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Nameless2you

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  1. Upvote
    Nameless2you got a reaction from N e s s in 1 click refiner   
    1, please don't double post.
    2, There are multiple versions out there already, with a quick google search I found this: http://upaste.me/14c191 posted by Euphy on rathena.
    3. What happened to the one you asked for August 9th and joseph gave to you?
  2. Upvote
    Nameless2you got a reaction from Mumbles in 1 click refiner   
    1, please don't double post.
    2, There are multiple versions out there already, with a quick google search I found this: http://upaste.me/14c191 posted by Euphy on rathena.
    3. What happened to the one you asked for August 9th and joseph gave to you?
  3. Upvote
    Nameless2you got a reaction from karazu in What error is this? (COMPILING)   
    After a quick google search and choosing the first result: http://stackoverflow.com/questions/3824500/compling-c-on-remote-linux-machine-clock-skew-detected-warning
     
     
     
    Do take note it's only a warning, not an error, it should still have compiled.
  4. Upvote
    Nameless2you got a reaction from REKT in August Digest 2013   
    August Digest 2013
    The following digest covers the month of August 1st - August 31st 2013.
     
    Team Changes
    [*] Michieru joined the team as a Script Developer. [*]Via joined the team as a Support Leader. [*]Wolf was moved to Script Developer.

    Development Highlights
    [*] Flux Control Panel for Hercules (Repository) [*]Hercules Plugin Manager Update (6b9f584) [*]IRC Update (ca1f74f,93d75b8,de6602f,7d4886e)

    Statistics
    [*]During the period there were 44  Commits. [*]Of these 44 commits, 20 included bug-fixes. [*]2 Commits from Pull Requests [*]In this month, there were 3082 Additions and 1845 Deletions.

  5. Upvote
    Nameless2you got a reaction from JulioCF in August Digest 2013   
    August Digest 2013
    The following digest covers the month of August 1st - August 31st 2013.
     
    Team Changes
    [*] Michieru joined the team as a Script Developer. [*]Via joined the team as a Support Leader. [*]Wolf was moved to Script Developer.

    Development Highlights
    [*] Flux Control Panel for Hercules (Repository) [*]Hercules Plugin Manager Update (6b9f584) [*]IRC Update (ca1f74f,93d75b8,de6602f,7d4886e)

    Statistics
    [*]During the period there were 44  Commits. [*]Of these 44 commits, 20 included bug-fixes. [*]2 Commits from Pull Requests [*]In this month, there were 3082 Additions and 1845 Deletions.

  6. Upvote
    Nameless2you reacted to jaBote in 07/31/2013 kRO Maintenance   
    I've fixed myself some mistakes with this patch translation
     
    Quote didn't cover up all image text (some kudos if someone manages to make a translated image, I can't do that ATM). THere's a sentence that says missing image text. As you can see, it isn't. I forgot to translate a sentence.

    Sorry for this guys!
  7. Upvote
    Nameless2you got a reaction from JulioCF in 07/31/2013 kRO Maintenance   
    ※ May contain interpretation errors!!
     
    ■ Inspection Time 
     
    - Servers: 21:00 to 07:30 (Spain Time)
     
    Common Patch:
     
     - Some adjustments made to [Charleston Crisis] instance.
    -> Required mob amount for deactivating the security system has been lowered.
    Ziu Note: Initially, 7 ID# 3126 mobs were required to be hunted down.
    -> Required amount of [Explosive Powder] for accessing the instance kernel has been lowered.
    Ziu Note: Initially, 4 of them were required.
    - 11th anniversary event has started.
    -> Time lapse: from 31/07/2013 until 28/08/2013 maintenance.
    [Guide about 11th Ragnarok Online special anniversary event]
    - Summer event is now started.
    -> Time lapse: from 31/07/2013 until 14/08/2013 maintenance.
    -> Malangdo has a great festival. Join the best cats this summer.
    [Guide about the Ragnarok online summer event, also "Malangdo festival"]
    - PC-ROOM event starts.
    -> Time lapse: from 31/07/2013 until 28/08/2013 maintenance.
    -> [PC-ROOM WARP!] The way of buying event items has been changed.
    - Kagerou skill fixed: [Rapid Throw] skill had a problem by what the casting effect wasn't displayed. This will be fixed.
    - Fixed an error with [Dexter Travelers Shadow Weapon] description.
    -> From INT +1 to DEX +1.
     
    Mains Servers:
     
    Job level increased : Rebellion [!]



    - Job change from Gunslinger to Rebellion has been added.
    * After the Rekenber rebellion, the mercenary survivor soldiers have protected their identity hidden on darkness. They've started to act for clearing their names.
    We are called Rebellion.
    -> For getting started on Rebellion job, go to Morocc (moc_fild12).
    [Rebellion job related info added]
    - Fixed an abnormal effect in some items that had a (skill) buff that increased attack abnormally.
    - Fixed an error that let using Magnifier item when the user was dead, provoking a client crash.
    - Items World Tree's Dust, Snowflip, Peonymamy y Sadagi used to show a hit effect during WoE time. This will be fixed.
    - Oboro skill fixed: Now, when you use [Moonlight Fantasy] skill, only reflects to the straight line target provided there are no obstacles on the path.
    - When you healed more than 35k HP it appeared as 0. This will be fixed.
    - When you attacked with a kunai without using any skills, it was considered a ranged attack when it's actually a melee attack. This will be fixed.
     
    Sakray Server:
     
    - When you enter to WoE TE castles, some skill activation effects will be changed so that they're now free. [!]
    -> Empty Shadow, Shadow Warrior, Distorted Crescent and Moonlight Fantasy.
    - Kagerou/Oboro skill fixed: Fixed an error with [Makibishi] skill, where the elemental weapon attribute was applied to the skill.
    - Kagerou/Oboro skill fixed: Fixed an error with SP usage when you used [shadow Hiding] skill.
    - Maximum HP you can get is now limited by base level.
     -> Lv 1~99: 330,000, Lv 100~150: 660,000, Lv 151~175: 1,100,000 
     
    Translator notes: 
    The translation may be inaccurate at some points but I tried my best.
    Dates are in European format: day/month/year;
    Times are in Spanish time zone (GMT+1 plus +1 DST correction, resulting in GMT+2).
    Remember that [!] marked lines mean stronger possibility of inaccurate translation because I couldn't figure out an exact meaning for that. Also, text inside square brackets at the end of a sentences are just polite guesses I make from the patch.
     
    Big thanks to Ziu for the time and skills it takes to translate kRO patches from Korean to Spanish!
    Credits go to jaBote for translating it from Spanish into English.
  8. Upvote
    Nameless2you got a reaction from JulioCF in 08/07/2013 kRO Maintenance   
    ※ May contain interpretation errors!!   ■ Inspection Time    - Servers: 02:30 to 06:30 (Spain time)   Common Patch:   - Added possibility of transforming Dokebi's Wig into a costume hat. - Fixed an error that made a message show when you used bullets on weapons. [Translator: Doesn't specify which ones] - Modigied Kenny/Tony NPC positions. They're the ones that make bullet cartridges and sell weaponry, so that they're available for everyone. - Bullet cartridge maker Kenny will alloy you to specify the amount of cartridges to make, provided you have enough bullets. - Some users had some problems where rebellion NPC didn't recognise them. This will be fixed. - [sidewinder Card] item description has been changed. -> Before: [Double Attack] Lv 1 (All weapons). -> Now: [Double Attack] Lv 1 - [Costume: Shiny Small Star] item defense changes from '2' to '0'.     Mains Servers:   - Refining minerals box event is now finished. -> Also, [sealed Gloom Under Night Scroll] event finishes. - Three skills can no longer be used in WoE TE. -> Makibishi, Soul Cutter, Kunai Explosion. - When you enter to WoE TE castles, some skill activation effects will be changed so that they're now free. [!] -> Empty Shadow, Shadow Warrior, Distorted Crescent and Moonlight Fantasy. - Kagerou/Oboro skill fixed: Fixed an error with [Makibishi] skill, where the elemental weapon attribute was applied to the skill. - Kagerou/Oboro skill fixed: Fixed an error with SP usage when you used [shadow Hiding] skill. - EXP/DROP summer event increase is now ended.   Sakray Server:   - Maximum HP you can get is now limited by base level.  -> Lv 1~99: 330,000, Lv 100~150: 660,000, Lv 151~175: 1,100,000 - Oboro/Kagerou skill fixed: Fixed an error with abnormal HP/SP absorbption when using the [swirling Petal] skill. - Fixed an error with auto-buff Monster Transform skill, which didn't affect the player. - Kagerou/Oboro custom dyes are now changed so that they can be more easily recognised.   Translator notes:  The translation may be inaccurate at some points but I tried my best. Dates are in European format: day/month/year; Times are in Spanish time zone (GMT+1 plus +1 DST correction, resulting in GMT+2). Remember that [!] marked lines mean stronger possibility of inaccurate translation because I couldn't figure out an exact meaning for that. Also, text inside square brackets at the end of a sentences are just polite guesses I make from the patch.   Big thanks to Ziu for the time and skills it takes to translate kRO patches from Korean to Spanish! Credits to jaBote for the translation into English.
  9. Upvote
    Nameless2you reacted to Yommy in Whenever I do screenshot..   
    yup, just a data/time stamp, so you can see when the screenshot was taken.
    The other letters are just the char_id in a letter form.
    0 => R
    1 => O
    2 => H
    3 => U
    4 => T
    5 => N
    6 => A
    7 => S
    8 => E
    9 => W
     
    you could use this to verify who took the screenshot.
    but now i have published the mega complex algorithm used, you should no longer trust this information.
    and Gravity Korea will be manhunting me for telling you all this, i doubt i will last a few days /sadface
  10. Upvote
    Nameless2you got a reaction from JulioCF in 07/10/2013 kRO Maintenance   
    Other updates or info:
     
    RO: Prequel - A Browser Version

     
    Credits again to Ziu for recording & providing this.
  11. Upvote
    Nameless2you got a reaction from evilpuncker in Hercules WPE Free - June 14th Patch   
    This only prevents WPE, botting is still possible as well as editing the grf to remove that 100ms of skill effect delay. So in that sense harmony is still useful for server owners to prevent their users from editing anything they deem bad.
  12. Upvote
    Nameless2you got a reaction from Mystery in June Digest 2013   
    June Digest 2013
    The following digest covers the month of June 1st - June 30th 2013.
     
    Team Changes
    [*] M45T3R has joined as a International Moderator.

    Development Highlights
    [*]Initial Release of Monster Transformation Scrolls ( 6fd4403e) [*]Memory Slasher [2] !!" - 17MB Down! (5e90c5f) [*]Introducing Hercules Renewal Challenge (0395610) [*]2013 kRO Updates [*]RE Physical ATK System [*]RE Magical ATK System [*]RE Casting System [*]RE ASPD System
    [*]Skill Tree Redesign (2de1910) [*]Official Item Group/Package/Chain (fcba8a2) [*]Hercules Renewal Phase One: PC, Party, Map, Timer (0ea143c)


    Scripts
    [*]Hall of Abyss ( 94358d9) [*]Hazy Forest (8878ceb) [*]Mora Enchantments (8ec1942) [*]Eden Tutorial (37610e6) [*]Script commands [*]Added: packageitem, bg_create_team, bg_join_team, bg_match_over ( Topic) [*]Modified: getrandgroupitem, grouprandomitem (Topic)



    Client Support
    [*] Hercules WPE Free (5a94299, 5321d32)

    Plugin Support
    [*] Staff Plugins [*]DB2SQL (5321d32)

    Community Contributor additions
    [*]Susu, for his awesome pull requests [*]Via, for his outstanding wiki contributions [*]Xgear, for his continues help and pointing out issues

    Statistics
    [*]During the period there were 223 Commits. [*]Of these 223 commits, 114 included bug-fixes. [*]15 Commits from Pull Requests [*]In this month, there were 112,569 Additions and 91,374 Deletions.

  13. Upvote
    Nameless2you got a reaction from JulioCF in June Digest 2013   
    June Digest 2013
    The following digest covers the month of June 1st - June 30th 2013.
     
    Team Changes
    [*] M45T3R has joined as a International Moderator.

    Development Highlights
    [*]Initial Release of Monster Transformation Scrolls ( 6fd4403e) [*]Memory Slasher [2] !!" - 17MB Down! (5e90c5f) [*]Introducing Hercules Renewal Challenge (0395610) [*]2013 kRO Updates [*]RE Physical ATK System [*]RE Magical ATK System [*]RE Casting System [*]RE ASPD System
    [*]Skill Tree Redesign (2de1910) [*]Official Item Group/Package/Chain (fcba8a2) [*]Hercules Renewal Phase One: PC, Party, Map, Timer (0ea143c)


    Scripts
    [*]Hall of Abyss ( 94358d9) [*]Hazy Forest (8878ceb) [*]Mora Enchantments (8ec1942) [*]Eden Tutorial (37610e6) [*]Script commands [*]Added: packageitem, bg_create_team, bg_join_team, bg_match_over ( Topic) [*]Modified: getrandgroupitem, grouprandomitem (Topic)



    Client Support
    [*] Hercules WPE Free (5a94299, 5321d32)

    Plugin Support
    [*] Staff Plugins [*]DB2SQL (5321d32)

    Community Contributor additions
    [*]Susu, for his awesome pull requests [*]Via, for his outstanding wiki contributions [*]Xgear, for his continues help and pointing out issues

    Statistics
    [*]During the period there were 223 Commits. [*]Of these 223 commits, 114 included bug-fixes. [*]15 Commits from Pull Requests [*]In this month, there were 112,569 Additions and 91,374 Deletions.

  14. Upvote
    Nameless2you reacted to Yommy in June Digest 2013   
    Yommy was just awesome this month (as usual)
    <3
  15. Upvote
    Nameless2you got a reaction from kyeme in June Digest 2013   
    June Digest 2013
    The following digest covers the month of June 1st - June 30th 2013.
     
    Team Changes
    [*] M45T3R has joined as a International Moderator.

    Development Highlights
    [*]Initial Release of Monster Transformation Scrolls ( 6fd4403e) [*]Memory Slasher [2] !!" - 17MB Down! (5e90c5f) [*]Introducing Hercules Renewal Challenge (0395610) [*]2013 kRO Updates [*]RE Physical ATK System [*]RE Magical ATK System [*]RE Casting System [*]RE ASPD System
    [*]Skill Tree Redesign (2de1910) [*]Official Item Group/Package/Chain (fcba8a2) [*]Hercules Renewal Phase One: PC, Party, Map, Timer (0ea143c)


    Scripts
    [*]Hall of Abyss ( 94358d9) [*]Hazy Forest (8878ceb) [*]Mora Enchantments (8ec1942) [*]Eden Tutorial (37610e6) [*]Script commands [*]Added: packageitem, bg_create_team, bg_join_team, bg_match_over ( Topic) [*]Modified: getrandgroupitem, grouprandomitem (Topic)



    Client Support
    [*] Hercules WPE Free (5a94299, 5321d32)

    Plugin Support
    [*] Staff Plugins [*]DB2SQL (5321d32)

    Community Contributor additions
    [*]Susu, for his awesome pull requests [*]Via, for his outstanding wiki contributions [*]Xgear, for his continues help and pointing out issues

    Statistics
    [*]During the period there were 223 Commits. [*]Of these 223 commits, 114 included bug-fixes. [*]15 Commits from Pull Requests [*]In this month, there were 112,569 Additions and 91,374 Deletions.

  16. Upvote
    Nameless2you got a reaction from quesoph in June Digest 2013   
    June Digest 2013
    The following digest covers the month of June 1st - June 30th 2013.
     
    Team Changes
    [*] M45T3R has joined as a International Moderator.

    Development Highlights
    [*]Initial Release of Monster Transformation Scrolls ( 6fd4403e) [*]Memory Slasher [2] !!" - 17MB Down! (5e90c5f) [*]Introducing Hercules Renewal Challenge (0395610) [*]2013 kRO Updates [*]RE Physical ATK System [*]RE Magical ATK System [*]RE Casting System [*]RE ASPD System
    [*]Skill Tree Redesign (2de1910) [*]Official Item Group/Package/Chain (fcba8a2) [*]Hercules Renewal Phase One: PC, Party, Map, Timer (0ea143c)


    Scripts
    [*]Hall of Abyss ( 94358d9) [*]Hazy Forest (8878ceb) [*]Mora Enchantments (8ec1942) [*]Eden Tutorial (37610e6) [*]Script commands [*]Added: packageitem, bg_create_team, bg_join_team, bg_match_over ( Topic) [*]Modified: getrandgroupitem, grouprandomitem (Topic)



    Client Support
    [*] Hercules WPE Free (5a94299, 5321d32)

    Plugin Support
    [*] Staff Plugins [*]DB2SQL (5321d32)

    Community Contributor additions
    [*]Susu, for his awesome pull requests [*]Via, for his outstanding wiki contributions [*]Xgear, for his continues help and pointing out issues

    Statistics
    [*]During the period there were 223 Commits. [*]Of these 223 commits, 114 included bug-fixes. [*]15 Commits from Pull Requests [*]In this month, there were 112,569 Additions and 91,374 Deletions.

  17. Upvote
    Nameless2you got a reaction from Ind in June Digest 2013   
    June Digest 2013
    The following digest covers the month of June 1st - June 30th 2013.
     
    Team Changes
    [*] M45T3R has joined as a International Moderator.

    Development Highlights
    [*]Initial Release of Monster Transformation Scrolls ( 6fd4403e) [*]Memory Slasher [2] !!" - 17MB Down! (5e90c5f) [*]Introducing Hercules Renewal Challenge (0395610) [*]2013 kRO Updates [*]RE Physical ATK System [*]RE Magical ATK System [*]RE Casting System [*]RE ASPD System
    [*]Skill Tree Redesign (2de1910) [*]Official Item Group/Package/Chain (fcba8a2) [*]Hercules Renewal Phase One: PC, Party, Map, Timer (0ea143c)


    Scripts
    [*]Hall of Abyss ( 94358d9) [*]Hazy Forest (8878ceb) [*]Mora Enchantments (8ec1942) [*]Eden Tutorial (37610e6) [*]Script commands [*]Added: packageitem, bg_create_team, bg_join_team, bg_match_over ( Topic) [*]Modified: getrandgroupitem, grouprandomitem (Topic)



    Client Support
    [*] Hercules WPE Free (5a94299, 5321d32)

    Plugin Support
    [*] Staff Plugins [*]DB2SQL (5321d32)

    Community Contributor additions
    [*]Susu, for his awesome pull requests [*]Via, for his outstanding wiki contributions [*]Xgear, for his continues help and pointing out issues

    Statistics
    [*]During the period there were 223 Commits. [*]Of these 223 commits, 114 included bug-fixes. [*]15 Commits from Pull Requests [*]In this month, there were 112,569 Additions and 91,374 Deletions.

  18. Upvote
    Nameless2you reacted to Ind in Official Item Group/Package/Chain   
    Official Item Group/Package/Chain
     
    Overview
    Implementation of the official 'Item Packages', 'Item Group' redesign, 'Item Chain' implementation. item_group.conf : Overview / Sample
    The file was redesigned to make it attend the official equivalent's and to be more flexible, there are no more limitations on the number of groups or on how many items a group may contain, these limitations were lifted. Old_Card_Album: ( // <= <Container_Item_Name>     ("Poring_Card",8), // <= entries can be either ( "<Item_Name>", <Repeat_Count> )     "Sting_Card" // <= or "<Item_Name>" (no repeat) ) item_packages.conf : Overview / Sample
    The file was created to meet the requirements of the official 'Package Item' feature, there are no limitations on how many packages you may add either. Gift_Bundle: { // <= <Container_Item_Name>     White_Slim_Potion: {// <= <Entry_Item_Name>         Random: false //May be omit when not false, signs whether a item is random or should be given whenever the packageis consumed.         Count: 30 //May be omit when not higher than 1, stands for how many <White_Slim_Potion>     }     Muffler_: {         Expire: 2 //May be omit when none, signs how many hours this item will last (makes a rental item)         Announce: True //May be omit when false, signs whether to relay a special item obtain announce when this item comes out of the package.         Rate: 50 //May be omit when 'Random' is false, from 1 to 10000 (0.01% - 100%)         Named: True //May be omit when false, signs whether the item should have the owner's name in it.     } } item_chain.conf : Overview
    Officially this thing is called groups too but I found it'd be confuse to have 2 group files with entirely different functionality, named chains because the items in it are chained to each other, this file fixes quite a few stuff, for example before this patch having BS_FINDINGORE drop something was almost twice as rare than on official servers, also fixes Jewel_Sword, Gaia_Sword, Blazzer_Card, Tengu_Card and Bogy_Horn. New
    'packageitem' script command, it has only 1 param which is optional, for the package item id, when not provided it'll try to use the item id from the item it is being used from (if called from an item script), it runs a item package and grants the items accordingly to the attached player. Changes
    '#define MAX_RANDITEM' and '#define MAX_ITEMGROUP' were dropped, these limitations no longer exist and the server may support an unlimited number of item groups. 'item_findingore.txt' was dropped, its contents moved into 'item_chain.conf' 'item_bluebox.txt', 'item_cardalbum.txt', 'item_giftbox.txt', 'item_misc.txt', 'item_violetbox.txt' and 'item_group_db.txt' were dropped, its contents moved were updated and moved into 'item_group.conf' 'bonus2 bAddItemHealRate' changed; as group ids no longer exist. 'bAddMonsterDropItemGroup' was renamed to 'bAddMonsterDropChainItem' and changed from bonus 2/3 to bonus (0)/2 as the rate param was dropped because item chains have their own individual rates. Item names are now automatically made constants, so they may be used in any scripts throughout the server e.g. 'getitem Apple,1;', this works for all items except those having ' in their names (e.g. doesn't work for 'Monster's_Feed'). 'getrandgroupitem' and 'grouprandomitem' were modified since group ids no longer exist, item ids should be used instead (or constants as the item above mentions), e.g. 'getrandgroupitem Old_Blue_Box,1;' or 'getrandgroupitem 603,1;' Dropped conf/battle/drops.conf 'finding_ore_rate' for it has no place in the official formula (if you'd like to modify finding ore rates, edit them via item_chain.conf) Special Thanks
    Beret and hemagx for bringing this change up to discussion, and the data they contributed into it Yommy and Muad_Dib for all the new item data implemented in this commit (a hell of stuff! THANK YOU BOTH <3) Streusel for all the over 100 new items he converted Gepard for the group item repeat info Masao for his debugging of the monster spawn issue Mysterious for updating the documentation Link~u!
    Commit
  19. Upvote
    Nameless2you got a reaction from JulioCF in 06/12/2013 kRO Maintenance   
    ** May contain interpretation errors!!
     
    ■ Inspection Time
     
    - Main servers: 02:30 to 06:30 (Spain time, GMT+1 plus DST correction)
    - Sakray: 02:30 to 09:30 (Spain time)
     
    Common Patch:
    (Nothing)
     
    Mains Servers:
     
    - All items from treasures which effect were only applied on WoE TE castles will be modified so that you can't use them on those maps. [!]
    - Bank System added.
    -> The new bank system is a system made for the user for depositing his zenies.
    -> This bank system is not made for a character only, it's a common fund for all characters on the same account.
    (05:29 Spain Time: Implementation of this system is postponed. There'll be a notification when this gets implemented again)
    - Genetic Skill Modified: Level 5 [Fire Expansion] skill effect (Acid Demonstration) will be modified to apply new Acid Demonstration effect, old effect will be no longer applied.
    - Success chance of using a "Buff" skill on some monsters has been modified.
    -> "Buff" effect will keep going for 30 seconds.
    -> MvPs Detale and Beelzebub physical damage received is now 80% reduced. However, they receive 80% more magical damage.
    -> Necromancer, Hardrock Mammoth y Nidhoggur's Shadow monsters physical damage received is now 60% reduced. However, they receive 60% more magical damage.
    -> MvP Lost Dragon (Wandering Purple Dragon) physical damage received is now 20% reduced. However, they receive 20% more magical damage.
    -> All Scaraba family monsters physical damage received is now 60~80% reduced. However, they receive 60~80% more magical damage.
     
    Sakray Server:
     
    - 48 new cards added (check http://ziu-ro.blogspot.com.es/2013/06/ilustraciones-nuevas-cartas-12062013-kro.html ).
    - You can use Old Glast Heim instance dungeon (Hard mode) for enchanting (slotted) Time Boots with significant improvements.
    - Diabolic power that hovered over Morocc in Midgard kingdom has been defeated.
    -> Satan Morocc resurrection quest can no longer be done.
    -> Satan Morocc mission could be accomplished thanks to all Midgard Kingdom scholar studies about Dimensional Crack (dali02).
     
    Patch extension (compensation) (12/06/2013)
     
    -  A new NPC has been added in Paradise Group. This NPC multiplies your job by 1.05 for 30 minutes, restores all your HP/SP and deletes delay for main servers instances only once.
     
    ** Ziu note: This is due to a failure with lubs (attempt call a nil value) that lots of Hercules and rAthena users have experienced when messing with client-side. This could only happen to Gravity.
     
    Translator notes: there may be some incorrections. The [!] marked sentence means I couldn't fully understand this one in Spanish. As a comment, if that text was correct in Spanish it wouldn't make any sense if you couldn't use those items (which have effect) at all.
     
    Big thanks to Ziu for taking the original text patch and translating it to Spanish.
    Thanks to jaBote for the translation.
  20. Upvote
    Nameless2you got a reaction from JulioCF in 06/12/2013 kRO Maintenance   
    New card illustrations, credits to Ziu for providing them.




  21. Upvote
    Nameless2you reacted to Ind in Memory Slasher !!" - May 30 Patch   
    Hercules casts "Memory Slasher !!" - May 30 Patch
    Memory Slasher !!
    Regardless all the fancy features in it, this patch's greatest achievement is smart, clever employment of memory, by looking at our memory usage wisely we've been able to reduce map-server's memory (RAM) usage by more than 2/3, about 183MB of RAM were dropped, while maintaining Hercules outstanding record on performance improvement. Beyond the memory usage drop there is also a significant processing speed improvement which can be noticed during boot, map cache loading which used to account for most of the map-servers boot time no longer exists, its gone, dead, fini, boom! it was replaced by a smart map cache handler that loads its data only when a map is necessary (the data is then kept until shut down), this logic also makes map-server's shut down process a hell lot faster.
     
    Instance Rework
    As suggested by the community, this wasnt supposed to be bundled with this commit but the memory usage improvements required me to modify how instances were stored, so I re-wrote part of it to fit the suggestion as well.
    Instance Functionality/Feature Server may now create instances of any maps regardless of client-side edits, e.g. one can clone prontera and call it "mymapname" (as is best described in the *instance_attachmap script command note) Instances may now be available in 4 distinct ways (as is best described in *instance_create script command note), by nobody (server type instance, to be used with special map names), by a sole character, by a party, or by a guild Script Command Changes *instance_create 2nd param is now called owner_id instead of party_id, and it got a 3rd optional param that defines what kind of owner id it is (when not provided, assumes party_id, for backwards compatibility), available options are (IOT_ stands for INSTANCE OWNER TYPE) IOT_NONE (0), IOT_CHAR (1), IOT_PARTY (2) and IOT_GUILD (3). *instance_destroy no longer autodetects instance id from party id *instance_attachmap now supports a 4th, optional, param, "<new map name>", it will allow you to specify a entirely new map name for the instance (without the need of client-side edits). This option can be best employed when used on a instance of <owner_type> IOT_NONE *instance_detachmap no longer autodetects instance id from party id *instance_id no longer supports any param *instance_set_timeout no longer autodetects instance id from party id *instance_announce no longer autodetects instance id from party id, and to tell it to autodetect from the attached script you must set instance_id param as -1 as opposed to 0 *instance_npcname no longer autodetects instance id from party id *has_instance no longer autodetects instance from party, however it now checks if attached player possesses a instance with same map as has_instance(<param>) checks for *instance_warpall no longer autodetects instance from party Other ChangesInstance IDs (valid ones) are now always >= 0 as opposed to > 0 (update your scripts!) Battlegrounds Queue
    As suggested by the community, most of its features were added in this patch, we were unable to finish it though because we lacked some information, we've put our questions in this topic, once our questions are answered we should be able to finish it in a matter of minutes (all the heavy lifting was done in this patch).
    Arenas They're easily configurable in the new conf/battlegrounds.conf file, it possible to add more arenas by editing the client's lua files/entryqueue/entryqueuelist.lua file Configuration Sample arenas: ({    name: "Tierra Gorge" //must match the name in client files    event: "Tierra_BG2::OnPlayerListReady"    minLevel: 80    maxLevel: 150    reward: {/* amount of badges awarded on each case */        win: 3        loss: 1        draw: 1    }    minPlayers: 6 /* minimum amount of players to start */    maxPlayers: 60 /* maximum amount of players */    minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */    delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */    maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */},{    name: "KVM (Level 59 and below)" //must match the name in client files    event: "KvM03_BG::OnPlayerListReady"    minLevel: 1    maxLevel: 59    reward: {/* amount of badges awarded on each case */        win: 1        loss: 0        draw: 0    }    minPlayers: 4 /* minimum amount of players to start */    maxPlayers: 60 /* maximum amount of players */    minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */    delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */    maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */}) QueueWe wanted to make the queue as easy to play with as possible, so we've created a whole new set of script commands designed with this purpose. These commands make it easy to create and control queues for anything, games, events, quests, and of course in this case, the battleground's queue. Queue - Script Commands *queue()creates a new queue instance, returns created queue id set .@id,queue(); *queuesize(<queue_id>)returns the amount of entries in queue instance of <queue_id>. set .@length,queuesize(.@queue_id); *queueadd(<queue_id>,<var_id>)adds <var_id> to queue of <queue_id>, returns 1 if <var_id> is already present in the queue, 0 otherwise. queueadd(.@queue_id,.@var_id); *queueremove(<queue_id>,<var_id>)removes <var_id> from queue of <queue_id>, returns 1 if <var_id> is not present in the queue, 0 otherwise. queueremove(.@queue_id,.@var_id); *queueopt(<queue_id>,<optionType>,{Optional <option val>})modifies <queue_id>'s <optionType>, when <option val> is not present, <optionType> is removed from <queue_id>, when present it modifies <queue_id>'s <optionType> with the new <option val> value.
    Currently 3 options are available, HQO_OnDeath (0), HQO_OnLogout (1), HQO_OnMapChange (2) (the constant names are not final). queueopt(.@queue_id,0,"MyNPC::MyOnQueueMemberDeathEventName");It allows you to hook npc events to be triggered by specific actions that may happen to a player in the queue (when the queue in question is used for account ids) *queuedel(<queue_id>)deletes <queue_id> returns 1 when <queue_id> is not found, 0 otherwise. queuedel(.@queue_id); *queueiterator(<queue_id>)creates a new queue iterator instance, a queue iterator is not a reference to a queue's actual members, it copies the queues members when initialized, this way you can loop through them even if you remove them from the queue set .@it,queueiterator(.@queue_id); *qicheck(<queue_iterator_id>)checks whether there is a next member in the iterator's queue, 1 when it does, 0 otherwise. qicheck(.@queue_iterator_id); *qiget(<queue_iterator_id>)obtains the next member in the iterator's queue, returns the next member's id or 0 when it doesnt exist. for( set .@elem,qiget(.@queue_iterator_id); qicheck(.@queue_iterator_id); set .@elem,qiget(.@queue_iterator_id) ) *qiclear(<queue_iterator_id>)deletes a queue iterator from memory, returns 1 when it fails, 0 otherwise. qiclear(.@queue_iterator_id) Sample Usage: /* say create a queue */set .@id,queue();queueadd(.@id,getcharid(3));/* ... add as many entries ... (no limit) */if( queuesize(.@id) == 999 ) {    /* whatever */}/* anywhere in the code */set .@it,queueiterator(.@id);for( set .@elem,qiget(.@it); qicheck(.@it); set .@elem,qiget(.@it) ) {    //do anything e.g.    /* attachrid .@elem; */    /* mes "ID:"+.@elem; */}qiclear(.@it); Special Thanks To
    Yommy for providing me with a hell lot of data for the BG Queue, wouldn't have been able to get it to this point without his help. Rosiel for his suggestion on the instance feature Xgear for his help with the network timeout bug mkbu95 for pinpointing the script parser bug All of Hercules Staff for their ideas/suggestions/criticism and support, and for keeping me sane during this memory slashing madness The Future~! This patch sure has taken me away from my usual bug-squashing mode, I'll be going back to my over-10-bug-fix-a-day schedule. We have quite a hell lot planned so this might not last long, make sure to keep an eye on your bug reports for I sure will be replying to them. Link~u! Commit 1 Commit 2 Commit 3
  22. Upvote
    Nameless2you got a reaction from JulioCF in 05/29/2013 - kRO Maintenance   
    ** May contain interpretation errors ■ Inspection Time    - Servers: 22:00 to 06:30 (Spanish time   ※ GnJOY will perform a general maintenance, and some services like login, shops and the web will be temporarily out. ※ If GnJOY takes longer than expected, they apologize for the inconvenience and hope you understand.   Common Patch:   - Family Event is now finshed. Ziu note: Costume: Shiny Small Star Item will lose its LUK +30, FLEE +10 bonus.   Mains Servers:    - Items that change your font type will no longer be sold.   Sakray Server:    - All items from treasures which effect were only applied on WoE TE castles will be modified so that you can't use them on those maps. [!]     Translator notes: there may be some incorrections. The [!] marked sentence means I couldn't fully understand this one in Spanish. As a comment, if that text was correct in Spanish it wouldn't make any sense if you couldn't use those items (which have effect) at all.   Big thanks to Ziu for taking the original text patch and translating it to Spanish. Thanks to jaBote for translating it from Spanish over to English.
  23. Upvote
    Nameless2you got a reaction from Xgear in 1st Web Design - *Incomplete   
    I'd put some watermarks in there if I were you.
    RO is known to have thiefs.
     
    And looks good so far.
  24. Upvote
    Nameless2you got a reaction from JulioCF in 05/22/2013 - kRO Maintenance   
    ■ Inspection Time    - Servers: 01:30 to 08:30 (Spanish time)   ※ GnJOY will perform a generai maintenance, and some services like login, shops and the web will be temporarily out. ※ If GnJOY takes longer than expected, they apologize for the inconvenience and hope you understand.   Common Patch:   - On the Episode 13.1 quest, now there's no failing probability when you try to get any of the 4 parts of report when you talk to NPC Abidal. [!] - On the Episode 13.2 quest, the events zone for when you move got moved. This will be corrected. [!] - Costume equip enchants list has been added.   Mains Servers:   - Started selling the [Three Master Package] item. -> An event for the [sealed Beelzebub Scroll] item has been started simultaneously. - You'll use at least 1 SP when you reduce your SP consumption over 100%. - Merchant Skill Modified: Now when you use [Vending] skill, you can set max item's value up to 1 billion. -> Ziu's notes: Max Price is 999,999,999.     Sakray Server:   N/A   Translator notes: there may be some incorrections, but a [!] marked line means I couldn't fully understand that in Spanish and it's more possible for these lines to be incorrectly translated.   Big thanks to Ziu for getting original text in Korean and translating it to Spanish! Thanks to jaBote for taking the time translating it into English!
  25. Upvote
    Nameless2you got a reaction from kyeme in 05/15/2013 - kRO Maintenance   
    ** May contain interpretation errors on the Korean to Spanish translation.   ■ Inspection Time    - Servers: 01:30 to 05:30 (Spanish time)   Common Patch: - Corrected an error in the illustrations of the brother in the adventures (쌍둥이와 마학자). [!!] - Corrected an error in scroll movement when something was broadcasted inside the dungeons. - Arch Bishop Skill Modified: ''Debuff'' statuses granted by items will now be removed by the [Offertorium] skill. -> Except skill Oblivion Curse, which won't be affected. This feature will be added to its skill description. - Corrected an error in the [E Grade Coin Package(50)] item weight. - Items [Dead Branch] and [bloody Branch] are modified: now an effect will be displayed upon use.     Mains Servers:   - Sorcerer skill modified: Now boss monsters won't be affected by the [Chaos Panic] skill. - Arch Bishop skill fixed: Skill [Praefatio] effect didn't apply on some party members when the party exceeded a certain number of players. This will be corrected. - Rune Knight skill fixed: There was a damage calculation error when you used [Pertz] rune and casted the storm blast. This will be corrected. - Some traps' damage will be modified since they aren't affected by physical damage reflect. -> Some skills that reflect physical damage get these effects irregularly applied depending on the trap type. This incorrectly reflected damage will be corrected. [!]   Sakray Server:   - You'll use at least 1 SP when you reduce your SP consumption over 100%. - Merchant Skill Modified: Now when you use [Vending] skill, you can set max item's value up to 1 billion (*)   Translator notes: There may be some minor incorrections. However: [!]: Means the possibility of serious incorrections in the translation because I've found difficulties on the Spanish translation itself. [!!]: I didn't understand this even in Spanish so you can expect serious incorrections here. (*): I don't know if billion refers to 10^9 as said mostly in English or 10^12 as said in most Europe, Latin America and other countries.   Big thanks to Ziu for getting original text in Korean and translating it to Spanish. You rock! Thanks to jaBote for translating it!
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