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Jedzkie

Script Developers
  • Content Count

    632
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  • Days Won

    4

Reputation Activity

  1. Upvote
    Jedzkie got a reaction from anacondaq in NEMO - Client Patcher   
    hi nemo, can you add in your repo the 'Disabled Over 99 Aura'? thanks!
  2. Upvote
    Jedzkie reacted to Yommy in Difference of iRO and kRO   
    kRO is Korean
    iRO is English
  3. Upvote
    Jedzkie reacted to Yommy in Post your Picture!   
    Yommy in scrubs with daughter Freyja.
     
     
     
     
     
  4. Upvote
    Jedzkie reacted to Angelmelody in Post your Picture!   
    QQ is me  --->ET 
     
     
     and recent photo take off  my head gear
     
     
  5. Upvote
    Jedzkie reacted to Judas in Regarding the Character Deletion   
    That would be pretty neat. I could see people deleting their characters by whim and saying they left valuable items on there.
  6. Upvote
    Jedzkie reacted to kyeme in Regarding the Character Deletion   
    If the character still has valuable  items in his inventory, he will not be able to delete his character. For special cases. Like for example: the character has a GODLY (Megingjard) item and he tried to delete his character, this is when the suggestion will act.   //Item ID, Group-Level Override2629,99 //Megingjard  
    What do you think?
     
     
    @edit:
    Example from char-server.conf:
    // Restrict character deletion by BaseLevel// 0: no restriction (players can delete characters of any level)// -X: you can't delete chars with BaseLevel <= X// Y: you can't delete chars with BaseLevel >= Y// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)char_del_level: 0
  7. Upvote
    Jedzkie reacted to Dastgir in R> Item Converter from Iteminfo.lua to old .txt formats   
    Extract the attachment to different folder, add itemInfo.lub to that folder, then
    If you have lua installed, simply double click SeperateItemInfo.lua
    If you don't have lua installed,(I have included lua.exe in zip), so open command prompt, go to the folder where you extracted files and be sure that itemInfo.lub is already there, then type "lua SeperateItemInfo.lua", and done.
     
    The idnumtables are created in folder named "idnum"
    If you don't have itemInfo.lub but have itemInfo.lua , then just rename it to .lub.
    Attachment: SeperateItemInfo.7z
     
    (The File Works I have tested it, and its made by me)
    Thanks.
     
  8. Upvote
    Jedzkie reacted to Mystery in Septober Digest 2013   
    As mentioned in my previous news, here is the Septober Digest that covers the month of September and October!

    Septober Digest 2013
    The following digest covers the month of September 1st - October 31st 2013.
     
    Team Changes
    [*]sevenzz23 has joined as a Community Contributor. [*]ossi0110 has joined as a Community Contributor. [*]kyeme has been moved from Community Contributor to High Council. [*]Uzieal joined the team as a Graphic Moderator.

    Development Highlights
    [*]Official Monster Transformation Support (9692bc0) [*]HPM: Hooking (a49787f) (Topic) [*]Changing 'tick' variables to 64 bit (44c33fd) [*]Addition of idletime options (e08c05a) [*]Official Font Support (4340bf7) [*]New ability to use NPC Constants instead of their Sprite IDs (124ab2a) [*]Shadow System implemented (baef78f, Topic) [*]Mapflag: 'nocashshop' has been added (8629562) [*]'Quest Bubbles' modified to work as Official (94b7b25) [*]Added support for missing or empty categories in cashshop_db.conf (448dce8) [*]Introduction of Bank Support (c5c3381) (Topic) [*]Support of Rebellion Class has made its way to Hercules! (7d8f83d) (Update: f8f073b) [*]A wide range of HPM Interface Updates: [*]Mob.c Interface [*]Unit.c Interface [*]Npc.c Interface [*]Pet.c Interface [*]Path.c Interface [*]Quest.c Interface [*]Itemdb.c Interface [*]Battleground.c Interface [*]npc_chat.c interface [*]Guild.c Interface [*]Storage.c Interface [*]Homunculus.c Interface [*]Instance.c Interface [*]Intif.c Interface [*]log.h Interface [*]Mercenary.c Interface [*]Party.c Interface [*]Trade.c Interface [*]Searchstore.c Interface [*]pc.c Interface [*]Script.c Interface [*]Status.c Interface



    Scripting Highlights
    [*]downrefitem command update (baa5c1f) [*]Addition of 'consumeitem' as an alias of 'itemeffect' (b703fbd) [*]Script commands that have been added: addmonsterdrop and delmonsterdrop (7ddcff9) [*]query_sql will now halt script execution when a invalid query is used (3a8837f)

    Server-Client Highlights
    [*]Fixed several packet errors with pre-renewal clients from 2006-2008 (df0a324) (Updated: 272ff45) [*]Fixed super novices' guardian angel prayer (ae850bd) [*]Job ranking display fixes (3738fc7) [*]Fixed Char Deletion Bug on 2013++ Clients (ca15680) [*]Fixed Client Login Packet 0x0825 (fad3040) [*]Attempting to add a item to a full storage will no longer render the item un-draggable (24556fb) [*]Movement of invisible units is no longer sent to foes (e587d71) [*]Storage list/packet size is no longer a problem (d080ed8)

    Skill Fixes
    [*]Guild Aura bug that'd disregard friend-or-foe data (eb53067) [*]Fixed skill unit bug that'd disregard friend-or-foe data (e2330c6) [*]Addition of 'WE_BABY' distance check (a879388) [*]Shadow Form and Multi-Hit Skills (9de926c)

    Build System Highlights
    [*]Added Makefile.in change detection (and auto-rebuild) capabilities (beaf3a2) [*]Makefiles have been improved to better serve concurrent jobs (-j) (babdf60) [*]Changed Makefiles to avoid rebuilding targets if nothing was modified (233453c) [*]Added 'buildclean' target to all makefiles (d6965a8)

    NPC & Database Highlights
    [*]Support of Moon Star and Super Star items (da1f16b) [*]Huge Instance Improvements/Updates (93f6104) [*]Support of Skill ID Constants Added (c87513d[/size]) [*]Moscovia Quest Update / Catalog Magician Move (f821e43) [*]Massive Merge on NPCs (418dd82) [*]Homun-S Quest Updated (a2e01e4) [*]Updated spawns for: iz_dun05, dic_dun, dewata and dew_dun (d8f102f)

    September Statistics
    [*]During the period there were 130 Commits. [*]Of these 130 commits, 20 included bug-fixes. [*]5 Commits from Pull Requests [*]In this month, there were 112,008 Additions and 22,003 Deletions.

    October Statistics
    [*]During the period there were 136 Commits. [*]Of these 136 commits, 31 included bug-fixes. [*]12 Commits from Pull Requests [*]In this month, there were 99,179 Additions and 82,893 Deletions.

  9. Upvote
    Jedzkie reacted to Yommy in PushCart Decoration   
    Maby Ind can attempt again with his awesome new client
  10. Upvote
    Jedzkie reacted to Ind in Implement The Shadows System   
    There we go https://github.com/HerculesWS/Hercules/commit/baef78f7954fa4e6fa2449f2c7de92a901c7f5f3 this is the base of the feature, which allows for shadow gear to be created (the item db entries)
  11. Upvote
    Jedzkie got a reaction from Angelmelody in Moonstar and World Star Item Script   
    https://github.com/HerculesWS/Hercules/pull/208
  12. Upvote
    Jedzkie got a reaction from kyeme in Moonstar and World Star Item Script   
    https://github.com/HerculesWS/Hercules/pull/208
  13. Upvote
    Jedzkie reacted to kisuka in NPC Constants   
    consts.txt currently has NPC sprite file constants. These do not work at all, due to the fact that most of them start with a number, an error is thrown when trying to reference them in a script.
     
    They are also never used...
     
    My suggestion is to redo the npc class to allow for NPC constants to be used in place of sprite ids. Would require a new db called npc_db.txt which has the view id + sprite name.
     
    When parsing the npcs, it would check if the view id is a number or a string. If number and checks out with the ids then just use it, if it's a string then check the db to see if the view id is assigned to that constant.
     
    This will also help make the scripts more readable and easier to script. Instead of having to look what what ID a sprite is, you could just throw in the sprite name. This would also future proof our scripts if Gravity ever decides to do some kind of crazy re-factoring that changes all the sprite IDs.
     
    AEGIS uses sprite names over IDs as well.
     
    Example of what a script would look like:
     
    izlude,100,100,4 script Test#test 1_F_ORIENT_04,{} npc_db.txt
  14. Upvote
    Jedzkie got a reaction from kyeme in implant rytech so far 3ceam v2   
    Testing
     

  15. Upvote
    Jedzkie reacted to malufett in Monster Transform Update   
    Monster Transform Update

    What is it?
    A new feature when in you can transform your characters into monsters and you can still use all your skills like a normal character do. The Transformation Scroll is consumable for 20 mins. Can only be removed when your killed or if you die. What are those?
    Deviruchi Scroll: Increase ASPD +1, HIT + 5 during transformed as Deviruchi. Raydric Archer Scroll: Increase attack 25% by using bow. Mavka Scroll: Increase attack 25% by using bow. Marduk Scroll: Increase magical attack 25%. Banshee Scroll: Increase magical attack 25%. Poring Scroll: Increase critical damage 25% during transformed as Poring Golem Scroll: Increase  resistance of non property 2% and activate Endure 5Lv by certain chance when gets physical attack. Changes:You can customize your transformation by using 'montransformation' script command and add specific status effect. ex. montransform <monster name>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4> This feature can be disabled in GvG by switching its config in 'confbattlemisc.conf' // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no 
    Special Thanks:Beret Kyeme Super Awesome Yommy Link/s:commit Screenshot/s:

     
  16. Upvote
    Jedzkie reacted to Ai4rei in RO Patcher Lite, v4.2.2.1316 - last updated 2023/12/18   
    RO Patcher Lite


    About
    Replacement for Gravity's RO patcher. Works faster and doesn't consume your entire memory for just seeing it crashing, aside from this, it works almost exactly as the official patcher does, so that it shouldn't break, unless Gravity changes something vital to their patcher. It works on every 32-bit and 64-bit Microsoft* Windows* platform and is free of any cost.

    Known Issues
    None.

    Download & Website
    http://ai4rei.net/p/rsu

    License

    This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 International License.
  17. Upvote
    Jedzkie reacted to Ind in Introducing Bank Support   
    Bank Support

    Account-Wide Bank
    May store up to 2.1 Billion Zeny Works on clients from 2013-07-24 onwards New DB Table 'account_data' Primarily to store the bank value, we have plans to employ it on new features as well (the official exp/death/drop modifiers for example) Run the '2013-10-09--21-38.sql' and '2013-10-10--16-36.sql' upgrade files. New Log TypeBan(K) to store bank transactions Bank Enable/Disable SwitchIn /conf/battle/feature.conf map-server.conf/save_settings UpdateNew '256' option to save bank transactions as soon as they take place. Made Possible Thanks to Yommy
    Wouldn't have been able to complete the feature without all the data Yommy made available, Thanks! Special Thanks
    Yommy Haru Links~!
    Commit
  18. Upvote
    Jedzkie got a reaction from Jezu in Ragnarok Web Game! by game321   
    hi guys! game321 is making Ragnarok Zero, a ragnarok web browser game! all infos are here http://ragnarok.game321.com/storyline.shtml
  19. Upvote
    Jedzkie reacted to Chemical Crush in [Showcase] Guild Map Courtyard   
    Hey guys!
    I just wanted to show off another guild map I just finished making last night.
    Hopefully soon I can post ingame screen shots, since there are a few effects, water falls and sunbeams.
    Anyways lemme know what you guys think of how it looks in BE.  =]
     
    The Overview.

     
    One of the houses at the bottom.

     
    Pair of houses at the bottom.

     
    One of the side areas of the courtyard area.

     
    And, the middle area.

     
    Lemme know what you guys think!
  20. Upvote
    Jedzkie reacted to malufett in About Double Strafe   
    @battle.c
     
    #ifdef RENEWAL case HW_MAGICCRASHER:   flag.tdef = 1;   break;#endif +case AC_DOUBLE:  + if( sd && (sd->class_ == MAPID_HUNTER || sd->class_ == MAPID_SNIPER) )  + wd.div_++;  + break;
  21. Upvote
    Jedzkie reacted to Ind in Hercules Plugin Manager: Update   
    Hercules Plugin Manager: Update
    Hello~! What?
    This is the first major update to our Hercules Plugin Manager, HPM, since it has been first introduced some 3 months ago Made Possible Thanks to Haruna, Gepard and Xgear In this Update
    Initial Char and Login Server support Custom Packet support (and thus ability to override existent packets) in all 3 servers Initial Custom Data Struct supportThe ability for a plugin to create and append data structs to existent data, currently available to player units (map_session_data) and network pipes (socket_data), we'll be extending this to others as we go by, drop us a word if you need it somewhere it isn't available yet Documentation Update
    The documentation is currently being updated and will be available over http://herc.ws/wiki/HPM once it is complete The sample (src/plugins/sample.c) has been updated to demonstrate the usage of the new features Up-and-Coming
    HPM HooksSince HPM was first released we've greatly advanced in the design of this feature, which will take full advantage of our Hercules Renewal Phase One and be extremely efficient Hercules Stress Test ServerOur Stress Test Server will become a reality as soon as the HPM Hooks is released, as it is the one condition necessary for it to function as we intend it to Link!~u
    Commit
  22. Upvote
    Jedzkie reacted to Gepard in Flux Control Panel for Hercules   
    Flux Control Panel for Hercules
     
    Flux CP is now officialy available for Hercules!
     
    It is fully working with both pre-Renewal and Renewal Hercules servers. We will continue developing it, so it is always up-to-date and compatible with latest Hercules.
     
    New theme
    Hercules' Flux CP comes with a brand new theme. It's a grey-ish modern and clean HTML5 theme, called Emphaino.
    It has a nice dropdown menu located on top of the screen, and a customizable footer area, where you can put some stuff that should be visible all the time (like links to social media, forums etc.).
     
    A picture is worth a thousand words:



     
    It's a HTML5 theme, so it requires a decent browser, or IE9+ (if you insist on using that).
     
    Theme selection
    Having two themes is great, but until now it was impossible to make use of them both. That's why theme selector has been added to both themes, so your users can pick whichever theme they like more.
     
    Again, preview:

     
    Extra credits
    Authors of original FluxCP & FluxCP-rA. Authors of Emphaino theme (originally for Wordpress).

     
    Download
    Hercules' FluxCP Github repository: https://github.com/HerculesWS/FluxCP
     
    Issues
    Bug reports, questions and suggestions are all welcome directly on GitHub: https://github.com/HerculesWS/FluxCP/issues
     
    Enjoy~
  23. Upvote
    Jedzkie reacted to Ind in Ultimate Item DB Update   
    Ultimate Item DB Update
     
    Overview
    A very extensive item db update for renewal mode The Numbers: Over 6500 individual flag updates 212 newly added/enabled items Made Possible Thanks To: Muad_Dib for all the data Yommy for the help on the equip field Haru for the new upper masks and his ultimate parser skills that improved the quality of this update by many fold In the update
    db/re/item_db (and thus sql-files/item_db_re.sql) over 6500 flag updates and 212 newly added/enabled items 16: Upper Third jobs (Trans)32: Baby Third jobs The AegisName field was updated in several entries to match the official ones The name field was also updated in several entries to match the client display files 2 New 'Upper' flags were added to accommodate many of the newly added items:Custom items in renewal mode will require to have these new flags if you wish these jobs to make use of such items db/re/item_packages update to match the newly added items db/re/item_groups update to match the newly added items A new error message in the item db parser that will display any duplicate AegisName fields that are conflicting (Thanks to Masao) Special Thanks
    once again,
    Muad_Dib, this update wouldn't exist if it weren't for all the data he provided us with Yommy, wouldn't have been able to properly update the equip flags if it weren't for the job data he provided me with Haru, for making it possible to polish this update so many times. Haru spent many hours debugging this update and writing tools to further enhance the quality of the update Link~u!
    Commit Commit 2 (Follow up)Special Thanks to Yommy for bringing it to our attention and for providing the data for the follow up, and to Haru for help in validating the update
  24. Upvote
    Jedzkie got a reaction from Shikamaru in Autoloot not working properly.   
    50 is not supported, you must set minimum of 100 upto 1000000 in order to fix your problem, 100 = 1x so if you set to 50, thats 0.5, it will not recognized by the server. Hope i helped
  25. Upvote
    Jedzkie got a reaction from Judas in Episode 15.1 - New Mob's Sprite   
    that's a transistor hhahah
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