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Beret

High Council
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Everything posted by Beret

  1. Thanks ind knew that you were able to. I have a suggestion couldn't use a conf file example. New: ({ /* new itens cash shop */ New_itens: { Item_name1 Item_name2 Item_name3 Item_name4 Item_name5 }
  2. The difference is very visible, there is the item that has a certain amount of time to go out again, also involves guild. Someone else on the team hercules could look into this ?
  3. I think that create the cash button system through conf is better for ease and organization. Think ind should add in hercules because we are near use Ragexe.
  4. was looking for aegis and saw that the operation of the used by the emulator is not the same to see. tbl ={ ["item_name"] = { {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 3}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 10}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 5}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 100}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 80}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 19}; {name = "random1", item = "item_name", cnt = 5, hour = 0, onair = false, guid = false, probability = 14}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 19}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 50}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 50}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 60}; {name = "random1", item = "item_name", cnt = 1, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 3, hour = 0, onair = false, guid = false, probability = 70}; {name = "random1", item = "item_name", cnt = 2, hour = 0, onair = false, guid = false, probability = 80}; }, ["item_name"] = { {name = "must", item = "item_name", cnt = 1, hour = 168, onair = false, guid = true, probability = 1}; },
  5. I found the is done on. Read data Folder First
  6. I used MStream patch and my client not opened.
  7. Looking at the file motd.txt I see that there is no need to keep only a line in the file. My suggestion is the following pass reading motd.txt to source or perhaps for messages.conf.
  8. Thanks ind, now I understand
  9. Was testing was wondering if it is normal when the item is blocked even he did not effect it is consumed is this correct ?
  10. Very good. Ind I missed these skills do not seem to be added in the new model, txt format looks very old would it not be better to do in conf? 3013,3 //KO_KYOUGAKU//Clone Forbidden/pointless skills77,16 //PR_TURNUNDEAD79,16 //PR_MAGNUS There we go: https://github.com/HerculesWS/Hercules/commit/cfd2bdb06048c17decaafd0f5a3c04e3f0ac6a3b By the way the 3013,3 //KO_KYOUGAKUwas a flag used to normal and pvp maps, it is present in the map_zone_db.txt Thanks Ind. and as the file be a conf, wouldn't it be more logical ?
  11. When using the Four Spirit Analysis skill get crash due to lack of customer packages 2013. Received unsupported packet (packet 0x868, 12 bytes received)
  12. Very good. Ind I missed these skills do not seem to be added in the new model, txt format looks very old would it not be better to do in conf? 3013,3 //KO_KYOUGAKU//Clone Forbidden/pointless skills77,16 //PR_TURNUNDEAD79,16 //PR_MAGNUS
  13. Thanks ind. I noticed the following to switch to a slot can not go back to the old this is correct in the official ?
  14. Tested on 3ceam, and has no image error and crash. The same occurs in hercules and rathena.
  15. There is still this problem do not know whether it is lack of packages. http://herc.ws/board/tracker/issue-7135-crash-in-tetra-vortex/
  16. Now I understand. Thank you Mr ind for clarify this doubt
  17. I am adding a custom skill for game master, did the compilation without errors, but when I use the skill appears in mapserver Skill_castend_nodame_id: Unknow skill used: 6000 Added the skill on skill.h in const.txt in skill.c Does anyone know how can I solve this problem ?
  18. When I select the char it does not enter the map is trying to log in until you drop connection. I changed the the mmo.h to 20130320
  19. Very good, already is a start.
  20. Seeing that hercules is adding features that exist in official. I would suggest if it is possible the addition of cash button thus ending the use of npc's to buy cash items.
  21. what exactly you dont get? I can not put slot as reserved, does it have to do with the langtype ?
  22. Still don't get it if someone can explain how it works.
  23. How will be the operation ? Quantity of slots inserted in the column is locked ?
  24. I found something in the iro talking about it. http://forums.warpportal.com/index.php?/topic/46415-select-characters-not-available/page__view__findpost__p__512673
  25. I was seeing on the server of iro the following system. Hercules has support for these system, if yes how to use it.
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