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2 points=General *This update focuses heavly on fixing all the common status's that -were introduced during renewal and is a follow up for r742 and r759 -that is long overdue. Resistance for success and duration are now -official and items/equips should work better with them. - -Below is the changes, along with what to expect with this update. -Of corse a few other things were done in this update as well. *Changed the name of a few status's to be easier to refer to. -whiteimprison -> imprison / freezing -> frost. -Note: The confusion between freeze and freezing was annoying. -So its best to refer to freezing as frost. *Fixed a possible issue that allowed players to attack while on -a rental mount. *Did some code cleanup and optomize for the initChangeTables -entrys for some status's. *Corrected the immunity for pre-re common status's. -Its been proven that the 97 stat immunity isn't real. -Honestly, im supprised people thought it was a thing. -The real immunity is with 100 of a certain stat. -97 is high enough to bring success chances so low, the chance -of getting affected by that certain status for some skills is -near impossible. =Database *Updated the const file with needed Effect and SC's. -Should allow items and NPC's to better refer to the commons. *Updated the exp requirements for levels 100 to 150 for mutated -homunculus to be more well balanced. This is due to the big -2017 homunculus update on official which they switched back to -the old exp table and extended it to level 175. *Updated the mob_skill_db's with info on the new status's conditions. =Skills *RK_WINDCUTTER *RK_DRAGONBREATH *WL_COMET *RA_FIRINGTRAP *RA_ICEBOUNDTRAP *NC_COLDSLOWER -The duration for the status these skills give are updated to the -REAL official durations. Damn that 2011 iRO document was wrong again. *RK_GIANTGROWTH -Weapon break chance now only happens when the 2x/3x damage burst -happens. *RK_FIGHTINGSPIRIT -Updated the ATK increase formula. Officially its now 70 + 7 * Party Members. *WL_WHITEIMPRISON -Skill now fails if casted on a boss/mvp monster. -Corrected the duration reduction. -Players reduce it with natural immunity which is by a percentage. -Monsters reduce the duration by a fixed amount. *WM_DANCE_WITH_WUG -Adjusted the damage bonus on Ranger's Wug skills. -Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer -players. ill have to code this in later on a future update. *SR_HOWLINGOFLION -Fear duration updated to official. -Now only removes solo/chorus music buffs when hit. *SO_PSYCHIC_WAVE -Fixed a issue where the element was always fire. *SO_ARRULLO -Updated the duration reduction formula to follow the official formula. -Skill animation now only appears on players affected successfully. -Note: There's a client side bug that makes the particle effects -sometimes appear on the wrong affected enemys. That can't be fixed. *NC_MAGMA_ERUPTION *NC_MAGMA_ERUPTION_DOTDAMAGE -Added support for these skills. =Status's *Too much to list in a small area. =P *Boss/MVP's are immune to these status.... -Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize. -They are also immune to Guillotine Coss poisons. -All common and new poison status's can't overlap (restart). *Bite and Manhole status no longer overlaps. *Fixed a few status's to properly stop current attacks / movement. *Updated list of status's on MVP's that are treated as rude attack. *Boss/MVP's are now immune to Shadow Chaster's Masquerade skills. *Updated the list of status's monster's can detect. -They can now detect enemy's in bleeding, deadly poison, fear, -burning, imprison, deep sleep, frost, and crystalize. *Fear -Unable to move for the first 2 seconds of duration. -The first 2 seconds act as a ankle snared status with hit/flee -reduction. The remaining duration allows movement. -Reduces HIT/FLEE by 20%. -Removes blind status and makes you immune to blind. - -Resistance formula updated. -Formula: ( INT + BaseLV + LUK/2 ) / 5 -Resistance reduces success chance and duration by percentage. -Duration can't be reduced below 2 seconds. *Burning -Fixed a issue where the status would make all incomindg attacks -hit, ignoring accuracy checks. Also fixed a issue where the -status wouldn't end on death sometimes. -Deals 3% MaxHP + 1000 damage every 3 seconds. -Makes you immune to frost status. - -Resistance formula updated. -Formula: ( AGI + BaseLV + LUK/2 ) / 5 -Resistance reduces success chance and duration by percentage. -Duration can't be reduced below 10 seconds. *Imprison -Can't move, attack, or use skills. -Blocks all attacks except for ghost element. -Ghost attacks deal extra damage and ends the status. -Deals 400 * SkillLV damage when the status ends. - -Resistance formula updated. -Formula: ( STR + BaseLV + LUK/2 ) / 5 -Resistance reduces success chance and duration by percentage. -Duration can't be reduced below 10 seconds on monsters. *Deep Sleep -Can't talk, move, attack, or use skills while active. -Damage taken from the next hit is increased by 50%. -Recovers 3% MaxHP/MaxSP every 2 seconds. -Status ends when hit. - -Resistance formula updated. -Only duration is reduceable and by a fixed amount. -Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 ) *Frost -Reduces DEF by 30%. (10% if on a monster.) -Reduces movement speed by 70%. -Reduces ASPD by 30% -Increases variable cast time by 50% -Makes you immune to burning status. -Duration can't be reduced below 10 seconds. - -Resistance formula updated. -Only duration is reduceable and by a fixed amount. -Duration: Time - 1000ms * (( VIT + DEX ) / 20) -Duration can't be reduced below 10 seconds. -Note: iRO was right about one thing. The 10% reduction on DEF, -but it never said it was on monster's only while players got 30%. *Crystalize -Can't move, attack, use skills, or use items while active. -Damage taken from wind attack is increased by 50%. -Damage taken from daggers, swords, and bows is reduced by 50%. -Damage taken from axes and maces is increased by 50% -Fire attacks now remove the status. -Takes 2% of your MaxHP and 1% of your MaxSP every second. -The status will end if current SP goes below 1% MaxSP. - -Resistance formula updated. -Only duration is reduceable and by a fixed amount. -Duration: Time - 1000ms * VIT / 10
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1 point
Version 1.0.0
217 downloads
Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too. So here's my version of Poring Village instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours. -
1 point
Idnum to ItemInfo Converter
evilpuncker reacted to Dastgir for a post in a topic
Hello, Since gravity has changed the itemInfo format. Recently, I have been getting quite a few requests to make something for idnum to ItemInfo converter. So here I am, made a tool + optional config in itemInfo to support older clients without changing the format. Tool Link: https://github.com/dastgir/Scripts/tree/master/Lua/multi-tools Usage is mentioned in Readme -
1 pointDiscontinued. Clients without themida protection can be downloaded at http://nemo.herc.ws/downloads/
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1 point
Version 1.2.0
186 downloads
Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too. So here's my version of Sarah And Fenrir instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours. -
1 point
Version 1.2.0
165 downloads
Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too. So here's my version of Charleston Crisis instance, based over infos took here and there, videos and divine-pride database, and ziu initial script. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours. -
1 pointi think you rdata out of the date try update your kro data
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1 point
Version 1.0.0
202 downloads
Hello peoples, I've been asked recently to create instances that aren't release on rathena yet. So I decided to merge them to hercules too. So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours. -
1 point
Version 1.0.0
161 downloads
Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too. So here's my version of Devil Tower instance, based over infos took here and there, videos and divine-pride database, and DanielArt initial script. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours. -
1 point
Version 1.0.0
129 downloads
Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too. This is a version of Airship Assault instance, corrected from Ziu initial script. It has been fully translated to english, reworked to be more clean and tested. You'll find everything needed in the rar, including instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. -
1 point
Version 1.0.0
190 downloads
Good day !!! this is my new quest NPC ( instance base script ) why i called it instance base ? because you need to do some quest by entering instance first and find the monster need to kill to finish this quest i insert all modifications and scripts needed on this NPC script i also insert Shadow boxes lua file modification on this script Take note : please read all read me text first to do all procedures properly thank you guys -
1 pointAnother Update: Added support for reading item_db.conf: https://github.com/dastgir/Scripts/commit/3ea168dcd13251c84fd38215fedd549e536f0293 (Now can read Slots and ClassNum from item_db.conf)