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Everything posted by Beret
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Thanks ind knew that you were able to. I have a suggestion couldn't use a conf file example. New: ({ /* new itens cash shop */ New_itens: { Item_name1 Item_name2 Item_name3 Item_name4 Item_name5 }
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The difference is very visible, there is the item that has a certain amount of time to go out again, also involves guild. Someone else on the team hercules could look into this ?
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I think that create the cash button system through conf is better for ease and organization. Think ind should add in hercules because we are near use Ragexe.
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was looking for aegis and saw that the operation of the used by the emulator is not the same to see. tbl ={ ["item_name"] = { {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 3}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 10}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 5}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 100}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 19}; {name = "random1", item = "item_name", cnt = 5, hour = 0, onair = false, guid = false, probability = 14}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 19}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 50}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 50}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 60}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 80}; }, ["item_name"] = { {name = "must", item = "item_name", cnt = 1, hour = 168, onair = false, guid = true, probability = 1}; },
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I found the is done on. Read data Folder First
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I used MStream patch and my client not opened.
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Looking at the file motd.txt I see that there is no need to keep only a line in the file. My suggestion is the following pass reading motd.txt to source or perhaps for messages.conf.
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Thanks ind, now I understand
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Was testing was wondering if it is normal when the item is blocked even he did not effect it is consumed is this correct ?
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Very good. Ind I missed these skills do not seem to be added in the new model, txt format looks very old would it not be better to do in conf? 3013,3 //KO_KYOUGAKU//Clone Forbidden/pointless skills77,16 //PR_TURNUNDEAD79,16 //PR_MAGNUS There we go: https://github.com/HerculesWS/Hercules/commit/cfd2bdb06048c17decaafd0f5a3c04e3f0ac6a3b By the way the 3013,3 //KO_KYOUGAKUwas a flag used to normal and pvp maps, it is present in the map_zone_db.txt Thanks Ind. and as the file be a conf, wouldn't it be more logical ?
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When using the Four Spirit Analysis skill get crash due to lack of customer packages 2013. Received unsupported packet (packet 0x868, 12 bytes received)
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Very good. Ind I missed these skills do not seem to be added in the new model, txt format looks very old would it not be better to do in conf? 3013,3 //KO_KYOUGAKU//Clone Forbidden/pointless skills77,16 //PR_TURNUNDEAD79,16 //PR_MAGNUS
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Thanks ind. I noticed the following to switch to a slot can not go back to the old this is correct in the official ?
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Tested on 3ceam, and has no image error and crash. The same occurs in hercules and rathena.
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There is still this problem do not know whether it is lack of packages. http://herc.ws/board/tracker/issue-7135-crash-in-tetra-vortex/
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Error skill Skill_castend_nodame_id: Unknow skill used
Beret replied to Beret's question in Source Support
Now I understand. Thank you Mr ind for clarify this doubt -
I am adding a custom skill for game master, did the compilation without errors, but when I use the skill appears in mapserver Skill_castend_nodame_id: Unknow skill used: 6000 Added the skill on skill.h in const.txt in skill.c Does anyone know how can I solve this problem ?
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When I select the char it does not enter the map is trying to log in until you drop connection. I changed the the mmo.h to 20130320
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Very good, already is a start.
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Seeing that hercules is adding features that exist in official. I would suggest if it is possible the addition of cash button thus ending the use of npc's to buy cash items.
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what exactly you dont get? I can not put slot as reserved, does it have to do with the langtype ?
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Still don't get it if someone can explain how it works.
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How will be the operation ? Quantity of slots inserted in the column is locked ?
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I found something in the iro talking about it. http://forums.warpportal.com/index.php?/topic/46415-select-characters-not-available/page__view__findpost__p__512673
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I was seeing on the server of iro the following system. Hercules has support for these system, if yes how to use it.