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Aethelingaeg

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  1. Like
    Aethelingaeg got a reaction from IndieRO in Skill effect not showing   
    Hexed: 2018-04-18bRagexeRE
     
    The following skills are not showing any effect when casted:
    Ignition Break King's Grace The damage is applied correctly.
    Cloud kill visual effect is bigger than expected. Where can i change this?

     
    Also, elemental shield is not working at all.
    I'm using the last version of stable branch (hercules).
    Can you help me find where my problem may be? Which lua files should i look for to fix this?
     
     
  2. Upvote
    Aethelingaeg got a reaction from KeiKun in Skill effect not showing   
    Hexed: 2018-04-18bRagexeRE
     
    The following skills are not showing any effect when casted:
    Ignition Break King's Grace The damage is applied correctly.
    Cloud kill visual effect is bigger than expected. Where can i change this?

     
    Also, elemental shield is not working at all.
    I'm using the last version of stable branch (hercules).
    Can you help me find where my problem may be? Which lua files should i look for to fix this?
     
     
  3. Like
    Aethelingaeg reacted to AnnieRuru in Promotional Code   
    I got 2 rep up for making that grumbling post, that just shows how many members really like this idea
    and of course I knew many topics talking about this script again and again and again and again and again and again and again and again and again and again and again and again !!!
    so I make one myself and hopefully don't want see people talking about that bug script again !!
     
    What this script does ?
    GM generate some sort of gibberish word and promotes it on social media
    then players input that gibberish word and able claim the items
     
    honestly I don't really see the point of gibberish word,
    I made this script in a drop down menu, players can just select it from the menu and claim it <_<
     
    Download: 1.3
    script
     
    here's an example by Philippine RO, from this post

     
    TODO :
    1. add coloring to the text
    2. HULD compatible ?
    3. maybe someday can rewrite this whole damn thing with .npc_var sync with SQL variables so don't have to call query_sql too frequently
     
     
  4. Like
    Aethelingaeg reacted to Samuel in Item Option + Drop Effect   
    Hello!
     
    Just came back from a very long break from ragnarok emulator scene.
     
    When I read one of the topics here in the forum, I encountered this new Item Drop Option and Drop Effect which made me very excited and thought that I could do something like inspired Item Drop Effect in Diablo 3 (which I played for the past few months)
     
    Anyway, this video is to showcase what I was able to achieve in making a plugin for this. Code is a little bit messy. There have been many changes in the source which I need to study.
     
    Just read the video description as well.

    Enjoy!
  5. Like
    Aethelingaeg got a reaction from Kuroyama in Aethelingaeg's Plugin Collection   
    Hi, i cannot reproduce your problem. The command show a message as dispbottom, in green. Maybe you are in the wrong chat? Have you tried equiping your items? The command works as you reequip them to make them disappear, so only those that you reequip become invisible.
     
    @UPDATE: I added the bElementDamage bonus! Please check the main post to see what it does.
  6. Upvote
    Aethelingaeg reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)   
    Hello Hercules Community,
     
    Let me explain it first.
    It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
    Some Previews:
    http://imgur.com/a/2SSVR
    Ohh, and the last thing I forgot to tell,
    Its 100% Plugin and Script, no Source Edits ..
     
    Special Thanks To:
    jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
     
    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
     
    Leave Comments/Suggestions if you find something.
    NOTE:
     There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
    Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
     
    Want to encourage me??

     
  7. Like
    Aethelingaeg got a reaction from Kuroyama in Aethelingaeg's Plugin Collection   
    Thank you for your feedback!
    It was a encoding problem. 
    I updated it and replaced it with a english message.
  8. Like
    Aethelingaeg got a reaction from Kuroyama in Aethelingaeg's Plugin Collection   
    Hello Community,
    This is the official topic for my plugin collection.
    Here's the changes:
    Initial:
    * @hatless (hide at will your headgear)
    Added later:
    bonus bLastStand (allow player to survive killing blow at a given chance) bonus bCopycat (allow player to auto-cast the last skill used on him back to the caster) bonus bAtkEmoticon (allow player to automatically use emoticon when attacking, being attacked or both) @mobalive (simplification of mobsearch that only shows if mob is alive or dead) bonus bAreaSkill (y% chance for skill (skill_id) n to be AoE in y*y cells) bonus bHealAttack (gives the player the ability to cast healing attacks on enemies regardless of undead element, causing damage) bonus bSCDamage (Increase damage on enemy inflicted with status effect n by x%.) bonus bSCExchange (This bonus gives the player a chance to instead of being inflicted by a status (SC_BLIND, SC_FREEZE, etc) to a new one.) bonus bDeathKeepBuffs (Allow for status to remain when player is killed.) bonus bAvoidTrap (N% chance to avoid activating a trap when stepping on it.) bonus bNoAreaMagic (Reduce area target magic damage in n%.) bonus bNoSingleMagic (Reduce single target magic damage in n%.) bonus bElementDamage (Increase player damage of element n by x%) Repository: https://github.com/yanpitangui/HPM-Plugins
    I plan to add more conversions from Epoque Expansion Pack as plugins.
    Thanks.
  9. Like
    Aethelingaeg got a reaction from Coookie in Aethelingaeg's Plugin Collection   
    Hello Community,
    This is the official topic for my plugin collection.
    Here's the changes:
    Initial:
    * @hatless (hide at will your headgear)
    Added later:
    bonus bLastStand (allow player to survive killing blow at a given chance) bonus bCopycat (allow player to auto-cast the last skill used on him back to the caster) bonus bAtkEmoticon (allow player to automatically use emoticon when attacking, being attacked or both) @mobalive (simplification of mobsearch that only shows if mob is alive or dead) bonus bAreaSkill (y% chance for skill (skill_id) n to be AoE in y*y cells) bonus bHealAttack (gives the player the ability to cast healing attacks on enemies regardless of undead element, causing damage) bonus bSCDamage (Increase damage on enemy inflicted with status effect n by x%.) bonus bSCExchange (This bonus gives the player a chance to instead of being inflicted by a status (SC_BLIND, SC_FREEZE, etc) to a new one.) bonus bDeathKeepBuffs (Allow for status to remain when player is killed.) bonus bAvoidTrap (N% chance to avoid activating a trap when stepping on it.) bonus bNoAreaMagic (Reduce area target magic damage in n%.) bonus bNoSingleMagic (Reduce single target magic damage in n%.) bonus bElementDamage (Increase player damage of element n by x%) Repository: https://github.com/yanpitangui/HPM-Plugins
    I plan to add more conversions from Epoque Expansion Pack as plugins.
    Thanks.
  10. Like
    Aethelingaeg reacted to shenhuyong in LuaDec for Lua 5.1.4 (A Easy and Super Powerful Lub->Lua Decompiler)   
    Hello everyone, now we can decompile 5.1.4 lub files to lua file by ourslaves.
    LuaDec for Lua 5.1.4, it's a easy and super powerful Lub->Lua decompiler, and it's a offline tool not like this one http://herc.ws/board/topic/2241-lub-lua-decompilernow-online/.
     
    step 1: Copy you lub file to the root directory.
    step 2: Using the notepad to edit “RUN ME.bat”, change the lub file's name as you copyied
    example: luadec accessoryid.lub > accessoryid.lua
    step 3: Save “RUN ME.bat” and close the notepad, run “RUN ME.bat”, you can find a decompiled lua file appear in the root directory.
     
    Download link:
    http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/
     
    Source code:
    http://code.google.com/p/luadec/
  11. Like
    Aethelingaeg reacted to Neo-Mind in Successor to NEMO [WIP] - Need UI Suggestions   
    Probably not xD.
    Anyways, I am working on development of a new patcher as a successor to the original aka NEMO. 

    Initially, I was planning to just release the source for NEMO but is quite outdated.
    So I decided to just start off fresh utilizing concepts from the original along with new ideas (Already have some implemented, which I will explain later)

    Also this time, I will be keeping it open source. I will publish to Github once there is a solid foundation.
     
    I am building it using the latest version of Qt (5.15) and utilizing QML for creating the GUI. I want to give it a more modern appearance, however, I am a "novice" on this front. So I am inviting suggestions for the UI from the talented individuals here.

     
  12. Upvote
    Aethelingaeg got a reaction from fiction in bAreaSkill   
    Hello Community,
    I have adapted a bonus from Epoque Expansion Pack, bAreaSkill, to HPM format.
    This bonus gives a y% chance for skill (skill_id) n to be AoE in y*y cells.
    There is still no support for Skill name as parameter on this version because I didn't find a way to hook on script -> buildin(bonus).
    Repository: https://github.com/yanpitangui/HPM-Plugins
    I plan to add more conversions from Epoque as plugins.
    Thanks.
  13. Like
    Aethelingaeg got a reaction from fiction in bAtkEmoticon   
    Hello Community,
    I have adapted a bonus from Epoque Expansion Pack, bAtkEmoticon, to HPM format.
    This bonus gives a chance to use emoticon when attacked, attacking or both.
    Repository: https://github.com/yanpitangui/HPM-Plugins
    I plan to add more conversions from Epoque as plugins.
    Thanks.
  14. Like
    Aethelingaeg got a reaction from rans in @hatless   
    Hello Community,
    I have adapted a very old command, @hatless, to hpm format.
    Repository: https://github.com/yanpitangui/HPM-Plugins
    As of now, this repo only contain hatless. I do plan to add more plugins, including a convesion of Epoque Expansion Pack to hpm format.
    Thanks.
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