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Spriting & Palette Releases

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124 topics in this forum

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  1. 6 Recolored Weapons

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    • 2690 views
  2. Hercules Balloon

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  3. Hercules Cap

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    • 2846 views
  4. 4 Different Scarfs

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    • 1696 views
  5. Hokage Sprite

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    • 2188 views
  6. Pilipinas Cap

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    • 1 reply
    • 1897 views
    • 2 replies
    • 2053 views
    • 3 replies
    • 2693 views
  7. PH Cap/Headgear

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    • 1793 views
  8. Hokage Hat Recolored

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    • 1427 views
  9. Magestic Goat Recolored

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    • 1250 views
  10. Evil Druid

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    • 1695 views
  11. Freya Set

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    • 1916 views
  12. Flameres Set

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    • 1 reply
    • 1821 views
  13. Censored

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    • 2852 views
    • 5 replies
    • 2429 views
  14. Sprite

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    • 1833 views
    • 8 replies
    • 2669 views
  15. Brs Hair

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    • 1516 views
  16. Aelrot Hairstyle

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    • 2127 views
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    • Thanks for the reply but didn't work. I managed to fix 3 wings but after so many things I tried is impossible to point out what really fixed the problem. Also tested some clients down to 2010 and that changed nothing.
    • Hey!Β  I attempted to edit it using the GRFEditor but was unable to do so. Then, by hand, it showed me some errors when I tried to compile it. How did you do it? I even tried to decode it to JSON using the RagLite tools, but got stuck from there...Β πŸ˜”
    • I'm sorry, but in 2025, it's possible to find this script, but the search doesn't yield any results. It's a very interesting work, and I'd like to take a look.
    • Good afternoon! Β  I understand that this post is very old, but I've been looking for a long time to add a rain effect to my server. In earlier versions, it was available, but I'm wondering if anyone has any information on how to implement it. Β  Please forgive my English.
    • [ Q ] How to show item ICONS inside NPC dialogue (Hercules)? [ A ] Use item *links* in your messages: getitemlink(<item_id>) ──────────────────────────────────────────────────────── REQUIREMENTS (client-side) ──────────────────────────────────────────────────────── 1) A client that supports item links (any modern 2014+ client is fine). 2) When diffing your client (e.g. NEMO), enable: Β  Β - β€œEnable Item Link” (sometimes named β€œEnable Monster & Item Link”). Β  Β That’s it β€” no custom LUA needed. Β  Note: Zeny does not have a built-in icon in dialogue; only items do. Β  ──────────────────────────────────────────────────────── MINIMAL HERCULES NPC EXAMPLE ──────────────────────────────────────────────────────── prontera,155,180,4Β Β  Β scriptΒ Β  Β ItemIconDemoΒ Β  Β 4_F_KAFRA1,{ Β Β  Β mes "Required materials:"; Β Β  Β mes " Β ^000000* 100,000 Zeny^000000"; Β Β  Β mesf(" Β ^000000* %d x %s^000000", 10, getitemlink(984)); Β // Oridecon Β Β  Β mesf(" Β ^000000* %d x %s^000000", 50, getitemlink(7063)); // Lower Weapon Stone (example id) Β Β  Β mesf(" Β ^000000* %d x %s^000000", 25, getitemlink(7064)); // High Weapon Stone (example id) Β Β  Β mes "Would you like to salvage it?"; Β Β  Β next; Β Β  Β switch(select("Yes:No")) { Β Β  Β Β Β  Β case 1: Β Β  Β Β Β  Β Β Β  Β mes "You chose ^00AAFFYes^000000."; Β Β  Β Β Β  Β Β Β  Β close; Β Β  Β Β Β  Β default: Β Β  Β Β Β  Β Β Β  Β mes "Come back later."; Β Β  Β Β Β  Β Β Β  Β close; Β Β  Β } } /// NOTES: /// - Replace 7063/7064 with your server’s real item IDs. /// - getitemlink() renders the item name clickable and shows its small icon /// Β  automatically in the dialogue window. /// - You can also use it inside mesf/select strings anywhere you print text. ──────────────────────────────────────────────────────── COMMON PITFALLS ──────────────────────────────────────────────────────── β€’ Using getitemname() β€” this prints only text (no icon). Use getitemlink(). β€’ Old client or diff without β€œItem Link” β†’ icons won’t show. β€’ Expecting Zeny icon β†’ not supported natively; print plain text for Zeny. ──────────────────────────────────────────────────────── Β 
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