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  1. help on my npc pls

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  18. help to make it every 1 hour

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    • Hello and welcome to Hercules   I can't answer all of those topics, and I think some of them would be really dependent on your project/team (like how to prioritize -- you can use general software development techniques, I guess, but it really depends on your team).   But, let me try to give some tips:   1. I am not sure what you mean by "improve NPC interactions", but everything boils down to coding your changes. I think the best place to go for is to read scripts and check the commands at https://github.com/HerculesWS/Hercules/blob/stable/doc/script_commands.txt   This will tell what you can do with the script engine, and if it is not there, you can go to source next to implement what you need.   2. For seasonal events, you can either use time commands to enable/disable stuff, or simply enable/disable stuff during server maintenance. Depends on what you are trying to accomplish, but Hercules has events for dates.   3. For performance, I usually start thinking about how much load my changes would cause based on what they are. But I think you can use any performance tooling that works for C... I haven't tried those though, so I can't give a suggestion there.   But for example, avoiding your npcs/map-server running lots of SQL queries -- which would block the process -- is one kind of thing that is easy to note that would be bad and should be avoided
    • Hello Everyone ☺️ I hope you are doing well I am currently working on a server that is private and learning about how to customize game mechanics to improve the user experience. As I start on this trip, I am looking for advice and ideas from the community; particularly those who have already undertaken similar initiatives. I have a background in software development and have been attracted by gaming dynamics for some time. After researching other private server frameworks; I chose herculean because of its flexibility and the strong community behind it. My goal is to produce a distinct gaming experience that keeps the core of the original while providing new aspects to keep players interested.     I want to improve NPC interactions to make them more dynamic. What are the best practices for altering NPC scripts to provide more diverse chat options or unique quests? Are there any special functions or scripts in Herculean that help with this? Finding the correct balance between game mechanics is critical for keeping players engaged. I would love to hear your ideas on how to handle this. Are there any specific measurements or player feedback tactics you would propose implementing to adequately assess balance? I am thinking about introducing seasonal events and special in game activities. How can I use Herculean event system to generate intriguing, limited time content?. What are some successful events you have used in your projects? I understand how important player input is for a successful server. How do you collect and analyse input from your player base? How will you prioritise modifications or updates based on this feedback? As I add new features, I want to make sure that performance remains ideal. Are there any unique tools or approaches you employ to profile and optimise performance on a Herculean based server?     Also I explored some topics related to this https://board.herc.ws/topic/22865-new-custom-item-sprite-powerbicourse-not-appearing-when-worn/#comment-122062 but I did not get the sufficient solution of my query so I would really want to get some help from a more experienced person   I am excited to learn from the experiences and perspectives of this community. Any tips; resources; or examples you can provide would be extremely helpful. I am particularly interested in learning about your struggles and triumphs; as well as any mistakes to avoid during the development process. Thanks in advance for your assistance I look forward to receiving your replies and, possibly, cooperating with some of you as I continue on this exciting project.😊😊
    • Hey guys, I want to inform you all that Horizon is now a private software. I am very confident that this will be one of the more powerful emulators out there and something like this shouldn't be kept "free" or "public" software because of a few reasons - We can't depend on open source developers for competent software. As an industry developer I find that open source work is way below the software quality of an enterprise or leader in the industry. The software needs to resemble leadership in many ways and I vouch for it. Keeping up with industry professionals so that I can continue to develop and contribute to the project for all its life. Issues with licensing and legality of software in reference to Gravity and their copyrights. We can't deal with the legal issues, so we want to keep things private. The community needs to start giving back to the contributors so I think this would be one method of doing so. I hope that you agree and continue to support me. If you want access to Horizon visit the sponsors page. Upon sponsoring the project with $1000 per month or more you will directly receive access to the repository.
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