kisuka 178 Posted September 5, 2015 14.2 Criatura Academy The Royal Criatura Academy is the new training area of adventurers in Rune-Midgarts. Novices must register themselves into the academy in order to take advantage of its educational benefits. The academy includes a grand hall, cafeteria, dispensary, a library, and a student lounge. Changes 2012 Novice Grounds disabled (NPCs to help abandoned characters stuck in the area were added). Little Porings added to prt_fild08 along with its channel maps. Channel Warper name changed to official representation ("Channel Warp Official"). Academy script added. Novice Skills script disabled due to First Aid and Trick Dead being implemented into the Academy script. Fixed some AEGIS Names on a few items. Novice start point changed to iz_int. Why did this take so long? Some may be asking themselves: "damn, Kisuka, you've had this for over two years, why did it take you so long?". Well, first off, I've been through two jobs in the last year so my life has been pretty crazy in that regard. Things got stable in beginning of 2015, so I started getting back to this script. The other issue of why this script took so long is due to the nature of the script itself. In my opinion, this is one of the worst localized pieces of content in the history of Ragnarok Online. Each official server differs in how this script is implemented. The differences among official servers: kRO: Job Teachers warp you to that classes' specific map once you decide to change to that job.iRO: They changed it to the teacher NPC just changes you to the job in Izlude. You never find out where the guild is. iRO: Added custom NPCs around Izlude that give out free buffs. kRO: A number of NPCs that give 'Combat Training' in the form of hunting quests.iRO: Removed / Missing them. kRO / cRO: Cute Pet portion of the academy has misc poring NPCs to add more to the feel of the area during the dialog.iRO: Removed / Missing them. iRO: Awful engrish translations and placeholder texts used during localization process left in-game. euRO: Doesn't even have the script. jRO: No idea, they block non-Japanese IPs. Due to these differences, a large chunk of the script had to be manually translated due to iRO having stripped out those portions of dialog. I wanted to keep this content as close to kRO as possible so I chose not to remove them / not to copy iRO. Missing Features Due to either missing scripts / NPCs on official, no access to official script, or limitations in Hercules the following features are current missing in Criatura Academy: A number of Quest Bubbles are disabled currently due to certain aspects not implemented yet in Hercules (min / max level, Pre-req quests, stacking). ConsumeSpecialItem calls disabled due to lack of information / no implementation in Hercules. A number of complimenting quest NPCs missing due to lack of them in official server (iRO). Bugs If you find a bug, please create a Pull Request or a New Issue. Commit https://github.com/HerculesWS/Hercules/commit/21564acf13fbfc10295e4b2e026c2d3b7ca07299 11 Jedzkie, Nebraskka, jaBote and 8 others reacted to this Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted September 5, 2015 Damn! You're good @@kisuka, but you forgot this http://herc.ws/board/tracker/issue-7750-official-server-startpoint/ and this http://herc.ws/board/tracker/issue-8115-starting-items/ Quote Share this post Link to post Share on other sites
kisuka 178 Posted September 5, 2015 Damn! You're good @@kisuka, but you forgot this http://herc.ws/board/tracker/issue-7750-official-server-startpoint/ and this http://herc.ws/board/tracker/issue-8115-starting-items/ Didn't forget. I know about them, I asked about them in staff chat. It's a tiny bit beyond my scope at the moment as my brain is fried from working on this. At the moment it starts on the standard iz_int and equips are still unequipped. It's not a major game breaking change, low priority. I'll try to get it added sometimes this month. Didn't wanna hold back on the script release due to a small change that doesn't really impact gameplay. 1 evilpuncker reacted to this Quote Share this post Link to post Share on other sites
emotivated 2 Posted September 6, 2015 Omg finally, well done Kisuka and don't worry haha. We all appreciate your hard work and FYI, I loved your server RRO. Played it as a kid. Thank you for some wonderful years! 1 kisuka reacted to this Quote Share this post Link to post Share on other sites
Aeromesi 180 Posted September 6, 2015 We might know eachother @@emotivated, first server I played too, what was your ign? Quote Share this post Link to post Share on other sites
kisuka 178 Posted September 6, 2015 We might know eachother @@emotivated, first server I played too, what was your ign? Man I never knew my server was played by so many people that would go on to get involved in the emulator scene too @.@ 3 Jedzkie, emotivated and Nebraskka reacted to this Quote Share this post Link to post Share on other sites
emotivated 2 Posted September 6, 2015 @@Aeromesi : Well I went by many random nicknames trying out lots of different characters, but the one nickname I mainly used was "Naliz". What about you? Maybe I have seen your name and remember it Quote Share this post Link to post Share on other sites
Aeromesi 180 Posted September 6, 2015 (edited) You're actually the person that got me involved in it, you told me how RRO was a private server of another game when I was a complete noob - 7th grader who got a Laptop and joined the revolution of MMO's (2007) From then on, I learned, and I learned a lot, as you can see from my scripting releases. So thanks @@kisuka (RRO was actually the 2nd MMORPG in general I tried out besides RuneScape) Edited September 6, 2015 by Aeromesi Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted September 10, 2015 Currently at kRO Sakray, They've changed the Training Ground Quests the map name is 'int_land' Quote Share this post Link to post Share on other sites
kisuka 178 Posted September 11, 2015 Currently at kRO Sakray, They've changed the Training Ground Quests the map name is 'int_land' Ugh D: it never ends. Damn this script. 2 Jedzkie and evilpuncker reacted to this Quote Share this post Link to post Share on other sites
Kong 9 Posted September 23, 2015 (edited) Hi all, can anyone tell me how to enable this on pre-renewal? suddently after turning the renewal configs off, it went back to the old starting point. Thanks Edited September 23, 2015 by Kong Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted September 23, 2015 Hi all, can anyone tell me how to enable this on pre-renewal? suddently after turning the renewal configs off, it went back to the old starting point. ThanksBecause this is renewal only?Enable the npcs manually, and change starting point from char-server.conf Though I guess, renewal mobs/items are used too. Quote Share this post Link to post Share on other sites
Kong 9 Posted September 23, 2015 Hi all, can anyone tell me how to enable this on pre-renewal? suddently after turning the renewal configs off, it went back to the old starting point. ThanksBecause this is renewal only?Enable the npcs manually, and change starting point from char-server.conf Though I guess, renewal mobs/items are used too. I see.. So unfortunate. lol thanks for the info Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted September 23, 2015 Currently at kRO Sakray, They've changed the Training Ground Quests the map name is 'int_land' They come from inside ship now, and a npc there.... Seems they would take more months to finalize the script Quote Share this post Link to post Share on other sites
Nova 4 Posted September 23, 2015 Yeah, and if your players patch up kRO, the iz_in02 map as well as the iz_int maps are replaced and they'll get black voids. I had to patch in the old versions to my GRF. :] Quote Share this post Link to post Share on other sites
kisuka 178 Posted September 26, 2015 We'll keep the current version as it's really close at the moment. If they stop making updates to it at some point then we can revisit and update it. Hard to try and keep up with them if they keep changing it every few weeks. Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted September 26, 2015 We'll keep the current version as it's really close at the moment. If they stop making updates to it at some point then we can revisit and update it. Hard to try and keep up with them if they keep changing it every few weeks. mind creating a small pack with the required map files to run without the update? Quote Share this post Link to post Share on other sites
kisuka 178 Posted September 26, 2015 We'll keep the current version as it's really close at the moment. If they stop making updates to it at some point then we can revisit and update it. Hard to try and keep up with them if they keep changing it every few weeks. mind creating a small pack with the required map files to run without the update? See Attached data.7z 3 Wolfeh, Kussa and evilpuncker reacted to this Quote Share this post Link to post Share on other sites
Mikhail von Hohenheim 1 Posted November 22, 2015 We'll keep the current version as it's really close at the moment. If they stop making updates to it at some point then we can revisit and update it. Hard to try and keep up with them if they keep changing it every few weeks. mind creating a small pack with the required map files to run without the update? See Attached I added the attached file on my main grf file,, But,,its not working,, it's still blackout at the starting map,, Quote Share this post Link to post Share on other sites
Bruno Nogueira 15 Posted November 22, 2015 Mikhail von Hohenheim use the iro files, the kro modified your files (sorry my english i'm using translator) Quote Share this post Link to post Share on other sites
Mikhail von Hohenheim 1 Posted November 23, 2015 Mikhail von Hohenheim use the iro files, the kro modified your files (sorry my english i'm using translator) Uhm,, I just downloaded the one in this post>>> We'll keep the current version as it's really close at the moment. If they stop making updates to it at some point then we can revisit and update it. Hard to try and keep up with them if they keep changing it every few weeks. mind creating a small pack with the required map files to run without the update? See Attached uhm,, where can I get the iRO file?? sorry I only have kRO files on my end,, Quote Share this post Link to post Share on other sites
zackdreaver 90 Posted November 23, 2015 This one is the first version of criatura maps: Criatura-Old.zip based on this link: ftp://ragnarok.nowcdn.co.kr:20021/Patch/2012-03-28kData_sc.gpf (9.2 mb) I hope it's helped 1 tiagofm94 reacted to this Quote Share this post Link to post Share on other sites
Mikhail von Hohenheim 1 Posted November 24, 2015 This one is the first version of criatura maps: Criatura-Old.zip based on this link: ftp://ragnarok.nowcdn.co.kr:20021/Patch/2012-03-28kData_sc.gpf (9.2 mb) I hope it's helped the first link worked,, thanks a lot,, what's with the second link,, any way thanks again,,, Quote Share this post Link to post Share on other sites
VisualDes 0 Posted December 15, 2015 Hercules emulator It supports the new race? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 16, 2015 Hercules emulator It supports the new race? Not yet Quote Share this post Link to post Share on other sites