Aeromesi 180 Posted January 28, 2017 View File [Utility] Extra Mob Drops [Utility] Extra Mob Drops So what exactly is this script? Allows Extra drops on specified mob (Zeny, Item, CashPoints) based on certain drop rate %. Edit the "OnInit:" of values to get extra items / zeny / cashpoints upon killing a certain mob you specified. Format: Poring(1002)Zeny: 5000Cash: 10Item: Red Potion (501)Amount of Red Potion: 6Enjoy Hercules! (PS: Also works for rAthena xD) Submitter Aeromesi Submitted 01/28/17 Category Utility Share this post Link to post Share on other sites
monkey77 0 Posted February 11, 2017 how to set cash 1 time ,but drop all monster? Share this post Link to post Share on other sites
Aeromesi 180 Posted February 11, 2017 What exactly do you mean? Like make cash amount drop for all monsters instead of individual cash configurations per Mon? (How it works atm) Share this post Link to post Share on other sites
monkey77 0 Posted February 11, 2017 i mean config cashamount 1 time, but there result all monster.Ex. setarray .MonsterID[1],1003,1004,1005,1007; setarray .CashAmount[1],12;monster id 1003-1007 cash = 12sorry i not good english. Share this post Link to post Share on other sites
Aeromesi 180 Posted February 11, 2017 i mean config cashamount 1 time, but there result all monster. Ex. setarray .MonsterID[1],1003,1004,1005,1007; setarray .CashAmount[1],12; monster id 1003-1007 cash = 12 sorry i not good english. Here's the new version, I'll update the post to have 1.1 as the default version later. For now link only: - link removed - Fixing it currently xD but wait until 1.1 is released! YOU WILL EXPECT GREATNESS!!! Basically I redesigned the script. @extradrops - To edit the setup! So you could essentially disable Cash points for each mob, one/any specified mob now! @onoffdrops - Toggle ON / OFF the system for players. Usually you would want to disable the system to make changes with @extradrops. Once you feel satisfied with your changes, @onoffdrops will turn your Extra Drops back on! Share this post Link to post Share on other sites
monkey77 0 Posted February 14, 2017 i mean config cashamount 1 time, but there result all monster. Ex. setarray .MonsterID[1],1003,1004,1005,1007; setarray .CashAmount[1],12; monster id 1003-1007 cash = 12 sorry i not good english. Here's the new version, I'll update the post to have 1.1 as the default version later. For now link only: - link removed - Fixing it currently xD but wait until 1.1 is released! YOU WILL EXPECT GREATNESS!!! Basically I redesigned the script. @extradrops - To edit the setup! So you could essentially disable Cash points for each mob, one/any specified mob now! @onoffdrops - Toggle ON / OFF the system for players. Usually you would want to disable the system to make changes with @extradrops. Once you feel satisfied with your changes, @onoffdrops will turn your Extra Drops back on! Great Share this post Link to post Share on other sites
Vixus 0 Posted June 13, 2017 Can you modify this? When certain amount of monsters killed.. you'll get bonus stats.. example.. when the player killed 500 porings dispbottom congrats you gain atk + 1 for killing 500 porings something like that.. Share this post Link to post Share on other sites
Blinzer 6 Posted February 7, 2018 (edited) is this active at all? can we get this active? Edited February 7, 2018 by Blinzer Share this post Link to post Share on other sites
Aeromesi 180 Posted March 8, 2018 On 2/7/2018 at 1:39 AM, Blinzer said: is this active at all? can we get this active? Will be working on this soon sorry for waiting a year xD! Share this post Link to post Share on other sites
Aeromesi 180 Posted March 12, 2018 New version has been uploaded! It comes with @viewdrops - outputs information to the map-server of the specified mobs with extra drops and drop rate information @extradrops - allows you to edit the certain monsters. @onoffdrops - ON/OFF feature for enabling the system. 1 IndieRO reacted to this Share this post Link to post Share on other sites
Rizta 0 Posted September 2, 2018 It is possible to set this like the @Cretino version? I mean, making this global instead individual or by races, elements, sizes etc ? Share this post Link to post Share on other sites
Aeromesi 180 Posted September 11, 2018 Yes I could, I'll see what I can do Share this post Link to post Share on other sites
simplexjay2 2 Posted January 19, 2021 is there any possible to all mobs Share this post Link to post Share on other sites
botka4aet 5 Posted January 22, 2021 On 19.01.2021 at 12:09, simplexjay2 said: есть ли возможность для всех мобов Yes, just don't check mob id for reward Share this post Link to post Share on other sites
simplexjay2 2 Posted January 22, 2021 On 1/19/2021 at 5:09 PM, simplexjay2 said: is there any possible to all mobs NVM i just add all monster manually Share this post Link to post Share on other sites
Aeromesi 180 Posted January 23, 2021 13 hours ago, simplexjay2 said: NVM i just add all monster manually 17 hours ago, botka4aet said: Yes, just don't check mob id for reward If either of you want the script to work globally for all mobs (a global version would be good for collecting tickets or something of the sorts to redeem at an NPC.) I will gladly do it. Going to code it in the next few days or something so the extra mobs drop has a global version Share this post Link to post Share on other sites
simplexjay2 2 Posted January 25, 2021 (edited) On 1/23/2021 at 12:30 PM, Aeromesi said: If either of you want the script to work globally for all mobs (a global version would be good for collecting tickets or something of the sorts to redeem at an NPC.) I will gladly do it. Going to code it in the next few days or something so the extra mobs drop has a global version oh really thank you so much....! BTW the drop rate if 100% is no drop i think it's revert case Edited January 25, 2021 by simplexjay2 Share this post Link to post Share on other sites
rmon 0 Posted May 24, 2021 @Aeromesi Is it possible to add flag for drop effect to the custom items we will add # Flags: Item flags. (Default: null) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) Share this post Link to post Share on other sites