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kisuka

Massive RE Monster DB Update

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nice :D can we know if there will be upgrade to mob_db (txt to conf) any time soon?

There will be, not sure when though. I'm not working on that stuff. Next stuff for me is quest log / bubble revamp and lots of scripts.

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is it correct if monster's ATK2 is lower than ATK1?

 

ex: MobID 1002

will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9"

 

sprintf(atcmd_output, msg_txt(1244), //  ATK:%d~%d  Range:%d~%d~%d  Size:%s  Race: %s  Element: %s (Lv:%d)				monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range,				monster->range2 , monster->range3, msize[monster->status.size],				mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv);		clif->message(fd, atcmd_output);
Edited by exneval

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is it correct if monster's ATK2 is lower than ATK1?

 

ex: MobID 1002

will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9"

 

sprintf(atcmd_output, msg_txt(1244), //  ATK:%d~%d  Range:%d~%d~%d  Size:%s  Race: %s  Element: %s (Lv:%d)				monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range,				monster->range2 , monster->range3, msize[monster->status.size],				mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv);		clif->message(fd, atcmd_output);

 

hey! mind posting it here so devs can take a look for us? =D thanks

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is it correct if monster's ATK2 is lower than ATK1?

 

ex: MobID 1002

will show in mobinfo "ATK: 8~1" instead of "ATK: 8~9"

 

sprintf(atcmd_output, msg_txt(1244), //  ATK:%d~%d  Range:%d~%d~%d  Size:%s  Race: %s  Element: %s (Lv:%d)				monster->status.rhw.atk, monster->status.rhw.atk2, monster->status.rhw.range,				monster->range2 , monster->range3, msize[monster->status.size],				mrace[monster->status.race], melement[monster->status.def_ele], monster->status.ele_lv);		clif->message(fd, atcmd_output);

Yes it's like this on official data

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Um Michi, on Aegis ATK1 is base attack and ATK2 is attack variance.

 

If you convert it you need to do:

 

ATK1 = ATK1

ATK2 = ATK1+ATK2

 

Unless you changed the code to interpret the values differently, but in that case you should also update mobinfo to display ATK1+ATK2 as the second number instead of just ATK2, otherwise it's hard to read. Players want to see min damage and max damage and not the variance.

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