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glemor123

setting up aura

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my character is already 255 and i still don't have aura

but if i am level 99 i have aura

 

// Maximum allowed 'level' value that can be sent in unit packets.// Use together with the aura_lv setting to tell when exactly to show the aura.// NOTE: You also need to adjust the client if you want this to work.// NOTE: Default is 99. Values above 127 will probably behave incorrectly.// NOTE: If you don't know what this does, don't change it!!!max_lv: 99// Level required to display an aura.// NOTE: This assumes that sending max_lv to the client will display the aura.// NOTE: aura_lv must not be less than max_lv.// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149//          will be sent as being all level 98, and only characters with level//          150 or more will be reported as having level 99 and show an aura.aura_lv: 255// Units types affected by max_lv and aura_lv settings. (Note 3)// Note: If an unit type, which normally does not show an aura, is//       set it will obtain an aura when it meets the level requirement.// Default: 0 (none)client_limit_unit_lv: 0

 

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There should be a diff for aura above level 99 as well, cause 99 is default client aura.

nope there are no diff for that in my xdiffpatcher v1.0.0

 

i'm using 2013-08-07 client

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the thing that i can see that is related to aura is. the use custom aura sprites. and i didn't checked it.

 

i'm using xdiffpatcher v1.0.0

 

 

DOnt use the custom Aura sprite , since its broken . it will crash your client mostly

 

 

and try to diff your exe with NEMO patcher , 

 

http://herc.ws/board/topic/2905-nemo-client-patcher/

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the thing that i can see that is related to aura is. the use custom aura sprites. and i didn't checked it.

 

i'm using xdiffpatcher v1.0.0

 

 

DOnt use the custom Aura sprite , since its broken . it will crash your client mostly

 

 

and try to diff your exe with NEMO patcher , 

 

http://herc.ws/board/topic/2905-nemo-client-patcher/

there are no enable aura above level 99

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set it to lvl175 and yellow aura will applear.

 

Sir is this correct? It's not working. I diff my client using NEMO latest patcher. I'm not using custom sprite either.  :(

 

// Maximum allowed 'level' value that can be sent in unit packets.
// Use together with the aura_lv setting to tell when exactly to show the aura.
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
max_lv: 99
 
// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
// NOTE: aura_lv must not be less than max_lv.
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
//          will be sent as being all level 98, and only characters with level
//          150 or more will be reported as having level 99 and show an aura.
aura_lv: 175
 
// Units types affected by max_lv and aura_lv settings. (Note 3)
// Note: If an unit type, which normally does not show an aura, is
//       set it will obtain an aura when it meets the level requirement.
// Default: 0 (none)
client_limit_unit_lv: 0
Edited by Hadeszeus

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I believe its possible, but I have yet to have time to play around with it, @ 175 and 150 are the times you will get an aura, anything above you won't it seems

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like i said to another person who asked me about it. It's like what Judas said. the client sets the auras checking for specific levels.

The logic has changed around a bit for the 2013 clients since the intro of higher levels. I haven't had time to look at the code in detail.

 

 

I believe its possible, but I have yet to have time to play around with it, @ 175 and 150 are the times you will get an aura, anything above you won't it seems

Time is the issue for everyone :D 

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