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Legend

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  1. Upvote
    Legend reacted to Aeromesi in Aeromesi's Fast as the Wind Ragnarok Services   
    Ironic time to post, merry Christmas btw Hercules!

    I just received my new PC a couple days ago but just yesterday I got my own monitor for it, so now I'm back at it. Let's hope I can muster something up for a Christmas treat. ^^


    PS: First time using Windows 10, amg       


    Upgraded from 4GB -> 16GB

    GTX 550 Ti -> Radeon R9 280x

    Finally though my brother has a GTX 1060 so I have nothing still xD
  2. Upvote
    Legend reacted to Skyline in Happy Holidays!!   
    I just want to take this opportunity...
     
    before I get shit-faced...
     
    HAPPY HOLIDAYS HERC FAM!
     
    LONG LIVE!
     
     
    PEACE!
  3. Upvote
    Legend reacted to Rytech in r812 - 2016/12/19 Expanded Baby Jobs??? ABOUT DAMN TIME!!!!   
    =General
    *Added the "warmer_show_heal" config to skill config.

    *The alternate outfit for Warlock, Minstreal, and Wanderer is now
    -enabled. As usual, make sure to have the latest version of the
    -dress pack to avoid errors.

    *Did some updateing, cleaning, and organizing to the "jobchange"
    -command to make job changing by typed words more easy.

    *Added support for packet 0x2eb (ZC_ACCEPT_ENTER2).

    *Added a new unit tag and ID.

    *Added the skill_akaitsuki_damage function.
    -Added for use with the Akaitsuki skill



    =Database
    *Updated some items.
    -Updated some item names with official names.
    -Added official prices for the 3 special pile bunkers.
    -Updated item price for short foxtail staff.
    -Added some new rebellion items. Currently using dummy names/values.



    =Jobs
    *Baby Summoner
    *Baby Ninja
    *Baby Kagerou
    *Baby Oboro
    *Baby Taekwon
    *Baby Star Gladiator
    *Baby Soul Linker
    *Baby Gunslinger
    *Baby Rebellion
    -Added basic support for these jobs.
    -These are added for testing purposes and are not fully playable yet.



    =Skills
    *Summoner
    -Updating the SP cost of some skills.
    -Updated the target types for the 2nd wave of skills.
    -Note: Just getting things prepaired for coding.

    *AB_HIGHNESSHEAL
    -Fixed a issue where a animation didn't appear when damaging the undead.

    *SO_CLOUD_KILL
    -Skill effect is no longer stackable.

    *SO_WARMER
    -Recoded the skill.
    -Skill effect is no longer stackable.
    -Now affects player's and monster's.
    -Now affects both allies and enemies.

    *OB_ZANGETSU / Distorted Crescent Moon
    *OB_AKAITSUKI / Ominous Crimson Moonlight
    -Added support for these skills.

    *SU_BITE
    *SU_SCRATCH
    -Updated the skill range.
  4. Upvote
    Legend reacted to Blinzer in Rebalancing Rogue/Stalker - Revival of Ragnarok Online Stalker Spotlight(Video)   
    Revival of Ragnarok Online is an ongoing project which has made innumerable improvements to the game "Ragnarok Online". As one of many parts of the project, I have redesigned classes to be more efficient and unique at fulfilling their roles in the PvM and PvP, bringing them up to the standard they should have been designed with in the first place. Stalker is a class which specializes in stealthily out-maneuvering opponents and sabotaging them.
     
    In this video you can see the class grow by acquiring items from various dungeon monsters and using them to defeat stronger monsters, giving a small demonstration of the progression that has been forged in this project. As the more keen of you will notice, the monsters in these videos pose much more of a threat and are much more intelligent than in the original game, making these feats all the more impressive at such low levels.
     
    Many more spotlight videos will come in the next few weeks showcasing classes, monsters, items, refinement and progression. For those interested, the server's approximate launch date will be sometime in mid January, depending on how long it takes to finish. If you were looking for the server that has done it right, your search has now come to an end. Always remember that there is no magic in greatness, only pure hard work.
  5. Upvote
    Legend got a reaction from Tsuuu in Gate Script request   
    You can use this if you want:
    It behaves just like the barricade at novice ground.
    Please report any error found.
     
    http://upaste.me/c2e636755046b6638

    Note: Only 99 GM can activate the command.
  6. Upvote
    Legend reacted to Easycore in [Custom Skill] Happy Christmas!!   
    Hello Herc community,
     Not long ago, I started to create paid skills, so I decided to create a Christmas-themed skill: 
     
    Happy Christmas!! [ALL_XMAS]
    Max Lv: 2
    Type: No damage/Target
    SP/Cast/Delay: 0
     
    Description:
     
    Change clothes to xmas attire, if the target is in xmas attire, target will return to normal clothes. If you use the skill on Lv 2, "We Wish Song" will reproduce.  
     
     
    [Preview]:
     

     
    Manual of Installation & configuration are adjunted to .zip.
     
    Regards~
    ALL_XMAS by Easycore.zip
  7. Upvote
    Legend reacted to Mystery in November Digest 2016   
    November Digest 2016
    The following digest covers the month of November 1st - November 30th 2016
     
     
    Team Changes
    None  
    Development Highlights
    Several Packet Fixes & Additions: Add packets CZ_GANGSI_RANK and CZ_JOIN_BATTLE_FIELD Fix version for packet 0x0a28 ZC_ACK_OPENSTORE2 Add packet size 0x097d ZC_ACK_RANKING into packets.h Fix version for packet 0x097e ZC_UPDATE_RANKING_POINT Fix version for packet 0x08e2 ZC_NAVIGATION_ACTIVE Add packet 0x08b1 ZC_MCSTORE_NOTMOVEITEM_LIST int packets.h Fix version for packet 0x08b3 ZC_SHOWSCRIPT Add packets 0x08b4, 0x08b5, 0x08b6 into packets.h Add packets 0x2f3-0x2f6 into packets.h Fix version for packet 0x08c0 ZC_ACK_SE_CASH_ITEM_LIST2 Add packets 0x08c1, 0x08c2 into packets.h Add packet 0x08c7 ZC_SKILL_ENTRY3 into packets.h Add packet 0x08c8 ZC_NOTIFY_ACT3 into packets.h Fix version for packet 0x08c9. Fix version for packet 0x08ca ZC_ACK_SCHEDULER_CASHITEM Add packet 0x08cb ZC_PERSONAL_INFOMATION into packets.h Add packet 0x09dc into packets.h Fix version for packet 0x08cf ZC_SPIRITS_ATTRIBUTE Add packets 0x08d0 ZC_REQ_WEAR_EQUIP_ACK2, 0x08d1 ZC_REQ_TAKEOFF_EQUIP Fix version for packet 0x08d2 ZC_FASTMOVE Add packet 0x08d3 ZC_SE_CASHSHOP_UPDATE into packets.h Fix version for packet 0x08d6 ZC_CLEAR_DIALOG Re-generate libconfig with Bison 3.0.4 (still using Flex 2.6.0) Re-generate libconfig with Flex 2.6.2-1 (still using Bison 3.0.4) Fix a compiler warning from libconfig on gcc-6 and -O3 Fix a compilation warning in test_spinlock Add fixed-size versions of the _int64 libconfig getters/setters HPM Hooks Update Fix a 'make test' failure caused by a wrong linker library order Extend the previous linker library order fix to other makefiles Fix various uninitialized objects in the test_libconfig suite Removed support for apostrophes in constants Removed support for apostrophes in libconfig key names  
    Database Highlights
    Corrected an issue causing WZ_HEAVENDRIVE to be ineffective Correct some wrong item types for certain items (#90068b1e) Fixed several broken or incorrect AegisName values Propageted the AegisName fix to scripts and pre-re database Fixed various minor issues in the item DB Synchronized the AegisName between re and pre-re item databases Synchronized the AegisNames to the in-source ITEMID_ constants Corrected item type for Gymnastics_Ribbon and Floral_Mic_Of_Igu Fixed various broken AegisNames Replaced some unsupported symbols in AegisNames (step 1) Replaced some unsupported symbols in AegisNames (step 2) Added validation for the AegisName while parsing the item db More item_db fixes (#e0bff9d)  
    Scripting Highlights
    Fix wrong command usage at sign quest  
    November Statistics
    During the period there were 32 Commits. 6 Commits from Pull Requests with 1 Bug(s)* fixed from merged issues.  
    *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
  8. Upvote
    Legend reacted to imustluvpain in VNC Viewer Problem   
    Need help with VNC Viewer. i tried to restart my server then the 3 screens (Map, Login and Char servers) disappeared. I dont know what command to use to make them appear again. I says that my server has started but the 3 screens (Map, Login and Char servers) is not showing. Just a newbie here. Thanks in advance!

  9. Upvote
    Legend reacted to Rytech in 2015-10-29aRagexeRE Client (Re-Release)   
    File Name: 2015-10-29aRagexeRE Client (Re-Release)
    File Submitter: Rytech
    File Submitted: 26 Nov 2016
    File Category: Client Resources
     
    2015-10-29aRagexeRE game client.
     
    This is a re-release of the 2015-10-29aRagexeRE client which fixes issues from the previous release in 2015. Be sure to set the client to load rdata.grf before data.grf to minimize issues.
     
    Click here to download this file
  10. Upvote
    Legend reacted to Rytech in 2016-02-03aRagexeRE   
    File Name: 2016-02-03aRagexeRE
    File Submitter: Rytech
    File Submitted: 26 Nov 2016
    File Category: Client Resources
     
    Release for the 2016-02-03aRagexeRE game client.
     
    Be sure to set the client's grf read order to read rdata.grf before data.grf.
     
    Click here to download this file
  11. Upvote
    Legend reacted to Aeromesi in [Custom Instance] Zombie Massacre (SOLO VERSION)   
    File Name: [Custom Instance] Zombie Massacre (SOLO VERSION)
    File Submitter: Aeromesi
    File Submitted: 08 Apr 2016
    File Category: Events & Games
     
     
    [Custom Instance]
    Zombie Massacre


    Story Line:

    Word has it in Prontera that a Zombie Invasion might be happening. Will you take up the responsibility to head to the Post and watch out for Zombies?

    Note:
    If you want players to become a Zombie, look in the `OnInit` to change whether they become a Zombie or not, and how many chances they have.

    If you become a Zombie, run to the minimarked area in Prontera (The center of Prontera) to drink from the Holy Fountain of water to continue the Zombie Massacre . As of now the script is default set with this disabled, but you can easily enable it via the `OnInit`. Example:
    OnInit:
    // 0 for Disabled, 1 for Enabled for becoming a Zombie feature inside of Zombie Massacre Instance. $@Zombie_Enabled = 1;
    // Amount of chances they have total until they lose the instance.
    $@ZombieChances = 3;


    Follow install instructions and you should be fine, also be sure to add the script.c details into your own script.c and recompile (If you downloaded any of the other instances like El Dicastes then skip this step)

    My Premium Version includes Party Mode, a Ranking of who beat it the most and who beat it the fastest, similar to El Dicastes and my other Premium Instance Versions.

    Click here to download this file
  12. Upvote
    Legend reacted to Omnipotent in Item Evolution System   
    Item Evolution System
     
     
    Hello! It has been a lot of time since I don't make a release. One of the most important reasons is my laziness to do a topic. But I tried to fight against it and here I am.
    This is an old script. It was very ugly in the past (now it's just ugly and has been optimised). I tested it a good amount of times and I didn't found any bugs in my tests.
     
     
    What does this script do?
    It can evolve equips when you kill an amount of monsters, or gather experience from them. You can request aditional types if you want. I could update this... probably.
     
     
    How to configure?
    Well, I like to think the config is easy, but I don't really know. You can add items by using callsub Ids. The structure is like this:
    callsub Ids, ID 1, evolution mode 1, mob id 1, amount to advance 1%, ID 2..., mob id 2... and so. Every entry is a different evolving line which can consist of... 10 items if you like (i.e. Poring Wings -> Super Poring Wings -> Mega Poring Wings -> God of Poring Wings, and so).
    The evolution modes, as of now, are the next:
    1 = Every X amount of mobs 2 = Every x amount of experience You can also define if the evolution itself is handled by the system or you have some quest in mind with the .auto variable.
     
     
     
    Screenshots



     
     
     
    So, enjoy the script.
     
     
    Mirror: http://pastebin.com/dl/6xk49UED
     
     
    Note: the idea itself comes from Pow Supremacy. Credits to them.
    Items_Evo.txt
  13. Upvote
    Legend reacted to Sanasol in DSRO - Yet another server top   
    Hi,
    Pleased to present work of my life last 4 days. 
    Decide to remake my old server list, which were used by nobody actually
    I believe that it's next-gen top in comparison with other like xtremetop100 and etc.
     

    https://top.dsro.ru
     
    So actually almost nothing special.
    Player side:
    Search servers with any set of parameters(max lvl, stat, etc). Like or Dislike servers once per 12 hrs And ofc V4P  
    Admin side:
    Add your server(s) Upload few banners Download and install FluxCP addon (hercules, rathena, eathena supported).  
    Why DSRO/top.dsro.ru
    Just my very old domain, like it
     
     
    Sorting
    Sorting algo is one of most interesting parts(at least for me).
    Since we have up and down votes, we need something more than just sorting by total votes.
    Server rank calculated with algo that called: Lower bound of Wilson score confidence interval for a Bernoulli parameter
    Max rank is about 95(%).
     
    FluxCP Addon
    You can easily install addon to any of FluxCP version.
    Then you need just put your server ID in config file(/dsro/config/addon.php).
    And configure reward type and amount(#CASHPOINTS or FluxCP internal credits)
    And most interesting part - players will not leave your site even.
    Addon makes integration through iframe.
    So players voting inside your site and get reward instantly.
    Notice: player get reward only in case positive vote
     
     
     
     
    So you reach end of post, thank you.
    I'm still working on it and will try to make it better.
    And i believe that you will use it for your own servers and help me distribute it over players
     
    Feedback is very welcome.
    Skype: sanasol2008 Telegram: @Sanasol (https://telegram.me/Sanasol) Email: [email protected] Hope it will help find some players for your server
  14. Upvote
    Legend reacted to Mhalicot in pa tulong naman po sa trap ng hunter   
    Hercules ba gamit mo? ang default duration kasi dito ay 4x longer pag sa WoE.
     
  15. Upvote
    Legend reacted to Dastgir in Requesting plugin like dispbottom command script   
    https://github.com/dastgir/HPM-Plugins/commit/005e78635082b2719123bb1ae45f011e19e19b84
  16. Upvote
    Legend reacted to Mystery in October Digest 2016   
    October Digest 2016
    The following digest covers the month of October 1st - October 31st 2016
     
     
    Team Changes
    None  
    Development Highlights
     
    Update Intro (Renewal) (#1427) Updated MapCache Added Doxygen configuration (use 'make docs' to generate) Initial dimensional gap commit (#1431) CRI should only be calculated if flag have SCB_CRI Fix packet id for clif_heal for packet version >= 20150513 Change *getcharid to use constants [Fixed] Dont send packets for known unsupported client versions Added Packets for Several Clients (2015-10-01, 2015-10-29, 2015-11-04, 2015-12-16) Added new Character Creation Packet JOB_SUMMONER Placeholder Added Summoner Class & Added Summoner Skills(in DB) Implemented SU_BASIC_SKILL Skill of Summoner Implemented SU_BITE Skill, SU_HIDE, SU_SCRATCH, SU_STOOP, SU_LOPE Skill SU_SPRITEMABLE, SU_FRESHSHRIMP, SU_POWEROFLAND, SU_SV_STEMSPEAR SU_CN_POWDERING, SU_CN_METEOR, SU_POWEROFLIFE, SU_SV_ROOTTWIST, SU_SCAROFTAROU, SU_PICKYPECK, SU_ARCLOUSEDASH, SU_LUNATICCARROTBEAT, SU_POWEROFSEA, SU_TUNABELLY, SU_TUNAPARTY Skill SU_BUNCHOFSHRIMP, SC_BITESCAR, SC_SHRIMP, UNT_CATNIPPOWDER Increases SkillID Range on skill_get_index Summoner should be Small Size and Brute Race Added max_summoner_parameter Increases MAX_SKILL to occupy Summoner Skills Removed the too small max key length limit on the npc_removed_list DBMap  
    Database Highlights
    [Fixed] bSkillAtk not increasing damage for some skills use mediumint for equip_locations Added support to Para_Team_Mark_ item in Eden Group Fix wrong items bonus Added Summoner Items Fix wrong skill name used to increase damage  
    Scripting Highlights
    Add official quest condition for Guillotine Cross job change quest Fixes wrong warp of izlude Re-added the taekwon jobchange quest to the pre-renewal scripts  
    September Statistics
    During the period there were 100 Commits. 17 Commits from Pull Requests with  3 Bugs* fixed from merged issues.  
    *Please note: Bug fixes are counted as references to issues; it does not include bugs that have been fixed without issue reference.
  17. Upvote
    Legend reacted to Haziel in [Headgears/Garments] Haziel's Graphics   
    Glad to hear.
     
    Also

    Arcane Set Added.
  18. Upvote
    Legend reacted to Haziel in [Headgears/Garments] Haziel's Graphics   
    Thread revamped and Halloween stuff added.

  19. Upvote
    Legend reacted to Haziel in [Headgears/Garments] Haziel's Graphics   
    Sacred Set added.

  20. Upvote
    Legend reacted to Dastgir in MaxLvExpGain   
    Change these 2 lines for the meantime:
    int max_blv_exp_gain = 5; // when player reach this BaseLevel, they stop gain BaseExp
     
    int max_jlv_exp_gain = 5; // when player reach this JobLevel, they stop gain JobExp
     
    I just learned that addBattleConf needs some changes so that it can read from battle folder.
  21. Upvote
    Legend reacted to Secrets in Is it possible to connect to remote SQL?   
    Yes, the hostname setting for your database is there for a reason. You might want to check the permission and hostname setting for your MySQL user.
  22. Upvote
    Legend reacted to AnnieRuru in Script Command : setmobdata / getmobdata   
    setmobdata and getmobdata was made by [Lance], was in eathena all the while until ultramage took it out
    https://eathena.ws/board/Eathena-Mob-Controller-System-t194375.html
    and I noticed rathena copy almost all the fields in that patch
    I always knew that patch isn't complete, that's why I trying to rewrite that patch
     
    at that time, mob controller system isn't needed, was considered custom
    but right now, this is official, as newer instance script might want to use it, thus its needed to be merged
     
    and nah ... I was just inactive at that time, it isn't just me can write it, many people also can write them
  23. Upvote
    Legend reacted to AnnieRuru in Script Command : setmobdata / getmobdata   
    like I said, I'll do this very very slowly
     
    so today I submit this ... the 1st one of that ... awesome yet inaccurate ... system from rathena
    https://github.com/HerculesWS/Hercules/pull/871
     
    and immediately, now you see, their getunittype is flawed
    their getunittype return values are
    0 - Monster 1 - Homunculus 2 - Pet 3 - Mercenary 4 - Elemental 5 - NPCI have no idea how they use this valueYet ? why PC type is not included ?? omfg ...
     
    if Haru permit my pull request, then ours will follow the types from existing *getmapxy
    then can do like this
    OnPCDieEvent: if ( !killerrid ) end; getmapxy .@map$, .@x, .@y, getunittype(killerrid), killerrid; dispbottom .@map$ +" "+ .@x +" "+ .@y; end;
  24. Upvote
    Legend reacted to Ragno in [Instance]Horror Toy Factory (Aegis Server)   
    I have converted it to Hercules format:
     
    xm_d - Hercules.rar
     
    This uses AnnieRuru's Plugin: http://herc.ws/board/topic/11097-setmobdata-getmobdata/ in the battle against Celine Kimi.
     
    I have still not played it, only converted trying to be as close as possible to the original scripts. However, I duplicate some npcs in order to compact script and make it more readable.
     
    I hope this helps to Ridley's script and make it easier to other people to translate it from chinese.
  25. Upvote
    Legend reacted to Ridley in [WIP] Hercules Offline - A Ragnarok Online Story   
    Well, not much done yet but I thought I can already show some progess :x
    Goal is a Ragnarok Online RPG, for this I started with the maps. (Nothing else done yet). 
    For the initial step I want to do Prontera and Prontera Inn. Maybe followed by the field around it. In case I (hopefully) ever finish this, I don't want to talk about the story yet
    As the Title screen I used kRO's login screen, ingame the related BGM's are played. I use a custom code for the lights, but I think it's becoming quite good already (even if there is still room for improvement). Once the maps are done I want to work on a fighting/battle system which comes closer to the Ragnarok Online one. Long talking, I show you what is ready right now.
     

     



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