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    • Hey!  I attempted to edit it using the GRFEditor but was unable to do so. Then, by hand, it showed me some errors when I tried to compile it. How did you do it? I even tried to decode it to JSON using the RagLite tools, but got stuck from there... 😔
    • I'm sorry, but in 2025, it's possible to find this script, but the search doesn't yield any results. It's a very interesting work, and I'd like to take a look.
    • Good afternoon!   I understand that this post is very old, but I've been looking for a long time to add a rain effect to my server. In earlier versions, it was available, but I'm wondering if anyone has any information on how to implement it.   Please forgive my English.
    • [ Q ] How to show item ICONS inside NPC dialogue (Hercules)? [ A ] Use item *links* in your messages: getitemlink(<item_id>) ──────────────────────────────────────────────────────── REQUIREMENTS (client-side) ──────────────────────────────────────────────────────── 1) A client that supports item links (any modern 2014+ client is fine). 2) When diffing your client (e.g. NEMO), enable:    - “Enable Item Link” (sometimes named “Enable Monster & Item Link”).    That’s it — no custom LUA needed.   Note: Zeny does not have a built-in icon in dialogue; only items do.   ──────────────────────────────────────────────────────── MINIMAL HERCULES NPC EXAMPLE ──────────────────────────────────────────────────────── prontera,155,180,4    script    ItemIconDemo    4_F_KAFRA1,{     mes "Required materials:";     mes "  ^000000* 100,000 Zeny^000000";     mesf("  ^000000* %d x %s^000000", 10, getitemlink(984));  // Oridecon     mesf("  ^000000* %d x %s^000000", 50, getitemlink(7063)); // Lower Weapon Stone (example id)     mesf("  ^000000* %d x %s^000000", 25, getitemlink(7064)); // High Weapon Stone (example id)     mes "Would you like to salvage it?";     next;     switch(select("Yes:No")) {         case 1:             mes "You chose ^00AAFFYes^000000.";             close;         default:             mes "Come back later.";             close;     } } /// NOTES: /// - Replace 7063/7064 with your server’s real item IDs. /// - getitemlink() renders the item name clickable and shows its small icon ///   automatically in the dialogue window. /// - You can also use it inside mesf/select strings anywhere you print text. ──────────────────────────────────────────────────────── COMMON PITFALLS ──────────────────────────────────────────────────────── • Using getitemname() — this prints only text (no icon). Use getitemlink(). • Old client or diff without “Item Link” → icons won’t show. • Expecting Zeny icon → not supported natively; print plain text for Zeny. ────────────────────────────────────────────────────────  
    • Is this rAthena script based ? Try this : --- functionmain.txt (old) +++ functionmain.txt (fixed) @@ function script concurrent_uid { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); @@ function script concurrent_uid_map { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); @@ function script concurrent_uid_registration { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); Just open your functionmain.txt in Notepad++, search for get_unique_id('' and replace with get_unique_id(). That’s the only fix needed for Hercules.  
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