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    • View File Card Deposit from RO Mobile (via OnPCStatCalcEvent) Requirements: (OnPCStatCalcEvent of Annie. I'm using 2.0 version since the 2.1 has bugs when @reloading the command) Pro's: Bonus Stats Con's: If you are submitting/retrieving cards "if ever a server crash occurred", there's going to be duplication/ rollback on your part because sql doesn't save instant and it requires some time. The only solution is for you to rollback/ update database with your latest backup. Warning: OnPCStatCalcEvent seems to be broken on @reloadscript, you'll need to restart the server if you did @reloadscript. Feel free to message me if you want to upgrade or optimize the script. I'm more than happy to accept it.   iteminfo.lub --Card Collector --Alphabetical [4140] = { unidentifiedDisplayName = "Abysmal Knight Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Abysmal Knight Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Increases physical damage inflicted on ^FF0000Boss^000000 monsters by 25%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increases physical damage inflicted on ^FF0000Boss^000000 monsters by 25%", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4409] = { unidentifiedDisplayName = "Agav Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Agav Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Matk +5%", "DEF -10", "^FFFFFF_^000000", "[ ^6666CCMage Class^000000 ]", "MaxSP +100", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Matk +5%", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4244] = { unidentifiedDisplayName = "Alarm Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Alarm Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Vit +1", "MaxHP +300", "Add the chance of auto casting ^008800Level 1 Sight^000000 around the user when receiving Physical Damage.", "^FFFFFF_^000000", "[ ^6666CCClock Tower Card Set^000000 ]", "^008800Tower Keeper Card^000000", "^008800Punk Card^000000", "^008800Alarm Card^000000", "^008800Clock Card^000000", "Def +3", "Mdef +3", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Vit +1", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Footgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4253] = { unidentifiedDisplayName = "Alice Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Alice Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Receive 40% less damage from ^FF0000Boss^000000 monsters.", "Receive 40% more damage from ^FF0000Normal^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 40% less damage from ^FF0000Boss^000000 monsters.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4401] = { unidentifiedDisplayName = "Alicel Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Alicel Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "FLEE +10", "DEF -5", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "FLEE +10", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4402] = { unidentifiedDisplayName = "Aliot Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Aliot Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "[ ^6666CCSwordman, Merchant, Thief^000000 ]", "Str +2", "MaxHP +5%", "^FFFFFF_^000000", "[ ^6666CCArcher, Acolyte, Mage^000000 ]", "Int +2", "MaxSP +5%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Str +2", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Garment^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4400] = { unidentifiedDisplayName = "Aliza Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Aliza Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Add a 5% chance of autocasting ^008800Charming Wink^000000 each time the wearer is physically attacked.", "^FFFFFF_^000000", "[ ^6666CCDancer^000000 ]", "Chance increases to 10%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Mdef + 10", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4252] = { unidentifiedDisplayName = "Alligator Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Alligator Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Receive 5% less damage from Long Ranged Physical Attack.", "^FFFFFF_^000000", "[ ^6666CCHunter Card Set^000000 ]", "^008800Cruiser Card^000000", "^008800Anolian Card^000000", "^008800Alligator Card^000000", "^008800Dragon Tail Card^000000", "^008800Merman Card^000000", "+20% Ranged Attack Damage", "Agi +5", "Dex +3", "+20% Seeking Attack", "(which never miss its target)", "^FFFFFF_^000000", "[ ^6666CCArcher Class Bonus^000000 ]", "A low chance of", "auto casting Coma on", "Brute monsters", "when attacking.", "+5% EXP from", "Brute monsters.", "^FFFFFF_^000000", "[ ^6666CCBard/Dancer Card Set^000000 ]", "^008800Cruiser Card^000000", "^008800Anolian Card^000000", "^008800Alligator Card^000000", "^008800Dragon Tail Card^000000", "^008800Green Ferus Card^000000", "Dex +5", "+5% Arrow Vulcan Damage", "+10% Musical Strike Damage", "+10% Throw Arrow Damage", "[ ^6666CCBard/Dancer Bonus^000000 ]", "A low chance of", "auto casting", "level 2 Tarot Card of Fate", "when hit by a melee attack.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 5% less damage from Long Ranged Physical Attack.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^B40088 Accessory^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4245] = { unidentifiedDisplayName = "Am Mut Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Am Mut Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Receive 10% more Experience Points from ^FF0000Demihuman^000000 monsters.", "Receive 20% more damage from ^777777Demihuman^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 10% more Experience Points from ^FF0000Demihuman^000000 monsters.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Footgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4032] = { unidentifiedDisplayName = "Ambernite Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Ambernite Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Def +2", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Def +2", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4236] = { unidentifiedDisplayName = "Amon Ra Card", unidentifiedResourceName = "red", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Amon Ra Card", identifiedResourceName = "red", identifiedDescriptionName = { "All stats +1", "Add the chance of casting ^FF0000Level 10 Kyrie Eleison^000000 around the user when reciving Physical Damage.", "The chance of casting the skill is increased if the user has 99 INT points.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "All stats +1", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Footgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4062] = { unidentifiedDisplayName = "Anacondaq Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Anacondaq Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Increases physical damage inflicted on ^FF0000Poison^000000 elemental monsters by 20%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increases physical damage inflicted on ^FF0000Poison^000000 elemental monsters by 20%.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4387] = { unidentifiedDisplayName = "Ancient Mimic Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Ancient Mimic Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Adds 1 AGI for every 18 points of base LUK.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Adds 1 AGI for every 18 points of base LUK.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4248] = { unidentifiedDisplayName = "Ancient Mummy Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Ancient Mummy Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Add the chance of auto casting ^FF0000Level 5 Signum Crucis^000000 on an enemy when the user receives Physical Damage.", "^FFFFFF_^000000", "+ [ ^6666CCMummy Card^000000 ]", "Perfect Hit + 20.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Perfect Hit + 20.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4249] = { unidentifiedDisplayName = "Ancient Worm Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Ancient Worm Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Receive 10% more Experience Points from ^FF0000Demon^000000 monsters.", "Receive 20% more damage from ^FF0000Demon^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 10% more Experience Points from ^FF0000Demon^000000 monsters.", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Footgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4043] = { unidentifiedDisplayName = "Andre Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Andre Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Atk +20", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Atk +20", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4013] = { unidentifiedDisplayName = "Andre Egg Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Andre Egg Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "MaxHP +5%", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "MaxHP +5%", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4018] = { unidentifiedDisplayName = "Andre Larva Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Andre Larva Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Int +1", "MaxSP +10", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Int +1", "^FFFFFF_^000000", "Type:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4054] = { unidentifiedDisplayName = "Angelring Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Angelring Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Blesses compounded Armor with the ^FF0000Holy^000000 elemental.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increase damage on ^FF0000Angel^000000 monsters by 20%.", "^FFFFFF_^000000", "Type: ^777777 Card^000000", "Compound on: ^777777Armor^000000", "Weight: ^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4234] = { unidentifiedDisplayName = "Anolian Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Anolian Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Add the chance of auto casting ^008800Level 1 Improve Concentration^000000 on the user when receiving Physical Damage.", "If the user has mastered the skill at level 10, it will cast ^008800Level 10 Improve Concentration^000000.", "^FFFFFF_^000000", "[ ^6666CCHunter Card Set^000000 ]", "^008800Cruiser Card^000000", "^008800Anolian Card^000000", "^008800Alligator Card^000000", "^008800Dragon Tail Card^000000", "^008800Merman Card^000000", "+20% Ranged Attack Damage", "Agi +5", "Dex +3", "+20% Seeking Attack", "(which never miss its target)", "^FFFFFF_^000000", "[ ^6666CCArcher Class Bonus^000000 ]", "A low chance of", "auto casting Coma on", "Brute monsters", "when attacking.", "+5% EXP from", "Brute monsters.", "^FFFFFF_^000000", "[ ^6666CCBard/ Dancer Card Set^000000 ]", "^008800Cruiser Card^000000", "^008800Anolian Card^000000", "^008800Alligator Card^000000", "^008800Dragon Tail Card^000000", "^008800Green Ferus Card^000000", "Dex +5", "+5% Arrow Vulcan Damage", "+10% Musical Strike Damage", "+10% Throw Arrow Damage", "^FFFFFF_^000000", "[ ^6666CCBard or Dancer Bonus^000000 ]", "A low chance of", "auto casting", "level 2 Tarot Card of Fate", "when hit by a melee attack.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "DEX + 1", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4344] = { unidentifiedDisplayName = "Anopheles Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Anopheles Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Adds a chance of dropping ^008800Tentacle Cheese Gratin^000000 when defeating Insect monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increase damage on ^FF0000Insect^000000 monsters by 20%.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Accessory^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4243] = { unidentifiedDisplayName = "Antonio Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Antonio Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Has a high chance of casting ^008800Level 1 Teleport^000000 on the user when taken Physical Damage.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Receive 10% more Experience Points from ^FF0000Angel^000000 monsters.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4138] = { unidentifiedDisplayName = "Anubis Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Anubis Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Reduces damage taken from ^FF0000Angel^000000 monsters by 30%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Reduces damage taken from ^FF0000Angel^000000 monsters by 30%.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4242] = { unidentifiedDisplayName = "Apocalipse Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Apocalipse Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Vit +2", "MaxHP +800 if the armor is upgraded up to +9 or higher.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Vit +2", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4443] = { unidentifiedDisplayName = "Aqua Elemental Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Aqua Elemental Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Decreases damage taken from ^0000BBWater^000000 elemental monsters by 20%.", "Increases damage dealt to ^0000BBWater^000000 elemental monsters by 5%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Decreases damage taken from ^0000BBWater^000000 elemental monsters by 20%.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4241] = { unidentifiedDisplayName = "Arc Angelring Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Arc Angelring Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "MaxHP +300", "When base LUK is 77 or higher: Increases natural HP and SP regeneration by 100%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "MaxHP +300", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^6600FF Headgear^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4371] = { unidentifiedDisplayName = "Archdam Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Archdam Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Atk +10", "Increases cast time by 20%.", "^FFFFFF_^000000", "[ ^6666CCCrusader Card Set^000000 ]", "^008800Archdam Card^000000", "^008800Permeter Card^000000", "^008800Freezer Card^000000", "^008800Heater Card^000000", "Int +1", "Str +1", "Def +2", "SP Recovery +10%", "+10% Shield Chain and", "Sacrifice Damage", "Casting Speed +10%", "[ ^6666CCCrusader/Paladin Only Bonus^000000 ]", "Armor becomes Holy Element.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "MaxHP +300", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4094] = { unidentifiedDisplayName = "Archer Skeleton Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Archer Skeleton Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Increases long range physical attacks by 10%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Increases long range physical attacks by 10%.", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4240] = { unidentifiedDisplayName = "Arclouze Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Arclouze Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Def +2 and Mdef +3 if the shield is upgraded no higher than +5.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Def +2", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Shield^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4114] = { unidentifiedDisplayName = "Argiope Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Argiope Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Def +1", "Enchants armor with ^663399Poison^000000 elemental.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Def +1", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Armor^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4075] = { unidentifiedDisplayName = "Argos Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Argos Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "DEF +1", "^FFFFFF_^000000", "Increases resistance against ^663399Stone Curse^000000 status by 20%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Def +1", "^FFFFFF_^000000", "^0000CCType:^000000 Card", "^0000CCCompound on:^000000 Shield", "^0000CCWeight:^000000 1" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4347] = { unidentifiedDisplayName = "Armeyer Dinze Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Armeyer Dinze Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Adds a chance of dropping ^008800Clam Soup^000000 when defeating ^777777Fish^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Atk + 10", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^B40088 Accessory^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4359] = { unidentifiedDisplayName = "Assassin Cross Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Assassin Cross Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Enables use of Level 3 ^008800Cloaking^000000.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Inflict 50% more damage with Critical attacks", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^008C99 Garment^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4246] = { unidentifiedDisplayName = "Assaulter Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Assaulter Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Increases critical attack damage by 10%.", "Critical +7 on ^777777Demihuman^000000 monsters.", "^FFFFFF_^000000", "[ ^6666CCSwordman Card set^000000 ]", "^008800Assaulter Card^000000", "^008800Permeter Card^000000", "^008800Solider Card^000000", "^008800Freezer Card^000000", "^008800Heater Card^000000", "Str +10", "MaxHP +20%", "Increases HP regen by 50%.", "Randomly autocasts Level 1 ^0000FFWeapon Perfection^000000 when dealing physical attack.", "Randomly a defeated monster will drop ^777777Red Potion^000000.", "^FFFFFF_^000000", "[ ^6666CCSwordman^000000 ]", "Increases restoration gained from ^777777Red Potion^000000, ^777777Yellow Potion^000000 and ^777777White Potion^000000 by 50%.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Inflict 10% more damage with Critical attacks", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4247] = { unidentifiedDisplayName = "Aster Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Aster Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Atk +5", "Inflict 30% more damage on ^777777Shell Fish^000000.", "^FFFFFF_^000000", "[ ^6666CCBeach Card set^000000 ]", "^008800Shell Fish Card^000000", "^008800Crab Card^000000", "^008800Aster Card^000000", "Increases physical damage inflicted on ^0000BBWater^000000 elemental monsters by 30%.", "Randomly a defeated ^777777Fish^000000 monster will drop ^777777Raw Fish^000000.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Atk + 5", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0, costume = false, EffectID = 1186 }, [4425] = { unidentifiedDisplayName = "Atroce Card", unidentifiedResourceName = "이름없는카드", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Atroce Card", identifiedResourceName = "이름없는카드", identifiedDescriptionName = { "Atk +25", "When in physical attack, Reduces after attack delay by 100% for 10 seconds.", "^FFFFFF_^000000", "[ ^6666CCDesposit Reward^000000 ]", "Atk + 25", "^FFFFFF_^000000", "Class:^777777 Card^000000", "Compound on:^777777 Weapon^000000", "Weight:^777777 1^000000" }, slotCount = 0, ClassNum = 0 }, OnPCStatCalcEvent.conf //================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2024 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Hercules Sockets local configuration file //========================================================================= script: ( { // npc/custom/xxxevent.txt OnPCStatCalcEvent: <" if (@Knight_Of_Abyss_Card) { // Knight_Of_Abyss_Card bonus2 bAddClass, Class_Boss, 25; } if (@Agav_Card) { // Agav_Card bonus bMatkRate, 5; } if (@Alarm_Card) { // Alarm_Card bonus bVit, 1; } if (@Alice_Card) { // Alice_Card bonus2 bSubClass, Class_Boss, 40; } if (@Alicel_Card) { // Alicel_Card bonus bFlee, 10; } if (@Aliot_Card) { // Aliot_Card bonus bStr, 2; } if (@Aliza_Card) { // Aliza_Card bonus bMdef2, 10; } if (@Alligator_Card) { // Alligator_Card bonus bLongAtkDef, 5; } if (@Am_Mut_Card) { // Am_Mut_Card bonus2 bExpAddRace, RC_DemiHuman, 10; } if (@Ambernite_Card) { // Ambernite_Card bonus bDef, 1; } if (@Amon_Ra_Card) { // Amon_Ra_Card bonus bAllStats, 1; } if (@Anacondaq_Card) { // Anacondaq_Card bonus2 bAddEle, Ele_Poison, 20; } if (@Ancient_Mimic_Card) { // Ancient_Mimic_Card bonus bAgi, readparam(bLuk)/18; } if (@Ancient_Mummy_Card) { // Ancient_Mummy_Card bonus bPerfectHitAddRate, 20; } if (@Ancient_Worm_Card) { // Ancient_Worm_Card bonus2 bExpAddRace, RC_Demon, 10; } if (@Andre_Card) { // Andre_Card bonus bBaseAtk, 20; } if (@Andre_Egg_Card) { // Andre_Egg_Card bonus bMaxHPrate, 5; } if (@Andre_Larva_Card) { // Andre_Larva_Card bonus bInt, 1; } if (@Angeling_Card) { // Angeling_Card bonus2 bAddRace, RC_Angel, 20; } if (@Anolian_Card) { // Anolian_Card skill "AC_CONCENTRATION", 1; } if (@Anopheles_Card) { // Anopheles_Card bonus2 bAddRace, RC_Insect, 20; } if (@Antonio_Card) { // Antonio_Card bonus2 bExpAddRace, RC_Angel, 10; } if (@Anubis_Card) { // Anubis_Card bonus2 bSubRace, RC_Angel, 30; } if (@Apocalips_Card) { // Apocalips_Card bonus bVit, 2; } if (@Aqua_Elemental_Card) { // Aqua_Elemental_Card bonus2 bSubEle, Ele_Water, 20; } if (@Archangeling_Card) { // Archangeling_Card bonus bMaxHP, 300; } if (@Archdam_Card) { // Archdam_Card bonus bBaseAtk, 10; } if (@Archer_Skeleton_Card) { // Archer_Skeleton_Card bonus bLongAtkRate, 10; } if (@Arclouse_Card) { // Arclouse_Card bonus bDef, 1; } if (@Argiope_Card) { // Argiope_Card bonus bDef, 1; } if (@Argos_Card) { // Argos_Card bonus2 bResEff, Eff_Stone, 20; } if (@Armaia_Card) { // Armaia_Card bonus bBaseAtk, 10; } if (@B_Eremes_Card) { // B_Eremes_Card bonus bCritAtkRate, 50; } if (@Assulter_Card) { // Assulter_Card bonus bCritAtkRate, 10; } if (@Aster_Card) { // Aster_Card bonus bBaseAtk, 5; } if (@Atroce_Card) { // Atroce_Card bonus bBaseAtk, 25; } end; "> }, )   Submitter Louis T Steinhil Submitted 07/12/24 Category Utility  
    • View File Endless Tower Instance with Difficulties A small tweak on Endless Tower Instance. Increases Monsters HP, Attack, Def/Mdef, Flee and Hit per difficulty. Rewards Instance Points Easy, Vet, Nightmare, Hell & Torment. Generates Alias to monsters if you're on different difficulty. Added Emistry's Currency Shop   Note: You are going to experience this since there's a limit on setunitdata. The workaround to this is: find this in setunitdata (src/map/script.c)   case UDT_STR: case UDT_AGI: case UDT_VIT: case UDT_INT: case UDT_DEX: case UDT_LUK: case UDT_STATPOINT: case UDT_ATKRANGE: case UDT_ATKMIN: case UDT_ATKMAX: case UDT_MATKMIN: case UDT_MATKMAX: case UDT_AMOTION: case UDT_ADELAY: case UDT_DMOTION: //setunitdata_check_bounds(4, 0, USHRT_MAX); <---comment out then add setunitdata_check_min(4, 0); break; case UDT_DEF:   Card_Collector.txt Submitter Louis T Steinhil Submitted 07/12/24 Category Events & Games  
    • Your referring in a different Emulator. I'm her for Herc.
    • First, about npc directions       *setnpcdir({<name>, }<direction>) Set npc direction. If npc name missing, will be used attached npc. Example: setnpcdir(DIR_WEST); or   *movenpc("<NPC name>", <x>, <y>{, <dir>}) This command looks like the npcwalktoxy function, but is a little different. While npcwalktoxy just makes the NPC 'walk' to the coordinates given (which sometimes gives problems if the path isn't a straight line without objects), this command just moves the NPC. It basically warps out and in on the current and given spot. Direction can be used to change the NPC's facing direction. Example: // This will move Bugga from to the coordinates 100,20 (if those // coordinates are legit). movenpc("Bugga", 100, 20); One will probably need to decide what direction npc should be facing. If thats the last invoking npc direction, fetching the coordinates and deciding by math on coordinates or other way how to do it.
    • How to make npc move direction when we touch the npc? Like this Before touch normal after touch the direction will follow where you are  
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