Jump to content
  • 0
Sign in to follow this  
kyeme

Official Costume MoonStar and World Star

Question

7XMFHAx.jpg

 

Can anyone help me how to implement this? it still won't work even though i already put the files.

Thanks in advance :)

 

Costume MoonStar and World Star Files: http://www.mediafire.com/?strrd93axxtjut6

 

idnum2itemdisplaynametable.txt:


18742#C_MoonStar_Accessory#18744#C_World_Star# 

 

idnum2itemresnametable.txt

18742#´Þ°úº°ÀÇÀå½Ä#18744#½´ÆÛ½ºÅ¸ÀÇÀå½Ä# 

 

idnum2itemdesctable.txt

18742#ohh can feel the small universe ..Class : ^777777Costume^000000 Def : ^7777770^000000location : ^777777Mid ^000000weight : ^7777770^000000Required Lv : ^7777771^000000Jobs : ^777777All Jobs^000000#18744#you feel that one of world starClass : ^777777Costume^000000 Def : ^7777770^000000location : ^777777Mid ^000000weight : ^7777770^000000Required Lv : ^7777771^000000Jobs : ^777777All Jobs^000000# 

 

lua files:

datainfo/

accessoryid.lua

 


ACCESSORY_MOON_STAR_DECO = 881,

ACCESSORY_SUPERSTAR_DECO = 883,

 

accname.lua


 


[ACCESSORY_IDs.ACCESSORY_MOON_STAR_DECO] = "_´Þ°úº°ÀÇÀå½Ä",
[ACCESSORY_IDs.ACCESSORY_SUPERSTAR_DECO] = "_½´ÆÛ½ºÅ¸Àå½Ä",

 

item_db2.txt

18742,C_MoonStar_Accessory,C MoonStar Accessory,5,0,,0,,0,,0,0xFFFFFFFF,7,2,2048,,1,0,881,{},{},{}
18744,C_World_Star,C World Star,5,0,,0,,0,,0,0xFFFFFFFF,7,2,2048,,1,0,883,{},{},{}
 
 
@edit
Edited by kyeme

Share this post


Link to post
Share on other sites

72 answers to this question

Recommended Posts

  • 0

have you convert em into itemInfo.lua/lub in system folder yet? :)

Btw im using 2012-04-10 ragexe, no need to change iteminfo.lua/lub

 

@edit: Im using 2012-04-17 xD

Edited by kyeme

Share this post


Link to post
Share on other sites
  • 0

sorry OOT

Kyme u using

2012-04-10 ragexe

 

may i have ur client please? i was looking for it

 

-- EDIT

 

ur attachment only contain thumbnail sprite, not the equiped headgear sprite

Edited by Kichi

Share this post


Link to post
Share on other sites
  • 0

-- EDIT

 

ur attachment only contain thumbnail sprite, not the equiped headgear sprite

What do you mean?

Share this post


Link to post
Share on other sites
  • 0

your attachment only have item drop sprite&act, item inventory image and item collection image. You also need a sprite which is used when headgear is equipped which is missing from your attachment. If this is an official accessory (by the look of things it does) then you shouldn't need to worry about those files provided your RO folder is updated.

Share this post


Link to post
Share on other sites
  • 0

your attachment only have item drop sprite&act, item inventory image and item collection image. You also need a sprite which is used when headgear is equipped which is missing from your attachment. If this is an official accessory (by the look of things it does) then you shouldn't need to worry about those files provided your RO folder is updated.

Honestly, that's the only file I saw in pRO's Data and my data is also updated. I still don't know why I can't get it to work

Share this post


Link to post
Share on other sites
  • 0

 

your attachment only have item drop sprite&act, item inventory image and item collection image. You also need a sprite which is used when headgear is equipped which is missing from your attachment. If this is an official accessory (by the look of things it does) then you shouldn't need to worry about those files provided your RO folder is updated.

Honestly, that's the only file I saw in pRO's Data and my data is also updated. I still don't know why I can't get it to work

 

That's why I cannot find it, in my data and rdata.grf even when I updated. Can I have a copy of pRO grf ? 

 

 

SlashGeeGee

Share this post


Link to post
Share on other sites
  • 0

Yeah, i can't find the equip sprite from any of pRO's grf files. These costumes seem to work differently, they might be using files from the effects folder. Don't quote me on that, I'm not 100% sure.

Share this post


Link to post
Share on other sites
  • 0

hmm can you extract accname.lub from pRO's grf and post it here. We might get a better idea from that.

Share this post


Link to post
Share on other sites
  • 0

i can see that the sprite name is specified in accname.lua so then it must be picking it up from somewhere. you searched for "*_´Þ°úº°ÀÇÀå½Ä.spr" right?

are there other grfs used in pRO? check them all

Share this post


Link to post
Share on other sites
  • 0

There are about 3-4 sub grfs in pRO for each server. Each one is about 70mb unpatched and 119mb fully patched. I checked all grfs and only found the drop sprite. I even looked into the main data grf to no avail. I will do another check later and see if it's hidden somewhere in there.

Share this post


Link to post
Share on other sites
  • 0

the data folder is empty. just like before, no equip sprite and only drop sprite. i also looked into data/texture/effect and found files named moonstar.str and moonstar.evz

 

now i'm not sure if that helps but i suspect those files have something to do with these costumes.

 

looking further into moonstar.str, this file is linked to these other files

 

star1.bmp
star1.bmp
pika02.bmp
pika02.bmp
pika02.bmp
pika02.bmp
pang.bmp
pang.bmp
moon1.bmp
moon1.bmp

 

again don't quote me on this, these costumes behave like aura?

Share this post


Link to post
Share on other sites
  • 0

the data folder is empty. just like before, no equip sprite and only drop sprite. i also looked into data/texture/effect and found files named moonstar.str and moonstar.evz

 

now i'm not sure if that helps but i suspect those files have something to do with these costumes.

 

looking further into moonstar.str, this file is linked to these other files

 

star1.bmp

star1.bmp

pika02.bmp

pika02.bmp

pika02.bmp

pika02.bmp

pang.bmp

pang.bmp

moon1.bmp

moon1.bmp

 

again don't quote me on this, these costumes behave like aura?

^

yeah these costumes was released in idRO too and there isn't equip sprite in grf.

maybe these costumes behaves like aura?  :blink:

Share this post


Link to post
Share on other sites
  • 0

hmm effect files eh

perhaps you are right maybe their client is using aura effects instead of sprite files for showing these costumes.

 

did you open those bmp files?

Share this post


Link to post
Share on other sites
  • 0

Yes i did and moon1.bmp looks pretty close to what the costume looks like when equipped in-game if you mix the other effects with it. I have a feeling this might require hexing the client, which I don't know alot about. :P

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.