Script Review. Consulting And Anything else, that you want, just drop me a PM
    Maximum Price: Depends on Complexity of the Work
    What Else:
    Free Support for Service bought from me.

    Contact Info:
    Post Here Via PM Payment Methods:
    PayPal Only PM me if you want any other payment method, and I might check If I can have it.

    Status: AVAILABLE
  4. Upvote
    Dastgir got a reaction from ZelosAvalon in Quest Odin's Temple Excavation Quest Bugged   
    @@zackdreaver
    Ahh sorry about that, I just saw too many contents of rebellion today, that my mind replaces rebellion with its job :|
     
    I will check onto it soon...
  5. Upvote
    Dastgir got a reaction from Kong in GDB Dump File   
    Generally, it would be saved as name "core"
    Alternatively, open a new screen(don't turn this screen/session off) on putty, run map-server from command

    gdb map-serverrunAnd upon crash, the same screen will show crashdump.Then type
    bt full
    Then copy all contents and paste
  6. Upvote
    Dastgir got a reaction from Kong in Auraset   
    Its been saved as name "core".Hmm.. I will try to reproduce it again and will be fixed in coming hours
  7. Upvote
    Dastgir got a reaction from sonyk2 in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Hello Hercules Community,
     
    Let me explain it first.
    It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
    Some Previews:
    http://imgur.com/a/2SSVR
    Ohh, and the last thing I forgot to tell,
    Its 100% Plugin and Script, no Source Edits ..
     
    Special Thanks To:
    jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
     
    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
     
    Leave Comments/Suggestions if you find something.
    NOTE:
     There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
    Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
     
    Want to encourage me??

     
  8. Upvote
    Dastgir got a reaction from SyncMaster in change 2013 -> 2014   
    2014-02-05: http://k3dt.eu/Ragexe/unpacked/2014-02-05bRagexe.exe.zip (Works well, personally tested)
  9. Upvote
    Dastgir got a reaction from Mystery in [Guide] Adding New Status Icons   
    Hello Hercules Community,
    Here's a Guide to Add a New Custom Status Icons(the one displayed on the right)
     
     
    What you Need?
    Knowledge of Editing and Compiling Server(and ofcourse custom icons)

     
    1) Server Side Edits:
    open
    src/map/status.h
     
    Find
     
    SC_MAX  Add Before
     
    SC_MYCUSTOMBUTTON,  
     
    Find
    SI_MAX, Add Before
     
    SI_MYCUSTOMBUTTON = ID_OF_BUTTON, (ID of Button can be any, but I suggest to have them > 2000, so not to avoid any updates with kRO(which is at 900) now)
    P.S: Remember that ID_OF_BUTTON, we gonna need them later.
     
     
    src/map/status.c
    Find
    status->IconChangeTable[SC_DECORATION_OF_MUSIC] = SI_DECORATION_OF_MUSIC; Add Below
    status->IconChangeTable[SC_MYCUSTOMBUTTON] = SI_MYCUSTOMBUTTON;  
    Recompile 
     
    2) ClientSide Edits
    Get a CleanCopy of statusicon folder (https://github.com/ROClientSide/Translation/tree/master/Data/luafiles514/lua%20files/stateicon)
     
    Open efstids.lub
    Find:
    __newindex = function()error("unknown state") Before it add,
     
    EFST_MYCUSTOMBUTTON = ID_OF_BUTTON,  P.S: ID_OF_BUTTON should match the one on source(status.h)
     
     
    Open  stateiconinfo.lub
    Find
     
    StateIconList[EFST_IDs.EFST_JUMPINGCLAN] = {  Add Before
    StateIconList[EFST_IDs.EFST_MYCUSTOMBUTTON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "My Custom Button Heading", COLOR_TITLE_BUFF }, {"%s", COLOR_TIME}, --do not edit this, this shows time remaining { "Description 1" }, { "Description 2" }, { "Description 3" } }} Open
    stateiconimginfo.lua
    Find
     
    [PRIORITY_GOLD] = { OR
    [PRIORITY_RED] = {  OR
    [PRIORITY_BLUE] = {  OR
    [PRIORITY_GREEN] = {  OR
    [PRIORITY_WHITE] = {  (Depending on what background your Custom Button is)
    Add below
     
    [EFST_IDs.EFST_MYCUSTOMBUTTON] = "MYCUSTOMBUTTONFILE.TGA",  P.S: Your Button File must be in .TGA form only.
    .tga file must go to data/texture/effect/ Folder
     
    And Its DONE!!!
     
    NOTE: Replace MYCUSTOMBUTTON with your own Icon/Effect Name
  10. Upvote
    Dastgir got a reaction from Kong in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    BG Update:
    Leader System Implemented. and Some Fixes over Bugs reported to me. (Also Implemented in Test Server).
    Now, Maybe Next thing would be waitingroom then other type of bg.


    Added
  11. Upvote
    Dastgir got a reaction from Kong in Warp Hit Delay   
    @@Kong , I will check the issue and will update it in 1-2 days.
  12. Upvote
    Dastgir got a reaction from evilpuncker in @commands and bindatcmd   
    Ability to show custom commands at @commands
    Possibly a new optional argument to bindatcmd to have option to enable or disable showing it in @commands ..
  13. Upvote
    Dastgir got a reaction from Kong in Warp Hit Delay   
    Fixed in v1.3.
    Also Seperated the warp delay timers for Players and Others..
  14. Upvote
    Dastgir got a reaction from karazu in Warp Hit Delay   
    Fixed in v1.3.
    Also Seperated the warp delay timers for Players and Others..
  15. Upvote
    Dastgir got a reaction from karazu in Magic Critical Strike   
    I will do refactoring of this plugin as soon as I get time.
  16. Upvote
    Dastgir got a reaction from tiagofm94 in Eden Quest 99+   
    Implemented @ https://github.com/HerculesWS/Hercules/commit/e99f874d414ca88a256dad8deea4f014aeb3c5d7
    (We too have some life , so it takes time)
  17. Upvote
    Dastgir got a reaction from Aethelingaeg in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Hello Hercules Community,
     
    Let me explain it first.
    It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
    Some Previews:
    http://imgur.com/a/2SSVR
    Ohh, and the last thing I forgot to tell,
    Its 100% Plugin and Script, no Source Edits ..
     
    Special Thanks To:
    jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
     
    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
     
    Leave Comments/Suggestions if you find something.
    NOTE:
     There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
    Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
     
    Want to encourage me??

     
  18. Upvote
    Dastgir got a reaction from Neffletics in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Hello Hercules Community,
     
    Let me explain it first.
    It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
    Some Previews:
    http://imgur.com/a/2SSVR
    Ohh, and the last thing I forgot to tell,
    Its 100% Plugin and Script, no Source Edits ..
     
    Special Thanks To:
    jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
     
    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
     
    Leave Comments/Suggestions if you find something.
    NOTE:
     There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
    Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
     
    Want to encourage me??

     
  19. Like
    Dastgir got a reaction from simplexjay2 in Dastgir's Services   
    Hello Hercules Community,

    I am offering my Services to you @ some expense of money.

    Works for Emulator: Hercules/rAthena/Others(if any)
    Services:
    Scripting. (Min Price:5$ ) Source Modification(/Addition).(Min Price: 5$) Converting to/Creating a Plugin[Hercules Specific].(Min Price: 5$) Migrating Your Server. (Min Price: 10$) Adding Custom Items/Maps/Mobs. (Min Price: 5$) Creating/Adding New Skills. (Min Price: 10$) Changing of Emulator (Min Price: 10$) ClientSide Things. (Min Price: 5$) Fixing Errors. (Min Price: 5$) Script Review. Consulting And Anything else, that you want, just drop me a PM
    Maximum Price: Depends on Complexity of the Work
    What Else:
    Free Support for Service bought from me.

    Contact Info:
    Post Here Via PM Payment Methods:
    PayPal Only PM me if you want any other payment method, and I might check If I can have it.

    Status: AVAILABLE
  20. Upvote
    Dastgir got a reaction from Tutti in Emulator is giving "Warning" on some items to connect   
    You might have changed those names from item_db.conf, or maybe check if the server was able to read item_db and theres not any other warning/errors.
  21. Upvote
    Dastgir reacted to Emistry in Script Command : setmobdata / getmobdata   
    I believe these 2 commands is a must for Hercules in the near future, at least some similar script command need to be developed and added into the Hercules emulator.
     
    This is because I have seen official server to released some contents that might required the uses of these script command.
    For example:
    Faceworm Nest Memorial Dungeon Toy Factory Memorial Dungeon etc.

     
    There 2 quests I noticed that it required the script to be able to alter the data of the summoned monsters.
     
    for the Toy Factory, I not sure it can be category into the same script command or not, but it's also part of "alter monster data" i guess.
     
     
    previously, the setmodata / getmobdata is implemented through the MobController script, but the MobController script so these setmobdata/getmobdaat was never officially added into the script.
     
     
    I think it's time for Hercules to add these script commands.
     
     
    * I know rAmod/eAmod have a script command for monster that work quite similar for setmobdata() but they dont have getmobdata() I believe.
    So, but I think setmobdata / getmobdata would be better than having a custom monster script command to spawn a monster that have altered information.
     
     
    Extra :
    http://ea.dj-yhn.com/index.php?c=setmobdata
    http://ea.dj-yhn.com/index.php?c=getmobdata
  22. Upvote
    Dastgir got a reaction from jTynne in @arealoot   
    File Name: @arealoot
    File Submitter: Dastgir
    File Submitted: 17 Mar 2015
    File Category: Plugins
     
    Hello,
    I wanna release this awesome @arealoot plugin.
    Credits to Streusel for providing the Source diff, I converted it to a plugin, for easy to install and use
     
    For Changing the Arealoot Range: Either change it via source:
    int arealoot_range = 3; //x BY x Range
    Or Add this to any one of conf file in conf/battle
    // Arealoot, determine the range of arealoot// Min: 1, Max: 10// Default: 3// 2 -> 2x2 range, 3 -> 3x3 rangearealoot_range: 3
     
    Click here to download this file
  23. Upvote
    Dastgir reacted to Haru in Anti WPE - Packet Obfuscation   
    Which is why we have a specific anti-maya-purple-cheat feature in Hercules, that prevents the server from sending the position of hidden or cloaked people altogether.
    Your screenshot shows that you're able to see *yourself*. That's because the client always knows where *you* are (for obvious reasons).
    You should try with enemy units (mobs, or PvP/GvG enemies), and you'll see that - even if you trick your client into thinking that they never hid or cloaked, it still won't show any of their moves.
  24. Upvote
    Dastgir got a reaction from Zia in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    BG Update:
    Leader System Implemented. and Some Fixes over Bugs reported to me. (Also Implemented in Test Server).
    Now, Maybe Next thing would be waitingroom then other type of bg.


    Added
  25. Upvote
    Dastgir got a reaction from Ehwaz in @arealoot   
    File Name: @arealoot
    File Submitter: Dastgir
    File Submitted: 17 Mar 2015
    File Category: Plugins
     
    Hello,
    I wanna release this awesome @arealoot plugin.
    Credits to Streusel for providing the Source diff, I converted it to a plugin, for easy to install and use
     
    For Changing the Arealoot Range: Either change it via source:
    int arealoot_range = 3; //x BY x Range
    Or Add this to any one of conf file in conf/battle
    // Arealoot, determine the range of arealoot// Min: 1, Max: 10// Default: 3// 2 -> 2x2 range, 3 -> 3x3 rangearealoot_range: 3
     
    Click here to download this file
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