Anisotropic Defixation
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Everything posted by Anisotropic Defixation
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This looks like a classic symptom of a dying/overheating GPU to me. It might not happen in other games but RO is quite special and often more quirky than modern games.
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Lots of error after migration
Anisotropic Defixation replied to Alayne's question in General Server Support
Have you converted your mob_db to the new .conf format? -
Some question about Auriga (Japanese emulator)
Anisotropic Defixation replied to banana's question in General Server Support
The whole project is managed by like 3 people and as far as I know there are no actual servers running under it. By the way, their code is extremely clean and organized, a pleasure to look at, something we could learn from. -
Script Command : setmobdata / getmobdata
Anisotropic Defixation replied to Emistry's topic in Suggestions
Yeah this isn't custom, pretty much all new instances use this stuff. -
Didn't rA have this already? http://herc.ws/board/topic/8974-script-command-setmobdata-getmobdata/ https://github.com/rathena/rathena/commit/2cee5b6 Seems more complete and people wanted it merged. I also dislike plugins myself.
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I need help About kagerou&oboro
Anisotropic Defixation replied to bachir's question in Source Requests
You disabled charm summons, remove those an add KO_ZENKAI instead. -
The Pain of An Emulator Developer
Anisotropic Defixation replied to Rytech's topic in General Discussion
Certainly client limitations and things like what vykimo mentioned (including source changes). -
Which file handles this? I'm not talking about thunder_center.bmp but the base color, the blueish tint remains even if this file is changed to something else. Thanks.
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Increase monster attack & skill damage rate on map
Anisotropic Defixation replied to Lord Ganja's question in Source Requests
Monster's MATK is based mostly on their ATK2. #define MOB_MATK1(mobdata)( ((mobdata)->lv + (mobdata)->status.int_) + (mobdata)->status.rhw.atk2 * 7 / 10 )#define MOB_MATK2(mobdata)( ((mobdata)->lv + (mobdata)->status.int_) + (mobdata)->status.rhw.atk2 * 13 / 10 ) -
If there a way to link an already existing effect to it through skill->unitsetting? In this case the base skill can set different UNT_ based on certain conditions, like KO_ZENKAI or GS_GROUNDDRIFT. This would also involve removing the "dummy" single UNT_ICEWALL/UNT_FIREPILLAR_ACTIVE animation, clif->changetraplook isn't viable for this reason as it merely places the linked effect on top of the dummy. Thanks.
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Buying amount limitation on NST_MARKET trader
Anisotropic Defixation replied to thor1009's question in Client-Side Support
https://github.com/HerculesWS/Hercules/issues/720 Same issue here. -
How to make RK_ENCHANTBLADE buff affect skills damage too
Anisotropic Defixation replied to Svanhild's question in Source Requests
Move the block you have quoted outside of the container block starting with "if( !skill_id )". -
Game's been pretty generic and boring so far, nothing like RO at all.
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Dedicated, not even a question.
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release [Release] ExtendedBG for Hercules (with eAmod BG modes)
Anisotropic Defixation replied to Dastgir's topic in Projects
Any ETA though? -
Remove the cooldown values from skill_cast_db.
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Volcano/Deluge/Whirlwind damage modifier
Anisotropic Defixation replied to prism's question in Source Support
You just have to edit the SC status values in status.c. -
callshop/openshop pointing to a trader
Anisotropic Defixation replied to Anisotropic Defixation's question in Script Support
Oh damn, it didn't even occur to me since this kind of script doesn't use classic shop function so I assumed it wouldn't work. Sorry, just being retarded today. -
Is there a way to open one of those shops through a script call? I'm talking about the vendors from npc_trader_sample.txt inside the doc folder. Thanks.
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[Episódio 14.3] NPCs gerais
Anisotropic Defixation replied to Racaae's topic in Lançamentos de Scripts
Apparently the guards are supposed to teleport approaching monsters away, making it a safe zone. -
Sonic Wave Healing Undead & Dark Element
Anisotropic Defixation replied to dreinor's question in Source Support
First you need to declare the healing formula for this skill, with your current code it would heal for zero. -
Is there a way to attach it to a certain NPC? Something like: OnTimer1000: misceffect 1,instance_npcname("npc#1"); end; Thanks!
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That's pretty dumb, I wonder if there's a way to move all the files from the system folder inside grf at least.
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release [Release] ExtendedBG for Hercules (with eAmod BG modes)
Anisotropic Defixation replied to Dastgir's topic in Projects
It depends, for official modes the in-game queue offers more options, plus if I remember correctly it was made usable for one BG mode time ago but never finished completely. Another thing that would be really good is having both party and random queue option and the random option to have "smart" randomization, creating parties based on jobs so stuff like 5 priests on the same team doesn't happen.