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Everything posted by Rebel
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Well our src revision is not the latest.. we are using this.. https://github.com/shadow-mo0n/Hercules Edit: Its working now. I just applied the updates for the HPM Hooking and the splitted pc_calc_skilltree.
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In file included from sg_parrylov.c:23:0: sg_parrylov.c: In function 'plugin_init': ../plugins/HPMHooking.h:54:11: error: 'HPMHOOK_post_pc_calc_skilltree_clear' undeclared (first use in this function) (void)((HPMHOOK_post_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ sg_parrylov.c:75:3: note: in expansion of macro 'addHookPost' addHookPost(pc, calc_skilltree_clear, pc_calc_skilltree_clear_post); ^ ../plugins/HPMHooking.h:54:11: note: each undeclared identifier is reported only once for each function it appears in (void)((HPMHOOK_post_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ sg_parrylov.c:75:3: note: in expansion of macro 'addHookPost' addHookPost(pc, calc_skilltree_clear, pc_calc_skilltree_clear_post); ^ ../plugins/HPMHooking.h:54:52: error: expected ')' before numeric constant (void)((HPMHOOK_post_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ sg_parrylov.c:75:3: note: in expansion of macro 'addHookPost' addHookPost(pc, calc_skilltree_clear, pc_calc_skilltree_clear_post); ^ ../plugins/HPMHooking.h:54:64: warning: left-hand operand of comma expression has no effect [-Wunused-value] (void)((HPMHOOK_post_ ## ifname ## _ ## funcname)0 == (hook)), \ ^ sg_parrylov.c:75:3: note: in expansion of macro 'addHookPost' addHookPost(pc, calc_skilltree_clear, pc_calc_skilltree_clear_post); ^ @Myriad I got this when i compile..
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Find in skill.c int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) insert after int index[MAX_SKILL_ITEM_REQUIRE]; this struct status_change *sc = &sd->sc; find in skill.c if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } change to if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_KNIGHT && sd->weapontype == W_1HSWORD))) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } Find again in skill.c if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } change to if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_KNIGHT && sd->weapontype == W_1HSWORD))) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } recompile.
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Bump
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I guess you should be asking in rAthena not in Hercules. Also I think 3ceam is the only emulator that supports Star Emperorr and Soul Reaper as of now.
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Okay now I get what Myriad said. sorry for being stupid.
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My version of hercules doesnt have constants.inc.. though I added the commit on that.. It still doesn't show the custom status icon.
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Bump anyone??? Its been 3 years..
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Linked but the status icon is still not showing.
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I followed Dastgir guide on how to add new status icon.. status.h before SC_MAX SC_MINDBREAKER, SC_SERVICEFORYOU, SC_DONTFORGETME, SC_ASSNCROS, SC_POEMBRAGI, SC_APPLEIDUN, before SI_MAX SI_MINDBREAKER = 1085, SI_SERVICEFORYOU = 1086, SI_DONTFORGETME = 1087, SI_ASSASSINCROSS = 1088, SI_POEMBRAGI = 1089, SI_APPLEIDUN = 1090, status.c after status->dbs->IconChangeTable[SC_BLOSSOM_FLUTTERING] = SI_BLOSSOM_FLUTTERING; status->dbs->IconChangeTable[SC_MINDBREAKER] = SI_MINDBREAKER; status->dbs->IconChangeTable[SC_SERVICEFORYOU] = SI_SERVICEFORYOU; status->dbs->IconChangeTable[SC_DONTFORGETME] = SI_DONTFORGETME; status->dbs->IconChangeTable[SC_ASSNCROS] = SI_ASSASSINCROSS; status->dbs->IconChangeTable[SC_POEMBRAGI] = SI_POEMBRAGI; status->dbs->IconChangeTable[SC_APPLEIDUN] = SI_APPLEIDUN; efstids.lub EFST_MINDBREAKER = 1085, EFST_SERVICEFORYOU = 1086, EFST_DONTFORGETME = 1087, EFST_ASSASSINCROSS = 1088, EFST_POEMBRAGI = 1089, EFST_APPLEIDUN = 1090, stateiconinfo.lub StateIconList[EFST_IDs.EFST_MINDBREAKER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Mind Breaker", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increase MATK by 100%"} } } StateIconList[EFST_IDs.EFST_SERVICEFORYOU] = { descript = { {"Service For You", COLOR_TITLE_TOGGLE}, {"Your under Service For You Song."}, {"Increase SP"} } } StateIconList[EFST_IDs.EFST_DONTFORGETME] = { descript = { {"Please Dont Forget Me", COLOR_TITLE_TOGGLE}, {"Your under Please Don't Forget Me Song."}, {"Decrease ASPD & Movement Speed"} } } StateIconList[EFST_IDs.EFST_ASSASSINCROSS] = { descript = { {"Assassin Cross of Sunset", COLOR_TITLE_TOGGLE}, {"Your under Assassin Cross of Sunset Song."}, {"Increase ASPD & Movement Speed"} } } StateIconList[EFST_IDs.EFST_POEMBRAGI] = { descript = { {"A Poem of Bragi", COLOR_TITLE_TOGGLE}, {"Your under A Poem of Bragi Song."}, {"Reduce Aftercast Delay"} } } StateIconList[EFST_IDs.EFST_APPLEIDUN] = { descript = { {"The Apple of Idun", COLOR_TITLE_TOGGLE}, {"Your under The Apple of Idun Song."}, {"Increase HP"} } } stateiconimginfo.lub in [PRIORITY_WHITE] = { [EFST_IDs.EFST_MINDBREAKER] = "pf_mindbreaker.tga", [EFST_IDs.EFST_SERVICEFORYOU] = "dc_serviceforyou.tga", [EFST_IDs.EFST_DONTFORGETME] = "dc_dontforgetme.tga", [EFST_IDs.EFST_ASSASSINCROSS] = "ba_assassincross.tga", [EFST_IDs.EFST_POEMBRAGI] = "ba_poemofbragi.tga", [EFST_IDs.EFST_APPLEIDUN] = "ba_appleofidun.tga", should I add also in constants.conf?
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Bump
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Anyone ?? -.-
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Anyone have a quick fix for this similar issue? https://github.com/HerculesWS/Hercules/issues/691 its still exist in the latest stable version of hercules. Git revision (src): '81d02447f733ff802614c338cecfd88adad76ace' [Info]: Git revision (scripts): '81d02447f733ff802614c338cecfd88adad76ace'
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Debug: status_change_end: SC_DANCING is missing skill unit group
Rebel posted a question in Source Support
[Debug]: status_change_end: SC_DANCING is missing skill unit group (val1=655682, val2=10543, val3=127, val4=0, timer=491, tid=-1, char_id=151140, map=prontera, x=153, y=170, prev=<none>:0, from=pc.c:10091). Please report this! (#3504) i got this in console.. how did this happen? or how can i fix this??? -
Thank you so much @AnnieRuru .. Works Perfectly!
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I need help fixing my script.. The enchantment is not staying on the slot. How do I keep the enchantment inserted in the slot?? This script should have 3 enchantment in a chosen headgear. But it only inserting one. enchant.txt
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I added zeny pot on this script but the winner gets nothing and the losing player gets the zeny pot. [ Fixed it already ] @AnnieRuru Thanks! i cant seem to add a enable/disable npc in this script i dont know why. when i use @roulette the npc doesnt enable.
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Thank you for this! @AnnieRuru
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Russian Roulette - NPC Managed Event, SQL Table required
Rebel replied to Christian [epicRO]'s topic in Event & Game Releases
@Christian [epicRO] please fix.. its not working.. -
Russian Roulette - NPC Managed Event, SQL Table required
Rebel replied to Christian [epicRO]'s topic in Event & Game Releases
Got this error when registering a player.. [SQL]: DB error - Incorrect integer value: '' for column 'unique_id' at row 1 [Debug]: at script.c:17447 - INSERT INTO `event_russian_roulette` (`unique_id`, `char_id`, `account_id`, `name`) VALUES ('', '150000', '2000001', 'Ragnarok'); Im using Gepard Shield 2.0 -
please fix Word Event not working.. preg_match error, if change to pcre_match always try again.
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open bg_common.txt find // Rotate every n seconds. OnTimer30000: change 30000 = 30 seconds
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have you tried loging in with a new account with no characters yet?