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soul213

[Problem] Custom Weapon Sprite

Question

Hi everyone i have a problem regardin on my custom weapon. i already follow the instructions but my sprite wasn't show.

 

Here's list of my work:

 

Weapontable.lub

 

 WEAPONTYPE_DragonFang_Katar = 107,

[Weapon_IDs.WEAPONTYPE_DragonFang_Katar] = "_1291",

[Weapon_IDs.WEAPONTYPE_DragonFang_Katar] = WEAPONTYPE_CATARRH,

 

PS: I've already change the "_1291" to "_dragonfang" but still my sprite wasn't show.

 

Sprites path:

a2b5abf83d.jpg

c89e5c007c.jpg

 

item_db2:

 

 b08b421ed1.jpg

 

I hope someone can help me here, and fixing my problem :) have a nice day :D

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What not show ?

Your custom weapon sprite in game when you equiped ?

Can you screenshot in-game ?

Definitely yes

 

my client is "2013-08-14aRagexe"

 

here's the screenshot:

c5e1e6f565.jpg

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But its custom weapon, and he want to show aura for that sprite, so should be 107

 

And @topicstarter, those files are not used in 2013 clients, you only need to edit iteminfo now.

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But its custom weapon, and he want to show aura for that sprite, so should be 107

 

And @topicstarter, those files are not used in 2013 clients, you only need to edit iteminfo now.

i already edit the iteminfo in classnum in 107, then my client was crashing. and i already edit the weapontable.lub but still my client was crashing also i already change the name of the sprite from 1291 to _dragonfang it's still crashing

 

setting of my iteminfo.lub

 

3dbcebd7d4.png

Edited by soul213

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3dbcebd7d4.png

you have it wrong it should be like this i suppose

[1291] = {	unidentifiedDisplayName = "Dragon Fang Katar",	unidentifiedResourceName = "_dragonfang",	unidentifiedDescriptionName = {		"Unknown Item, can be identified by [Magnifier]."	},	identifiedDisplayName = "Dragon Fang Katar",	identifiedResourceName = "_dragonfang",	identifiedDescriptionName = {		"Test"	},	slotCount = 4,	ClassNum = 107},

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iteminfo.lua
 

	[18104] = {		unidentifiedDisplayName = "",		unidentifiedResourceName  = "",		unidentifiedDescriptionName = {		},		identifiedDisplayName = "Punhos Celestes",		identifiedResourceName = "Punhos_Celestes",		identifiedDescriptionName = {		},		slotCount = 4,		ClassNum = 103	},

dataspriteÀΰ£Á·¸ùÅ©
post-6100-0-01471700-1417200718_thumb.png

 

dataluafiles514lua filesdatainfoweapontable.lua

 

 Weapon_IDs = { WEAPONTYPE_Punhos_Celestes = 103, 
WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_Punhos_Celestes] = "_Punhos_Celestes",

 

 

Expansion_Weapon_IDs = {  [Weapon_IDs.WEAPONTYPE_Punhos_Celestes] = Weapon_IDs.WEAPONTYPE_KNUKLE, 

 

If you follow these for your katar, everything will be ok. 

 

 

Also, change:

[Weapon_IDs.WEAPONTYPE_DragonFang_Katar] = WEAPONTYPE_CATARRH,

to

[Weapon_IDs.WEAPONTYPE_DragonFang_Katar]  = Weapon_IDs. WEAPONTYPE_CATARRH,

Edited by luis.seifert

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