Jump to content

MikZ

Members
  • Content Count

    461
  • Joined

  • Last visited

Everything posted by MikZ

  1. Good day! May I know what is this error? Thanks!
  2. Good day! How can I remove Emperium HP during WOE? by default: // Show hp bar on monsters? (Default: yes) // NOTE: only works on client 2012-04-04aRagexeRE onwards show_monster_hp_bar: true But just wanted for Emperium only not to all monsters. thanks!
  3. Good day! I tried using this script from rathena. all works fine. is just that im getting error and I don't know how to fix this. please help. //===== rAthena Script ======================================= //= Devil Square //===== By: ================================================== //= Kirlein, Stillhard (translation), AnnieRuru (rewrite) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Devil Square, based on the event in MU Online. //= Defeat three waves of monsters for treasure. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ prontera,193,162,5 script Devil Square Guardian#1 2_MONEMUS,{ set .@gm_level, 99; // GM level required to start/stop the event mes "[Devil Square Guardian]"; mes "This is the entrance to ^FF0000Devil Square^000000."; mes "If you fail or die, the door will close and you must wait until the event starts again to re-enter."; next; switch(select("Enter.:Information.:" + ((getgmlevel() >= .@gm_level) ? "GM Menu." : "") + ":Cancel.")) { case 1: if (.start != 1) { // registration period mes "[Devil Square Guardian]"; mes "Devil Square is now closed."; mes "It will open at these times:"; mes "00:00 , 02:00 , 04:00 , 06:00"; // display your times here mes "08:00 , 10:00 , 12:00 , 14:00"; mes "16:00 , 18:00 , 20:00 , 22:00"; close; } if (BaseLevel < 70 || Zeny < 20000) { // requirements mes "[Devil Square Guardian]"; mes "You do not meet the requirements to enter Devil Square."; mes " "; mes "Requirements:"; mes " - Base Level 70"; mes " - Registration fee 20,000z"; close; } Zeny -= 20000; announce strcharinfo(0)+" has entered Devil Square.", bc_npc; percentheal 100,100; warp "ordeal_1-1",183,182; close; case 2: mes "[Devil Square Guardian]"; mes "Inside, you will encounter 3 waves of monsters. The monsters will grow stronger with each wave."; next; mes "[Devil Square Guardian]"; mes "If you defeat all the enemies, you will be given the opportunity to open 10 Treasure Chests with items, equipment, and rare cards inside!"; close; case 3: mes "[Devil Square Guardian]"; switch (.start) { // event states case 0: mes "Devil Square has not yet started."; break; case 1: mes "Devil Square is currently accepting participants."; break; case 2: mes "Devil Square Event is currently running on Round "+ .round +" with "+ .mob +" monsters remaining."; break; } next; switch(select("Start event.:Stop event.:Cancel.")) { case 1: mes "[Devil Square Guardian]"; if (.start) mes "Devil Square has already started."; else { mes "Starting Devil Square..."; donpcevent strnpcinfo(0)+"::OnStartEvent"; } close; case 2: mes "[Devil Square Guardian]"; if (!.start) mes "Devil Square has not yet started."; else { mes "Stopping Devil Square..."; donpcevent strnpcinfo(0)+"::OnStopEvent"; } close; case 3: break; } break; case 4: break; } mes "[Devil Square Guardian]"; mes "Farewell."; close; OnStartEvent: OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: .start = 1; // disablenpc "ord11-12"; //from npc/warps/pvp.txt disablenpc "Devil Square Guardian#2"; mapannounce "ordeal_1-1","Devil Square is now closed.", bc_map; getmapxy .@map$, .@x, .@y, BL_NPC; mapwarp "ordeal_1-1", .@map$, .@x, .@y; killmonsterall "ordeal_1-1"; announce "Devil Square is OPEN. The event will begin in 5 minutes.", bc_all; sleep 6000; announce "Devil Square will begin in 4 minutes.", bc_all; sleep 6000; announce "Devil Square will begin in 3 minutes.", bc_all; sleep 6000; announce "Devil Square will begin in 2 minutes.", bc_all; sleep 6000; announce "Devil Square will begin in 1 minute.", bc_all; sleep 6000; announce "Devil Square has STARTED!", bc_all; if ( !getmapusers("ordeal_1-1") ) goto OnStopEvent; .start = 2; .round = 1; .mob = 75; areamonster "ordeal_1-1",132,137,167,159,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",132,137,167,159,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",132,137,167,159,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",132,137,167,159,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",132,137,167,159,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::OnDevilDead"; areamonster "ordeal_1-1",132,137,167,159,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::OnDevilDead"; end; OnDevilDead: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in round 1.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square is entering round 2...", bc_map; goto OnDevil2; } end; OnDevil2: .round = 2; .mob = 70; areamonster "ordeal_1-1",54,54,110,110,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",54,54,110,110,"[DS] ALARM",1193,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",54,54,110,110,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",54,54,110,110,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",54,54,110,110,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::OnDevilDead2"; areamonster "ordeal_1-1",54,54,110,110,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::OnDevilDead2"; end; OnDevilDead2: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in round 2.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square is entering round 3...", bc_map; goto OnDevil3; } end; OnDevil3: .round = 3; .mob = 58; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::OnDevilDead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::OnDevilDead3"; end; OnDevilDead3: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" monsters remaining in the final round.", bc_map; else if ( .mob <= 0 ) { announce "Devil Square : CONGRATULATIONS. These 10 Treasure Chests are yours.", bc_map; goto OnDevil4; } end; OnDevil4: .round = 4; .mob = 10; monster "ordeal_1-1",0,0,"Treasure Chest",1357,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,"Treasure Chest",1351,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,,"Treasure Chest",1353,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,,"Treasure Chest",1335,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,,"Treasure Chest",1325,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,,"Treasure Chest",1943,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,,"Treasure Chest",1939,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,,"Treasure Chest",1352,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,,"Treasure Chest",1356,1,strnpcinfo(0)+"::OnTreasureDead"; monster "ordeal_1-1",0,0,,"Treasure Chest",1360,1,strnpcinfo(0)+"::OnTreasureDead"; end; OnTreasureDead: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has opened the Treasure Chest at Devil Square.", bc_all; getitem F_Rand( 7227, 12210, 12103, 14003, 12913, 12914, 25046, 25047), 1; if ( .mob <= 0 ) goto OnStopEvent; end; OnStopEvent: killmonsterall "ordeal_1-1"; //enablenpc "ord11-12"; //from npc/warps/pvp.txt enablenpc "Devil Square Guardian#2"; .start = .round = .mob = 0; end; } ordeal_1-1,149,149,7 script Devil Square Guardian#2 4_F_LUCILE,{ mes "[Exit]"; mes "Farewell."; getitem 7227,5; close2; warp "prontera",156,184; end; } ordeal_1-1 mapflag nowarp ordeal_1-1 mapflag nowarpto ordeal_1-1 mapflag noteleport ordeal_1-1 mapflag monster_noteleport ordeal_1-1 mapflag nosave SavePoint ordeal_1-1 mapflag nomemo ordeal_1-1 mapflag nobranch ordeal_1-1 mapflag nopenalty ordeal_1-1 mapflag noicewall ordeal_1-1 mapflag noloot
  4. Good day! Is there something wrong with mob_item_ratio? Tried to make the drops to 75% but can't seem to get it done. 2610,7500 //goldring 2610,7500 //Diamondring
  5. Hi @meko, Already did that. <?php return array( // Example server configuration. You may have more arrays like this one to // specify multiple server groups (however they should share the same login // server whilst they are allowed to have multiple char/map pairs). array( 'ServerName' => 'Test', // Global database configuration (excludes logs database configuration). 'DbConfig' => array( //'Socket' => '/tmp/mysql.sock', //'Port' => 3306, //'Encoding' => 'utf8', // Connection encoding -- use whatever here your MySQL tables collation is. 'Convert' => 'utf8', // -- 'Convert' option only works when 'Encoding' option is specified and iconv (http://php.net/iconv) is available. // -- It specifies the encoding to convert your MySQL data to on the website (most likely needs to be utf8) 'Hostname' => '1**.**.**.**', 'Username' => 'Test', 'Password' => 'Test01', 'Database' => 'Test', 'Persistent' => true, 'Timezone' => null // Example: '+0:00' is UTC. // The possible values of 'Timezone' is as documented from the MySQL website: // "The value can be given as a string indicating an offset from UTC, such as '+10:00' or '-6:00'." // "The value can be given as a named time zone, such as 'Europe/Helsinki', 'US/Eastern', or 'MET'." (see below continuation!) // **"Named time zones can be used only if the time zone information tables in the mysql database have been created and populated." ), // This is kept separate because many people choose to have their logs // database accessible under different credentials, and often on a // different server entirely to ensure the reliability of the log data. 'LogsDbConfig' => array( //'Socket' => '/tmp/mysql.sock', //'Port' => 3306, //'Encoding' => null, // Connection encoding -- use whatever here your MySQL tables collation is. 'Convert' => 'utf8', // -- 'Convert' option only works when 'Encoding' option is specified and iconv (http://php.net/iconv) is available. // -- It specifies the encoding to convert your MySQL data to on the website (most likely needs to be utf8) 'Hostname' => '1**.**.**.**', 'Username' => 'Test', 'Password' => 'Test01', 'Database' => 'Test', 'Persistent' => true, 'Timezone' => null // Possible values is as described in the comment in DbConfig. ), // Login server configuration. 'LoginServer' => array( 'Address' => '1**.**.**.**', 'Port' => 6900, 'UseMD5' => false, 'NoCase' => true, // Hercules account case-sensitivity; Default: Case-INsensitive (true). 'GroupID' => 0, // Default account group ID during registration. //'Database' => 'ragnarok' ),
  6. Good day! I recently transfer my VPS to other hosting sites. And upon changing the IP address in my Fluxcp everything works fine except account creation. It say Uh oh, what happened? Did some googling and I end up getting these errors. [2020-05-09 01:57:11] (PDOException) Exception PDOException: SQLSTATE[HY000] [2002] Connection timed out [2020-05-09 01:57:11] (PDOException) **TRACE** #0 /homepages/19/d739599868/htdocs/LibRO/lib/Flux/Connection.php(81): PDO->__construct('mysql:host=192....', 'Test', 'TestPass*', Array) [2020-05-09 01:57:11] (PDOException) **TRACE** #1 /homepages/19/d739599868/htdocs/LibRO/lib/Flux/Connection.php(94): Flux_Connection->connect(Object(Flux_Config)) [2020-05-09 01:57:11] (PDOException) **TRACE** #2 /homepages/19/d739599868/htdocs/LibRO/lib/Flux/Connection.php(159): Flux_Connection->getConnection() [2020-05-09 01:57:11] (PDOException) **TRACE** #3 /homepages/19/d739599868/htdocs/LibRO/lib/Flux/LoginServer.php(179): Flux_Connection->getStatement('SELECT userid F...') [2020-05-09 01:57:11] (PDOException) **TRACE** #4 /homepages/19/d739599868/htdocs/LibRO/modules/account/create.php(32): Flux_LoginServer->register('test0000', 'TestPass01', 'TestPass01', '[email protected]...', 'M', '2020-05-09', 'uVEIp') [2020-05-09 01:57:11] (PDOException) **TRACE** #5 /homepages/19/d739599868/htdocs/LibRO/lib/Flux/Template.php(375): include('/homepages/19/d...') [2020-05-09 01:57:11] (PDOException) **TRACE** #6 /homepages/19/d739599868/htdocs/LibRO/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2020-05-09 01:57:11] (PDOException) **TRACE** #7 /homepages/19/d739599868/htdocs/LibRO/index.php(173): Flux_Dispatcher->dispatch(Array) [2020-05-09 01:57:11] (PDOException) **TRACE** #8 {main} [2020-05-09 01:57:15] (PDOException) Exception PDOException: SQLSTATE[HY000] [2002] Connection timed out [2020-05-09 01:57:15] (PDOException) **TRACE** #0 /homepages/19/d739599868/htdocs/LibRO/lib/Flux/Template.php(375): include() [2020-05-09 01:57:15] (PDOException) **TRACE** #1 /homepages/19/d739599868/htdocs/LibRO/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2020-05-09 01:57:15] (PDOException) **TRACE** #2 /homepages/19/d739599868/htdocs/LibRO/index.php(173): Flux_Dispatcher->dispatch(Array) [2020-05-09 01:57:15] (PDOException) **TRACE** #3 {main} What does these errors means?
  7. it is like last mac but it is under Gepard A game client protection by functor.
  8. Does it have new script with the . thanks!
  9. Good day! Is there a way to make it per last_unique_id (gepard)? Thanks!
  10. Good day! My I request please. How to change this charip to char unique ID? thanks! OnReward: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21); freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { set .@GID, getcastledata(.Castles$[.@i],1); if (!.@GID) continue; set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@GID+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if (.Options&8 && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; }
  11. Good day! I place the battle ground armors[1] in @bgshop by dastgir, I thought would still give slotted to it. Cuz it was to good to see name of battleground in the item but unfortunately it remove the slots of the items. May I request a script to read those name item and to convert back to badges?? I have players who already bought the items.
  12. I am sorry i am really not good at it. I am running a non-ro hosting. While transferring i did this useradd --create-home --shell /bin/bash hercules1234 passwd hercules1234 then: su hercules1234 vncserver vncpasswd then: transfer the files under hercules1234 user all files where being transfer under hercules1234 user created new user(hercphp) with root privileges in mysql. login to mysql -u hercphp upload sql then su hercules1234 go to trunk ./athena.-start start. works fine. but upon login. disconnect to login-server What did i missed? Does the unzipping gives root privileges?
  13. Good day! May I know how to run the server not in root privilege's? I am about to transfer my hosting to other host, upon running it in logging in the login-server crashed . stating on gdb i am running the herc in root privilege's. but as i sudo test it says the user is not listed in sudoers.
  14. I also tried this. Still the same wont allow me to vote again after 12hours. https://github.com/sanasol/FluxCP_Addons-VoteForPoints
  15. Good day Hercules dev. Seeking for confirmation please. Updated to latest GIT however snap dodge for azura strike skill is not working.. Thanks!
  16. Good day! Do you have working vote for points addons? I tried this but can seem to make it work. At first points were given but on the next vote no points were given.
  17. Good day! I am using this Warper script and disabled the warp to sograt 21 at 22. Can you help me how to only enable it to character who finished the quest of wounded morroc? Yes, only character who finished the quest. Thanks! //===== Hercules Script ====================================== //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4b //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Some coordinates written by Tekno-Kanix and ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Added missing duplicates and fixed coordinates. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //= 1.4 Added new Guild Dungeons. //= 1.4a Slight edits. //= 1.4b Added Wolfchev's Laboratory warp. //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; function Restrict; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu // "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons; //" ~ Guild Castles",Castles, //" ~ Guild Dungeons",Guild_Dungeons, //" ~ Instances",Instances, //" ~ Special Areas",Special; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // ~ Fields and Dungeons must use Disp and Pick Functions. // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { set lastwarp$, getarg(0); set lastwarpx, getarg(1,0); set lastwarpy, getarg(2,0); warp getarg(0),getarg(1,0),getarg(2,0); end; } function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { set .@warp_block,@warp_block; set @warp_block,0; if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){ set .@select,1; if(.@warp_block){ while(.@warp_block & (1<<.@select)){ .@select += 1; } } }else{ set .@select, select(@menu$); } if (getarg(0) == "") { set .@i, .@select; set .@map$, getarg(.@i); } else { set .@i, .@select-getarg(1,0); set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(0),"Sorry! Warp to MVP locations are disabled."; close; return; } set .@x, @c[.@i*2]; set .@y, @c[.@i*2+1]; deletearray @c[0],getarraysize(@c); @f = false; @d = false; Go(.@map$,.@x,.@y); } function Restrict { if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) { if (getarg(1,0)) { set @warp_block,0; for (set .@i,1; .@i<getargcount(); set .@i,.@i+1) set @warp_block, @warp_block | (1<<getarg(.@i)); } else { message strcharinfo(0),"Sorry! Warp to MVP locations are disabled."; close; return; } } return; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Comodo",T7, "Einbech",T10, "Einbroch",T11,"Geffen",T13, "Gonryun",T14, "Hugel",T15, "Izlude",T16, "Jawaii",T17,"Lighthalzen",T19, "Louyang",T20, "Lutie",T21, "Manuk",T24, "Midgarts Expedition Camp",T25, "Morroc",T27, "Moscovia",T28, "Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33, "Thor Camp",T34, "Umbala",T35, "Veins",T36, "Yuno",T37; //"Brasilis",T6, "Mora",T26, // "Dewata",T8, //"Eclage",T9, //"Lasagna",T18, // "El Dicastes",T12, // "Malaya",T23, // // "Malangdo",T22, T1: Go("prontera",155,183); T2: Go("alberta",28,234); T3: Go("aldebaran",140,131); T4: Go("amatsu",198,84); T5: Go("ayothaya",208,166); T6: Restrict("RE"); Go("brasilis",196,217); T7: Go("comodo",209,143); T8: Restrict("RE"); Go("dewata",200,180); T9: Restrict("RE"); Go("ecl_in01",48,53); T10: Go("einbech",63,35); T11: Go("einbroch",64,200); T12: Restrict("RE"); Go("dicastes01",198,187); T13: Go("geffen",119,59); T14: Go("gonryun",160,120); T15: Go("hugel",96,145); T16: Go("izlude",128,(RENEWAL?146:114)); T17: Go("jawaii",251,132); T18: Restrict("RE"); Go("lasagna",193,182); T19: Go("lighthalzen",158,92); T20: Go("louyang",217,100); T21: Go("xmas",147,134); T22: Restrict("RE"); Go("malangdo",140,114); T23: Restrict("RE"); Go("malaya",231,200); T24: Go("manuk",282,138); T25: Go("mid_camp",210,288); T26: Restrict("RE"); Go("mora",55,146); T27: Go("morocc",156,93); T28: Go("moscovia",223,184); T29: Go("nameless_n",256,215); T30: Go("niflheim",202,174); T31: Go("payon",179,100); T32: Go("rachel",130,110); T33: Go("splendide",201,147); T34: Go("thor_camp",246,68); T35: Go("umbala",97,153); T36: Go("veins",216,123); T37: Go("yuno",157,51); // -------------------------------------------------- Fields: // -------------------------------------------------- @f = true; menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6, "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lasagna Fields",F13, "Lighthalzen Fields",F14, "Louyang Field",F15, "Lutie Field",F16, "Malaya Fields",F17, "Manuk Fields",F18, "Mjolnir Fields",F19, "Moscovia Fields",F20, "Niflheim Fields",F21, "Payon Forests",F22, "Prontera Fields",F23, "Rachel Fields",F24, "Sograt Deserts",F25, "Splendide Fields",F26, "Umbala Fields",F27, "Veins Fields",F28, "Yuno Fields",F29; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: Restrict("RE"); setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: Restrict("RE"); setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: Restrict("RE",5); setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: Restrict("RE"); setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F7: Restrict("RE"); setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F8: Restrict("RE",2,10); setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F9: Restrict("RE"); setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F10: Restrict("RE",2,10,13,14,15); setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F12: Restrict("RE",3,7); setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F13: Restrict("RE"); setarray @c[2],344,371,20,98; Disp("Lasagna Field",1,2); Pick("lasa_fild"); F14: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F15: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F16: Restrict("RE",1); setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F17: Restrict("RE"); setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); F18: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F19: Restrict("RE",4); setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F20: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F21: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F22: Restrict("RE",5,11); setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F23: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F24: Restrict("RE",2,3,4,7,9,10,11,13); setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F25: Restrict("RE",12,13,14); setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20"); //:Sograt Desert 21:Sograt Desert 22" Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20"); //,"moc_fild21","moc_fild22" F26: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F27: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F28: Restrict("RE",1,2,5); setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F29: Restrict("Pre-RE",5,10); setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- @d = true; menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D42, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Lasagna Dungeon",D23, "Louyang Dungeon",D24, "Magma Dungeon",D25, "Malangdo Dungeon",D26, "Moscovia Dungeon",D27, "Nidhogg's Dungeon",D28, "Odin Temple",D29, "Orc Dungeon",D30, "Payon Dungeon",D31, "Pyramids",D32, "Rachel Sanctuary",D33, "Scaraba Hole",D34, "Sphinx",D35, "Sunken Ship",D36, "Thanatos Tower",D37, "Thor Volcano",D38, "Toy Factory",D39, "Turtle Dungeon",D40, "Umbala Dungeon",D41; D1: Restrict("RE",3); setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: Restrict("RE",3); setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: Restrict("RE",2); setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: Restrict("RE",2); setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: Restrict("RE",1); setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: Restrict("RE",3,4); setarray @c[2],150,288,150,18,140,134,244,52; Disp("Bio Lab",1,4); Pick("lhz_dun"); D7: Restrict("RE"); setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: Restrict("RE",6); setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187; Disp("Byalan Dungeon",1,6); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11:Restrict("RE",4); setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: Restrict("RE",2); setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D13: Restrict("RE"); setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun"); D14: Restrict("RE",2); setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: Restrict("RE",1,2); setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: Restrict("RE",6); setarray @c[2],199,290,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: Restrict("RE",3); setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: Restrict("RE",3); setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: Restrict("RE",3); setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: Restrict("RE",4); setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: Restrict("RE",2); setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: Restrict("RE"); setarray @c[2],24,143,22,171,190,18; Disp("Lasagna Dungeon",1,3); Pick("lasa_dun"); D24: Restrict("RE",3); setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D25: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D26: Restrict("RE"); setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); D27: Restrict("RE",3); setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D28: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun"); D29: Restrict("RE",3); setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D30: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D31:Restrict("RE",5); setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D32: Restrict("RE",4,6,7,8); setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode"); Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2"); D33: Restrict("RE",5); setarray @c[2],140,11,32,21,8,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D34: Restrict("RE"); setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun"); D35: Restrict("RE",5); setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D36: Restrict("RE",2); setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D37: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D38: Restrict("RE",3); setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D39: Restrict("RE",2); setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D40: Restrict("RE",4); setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); D41: Restrict("RE",1,2); setarray @c[2],42,31,48,30,204,78; Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01"); D42: Restrict("RE"); setarray @c[2],57,13,64,88,45,14,26,23; Disp("Bifrost Tower",1,4); Pick("ecl_tdun"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "[FE] Aldebaran Castles",C1, "[FE] Geffen Castles",C2, "[FE] Payon Castles",C3, "[FE] Prontera Castles",C4, "[SE] Arunafeltz Castles",C5, "[SE] Schwaltzvalt Castles",C6, "[TE] Aldebaran Castles",C7, "[TE] Prontera Castles",C8; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); C7: Restrict("RE"); setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Kafragarten 1:Kafragarten 2:Kafragarten 3:Kafragarten 4:Kafragarten 5"); Pick("","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld"); C8: Restrict("RE"); setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Gloria 1:Gloria 2:Gloria 3:Gloria 4:Gloria 5"); Pick("","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld"); // -------------------------------------------------- Guild_Dungeons: // -------------------------------------------------- menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4, "Arunafeltz",G5, "Schwaltzvalt",G6, "Kafragarten",G7, "Gloria",G8; G1: Restrict("RE",2,3); setarray @c[2],119,93,119,93,120,130; Disp("Baldur F1:Baldur F2:Hall of Abyss"); Pick("","gld_dun01","gld_dun01_2","gld2_pay"); G2: Restrict("RE",2,3); setarray @c[2],39,161,39,161,147,155; Disp("Luina F1:Luina F2:Hall of Abyss"); Pick("","gld_dun02","gld_dun02_2","gld2_ald"); G3: Restrict("RE",2,3); setarray @c[2],50,44,50,44,140,132; Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss"); Pick("","gld_dun03","gld_dun03_2","gld2_prt"); G4: Restrict("RE",2,3); setarray @c[2],116,45,116,45,152,118; Disp("Britoniah F1:Britoniah F2:Hall of Abyss"); Pick("","gld_dun04","gld_dun04_2","gld2_gef"); G5: Go("arug_dun01",199,195); G6: Go("schg_dun01",200,124); G7: Restrict("RE"); Go("teg_dun01",42,36); G8: Restrict("RE"); Go("teg_dun02",26,160); // -------------------------------------------------- Instances: // -------------------------------------------------- menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3, "Devil Tower",I4, "Eclage Interior",I5, "Endless Tower",I6, "Faceworms Nest",I7, "Geffen Magic Tournament",I8, "Ghost Palace",I9, "Hazy Forest",I10, "Horror Toy Factory",I11, "Malangdo Culvert",I12, "Nidhoggur's Nest",I13, "Octopus Cave",I14, "Old Glast Heim",I15, "Orc's Memory",I16, "Sarah and Fenrir",I17, "Sara Memory",I18, "Sealed Shrine",I19, "Wolfchev's Laboratory",I20; I1: Restrict("RE"); Go("ma_scene01",172,175); I2: Restrict("RE"); Go("ma_dun01",151,8); I3: Restrict("RE"); Go("ma_fild02",316,317); I4: Restrict("RE"); Go("dali02",137,115); I5: Restrict("RE"); Go("ecl_hub01",129,12); I6: Go("e_tower",72,112); I7: Restrict("RE"); Go("dali",85,64); I8: Restrict("RE"); Go("dali",94,141); I9: Restrict("RE"); Go("dali02",46,128); I10: Restrict("RE"); Go("bif_fild01",161,334); I11: Restrict("RE"); Go("xmas",234,298); I12: Restrict("RE"); Go("mal_in01",164,21); I13: Go("nyd_dun02",95,193); I14: Restrict("RE"); Go("mal_dun01",152,230); I15: Restrict("RE"); Go("glast_01",204,268); I16: Go("gef_fild10",240,198); I17: Restrict("RE"); Go("dali02",92,141); I18: Restrict("RE"); Go("dali",133,108); I19: Go("monk_test",306,143); I20: Restrict("RE"); Go("lhz_dun04",148,269); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Dimensional Rift",S4, "Eden Group Headquarters",S5, "Gonryun Arena",S6, "Izlude Arena",S7, "Monster Race Arena",S8, "Para Market",S9, "Turbo Track",S10; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Restrict("RE"); Go("dali",113,82); S5: Restrict("RE"); Go("moc_para01",31,14); S6: Go("gon_test",48,10); S7: Go("arena_room",100,88); S8: Go("p_track01",62,41); S9: Restrict("RE"); Go("paramk",97,17); S10: Go("turbo_room",99,114); OnInit: .Satan_Morroc = false; // false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true. .OnlyFirstFld = false; // true will teleport to the first level of the Fields Default is false. .OnlyFirstDun = false; // true will teleport to the first level of the Dungeons Default is false. } alb2trea,57,70,6 duplicate(Warper) Warper#tre 4_F_VALKYRIE alberta,28,240,4 duplicate(Warper) Warper#alb 4_F_VALKYRIE aldebaran,145,118,4 duplicate(Warper) Warper#alde 4_F_VALKYRIE amatsu,203,87,4 duplicate(Warper) Warper#ama 4_F_VALKYRIE ayothaya,209,169,6 duplicate(Warper) Warper#ayo 4_F_VALKYRIE comodo,194,158,4 duplicate(Warper) Warper#com 4_F_VALKYRIE einbech,59,38,6 duplicate(Warper) Warper#einbe 4_F_VALKYRIE einbroch,69,202,4 duplicate(Warper) Warper#einbr 4_F_VALKYRIE //gef_fild10,71,339,4 duplicate(Warper) Warper#orc 4_F_VALKYRIE geffen,124,74,4 duplicate(Warper) Warper#gef 4_F_VALKYRIE //glast_01,372,308,4 duplicate(Warper) Warper#glh 4_F_VALKYRIE gonryun,162,122,4 duplicate(Warper) Warper#gon 4_F_VALKYRIE hugel,101,151,4 duplicate(Warper) Warper#hug 4_F_VALKYRIE //izlu2dun,110,92,4 duplicate(Warper) Warper#izd 4_F_VALKYRIE izlude,132,120,4 duplicate(Warper) Warper#izl 4_F_VALKYRIE //Pre-RE: (132,120) jawaii,253,138,4 duplicate(Warper) Warper#jaw 4_F_VALKYRIE lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 4_F_VALKYRIE louyang,208,103,6 duplicate(Warper) Warper#lou 4_F_VALKYRIE manuk,274,146,6 duplicate(Warper) Warper#man 4_F_VALKYRIE mid_camp,216,288,4 duplicate(Warper) Warper#mid 4_F_VALKYRIE //mjolnir_02,85,364,4 duplicate(Warper) Warper#mjo 4_F_VALKYRIE moc_ruins,64,164,4 duplicate(Warper) Warper#moc 4_F_VALKYRIE morocc,159,97,4 duplicate(Warper) Warper#mor 4_F_VALKYRIE moscovia,229,191,4 duplicate(Warper) Warper#mos 4_F_VALKYRIE //nameless_n,259,213,4 duplicate(Warper) Warper#nam 4_F_VALKYRIE niflheim,205,179,4 duplicate(Warper) Warper#nif 4_F_VALKYRIE pay_arche,42,134,4 duplicate(Warper) Warper#arc 4_F_VALKYRIE payon,182,108,4 duplicate(Warper) Warper#pay 4_F_VALKYRIE prontera,160,192,4 duplicate(Warper) Warper#prt 4_F_VALKYRIE //prt_fild05,279,223,6 duplicate(Warper) Warper#cul 4_F_VALKYRIE rachel,135,116,4 duplicate(Warper) Warper#rac 4_F_VALKYRIE splendide,205,153,4 duplicate(Warper) Warper#spl 4_F_VALKYRIE thor_camp,249,76,4 duplicate(Warper) Warper#thor 4_F_VALKYRIE umbala,106,150,3 duplicate(Warper) Warper#umb 4_F_VALKYRIE veins,214,123,4 duplicate(Warper) Warper#ve 4_F_VALKYRIE xmas,150,136,6 duplicate(Warper) Warper#xmas 4_F_VALKYRIE yuno,162,47,4 duplicate(Warper) Warper#yuno 4_F_VALKYRIE // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Warper) Warper#bra 4_F_VALKYRIE dewata,204,186,6 duplicate(Warper) Warper#dew 4_F_VALKYRIE dicastes01,194,194,6 duplicate(Warper) Warper#dic 4_F_VALKYRIE ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 4_F_VALKYRIE malangdo,134,117,6 duplicate(Warper) Warper#mal 4_F_VALKYRIE malaya,231,204,4 duplicate(Warper) Warper#ma 4_F_VALKYRIE mora,57,152,4 duplicate(Warper) Warper#mora 4_F_VALKYRIE
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.