AnnieRuru 957 Posted November 7, 2015 (edited) need to summon a hp 10,000,000 poring ? or you want to make emperium move ? yes, this plugin allows you to customize your monsters attribute Download : 1.2 patch <-- rathena fellows, you are welcome to plagiarize this command, since your setunitdata can't change stats LOL I experienced in the past that, sometimes when my internet connection reset, my post will looks like rubbish this time I will make multiple posts to reduce the risk of my explanation so they wont get edited 1.0 a rush release plugin 1.1 plugin - remove MOBDATA_NAME field and MOBDATA_DIRECTION field - add monster's emote constants (found in src/map/status.h) 1.2 patch - will pull request soon, so have to make it as patch - add cap_value when setmobdata - copy rathena monster size, no_cast_spells, monster coordinate ... etc Edited November 13, 2015 by AnnieRuru 7 Michi, evilpuncker, Aly and 4 others reacted to this Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 7, 2015 (edited) this post reserve to explain in detail what each constant do as there are some of them doesn't really work, and some has to work with others 1st thing that you need to know is, the monsters stats has been calculated the moment the monster is spawned so adding modify the monster's agi will not increase its flee, for example have to modify its flee instead ... damn ... now going out for lunch having someone stay over really sux Edited November 8, 2015 by AnnieRuru 1 Garr reacted to this Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 7, 2015 (edited) frequently asked questions and example script tested with prontera,155,185,5 script kdjhfksfdh 1_F_MARIA,{ .@id = monster( "this", -1,-1, "--ja--", PORING, 1, "" ); // setmobdata .@id, MOBDATA_MODE, getmobdata(.@id, MOBDATA_MODE & ~MD_LOOTER);// setmobdata .@id, MOBDATA_NORANDOMWALK, 1; setmobdata .@id, MOBDATA_MAXHP, 800000000; setmobdata .@id, MOBDATA_HP, 800000000;// setmobdata .@id, MOBDATA_HIT, 30000;// setmobdata .@id, MOBDATA_CRITICAL, 30000; setmobdata .@id, MOBDATA_ATK, 607000;// setmobdata .@id, MOBDATA_MODE, 70000;// setmobdata .@id, MOBDATA_MOVESPEED, 70000; setmobdata .@id, MOBDATA_ATTACK_DELAY, 10; setmobdata .@id, MOBDATA_ATTACK_MOTION, 10;// setmobdata .@id, MOBDATA_DAMAGE_MOTION, 70000; setmobdata .@id, MOBDATA_IMMUNE, 70000; setmobdata .@id, MOBDATA_ATTACK_RANGE, 14;// setmobdata .@id, MOBDATA_STR, 327678;// dispbottom "GID = "+ .@id;// dispbottom "ID = "+ getmobdata( .@id, MOBDATA_MOBID );// dispbottom "level = "+ getmobdata( .@id, MOBDATA_LEVEL );// dispbottom "hp = "+ getmobdata( .@id, MOBDATA_HP );// dispbottom "maxhp = "+ getmobdata( .@id, MOBDATA_MAXHP ); dispbottom "atk = "+ getmobdata( .@id, MOBDATA_ATK );// dispbottom "matk = "+ getmobdata( .@id, MOBDATA_MATK );// dispbottom "def = "+ getmobdata( .@id, MOBDATA_DEF );// dispbottom "mdef = "+ getmobdata( .@id, MOBDATA_MDEF );// dispbottom "hit = "+ getmobdata( .@id, MOBDATA_HIT );// dispbottom "flee = "+ getmobdata( .@id, MOBDATA_FLEE );// dispbottom "critical = "+ getmobdata( .@id, MOBDATA_CRITICAL );// dispbottom "perfect dodge = "+ getmobdata( .@id, MOBDATA_PERFECT_DODGE ); dispbottom "str = "+ getmobdata( .@id, MOBDATA_STR );// dispbottom "agi = "+ getmobdata( .@id, MOBDATA_AGI );// dispbottom "vit = "+ getmobdata( .@id, MOBDATA_VIT );// dispbottom "int = "+ getmobdata( .@id, MOBDATA_INT );// dispbottom "dex = "+ getmobdata( .@id, MOBDATA_DEX );// dispbottom "luk = "+ getmobdata( .@id, MOBDATA_LUK ); dispbottom "attack range = "+ getmobdata( .@id, MOBDATA_ATTACK_RANGE );// dispbottom "race = "+ getmobdata( .@id, MOBDATA_RACE );// dispbottom "element type = "+ getmobdata( .@id, MOBDATA_ELEMENT_TYPE );// dispbottom "element level = "+ getmobdata( .@id, MOBDATA_ELEMENT_LEVEL );// dispbottom "mode = "+ getmobdata( .@id, MOBDATA_MODE );// dispbottom "movespeed = "+ getmobdata( .@id, MOBDATA_MOVESPEED );// dispbottom "adelay = "+ getmobdata( .@id, MOBDATA_ATTACK_DELAY );// dispbottom "amotion = "+ getmobdata( .@id, MOBDATA_ATTACK_MOTION );// dispbottom "dmotion = "+ getmobdata( .@id, MOBDATA_DAMAGE_MOTION ); dispbottom "map = "+ getmobdata( .@id, MOBDATA_MAP ); end;}the explanation script is not finished, I knowbut I kinda in a rush because my sister is coming to stay over here tonite Edited November 13, 2015 by AnnieRuru 1 Garr reacted to this Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted November 7, 2015 no plain version for those who still thinks plugin is a pain? great anyway annie! Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 8, 2015 I don't want rathena members come and steal my source edits anymore hahaha 1.1 plugin - remove MOBDATA_NAME field and MOBDATA_DIRECTION field - add monster's emote constants (found in src/map/status.h) 4 evilpuncker, VicTheSlik, Legend and 1 other reacted to this Quote Share this post Link to post Share on other sites
Garr 117 Posted November 8, 2015 (edited) This is way so awesome *_* /lv ETA: I think you can actually set constants inside plugin_init for less hooking involved. I checked that when I was remaking your pcblock pull request into plugin (my actual Herc version is few months old, and probably not updating until deal with monster.conf is finished). Edited November 8, 2015 by Garr 1 AnnieRuru reacted to this Quote Share this post Link to post Share on other sites
Aeromesi 180 Posted November 8, 2015 Man this is so awesome @@AnnieRuru, keep these commands coming for us scripters to execute Quote Share this post Link to post Share on other sites
Anisotropic Defixation 18 Posted November 8, 2015 (edited) Didn't rA have this already? http://herc.ws/board/topic/8974-script-command-setmobdata-getmobdata/ https://github.com/rathena/rathena/commit/2cee5b6 Seems more complete and people wanted it merged. I also dislike plugins myself. Edited November 8, 2015 by Anisotropic Defixation 2 AnnieRuru and Winterfox reacted to this Quote Share this post Link to post Share on other sites
Aeromesi 180 Posted November 10, 2015 I installed it but your test script isn't working, map-server spits out an error about non-existant id 0 or something D: Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 10, 2015 (edited) ah ... that example script was ver1.0 and when I thought my sister just going to stay for only for Sat and Sun, she actually wants to stay for a whole week so currently I can't do things that require deep concentration EDIT: this format is not final, I saw rathena did that random walk as part of monster mode which I think they did better on some parts Edited November 10, 2015 by AnnieRuru Quote Share this post Link to post Share on other sites
REKT 10 Posted November 10, 2015 is there any chances to compatible this for rAthena annie? i would pay for this Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 10, 2015 rathena already has it, I thought ? they just don't have atk/matk/flee/hit/critical/perfect dodge ... and mob invulnerable Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 12, 2015 (edited) again, 2nd PM come in and asked me to convert this into rathena because they claimed this script isn't working in rathena ... and I don't believe rathena will release stuffs that are "full of bugs" 1st reason I was scripting moderator at rathena forum during year 2013, so I knew how strict they are when they recruit a core developer there is no way their developer will make things full of bugs 2nd reason emistry server is probably based on rathena emulator I'm confident emistry know how to write his mvp ladder with setunitdata if setunitdata is bug, then he wont be able to make that mvp ladder script with -> Boss Max HP will increase depend on total amount of party members who joined currently. and, this is the script I tested on my rathena test server prontera,159,185,5 script kjdsfkshfs 1_F_MARIA,{monster "this", -1,-1, "--ja--", 1002, 1, "";setunitdata $@mobid[0], 3, 10000000;setunitdata $@mobid[0], 2, 10000000;} . the main difference is at the *monster script command hercules *monster script command can be set with any variable, however, only 1 monster at a time if want to modify 10 monsters, has to use a loop prontera,155,185,5 script kdjhfksfdh 1_F_MARIA,{for ( .@i = 0; .@i < 10; .@i++ ) {.@id[.@i] = monster( "this", -1,-1, "--ja--", PORING, 1, "" );setmobdata .@id[.@i], MOBDATA_MAXHP, 10000000;setmobdata .@id[.@i], MOBDATA_HP, 10000000;}end;} . rathena *monster script command cannot be set, it push $@mobid in an array prontera,159,185,5 script kjdsfkshfs 1_F_MARIA,{monster "this", -1,-1, "--ja--", 1002, 10, "";for ( .@i = 0; .@i < 10; .@i++ ) {setunitdata $@mobid[.@i], 3, 10000000;setunitdata $@mobid[.@i], 2, 10000000;}end;} . so the way rathena and hercules write them are totally different ... and yes, rathena also can't use constant EDIT : codebox is broken ... EDIT2 : nvm leave it .... Edited November 12, 2015 by AnnieRuru 2 evilpuncker and Legend reacted to this Quote Share this post Link to post Share on other sites
Aeromesi 180 Posted November 12, 2015 What you think is better with this? rA or Herc @@AnnieRuru? Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 13, 2015 hmm ... I actually didn't know rathena already has it when I opened this topic I admit they at least tried to "make stuffs happens", although some of their design is flaw I think mine is a little bit better, because mine can modify attack damage for monster, which they can't but rathena also has a few stuffs that I didn't have, like the monster no cast skill flag, and I haven't code setmoblook erm .... HAHAHAHA !! so rathena monster's stat cannot change due to a bug https://github.com/rathena/rathena/issues/462 https://github.com/rathena/rathena/issues/516 https://github.com/rathena/rathena/issues/751 it doesn't matter now, I copy all their good stuffs, so now mine is better than them patch 1.2 http://upaste.me/ed6c2196382229bc7 crazy 500 lines modification, hercules seriously missing many stuffs 4 Ehwaz, Garr, Aly and 1 other reacted to this Quote Share this post Link to post Share on other sites
Minneman 1 Posted March 4, 2017 I tried to apply this diff with : git apply file.diff, but show me some errores like: MD_CANMOVE | 0x00001 | 1setmob.diff:37: trailing whitespace. MD_LOOTER | 0x00002 | 2 setmob.diff:38: trailing whitespace. MD_AGGRESSIVE | 0x00004 | 4 setmob.diff:39: trailing whitespace. MD_ASSIST | 0x00008 | 8 setmob.diff:40: trailing whitespace. MD_CASTSENSOR_IDLE | 0x00010 | 16 fatal: corrupt patch at line 509 i download this patch Quote Share this post Link to post Share on other sites
Like it~* 15 Posted May 4, 2017 Why is this file no longer a plugin? It's been almost 2 years since the last post, could not we make it a plugin again? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 4, 2017 Why is this file no longer a plugin? It's been almost 2 years since the last post, could not we make it a plugin again? https://github.com/HerculesWS/Hercules/pull/1584setunitdata and getunitdata has merged with Hercules repo, you can use those. Quote Share this post Link to post Share on other sites
Like it~* 15 Posted May 4, 2017 Why is this file no longer a plugin? It's been almost 2 years since the last post, could not we make it a plugin again? https://github.com/HerculesWS/Hercules/pull/1584setunitdata and getunitdata has merged with Hercules repo, you can use those. This is very good. Thank you very much! Quote Share this post Link to post Share on other sites