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jTynne

High Council
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  1. Upvote
    jTynne got a reaction from Chemical Crush in Hallow Town   
    Thank you for sharing, CC!
  2. Upvote
    jTynne reacted to Chemical Crush in Hallow Town   
    File Name: Hallow Town
    File Submitter: Chemical Crush
    File Submitted: 11 Aug 2013
    File Category: Maps & Textures
     

    Hey guys.



    I made this map for Halloween one year, just figured i'd share it here on Hercules as well. Hope you guys enjoy it!



    Also if you use my maps it'd be nice if you gave me credits.


     
    Click here to download this file
  3. Upvote
    jTynne reacted to Yommy in Client Translation Project   
    http://pastebin.com/raw.php?i=gkvqSZ7q
     
    message table from 2013-03-20 ragexe
  4. Upvote
    jTynne reacted to Brynner in Hercules FluxCP   
    this is a modified fluxcp from xantara.
    i just made it compatible for hercules.
     
    at the moment. renewal still not supported.
     
    tested for Pre-re.
     
    Defense.

     
    Attack

     
    http://hercules-fluxcp.googlecode.com/svn/trunk/
     
    all credits goes to the owner of this control panel.
  5. Upvote
    jTynne reacted to sketchyphoenix in CrashSaver   
    It's not helping anything. Here's why.
     
    What you're saying is that wasting processing time and memory (that increases with each player on the server, I might add) to clutter up the entire codebase with potentially large amounts of cache for the off-chance that 1 tiny little entry is going to have anything remotely useful to gather from it. The best part? You can still gather all that player data and not a single bit of it is useful if it turns out somebody just plain wrote buggy code. This is literally how you should not debug a program, ever.
     
    Crashes that happen that can't be so easily figured out from crash reports are almost always buggy code. It doesn't matter what skill somebody used, what level they are, what they were doing because all that data is accurate. What's not accurate is how it's being handled. That takes time to localize the problem, studying the flow of execution, identifying the error, correcting it, then testing it.
  6. Upvote
    jTynne reacted to Samuel in Xantara's Flux CP databases are empty?   
    This is the one I've been using and it's working fine with me.
     
    Attack and Matk is working fine in the Item List and View page.
     
    Just extract the to the correct folders.
     
    Modules.7z goes to modules/item/
     
    item.7z goes to themes/themeyouareusing/item/
     
    Edit:
     
    Added screenshots:
     

     
    modules.7z
    item.7z
  7. Upvote
    jTynne got a reaction from humble in Wandering Poring v1.0   
    This is a very simple event script I created for the GM's of my server.
     
    Basically, you type one command and it spawns 5 "Wandering Porings" on the map of your choosing.
     
    You will want to customize the prizes that you receive from the event (it gives Red/Yellow/Orange/White/Blue Potions by default). It's also extremely easy to add in additional prizes.
     
    // Syntax: Item ID / Quantity
    if(.@prize == 1) { getitem 501,1; }
    if(.@prize == 2) { getitem 502,1; }
    if(.@prize == 3) { getitem 503,1; }
    if(.@prize == 4) { getitem 504,1; }
    if(.@prize == 5) { getitem 505,1; }
    // 25 Poring Coins Base Prize
    getitem 7539,25;
     
    Below is the code; After you change the values noted above in red, you should be able to just save this as a .txt, load it in-game, and voila.
     
    Questions, comments? Post as a response to this thread! If you find it useful, please +1 this thread and rate me five stars. Thanks!
     
     
    - script poringbind -1,{OnInit: unbindatcmd "poring"; bindatcmd("poring","poringbind::OnAtcommand",20,90); end; OnAtcommand:if(getgroupid() < 20) { end; }set @map$,.@atcmd_parameters$[0]; if(@map$ == "") {dispbottom "Syntax: @poring <mapname>";dispbottom "Five Porings will spawn on the map you choose. Recommended usage for this event is 3-5 times per day.";dispbottom "NOTE: Do NOT use capitals in the map name otherwise no Poring will spawn!";end;} monster @map$,0,0,"Wandering Poring",1002,5,"poringbind::OnKill";announce "[Wandering Poring] : 5x Wandering Porings have been sighted on the map: "+@map$+". The first person to find and kill each will receive an award!",0;end; OnKill:// Update Here!set .@prize,rand(1,5);announce "[Wandering Poring] : "+strcharinfo(0)+" has captured a Wandering Poring on the map "+strcharinfo(3)+"!",0;// Syntax: Item ID / Quantityif(.@prize == 1) { getitem 501,1; }if(.@prize == 2) { getitem 502,1; }if(.@prize == 3) { getitem 503,1; }if(.@prize == 4) { getitem 504,1; }if(.@prize == 5) { getitem 505,1; }// 25 Poring Coins Base Prizegetitem 7539,25;end; }
  8. Upvote
    jTynne got a reaction from gaurav787 in Wandering Poring v1.0   
    This is a very simple event script I created for the GM's of my server.
     
    Basically, you type one command and it spawns 5 "Wandering Porings" on the map of your choosing.
     
    You will want to customize the prizes that you receive from the event (it gives Red/Yellow/Orange/White/Blue Potions by default). It's also extremely easy to add in additional prizes.
     
    // Syntax: Item ID / Quantity
    if(.@prize == 1) { getitem 501,1; }
    if(.@prize == 2) { getitem 502,1; }
    if(.@prize == 3) { getitem 503,1; }
    if(.@prize == 4) { getitem 504,1; }
    if(.@prize == 5) { getitem 505,1; }
    // 25 Poring Coins Base Prize
    getitem 7539,25;
     
    Below is the code; After you change the values noted above in red, you should be able to just save this as a .txt, load it in-game, and voila.
     
    Questions, comments? Post as a response to this thread! If you find it useful, please +1 this thread and rate me five stars. Thanks!
     
     
    - script poringbind -1,{OnInit: unbindatcmd "poring"; bindatcmd("poring","poringbind::OnAtcommand",20,90); end; OnAtcommand:if(getgroupid() < 20) { end; }set @map$,.@atcmd_parameters$[0]; if(@map$ == "") {dispbottom "Syntax: @poring <mapname>";dispbottom "Five Porings will spawn on the map you choose. Recommended usage for this event is 3-5 times per day.";dispbottom "NOTE: Do NOT use capitals in the map name otherwise no Poring will spawn!";end;} monster @map$,0,0,"Wandering Poring",1002,5,"poringbind::OnKill";announce "[Wandering Poring] : 5x Wandering Porings have been sighted on the map: "+@map$+". The first person to find and kill each will receive an award!",0;end; OnKill:// Update Here!set .@prize,rand(1,5);announce "[Wandering Poring] : "+strcharinfo(0)+" has captured a Wandering Poring on the map "+strcharinfo(3)+"!",0;// Syntax: Item ID / Quantityif(.@prize == 1) { getitem 501,1; }if(.@prize == 2) { getitem 502,1; }if(.@prize == 3) { getitem 503,1; }if(.@prize == 4) { getitem 504,1; }if(.@prize == 5) { getitem 505,1; }// 25 Poring Coins Base Prizegetitem 7539,25;end; }
  9. Upvote
    jTynne got a reaction from Yuki in jTynne - Eden Release   
    I originally released this over on rA, but I'm releasing it here free of charge.

     
    Download: http://www.jtynne.com/hercules/Eden.zip
     
    Please note this package contains only maps. You'll have to edit your fogparam tables, choose spawns, create warp portals, choose MP3s/map names, etc.
     
    Like the maps? Using them on your own project? Please shoot me a couple bucks via Paypal as thanks: [email protected] -- Thanks!
  10. Upvote
    jTynne got a reaction from Yuki in jTynne - Helheim Release   
    I released this originally over on rA, and I'm providing it here free of charge.
     

     
    Download: http://www.jtynne.com/hercules/Helheim.zip
    You'll have to edit your own fogparam table, choose mp3/map name stuff, and provide your own scripts. This is simply the maps.
     
    Like the maps? Using them on your own project? Please shoot me a couple bucks via Paypal as thanks: [email protected] -- Thanks!
  11. Upvote
    jTynne got a reaction from SlashGeeGee in jTynne - Eden Release   
    I originally released this over on rA, but I'm releasing it here free of charge.

     
    Download: http://www.jtynne.com/hercules/Eden.zip
     
    Please note this package contains only maps. You'll have to edit your fogparam tables, choose spawns, create warp portals, choose MP3s/map names, etc.
     
    Like the maps? Using them on your own project? Please shoot me a couple bucks via Paypal as thanks: [email protected] -- Thanks!
  12. Upvote
    jTynne got a reaction from Angelmelody in jTynne - Helheim Release   
    I released this originally over on rA, and I'm providing it here free of charge.
     

     
    Download: http://www.jtynne.com/hercules/Helheim.zip
    You'll have to edit your own fogparam table, choose mp3/map name stuff, and provide your own scripts. This is simply the maps.
     
    Like the maps? Using them on your own project? Please shoot me a couple bucks via Paypal as thanks: [email protected] -- Thanks!
  13. Upvote
    jTynne got a reaction from Uzieal in jTynne - Helheim Release   
    I released this originally over on rA, and I'm providing it here free of charge.
     

     
    Download: http://www.jtynne.com/hercules/Helheim.zip
    You'll have to edit your own fogparam table, choose mp3/map name stuff, and provide your own scripts. This is simply the maps.
     
    Like the maps? Using them on your own project? Please shoot me a couple bucks via Paypal as thanks: [email protected] -- Thanks!
  14. Upvote
    jTynne got a reaction from Uzieal in jTynne - Eden Release   
    I originally released this over on rA, but I'm releasing it here free of charge.

     
    Download: http://www.jtynne.com/hercules/Eden.zip
     
    Please note this package contains only maps. You'll have to edit your fogparam tables, choose spawns, create warp portals, choose MP3s/map names, etc.
     
    Like the maps? Using them on your own project? Please shoot me a couple bucks via Paypal as thanks: [email protected] -- Thanks!
  15. Upvote
    jTynne got a reaction from nana in All Top / Mid / Lower Headgears as Costumes (v1.0)   
    This release is for Hercules, and is essentially a "work in progress", however, I wanted to give this to Hercules to inspire users to not only make use of this, but to complete it, make it better, and find use for it.
     
    What's Included?
     
    This release has the display name table, resname table, description table, and SQL inserts for all current headgears listed in the Hercules database for headgears that equip to either the "top" "mid" or "low" slots. I've NOT included headgears that equip to multiple locations in this release simply because it's 2am and I'm tired at the time I'm releasing this.
     
    What you need to do in order to get this to work on YOUR server.
     
    1. Import the SQL inserts via phpMyAdmin or an equivalent. If you don't know how to do that, ask here and hopefully someone will answer your question if I'm not around to answer it. Then, go in-game and @reloaditemdb.
    2. Copy/paste each of the resname/displayname/desctable entries into YOUR clientside files with those same names. Open your game client and voila.
     
    Notes:
    1. A LOT of these are blank sprited. Why? Because I didn't think to import the resname table I had from kRO when I made these for v1.0. I'll redo that later when I feel like it. (Or, you can if you're not lazy!)
    2. You'll see a LOT of "repeated" headgears; I simply pulled the data from the SQL database to generate these files. You can add/delete items at your discretion.
    3. This uses ID's 30,000 to roughly 31,000. If you have items in that range, well I guess you're SOL. #sorrynotsorry
    4. This is for clients prior to the nifty LUA crap that includes all the client-side data into one file. If you want to convert these to be used for that, feel free, but I won't be doing it myself until I update my own client that I use to a 2013 client. If you want this to happen sooner than later, pressure Sirius_White into getting 2013 clients working with Harmony. #deadsrs
     
    The intention of this release is as stated before, to inspire individuals to CREATE and expand upon this system. I've not included an NPC to distribute these headgears. If you want to do that, feel free.
    Here's basic code to sell every headgear for 50 Cash Points; You'll need to place them on a map of your choice, however:
     
     
    jtynne01,42,51,4 cashshop Costume Headgears#1 91,30000:50,30001:50,30002:50,30003:50,30004:50,30005:50,30006:50,30007:50,30008:50,30009:50,30010:50,30011:50,30012:50,30013:50,30014:50,30015:50,30016:50,30017:50,30018:50,30019:50,30020:50,30021:50,30022:50,30023:50,30024:50,30025:50,30026:50,30027:50,30028:50,30029:50,30030:50,30031:50,30032:50,30033:50,30034:50,30035:50,30036:50,30037:50,30038:50,30039:50,30040:50,30041:50,30042:50,30043:50,30044:50,30045:50,30046:50,30047:50,30048:50,30049:50,30050:50,30051:50,30052:50,30053:50,30054:50,30055:50,30056:50,30057:50,30058:50,30059:50,30064:50,30065:50,30066:50,30067:50,30068:50,30069:50,30070:50,30071:50,30072:50,30073:50,30074:50,30075:50,30076:50,30077:50,30078:50,30079:50,30080:50,30081:50,30082:50,30083:50,30084:50,30085:50,30086:50,30087:50,30088:50,30089:50,30091:50,30092:50,30093:50,30094:50,30095:50,30096:50,30097:50,30098:50,30099:50,30109:50,30110:50,30111:50,30112:50,30113:50jtynne01,43,51,4 cashshop Costume Headgears#2 91,30114:50,30115:50,30116:50,30117:50,30118:50,30119:50,30120:50,30121:50,30122:50,30123:50,30124:50,30125:50,30126:50,30127:50,30128:50,30129:50,30130:50,30131:50,30132:50,30133:50,30134:50,30135:50,30136:50,30137:50,30138:50,30139:50,30140:50,30141:50,30142:50,30143:50,30144:50,30145:50,30146:50,30147:50,30148:50,30149:50,30150:50,30151:50,30152:50,30153:50,30154:50,30155:50,30156:50,30157:50,30158:50,30159:50,30160:50,30161:50,30162:50,30163:50,30164:50,30165:50,30166:50,30167:50,30168:50,30169:50,30170:50,30171:50,30172:50,30173:50,30174:50,30175:50,30176:50,30177:50,30178:50,30179:50,30180:50,30181:50,30182:50,30183:50,30184:50,30185:50,30186:50,30187:50,30188:50,30189:50,30190:50,30191:50,30192:50,30193:50,30194:50,30195:50,30196:50,30197:50,30198:50,30199:50,30200:50,30201:50,30202:50,30203:50,30204:50,30205:50,30206:50,30207:50,30208:50,30209:50,30210:50,30211:50,30212:50,30213:50jtynne01,44,51,4 cashshop Costume Headgears#3 91,30214:50,30215:50,30216:50,30217:50,30218:50,30219:50,30220:50,30221:50,30222:50,30223:50,30224:50,30225:50,30226:50,30227:50,30228:50,30229:50,30230:50,30231:50,30232:50,30233:50,30234:50,30235:50,30236:50,30237:50,30238:50,30239:50,30240:50,30241:50,30242:50,30243:50,30244:50,30245:50,30246:50,30247:50,30248:50,30249:50,30250:50,30251:50,30252:50,30253:50,30254:50,30255:50,30256:50,30257:50,30258:50,30259:50,30260:50,30261:50,30262:50,30263:50,30264:50,30265:50,30266:50,30267:50,30268:50,30269:50,30270:50,30271:50,30272:50,30273:50,30274:50,30275:50,30276:50,30277:50,30278:50,30279:50,30280:50,30281:50,30282:50,30283:50,30284:50,30285:50,30286:50,30287:50,30288:50,30289:50,30290:50,30291:50,30292:50,30293:50,30294:50,30295:50,30296:50,30297:50,30298:50,30299:50,30300:50,30301:50,30302:50,30303:50,30304:50,30305:50,30306:50,30307:50,30308:50,30309:50,30310:50,30311:50,30312:50,30313:50jtynne01,45,51,4 cashshop Costume Headgears#4 91,30314:50,30315:50,30316:50,30317:50,30318:50,30319:50,30320:50,30321:50,30322:50,30323:50,30324:50,30325:50,30326:50,30327:50,30328:50,30329:50,30330:50,30331:50,30332:50,30333:50,30334:50,30335:50,30336:50,30337:50,30338:50,30339:50,30340:50,30341:50,30342:50,30343:50,30344:50,30345:50,30346:50,30347:50,30348:50,30349:50,30350:50,30351:50,30352:50,30353:50,30354:50,30355:50,30356:50,30357:50,30358:50,30359:50,30360:50,30361:50,30362:50,30363:50,30364:50,30365:50,30366:50,30367:50,30368:50,30369:50,30370:50,30371:50,30372:50,30373:50,30374:50,30375:50,30376:50,30377:50,30378:50,30379:50,30380:50,30381:50,30382:50,30383:50,30384:50,30385:50,30386:50,30387:50,30388:50,30389:50,30390:50,30391:50,30392:50,30393:50,30394:50,30395:50,30396:50,30397:50,30398:50,30399:50,30400:50,30401:50,30402:50,30403:50,30404:50,30405:50,30406:50,30407:50,30408:50,30409:50,30410:50,30411:50,30412:50,30413:50jtynne01,46,51,4 cashshop Costume Headgears#5 91,30414:50,30415:50,30416:50,30417:50,30418:50,30419:50,30420:50,30421:50,30422:50,30423:50,30424:50,30425:50,30426:50,30427:50,30428:50,30429:50,30430:50,30431:50,30432:50,30433:50,30434:50,30435:50,30436:50,30437:50,30438:50,30439:50,30440:50,30441:50,30442:50,30443:50,30444:50,30445:50,30446:50,30447:50,30448:50,30449:50,30450:50,30451:50,30452:50,30453:50,30454:50,30455:50,30456:50,30457:50,30458:50,30459:50,30460:50,30461:50,30462:50,30463:50,30464:50,30465:50,30466:50,30467:50,30468:50,30469:50,30470:50,30471:50,30472:50,30473:50,30474:50,30475:50,30476:50,30477:50,30478:50,30479:50,30480:50,30481:50,30482:50,30483:50,30484:50,30485:50,30486:50,30487:50,30488:50,30489:50,30490:50,30491:50,30492:50,30493:50,30494:50,30495:50,30496:50,30497:50,30498:50,30499:50,30500:50,30501:50,30502:50,30503:50,30504:50,30505:50,30506:50,30507:50,30508:50,30509:50,30510:50,30511:50,30512:50,30513:50jtynne01,47,51,4 cashshop Costume Headgears#6 91,30514:50,30515:50,30516:50,30517:50,30518:50,30519:50,30520:50,30521:50,30522:50,30523:50,30524:50,30525:50,30526:50,30527:50,30528:50,30529:50,30530:50,30531:50,30532:50,30533:50,30534:50,30535:50,30536:50,30537:50,30538:50,30539:50,30540:50,30541:50,30542:50,30543:50,30544:50,30545:50,30546:50,30547:50,30548:50,30549:50,30550:50,30551:50,30552:50,30553:50,30554:50,30555:50,30556:50,30557:50,30558:50,30559:50,30560:50,30561:50,30562:50,30563:50,30564:50,30565:50,30566:50,30567:50,30568:50,30569:50,30570:50,30571:50,30572:50,30573:50,30574:50,30575:50,30576:50,30577:50,30578:50,30579:50,30580:50,30581:50,30582:50,30583:50,30584:50,30585:50,30586:50,30587:50,30588:50,30589:50,30590:50,30591:50,30592:50,30593:50,30594:50,30595:50,30596:50,30597:50,30598:50,30599:50,30600:50,30601:50,30602:50,30603:50,30604:50,30605:50,30606:50,30607:50,30608:50,30609:50,30610:50,30611:50,30612:50,30613:50jtynne01,48,51,4 cashshop Costume Headgears#7 91,30614:50,30615:50,30616:50,30617:50,30618:50,30619:50,30620:50,30621:50,30622:50,30623:50,30624:50,30625:50,30626:50,30627:50,30628:50,30629:50,30630:50,30631:50,30632:50,30633:50,30634:50,30635:50,30636:50,30637:50,30638:50,30639:50,30640:50,30641:50,30642:50,30643:50,30644:50,30645:50,30646:50,30647:50,30648:50,30649:50,30650:50,30651:50,30652:50,30653:50,30654:50,30655:50,30656:50,30688:50,30689:50,30690:50,30691:50,30692:50,30693:50,30694:50,30695:50,30696:50,30697:50,30698:50,30699:50,30700:50,30701:50,30702:50,30703:50,30704:50,30705:50,30706:50,30707:50,30708:50,30709:50,30710:50,30711:50,30712:50,30713:50,30714:50,30715:50,30716:50,30717:50,30718:50,30719:50,30720:50,30721:50,30722:50,30723:50,30724:50,30725:50,30726:50,30727:50,30728:50,30729:50,30730:50,30731:50,30732:50,30733:50,30734:50,30735:50,30736:50,30737:50,30738:50,30739:50,30740:50,30741:50,30742:50,30743:50,30744:50jtynne01,49,51,4 cashshop Costume Headgears#8 91,30745:50,30746:50,30747:50,30748:50,30749:50,30751:50,30752:50,30753:50,30754:50,30755:50,30756:50,30757:50,30758:50,30759:50,30760:50,30762:50,30763:50,30764:50,30765:50,30768:50,30769:50,30770:50,30771:50,30774:50,30775:50,30781:50,30784:50,30786:50,30789:50,30790:50,30802:50,30803:50,30804:50,30806:50,30807:50,30810:50,30811:50,30812:50,30813:50,30814:50,30819:50,30822:50,30839:50,30845:50,30858:50,30897:50,30898:50,30899:50,30900:50,30901:50,30902:50,30903:50,30904:50,30905:50,30906:50,30907:50,30908:50,30909:50,30910:50,30911:50,30912:50,30913:50,30914:50,30915:50,30916:50,30917:50,30918:50,30919:50,30920:50,30921:50,30922:50,30923:50,30924:50,30925:50,30926:50,30927:50,30928:50,30929:50,30930:50,30931:50,30932:50,30933:50,30934:50,30935:50,30936:50,30937:50,30938:50,30939:50,30940:50,30941:50,30942:50,30943:50,30944:50,30945:50,30948:50,30949:50,30950:50,30951:50,30952:50,30953:50,30954:50,30955:50,30956:50,30957:50,30958:50,30959:50,30960:50,30961:50,30962:50,30963:50,30965:50,30966:50,30967:50,30968:50,30969:50,30970:50,30976:50If you find this useful, please +1 this post, go to my profile here on Hercules and rate me five stars. 
    Questions? Post 'em here! Enjoy~
    jTynne Costume System Release v1.0.zip
  16. Upvote
    jTynne got a reaction from EriNa_KillerSoul in All Top / Mid / Lower Headgears as Costumes (v1.0)   
    This release is for Hercules, and is essentially a "work in progress", however, I wanted to give this to Hercules to inspire users to not only make use of this, but to complete it, make it better, and find use for it.
     
    What's Included?
     
    This release has the display name table, resname table, description table, and SQL inserts for all current headgears listed in the Hercules database for headgears that equip to either the "top" "mid" or "low" slots. I've NOT included headgears that equip to multiple locations in this release simply because it's 2am and I'm tired at the time I'm releasing this.
     
    What you need to do in order to get this to work on YOUR server.
     
    1. Import the SQL inserts via phpMyAdmin or an equivalent. If you don't know how to do that, ask here and hopefully someone will answer your question if I'm not around to answer it. Then, go in-game and @reloaditemdb.
    2. Copy/paste each of the resname/displayname/desctable entries into YOUR clientside files with those same names. Open your game client and voila.
     
    Notes:
    1. A LOT of these are blank sprited. Why? Because I didn't think to import the resname table I had from kRO when I made these for v1.0. I'll redo that later when I feel like it. (Or, you can if you're not lazy!)
    2. You'll see a LOT of "repeated" headgears; I simply pulled the data from the SQL database to generate these files. You can add/delete items at your discretion.
    3. This uses ID's 30,000 to roughly 31,000. If you have items in that range, well I guess you're SOL. #sorrynotsorry
    4. This is for clients prior to the nifty LUA crap that includes all the client-side data into one file. If you want to convert these to be used for that, feel free, but I won't be doing it myself until I update my own client that I use to a 2013 client. If you want this to happen sooner than later, pressure Sirius_White into getting 2013 clients working with Harmony. #deadsrs
     
    The intention of this release is as stated before, to inspire individuals to CREATE and expand upon this system. I've not included an NPC to distribute these headgears. If you want to do that, feel free.
    Here's basic code to sell every headgear for 50 Cash Points; You'll need to place them on a map of your choice, however:
     
     
    jtynne01,42,51,4 cashshop Costume Headgears#1 91,30000:50,30001:50,30002:50,30003:50,30004:50,30005:50,30006:50,30007:50,30008:50,30009:50,30010:50,30011:50,30012:50,30013:50,30014:50,30015:50,30016:50,30017:50,30018:50,30019:50,30020:50,30021:50,30022:50,30023:50,30024:50,30025:50,30026:50,30027:50,30028:50,30029:50,30030:50,30031:50,30032:50,30033:50,30034:50,30035:50,30036:50,30037:50,30038:50,30039:50,30040:50,30041:50,30042:50,30043:50,30044:50,30045:50,30046:50,30047:50,30048:50,30049:50,30050:50,30051:50,30052:50,30053:50,30054:50,30055:50,30056:50,30057:50,30058:50,30059:50,30064:50,30065:50,30066:50,30067:50,30068:50,30069:50,30070:50,30071:50,30072:50,30073:50,30074:50,30075:50,30076:50,30077:50,30078:50,30079:50,30080:50,30081:50,30082:50,30083:50,30084:50,30085:50,30086:50,30087:50,30088:50,30089:50,30091:50,30092:50,30093:50,30094:50,30095:50,30096:50,30097:50,30098:50,30099:50,30109:50,30110:50,30111:50,30112:50,30113:50jtynne01,43,51,4 cashshop Costume Headgears#2 91,30114:50,30115:50,30116:50,30117:50,30118:50,30119:50,30120:50,30121:50,30122:50,30123:50,30124:50,30125:50,30126:50,30127:50,30128:50,30129:50,30130:50,30131:50,30132:50,30133:50,30134:50,30135:50,30136:50,30137:50,30138:50,30139:50,30140:50,30141:50,30142:50,30143:50,30144:50,30145:50,30146:50,30147:50,30148:50,30149:50,30150:50,30151:50,30152:50,30153:50,30154:50,30155:50,30156:50,30157:50,30158:50,30159:50,30160:50,30161:50,30162:50,30163:50,30164:50,30165:50,30166:50,30167:50,30168:50,30169:50,30170:50,30171:50,30172:50,30173:50,30174:50,30175:50,30176:50,30177:50,30178:50,30179:50,30180:50,30181:50,30182:50,30183:50,30184:50,30185:50,30186:50,30187:50,30188:50,30189:50,30190:50,30191:50,30192:50,30193:50,30194:50,30195:50,30196:50,30197:50,30198:50,30199:50,30200:50,30201:50,30202:50,30203:50,30204:50,30205:50,30206:50,30207:50,30208:50,30209:50,30210:50,30211:50,30212:50,30213:50jtynne01,44,51,4 cashshop Costume Headgears#3 91,30214:50,30215:50,30216:50,30217:50,30218:50,30219:50,30220:50,30221:50,30222:50,30223:50,30224:50,30225:50,30226:50,30227:50,30228:50,30229:50,30230:50,30231:50,30232:50,30233:50,30234:50,30235:50,30236:50,30237:50,30238:50,30239:50,30240:50,30241:50,30242:50,30243:50,30244:50,30245:50,30246:50,30247:50,30248:50,30249:50,30250:50,30251:50,30252:50,30253:50,30254:50,30255:50,30256:50,30257:50,30258:50,30259:50,30260:50,30261:50,30262:50,30263:50,30264:50,30265:50,30266:50,30267:50,30268:50,30269:50,30270:50,30271:50,30272:50,30273:50,30274:50,30275:50,30276:50,30277:50,30278:50,30279:50,30280:50,30281:50,30282:50,30283:50,30284:50,30285:50,30286:50,30287:50,30288:50,30289:50,30290:50,30291:50,30292:50,30293:50,30294:50,30295:50,30296:50,30297:50,30298:50,30299:50,30300:50,30301:50,30302:50,30303:50,30304:50,30305:50,30306:50,30307:50,30308:50,30309:50,30310:50,30311:50,30312:50,30313:50jtynne01,45,51,4 cashshop Costume Headgears#4 91,30314:50,30315:50,30316:50,30317:50,30318:50,30319:50,30320:50,30321:50,30322:50,30323:50,30324:50,30325:50,30326:50,30327:50,30328:50,30329:50,30330:50,30331:50,30332:50,30333:50,30334:50,30335:50,30336:50,30337:50,30338:50,30339:50,30340:50,30341:50,30342:50,30343:50,30344:50,30345:50,30346:50,30347:50,30348:50,30349:50,30350:50,30351:50,30352:50,30353:50,30354:50,30355:50,30356:50,30357:50,30358:50,30359:50,30360:50,30361:50,30362:50,30363:50,30364:50,30365:50,30366:50,30367:50,30368:50,30369:50,30370:50,30371:50,30372:50,30373:50,30374:50,30375:50,30376:50,30377:50,30378:50,30379:50,30380:50,30381:50,30382:50,30383:50,30384:50,30385:50,30386:50,30387:50,30388:50,30389:50,30390:50,30391:50,30392:50,30393:50,30394:50,30395:50,30396:50,30397:50,30398:50,30399:50,30400:50,30401:50,30402:50,30403:50,30404:50,30405:50,30406:50,30407:50,30408:50,30409:50,30410:50,30411:50,30412:50,30413:50jtynne01,46,51,4 cashshop Costume Headgears#5 91,30414:50,30415:50,30416:50,30417:50,30418:50,30419:50,30420:50,30421:50,30422:50,30423:50,30424:50,30425:50,30426:50,30427:50,30428:50,30429:50,30430:50,30431:50,30432:50,30433:50,30434:50,30435:50,30436:50,30437:50,30438:50,30439:50,30440:50,30441:50,30442:50,30443:50,30444:50,30445:50,30446:50,30447:50,30448:50,30449:50,30450:50,30451:50,30452:50,30453:50,30454:50,30455:50,30456:50,30457:50,30458:50,30459:50,30460:50,30461:50,30462:50,30463:50,30464:50,30465:50,30466:50,30467:50,30468:50,30469:50,30470:50,30471:50,30472:50,30473:50,30474:50,30475:50,30476:50,30477:50,30478:50,30479:50,30480:50,30481:50,30482:50,30483:50,30484:50,30485:50,30486:50,30487:50,30488:50,30489:50,30490:50,30491:50,30492:50,30493:50,30494:50,30495:50,30496:50,30497:50,30498:50,30499:50,30500:50,30501:50,30502:50,30503:50,30504:50,30505:50,30506:50,30507:50,30508:50,30509:50,30510:50,30511:50,30512:50,30513:50jtynne01,47,51,4 cashshop Costume Headgears#6 91,30514:50,30515:50,30516:50,30517:50,30518:50,30519:50,30520:50,30521:50,30522:50,30523:50,30524:50,30525:50,30526:50,30527:50,30528:50,30529:50,30530:50,30531:50,30532:50,30533:50,30534:50,30535:50,30536:50,30537:50,30538:50,30539:50,30540:50,30541:50,30542:50,30543:50,30544:50,30545:50,30546:50,30547:50,30548:50,30549:50,30550:50,30551:50,30552:50,30553:50,30554:50,30555:50,30556:50,30557:50,30558:50,30559:50,30560:50,30561:50,30562:50,30563:50,30564:50,30565:50,30566:50,30567:50,30568:50,30569:50,30570:50,30571:50,30572:50,30573:50,30574:50,30575:50,30576:50,30577:50,30578:50,30579:50,30580:50,30581:50,30582:50,30583:50,30584:50,30585:50,30586:50,30587:50,30588:50,30589:50,30590:50,30591:50,30592:50,30593:50,30594:50,30595:50,30596:50,30597:50,30598:50,30599:50,30600:50,30601:50,30602:50,30603:50,30604:50,30605:50,30606:50,30607:50,30608:50,30609:50,30610:50,30611:50,30612:50,30613:50jtynne01,48,51,4 cashshop Costume Headgears#7 91,30614:50,30615:50,30616:50,30617:50,30618:50,30619:50,30620:50,30621:50,30622:50,30623:50,30624:50,30625:50,30626:50,30627:50,30628:50,30629:50,30630:50,30631:50,30632:50,30633:50,30634:50,30635:50,30636:50,30637:50,30638:50,30639:50,30640:50,30641:50,30642:50,30643:50,30644:50,30645:50,30646:50,30647:50,30648:50,30649:50,30650:50,30651:50,30652:50,30653:50,30654:50,30655:50,30656:50,30688:50,30689:50,30690:50,30691:50,30692:50,30693:50,30694:50,30695:50,30696:50,30697:50,30698:50,30699:50,30700:50,30701:50,30702:50,30703:50,30704:50,30705:50,30706:50,30707:50,30708:50,30709:50,30710:50,30711:50,30712:50,30713:50,30714:50,30715:50,30716:50,30717:50,30718:50,30719:50,30720:50,30721:50,30722:50,30723:50,30724:50,30725:50,30726:50,30727:50,30728:50,30729:50,30730:50,30731:50,30732:50,30733:50,30734:50,30735:50,30736:50,30737:50,30738:50,30739:50,30740:50,30741:50,30742:50,30743:50,30744:50jtynne01,49,51,4 cashshop Costume Headgears#8 91,30745:50,30746:50,30747:50,30748:50,30749:50,30751:50,30752:50,30753:50,30754:50,30755:50,30756:50,30757:50,30758:50,30759:50,30760:50,30762:50,30763:50,30764:50,30765:50,30768:50,30769:50,30770:50,30771:50,30774:50,30775:50,30781:50,30784:50,30786:50,30789:50,30790:50,30802:50,30803:50,30804:50,30806:50,30807:50,30810:50,30811:50,30812:50,30813:50,30814:50,30819:50,30822:50,30839:50,30845:50,30858:50,30897:50,30898:50,30899:50,30900:50,30901:50,30902:50,30903:50,30904:50,30905:50,30906:50,30907:50,30908:50,30909:50,30910:50,30911:50,30912:50,30913:50,30914:50,30915:50,30916:50,30917:50,30918:50,30919:50,30920:50,30921:50,30922:50,30923:50,30924:50,30925:50,30926:50,30927:50,30928:50,30929:50,30930:50,30931:50,30932:50,30933:50,30934:50,30935:50,30936:50,30937:50,30938:50,30939:50,30940:50,30941:50,30942:50,30943:50,30944:50,30945:50,30948:50,30949:50,30950:50,30951:50,30952:50,30953:50,30954:50,30955:50,30956:50,30957:50,30958:50,30959:50,30960:50,30961:50,30962:50,30963:50,30965:50,30966:50,30967:50,30968:50,30969:50,30970:50,30976:50If you find this useful, please +1 this post, go to my profile here on Hercules and rate me five stars. 
    Questions? Post 'em here! Enjoy~
    jTynne Costume System Release v1.0.zip
  17. Upvote
    jTynne got a reaction from ossi0110 in All Top / Mid / Lower Headgears as Costumes (v1.0)   
    This release is for Hercules, and is essentially a "work in progress", however, I wanted to give this to Hercules to inspire users to not only make use of this, but to complete it, make it better, and find use for it.
     
    What's Included?
     
    This release has the display name table, resname table, description table, and SQL inserts for all current headgears listed in the Hercules database for headgears that equip to either the "top" "mid" or "low" slots. I've NOT included headgears that equip to multiple locations in this release simply because it's 2am and I'm tired at the time I'm releasing this.
     
    What you need to do in order to get this to work on YOUR server.
     
    1. Import the SQL inserts via phpMyAdmin or an equivalent. If you don't know how to do that, ask here and hopefully someone will answer your question if I'm not around to answer it. Then, go in-game and @reloaditemdb.
    2. Copy/paste each of the resname/displayname/desctable entries into YOUR clientside files with those same names. Open your game client and voila.
     
    Notes:
    1. A LOT of these are blank sprited. Why? Because I didn't think to import the resname table I had from kRO when I made these for v1.0. I'll redo that later when I feel like it. (Or, you can if you're not lazy!)
    2. You'll see a LOT of "repeated" headgears; I simply pulled the data from the SQL database to generate these files. You can add/delete items at your discretion.
    3. This uses ID's 30,000 to roughly 31,000. If you have items in that range, well I guess you're SOL. #sorrynotsorry
    4. This is for clients prior to the nifty LUA crap that includes all the client-side data into one file. If you want to convert these to be used for that, feel free, but I won't be doing it myself until I update my own client that I use to a 2013 client. If you want this to happen sooner than later, pressure Sirius_White into getting 2013 clients working with Harmony. #deadsrs
     
    The intention of this release is as stated before, to inspire individuals to CREATE and expand upon this system. I've not included an NPC to distribute these headgears. If you want to do that, feel free.
    Here's basic code to sell every headgear for 50 Cash Points; You'll need to place them on a map of your choice, however:
     
     
    jtynne01,42,51,4 cashshop Costume Headgears#1 91,30000:50,30001:50,30002:50,30003:50,30004:50,30005:50,30006:50,30007:50,30008:50,30009:50,30010:50,30011:50,30012:50,30013:50,30014:50,30015:50,30016:50,30017:50,30018:50,30019:50,30020:50,30021:50,30022:50,30023:50,30024:50,30025:50,30026:50,30027:50,30028:50,30029:50,30030:50,30031:50,30032:50,30033:50,30034:50,30035:50,30036:50,30037:50,30038:50,30039:50,30040:50,30041:50,30042:50,30043:50,30044:50,30045:50,30046:50,30047:50,30048:50,30049:50,30050:50,30051:50,30052:50,30053:50,30054:50,30055:50,30056:50,30057:50,30058:50,30059:50,30064:50,30065:50,30066:50,30067:50,30068:50,30069:50,30070:50,30071:50,30072:50,30073:50,30074:50,30075:50,30076:50,30077:50,30078:50,30079:50,30080:50,30081:50,30082:50,30083:50,30084:50,30085:50,30086:50,30087:50,30088:50,30089:50,30091:50,30092:50,30093:50,30094:50,30095:50,30096:50,30097:50,30098:50,30099:50,30109:50,30110:50,30111:50,30112:50,30113:50jtynne01,43,51,4 cashshop Costume Headgears#2 91,30114:50,30115:50,30116:50,30117:50,30118:50,30119:50,30120:50,30121:50,30122:50,30123:50,30124:50,30125:50,30126:50,30127:50,30128:50,30129:50,30130:50,30131:50,30132:50,30133:50,30134:50,30135:50,30136:50,30137:50,30138:50,30139:50,30140:50,30141:50,30142:50,30143:50,30144:50,30145:50,30146:50,30147:50,30148:50,30149:50,30150:50,30151:50,30152:50,30153:50,30154:50,30155:50,30156:50,30157:50,30158:50,30159:50,30160:50,30161:50,30162:50,30163:50,30164:50,30165:50,30166:50,30167:50,30168:50,30169:50,30170:50,30171:50,30172:50,30173:50,30174:50,30175:50,30176:50,30177:50,30178:50,30179:50,30180:50,30181:50,30182:50,30183:50,30184:50,30185:50,30186:50,30187:50,30188:50,30189:50,30190:50,30191:50,30192:50,30193:50,30194:50,30195:50,30196:50,30197:50,30198:50,30199:50,30200:50,30201:50,30202:50,30203:50,30204:50,30205:50,30206:50,30207:50,30208:50,30209:50,30210:50,30211:50,30212:50,30213:50jtynne01,44,51,4 cashshop Costume Headgears#3 91,30214:50,30215:50,30216:50,30217:50,30218:50,30219:50,30220:50,30221:50,30222:50,30223:50,30224:50,30225:50,30226:50,30227:50,30228:50,30229:50,30230:50,30231:50,30232:50,30233:50,30234:50,30235:50,30236:50,30237:50,30238:50,30239:50,30240:50,30241:50,30242:50,30243:50,30244:50,30245:50,30246:50,30247:50,30248:50,30249:50,30250:50,30251:50,30252:50,30253:50,30254:50,30255:50,30256:50,30257:50,30258:50,30259:50,30260:50,30261:50,30262:50,30263:50,30264:50,30265:50,30266:50,30267:50,30268:50,30269:50,30270:50,30271:50,30272:50,30273:50,30274:50,30275:50,30276:50,30277:50,30278:50,30279:50,30280:50,30281:50,30282:50,30283:50,30284:50,30285:50,30286:50,30287:50,30288:50,30289:50,30290:50,30291:50,30292:50,30293:50,30294:50,30295:50,30296:50,30297:50,30298:50,30299:50,30300:50,30301:50,30302:50,30303:50,30304:50,30305:50,30306:50,30307:50,30308:50,30309:50,30310:50,30311:50,30312:50,30313:50jtynne01,45,51,4 cashshop Costume Headgears#4 91,30314:50,30315:50,30316:50,30317:50,30318:50,30319:50,30320:50,30321:50,30322:50,30323:50,30324:50,30325:50,30326:50,30327:50,30328:50,30329:50,30330:50,30331:50,30332:50,30333:50,30334:50,30335:50,30336:50,30337:50,30338:50,30339:50,30340:50,30341:50,30342:50,30343:50,30344:50,30345:50,30346:50,30347:50,30348:50,30349:50,30350:50,30351:50,30352:50,30353:50,30354:50,30355:50,30356:50,30357:50,30358:50,30359:50,30360:50,30361:50,30362:50,30363:50,30364:50,30365:50,30366:50,30367:50,30368:50,30369:50,30370:50,30371:50,30372:50,30373:50,30374:50,30375:50,30376:50,30377:50,30378:50,30379:50,30380:50,30381:50,30382:50,30383:50,30384:50,30385:50,30386:50,30387:50,30388:50,30389:50,30390:50,30391:50,30392:50,30393:50,30394:50,30395:50,30396:50,30397:50,30398:50,30399:50,30400:50,30401:50,30402:50,30403:50,30404:50,30405:50,30406:50,30407:50,30408:50,30409:50,30410:50,30411:50,30412:50,30413:50jtynne01,46,51,4 cashshop Costume Headgears#5 91,30414:50,30415:50,30416:50,30417:50,30418:50,30419:50,30420:50,30421:50,30422:50,30423:50,30424:50,30425:50,30426:50,30427:50,30428:50,30429:50,30430:50,30431:50,30432:50,30433:50,30434:50,30435:50,30436:50,30437:50,30438:50,30439:50,30440:50,30441:50,30442:50,30443:50,30444:50,30445:50,30446:50,30447:50,30448:50,30449:50,30450:50,30451:50,30452:50,30453:50,30454:50,30455:50,30456:50,30457:50,30458:50,30459:50,30460:50,30461:50,30462:50,30463:50,30464:50,30465:50,30466:50,30467:50,30468:50,30469:50,30470:50,30471:50,30472:50,30473:50,30474:50,30475:50,30476:50,30477:50,30478:50,30479:50,30480:50,30481:50,30482:50,30483:50,30484:50,30485:50,30486:50,30487:50,30488:50,30489:50,30490:50,30491:50,30492:50,30493:50,30494:50,30495:50,30496:50,30497:50,30498:50,30499:50,30500:50,30501:50,30502:50,30503:50,30504:50,30505:50,30506:50,30507:50,30508:50,30509:50,30510:50,30511:50,30512:50,30513:50jtynne01,47,51,4 cashshop Costume Headgears#6 91,30514:50,30515:50,30516:50,30517:50,30518:50,30519:50,30520:50,30521:50,30522:50,30523:50,30524:50,30525:50,30526:50,30527:50,30528:50,30529:50,30530:50,30531:50,30532:50,30533:50,30534:50,30535:50,30536:50,30537:50,30538:50,30539:50,30540:50,30541:50,30542:50,30543:50,30544:50,30545:50,30546:50,30547:50,30548:50,30549:50,30550:50,30551:50,30552:50,30553:50,30554:50,30555:50,30556:50,30557:50,30558:50,30559:50,30560:50,30561:50,30562:50,30563:50,30564:50,30565:50,30566:50,30567:50,30568:50,30569:50,30570:50,30571:50,30572:50,30573:50,30574:50,30575:50,30576:50,30577:50,30578:50,30579:50,30580:50,30581:50,30582:50,30583:50,30584:50,30585:50,30586:50,30587:50,30588:50,30589:50,30590:50,30591:50,30592:50,30593:50,30594:50,30595:50,30596:50,30597:50,30598:50,30599:50,30600:50,30601:50,30602:50,30603:50,30604:50,30605:50,30606:50,30607:50,30608:50,30609:50,30610:50,30611:50,30612:50,30613:50jtynne01,48,51,4 cashshop Costume Headgears#7 91,30614:50,30615:50,30616:50,30617:50,30618:50,30619:50,30620:50,30621:50,30622:50,30623:50,30624:50,30625:50,30626:50,30627:50,30628:50,30629:50,30630:50,30631:50,30632:50,30633:50,30634:50,30635:50,30636:50,30637:50,30638:50,30639:50,30640:50,30641:50,30642:50,30643:50,30644:50,30645:50,30646:50,30647:50,30648:50,30649:50,30650:50,30651:50,30652:50,30653:50,30654:50,30655:50,30656:50,30688:50,30689:50,30690:50,30691:50,30692:50,30693:50,30694:50,30695:50,30696:50,30697:50,30698:50,30699:50,30700:50,30701:50,30702:50,30703:50,30704:50,30705:50,30706:50,30707:50,30708:50,30709:50,30710:50,30711:50,30712:50,30713:50,30714:50,30715:50,30716:50,30717:50,30718:50,30719:50,30720:50,30721:50,30722:50,30723:50,30724:50,30725:50,30726:50,30727:50,30728:50,30729:50,30730:50,30731:50,30732:50,30733:50,30734:50,30735:50,30736:50,30737:50,30738:50,30739:50,30740:50,30741:50,30742:50,30743:50,30744:50jtynne01,49,51,4 cashshop Costume Headgears#8 91,30745:50,30746:50,30747:50,30748:50,30749:50,30751:50,30752:50,30753:50,30754:50,30755:50,30756:50,30757:50,30758:50,30759:50,30760:50,30762:50,30763:50,30764:50,30765:50,30768:50,30769:50,30770:50,30771:50,30774:50,30775:50,30781:50,30784:50,30786:50,30789:50,30790:50,30802:50,30803:50,30804:50,30806:50,30807:50,30810:50,30811:50,30812:50,30813:50,30814:50,30819:50,30822:50,30839:50,30845:50,30858:50,30897:50,30898:50,30899:50,30900:50,30901:50,30902:50,30903:50,30904:50,30905:50,30906:50,30907:50,30908:50,30909:50,30910:50,30911:50,30912:50,30913:50,30914:50,30915:50,30916:50,30917:50,30918:50,30919:50,30920:50,30921:50,30922:50,30923:50,30924:50,30925:50,30926:50,30927:50,30928:50,30929:50,30930:50,30931:50,30932:50,30933:50,30934:50,30935:50,30936:50,30937:50,30938:50,30939:50,30940:50,30941:50,30942:50,30943:50,30944:50,30945:50,30948:50,30949:50,30950:50,30951:50,30952:50,30953:50,30954:50,30955:50,30956:50,30957:50,30958:50,30959:50,30960:50,30961:50,30962:50,30963:50,30965:50,30966:50,30967:50,30968:50,30969:50,30970:50,30976:50If you find this useful, please +1 this post, go to my profile here on Hercules and rate me five stars. 
    Questions? Post 'em here! Enjoy~
    jTynne Costume System Release v1.0.zip
  18. Upvote
    jTynne got a reaction from Uzieal in How would I..   
    Hello friends!
     
    I'm wanting to create a costume package release here on Hercules for all official headgears. I already have an idea of how I'd like to generate the client-side files, but what I'm having difficulty with is taking the ASCII from the idnum2resnametable.txt and placing it within an SQL database (to later be extracted to generate the client-side files).
     
    Originally I thought I'd be able to simply do a quick macro with the text editor I use to create sql inserts to insert the ASCII name found in the .txt file into a database table, to then use php/sql to extract this "resname" field to generate new inserts for use client-side.
     
    If anyone could help, I'd be most appreciative, as this is the only foreseeable issue I'm having in generating this release for public release. I basically just need instructions on how to take the data from the idnum2resnametable.txt and import it into a new field in the item_db_re sql table, to later be extracted in a generation script.
     
    Thank you in advance!
  19. Upvote
    jTynne reacted to KeyWorld in ROChargenPHP - Free PHP Character Viewer   
    ROChargenPHP
     
      
     
     
     
    Features

    Core [*]Support for .spr, .act, .pal, .grf, ... [*].act file completed support (transparency, scale, color, rotate, ...) [*]Characters fully implemented ( body, head, hats, weapon, shield, robe, mount) with palettes support. [*]Can modify action, animation and direction. [*]Class to generate : Full Character / Character Head only / Monster-NPC-Homunculus / Avatar / Signature. [*]Cache system available (and can be set off) with configurable time to cache. [*]Emblem Loader available.
    Client
    [*]Data.ini file support (to list your GRFs) [*]Support GRF (0x200 version only without DES encryption - repack before uploading) - the data folder is always read first. [*]Auto-Extract files from GRF if needed (optimize performance) [*]Updater script available to convert some lua files to PHP.





    How to use

    Really url-friendly:
    myserver.com/chargen/<controller>/<data> // with url-rewritingmyserver.com/chargen/index.php/<controller>/<data> // without url-rewriting Example for my character called "KeyWorld":myserver.com/chargen/avatar/KeyWorld // avatarmyserver.com/chargen/signature/KeyWorld // signaturemyserver.com/chargen/character/KeyWorld // full Charactermyserver.com/chargen/characterhead/KeyWorld // Character's head  

    You can change the default link by modify the array $routes in the index.php file:// $routes['url'] = controller$routes['/avatar/(.*)'] = 'Avatar';$routes['/character/(.*)'] = 'Character';$routes['/characterhead/(.*)'] = 'CharacterHead';$routes['/monster/(d+)'] = 'Monster';$routes['/signature/(.*)'] = 'Signature'; 




    Custom display

    At least, the tool is really easy to use, here an example on how to display a static character:
     
    $chargen = new CharacterRender(); $chargen->action = CharacterRender::ACTION_READYFIGHT; $chargen->direction = CharacterRender::DIRECTION_SOUTHEAST; $chargen->body_animation = 0; $chargen->doridori = 0; // Custom data: $chargen->sex    = "M"; $chargen->class = 4002; $chargen->clothes_color = 0; $chargen->hair = 5; $chargen->hair_color = 12; // ... head_top, head_mid, head_bottom, robe, weapon, shield, ... // Generate Image $img = $chargen->render(); imagepng($img);  
     




    Examples / Demos









     

    Sources
     
     


    Get the source
    (Thanks to report all bugs)


    License

    Instead of selling it, I give a try to "Open Source project with Donation".
    So if you think, you would have buy it if i was selling it, think to give a donation ?




     


    Notes [*]A directory "client" is in the project, it will be a good idea to move it to a directory not accessible by the user (for example /home/client/). [*]If you use generate images from GRFs you have to know it's a little slower, i recommend you in this case to allow the "AutoExtract" option to gain performance. [*]GRFs have to be save as 0x200 version without any encryption (even the official DES), good idea is to remove unused folders ( textures, wav, models).. [*]If you use the options Cache and AutoExtract, don't forget the script need to have a write access to the client and cache folder. [*]Thanks to Khazou for the acces to his server to fully testing the tool

  20. Upvote
    jTynne reacted to Yommy in It seems Google dislikes rAthena (no drama in this topic)   
    Yes, eAthena died when paradox294x gained control and left a few weeks after.
    bad mistake i liked eAthena
  21. Upvote
    jTynne reacted to OnNplay in [Atcommand]afk   
    This afk very popular since eathena. Why not just to have this command in Hercules directly, please any one of core developer interesting to explain why not?
  22. Upvote
    jTynne reacted to Xgear in Keyboard Support ( PINCODE )   
    The whole purpose of the pincode is so it works against keyloggers (reason why numbers are scrambled). Keyboard based would only render it useless. 
    Also, the pincode system is a client feature, the server doesnt have anything to do with the input part of it, it only works as a way to confirm if the data sent by the client matches the records. 
  23. Upvote
    jTynne reacted to Yommy in Neo Item Organizer[v1.0 Release Added]   
    Classy,
    Something that annoys me is sprite errors. So it could also sanity check every item
    To make sure they have the required sprites and images
  24. Upvote
    jTynne reacted to Neo-Mind in Neo Item Organizer[v1.0 Release Added]   
    Purpose:
      Organize the various files (Sprites, Act files and Image files) into their appropriate folders in an automated fashion.
     
    Usage Instructions:
    1) there are three inputs
          i) Source Folder: Files required for each custom item is expected to be in a subfolder of this folder.
         ii) Item DB File: Straight Forward. We load the required info from this file
        iii) Target Folder: all the files will be copied to respective folder inside this one (sprite and texture folders)
     
    2) Once you add the inputs click the Load Item DB button which will fill the table with the item id (checkmarked by default), name and view ids and some default values for the other three (source will be blank while sprite & resource is filled with dbname).
     
    3) Click the checkbox of the items you want to work on, Select the source name and edit the sprite & resource name as desired.
     
    4) Click the Copy button and all the files will be copied to proper folders.
     
    5) Save settings button saves all the inputs and state of the table. so you can easily Reload it later. The tool also loads the save data when you open it.
     
    6) In case you have iteminfo.lua or idnum2resnametable.txt already with the resource name you can make fill the table (Resource Names) by clicking the Fill Resource Button.
     
    7) Similarly Sprite Name field can be filled from accname.lua & accessoryid.lua by clicking the Fill Sprite Button.
     
    8) An addon as suggested by Yommy - Sanity Checker tool which checks for files and reports missing ones (Only the checkmarked items will be checked). Also checks for 24x24 8bpp format for item images - suggested by M4ST3R.
     
    9) All the buttons below also have a menu entry at top.
     
    10) Currently Weapon Equip Sprites are not being copied. Since i don't have an idea as to how to proceed with them - sprites would be different for different classes (e.g. Hunter classes v/s Rogue classes for bows). Any and all ideas are welcome.
     
    11) All the buttons have tooltip describing its purpose. They show up immediately once you hover over them, so it shouldn't be difficult to use. But if you find it hard to use please let me know (I have some changes in mind).
     
    Screenshot - to be updated

    Currently I have placed the bottom buttons are in a detachable toolbar (easy with QT) so you can just drop it on any side of the window you want or just pull it out .
     
    Status: Completed v1.0.1 - Waiting for suggestions for improvement
     I had initially written some of the code for .NET4 but recently decided to drop it and use QT instead. If you see any bugs or have any suggestions or modifications in mind please let me know.
     
    Download Link v1.0.1 : http://www.mediafire.com/?ku7mhm376ik79g3
     
     
     
  25. Upvote
    jTynne reacted to malufett in Introducing Hercules Renewal Challenge   
    Hercules Renewal Updates
     
    Ladies and Gentlemen Hercules Development Team Proudly present you Official Ragnarok Renewal Mechanics/Systems that is now available in Hercules....
     
     
    What Renewal updates do we have?
     
    RE PHYSICAL ATK SYSTEM
    -RE EDP support.
    -Mob ATK support
    -RE DEF reduction support
    NOTE:It is functional however there are still some missing piece that needs to be discovered
     
    RE MAGICAL ATK SYSTEM
    -Mob MATK support
    -RE MDEF support
    NOTE:It is functional however there are still some missing piece that needs to be discovered
     
    RE CASTING SYSTEM
    -Fully functional casting formula derived/based from kRO
    -Skill bonuses support
     
    RE ASPD SYSTEM
    -Full support for skill bonuses
    -Support for item bonuses
     
    RE STATUS SYSTEM
    -Accurate batk, hit, flee, def, mdef & etc formula for MOBS and PC
     
    RE SKILLS
    -Such as CR_ACIDDEMONSTRATION, ASC_BREAKER and etc.
    -3rd jobs skills
    NOTE:This is huge but I can say we already have almost half of it
     
    2013 kRO Updates
    we already have some of the new skills implemented
    GC_DARKCROW RA_UNLIMIT GN_ILLUSIONDOPING RK_DRAGONBREATH_WATER RK_LUXANIMA NC_MAGMA_ERUPTION WM_FRIGG_SONG SO_ELEMENTAL_SHIELD SR_FLASHCOMBO SC_ESCAPE AB_OFFERTORIUM WL_TELEKINESIS_INTENSE LG_KINGS_GRACE ALL_FULL_THROTTLE And a lot lot lot more to be added...
     
     
    And now we challenge you to compare our current system to official servers and we guarantee a good satisfaction but PLLEEASE if you find bugs, discrepancy and other anomaly just drop by our  Bug Tracker and we will immediately take appropriate action to serve you most..
     
    commit
     
    SPECIAL THANKS!
    To Awesome Yommy for the AWESOME support, resources, methods and techniques. To Rytech for the KG/OB skill info To Kyeme, Mecheiru, Angezerous & others for RE info and tips And lastly to you as a member of Hercules
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