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Showing content with the highest reputation since 01/05/13 in Files

  1. 13 points

    Version 1.0.0

    1205 downloads

    High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy with the result ;] Hope you all like it. CyA
  2. 9 points

    Version 1.0

    5115 downloads

    So here it is The Updated & Released Castle City of Invek, or just Invek for short. http://herc.ws/board/topic/1400-map-release-city-of-invek/ Please stop by my thread and give me your input if you download this file.
  3. 9 points

    Version 1.0.0

    850 downloads

    Stellar by HTML5 UP | @ajlkn | html5up.net Free for personal and commercial use under the CCA 3.0 license (html5up.net/license) Integrated to FluxCP (Hercules) by Hyvraine of Hyvraine Designs | facebook.com/HyvraineDesigns ================================ Ported this to FluxCP (Herc) as I was fiddling with responsive templates. It's semi-responsive, I think. FEATURES: WoE Countdown Top Guild Top Player (based on FluxCP's Character Ranking module) HOW TO INSTALL: This follows the default theme of FluxCP, it acts similar like Emphaino where it inherits the default FluxCP pages. Extract the RAR file in the themes folder. In application.php: make sure 'stellar' comes first and then 'default' next 'ThemeName' => array('stellar','default'), // Names of the themes you would like to use. Themes are in FLUX_ROOT/themes. First theme listed will be default theme. And you should be good to go. HOW TO EDIT: Site title is still dependent on the variable SiteTitle inside application.php. Edit index.php in stellar/main/ for the front page stuff. For the Favicon, Logo, Description, WoE Hours, Site Navigation, please visit settings.php for more instructions.
  4. 9 points

    Version 1.0.2

    2828 downloads

    ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - http://herc.ws/board/profile/15835-w0wzukubg/
  5. 9 points

    Version 1.0

    397 downloads

    illust's for a system of daily rewards, created by me, based on the official theme of ragnarok online. It works with the script [rathena]: Daily_Reward_System PS: If you like it, and give me reputation, it's important to me and encourages me to continue with my work! best regards, ZelosAvalon
  6. 8 points

    Version 1.0.0

    538 downloads

    I used these emotes for my previous ragnarok server. It's closed now, so feel free to use them - I might release some other small things if people want c:
  7. 8 points

    4846 downloads

    LuaDec for Lua 5.1.4 (A Super Powerful Lub->Lua Decompiler) step 1: Copy you lub file to the root directory. step 2: Using Notepad to edit “RUN ME.bat”, change the lub file name as you copyied example: luadec accessoryid.lub > accessoryid.lua step 3: Save “RUN ME.bat” and close Notepad, run “RUN ME.bat”, you can find a decompiled lua file appear in the root directory.
  8. 7 points
    Emistry

    Hairstyle Package

    Version 1.0.0

    914 downloads

    Introduction: This package are currently contains around 90~100 hairstyles for both male/female character. I obtained these from various sources like old eAthena, rAthena, Hercules, TheSpriteRepository and other member who shared these sprites with me etc. I don't remember who exactly made each of the sprites, or who even shared these... tell me if you know who are them. If any of these hairstyles are custom work that are meant for private use, kindly contact me, so that I could remove it from the listing. I do have more than this amount, but since my current test client (2018-06-20) can only support up to 100 sprites, so I randomly picked 100 and only upload it here. It included the default 31 hairstyle from kRO, but I think I replaced the 1~20+ hairstyles from JRO which dyed the hair in dark color, the rest are custom hair styles. How to use: You can either merge the provided GRF into your own GRF Load it as another individual GRF using the DATA.ini file Extract it and put it in your Data folder * Depend on your client hexed with whatever settings. Search forum for all these guides. Disclaimer: You're free to share with everyone but do not monetize the contents in any way! These materials are meant for study or research purpose. Use these at your own risk, and always give credit to original author. If there exists issue with sprite file, for example: sprite misalignment, error, etc, kindly ask help from any member who have knowledge with sprite edit. If there exists issue with palette color file, for example: messed up color, error, etc, kindly ask help from any member who have knowledge with palette color edit. Fun Fact: Do you know you can actually combine all male and female hairstyle (including doram) to create a list of universal hairstyles that could be used by any gender of player and doram?
  9. 6 points

    Version 1.0.0

    504 downloads

    Pack made by ToZorMan. Don't forget to like/react. ❤️
  10. 6 points

    Version 1.0

    813 downloads

    Hi all, This is a basic damage font alternative which can be used to bring a little more high definition resolution to Ragnarok! I made this purely because I was tired of staring at the hideously stretched and over-pixelated damage numbers while I was doing some testing. Feel free to give it a try! There is a slightly wider spacing between digits that I wasn't able to close off because the client must determine spacing/positionings between, but if you want to reduce some of the spacing I have provided another .act file suffixed "_larger" which reduces the spacing but makes the damage text a bit larger. Thanks
  11. 6 points
    Daifuku

    Ragnarok Emojis v2.0

    Version 1.0.0

    581 downloads

    __________***PLEASE READ***__________ I updated a variety of ragnarok emojis. Example: became > Feel free to do whatever with the graphics. Use parts of it or fully, use them as a base or else - but please follow these rules: ________________________________________ Rules: Do not sell these graphics to anyone. Do not ask me to fix, adjust or change something unless you're willing to pay for it. If you upload them somewhere for others to download, please credit me and/or link back to herc.ws's download section. Contains: Ragnarok Emojis
  12. 6 points
    LCD

    Custom Aura Compilation

    1852 downloads

    This is just an Aura Compilation that I made from the many aura's ive collected over the many years from older projects. IDK who the origional author's are for all of these but if one of you would like to go through them and possibly send me a pm so I can give credit where do I'd be more than happy to change this post.
  13. 5 points

    Version 1.0.0

    443 downloads

    Pack made by ToZorMan. Don't forget to like/react. ❤️
  14. 5 points

    Version v10

    286 downloads

    This script provides various array manipulation functions, and more might be added in the future. All of those functions (except the arithmetic ones) work with both integer and string arrays. The start of the array is always implicitly index 0, unless an index is specified, ie @array[index] array_pad(<array>, <size>, <value>) pads the array left or right with <value> until it reaches <size> size. If <size> is negative it will pad left. > returns the number of added entries setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_pad(.@foo, 8, 69); // => 3 // array is now: 1, 2, 3, 4, 5, 69, 69, 69 setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_pad(.@foo, -8, 69); // => 3 // array is now: 69, 69, 69, 1, 2, 3, 4, 5 array_replace(<array>, <needle>, <replacement>{, <neq>}) finds every occurrence of <needle> within the array and replaces it with <replacement>. if <neq> is true, finds entries that do not match instead > returns the number of changed entries setarray(.@foo, 1, 1, 3, 1, 5); // initialize the array array_replace(.@foo, 1, 69); // => 3 // array is now: 69, 69, 3, 69, 5 array_find(<array>, <needle>{, <neq>}) finds the first occurrence of <needle> within the array. if <neq> is true, finds entries that do not match instead > returns the index, or if none is found returns -1 setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_find(.@foo, 3); // => 2 array_find(.@foo, 1); // => 0 array_find(.@foo, 6); // => -1 array_rfind(<array>, <needle>{, <neq>}) like array_find, but finds the last occurrence. if <neq> is true, finds entries that do not match instead > returns the index, or if none is found returns -1 setarray(.@foo, 1, 2, 3, 4, 3); // initialize the array array_rfind(.@foo, 3); // => 4 array_rfind(.@foo, 4); // => 3 array_rfind(.@foo, 6); // => -1 array_exists(<array>, <needle>{, <neq>}) very similar to array_find() but it instead just checks if it exists or not. if <neq> is true, finds entries that do not match instead > returns true or false setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_exists(.@foo, 3); // => true array_exists(.@foo, 6); // => false array_count(<array>, <needle>{, <neq>}) similar to array_find() but iterates through the whole array. if <neq> is true, finds entries that do not match instead > returns the total number of occurrences of <needle> setarray(.@foo, 1, 69, 3, 69, 5); // initialize the array array_count(.@foo, 69); // => 2 array_entries(<array>) a wrapper around array_count(). behaves similarly to getaraysize() but does not count holes > returns the number of non-empty entries setarray(.@foo, 1, 2, 0, 0, 5); // initialize the array getarraysize(.@foo); // => 5 array_entries(.@foo); // => 3 array_remove(<array>, <needle>{, <neq>}) finds and removes every occurrence of <needle> from the array, while shifting left. if <neq> is true, finds entries that do not match instead > returns the number of removed entries setarray(.@foo, 1, 69, 3, 69, 5); // initialize the array array_remove(.@foo, 69); // => 2 // array is now: 1, 3, 5 array_reverse(<array>) reverses the array > returns true setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_reverse(.@foo); // => true // array is now: 5, 4, 3, 2, 1 array_sum(<array>) iterates through the whole array to perform an arithmetic addition > returns the sum of every entries of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_sum(.@foo); // ((((1 + 2) + 3) + 4) + 5) => 15 array_difference(<array>) iterates through the whole array to perform an arithmetic subtraction > returns the difference of every entries of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_difference(.@foo); // ((((1 - 2) - 3) - 4) - 5) => -13 array_product(<array>) iterates through the whole array to perform an arithmetic multiplication > returns the product of every entries of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_product(.@foo); // ((((1 * 2) * 3) * 4) * 5) => 120 array_quotient(<array>) iterates through the whole array to perform an arithmetic division > returns the quotient of every entries of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_quotient(.@foo); // ((((1 / 2) / 3) / 4) / 5) => 0 array_shift(<array>) removes the first entry of the array, while shifting left > returns the value of the removed entry setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_shift(.@foo); // => 1 // array is now: 2, 3, 4, 5 array_unshift(<array>, <value>) adds <value> to the start of the array, while shifting right > returns the new size of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_unshift(.@foo, 69); // => 6 // array is now: 69, 1, 2, 3, 4, 5 array_pop(<array>) removes the last entry of the array > returns the value of the removed entry setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_pop(.@foo); // => 5 // array is now: 1, 2, 3, 4 array_push(<array>, <value>) adds <value> to the end of the array > returns the new size of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_push(.@foo, 69); // => 6 // array is now: 1, 2, 3, 4, 5, 69 array_shuffle(<array>) shuffles the array > returns true setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_shuffle(.@foo); // => true // array is now: 1, 4, 2, 3, 5 (example, unpredictable) array_unique(<array>{, <threshold>}) allows array entries to appear up to <threshold> times (1 by default) and removes the extraneous ones. useful to remove duplicate entries > returns the number of removed entries setarray(.@foo, 1, 3, 3, 4, 5); // initialize the array array_unique(.@foo); // => 1 // array is now: 1, 3, 4, 5 array_diff(<base array>, <array>{, <array>...}, <result array>) compares the base array against one or more other arrays and fills the result array with the entries in base array that are not present in any of the other arrays > returns the number of entries not found in other arrays setarray(.@base, 1, 2, 3, 4, 5, 6, 7, 8); // initialize the base array // fill the arrays to compare with the base array: setarray(.@foo, 2, 3, 4, 5, 6, 7, 8); // missing "1" setarray(.@bar, 1, 2, 3, 4, 6, 7, 8); // missing "5" setarray(.@baz, 1, 2, 3, 4, 5, 6, 7); // missing "8" // compare foo, bar and baz against base, and fill result: array_diff(.@base, .@foo, .@bar, .@baz, .@result); // => 3 // .@result is now: 1, 5, 8 array_filter(<array>, "<function>") filters the array using a function that is tested against every entries. if the function returns false, the relevant entry is removed and the array is shifted left > returns the number of removed entries function script is_prime { if (getarg(0) <= 1) return false; for (.@i = 2; .@i <= getarg(0) / 2; ++.@i) if ((getarg(0) % .@i) == 0) return false; return true; } setarray(.@foo, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); array_filter(.@foo, "is_prime"); // => 9 // array is now: 2, 3, 5, 7, 11, 13 array_sort(<array>) sorts the array in ascending order > returns true setarray(.@foo, 2, 1, 8, 4, 5, 7, 6, 3); // initialize the array array_sort(.@foo); // => true // array is now: 1, 2, 3, 4, 5, 6, 7, 8 array_rsort(<array>) sorts the array in descending order > returns true setarray(.@foo, 2, 1, 8, 4, 5, 7, 6, 3); // initialize the array array_rsort(.@foo); // => true // array is now: 8, 7, 6, 5, 4, 3, 2, 1 Requires Hercules of June 24 2017 or newer version -------------------------------------------------------------------------------------- This script was made by me, for The Mana World + Evol. License: public domain (CC0)
  15. 5 points
    luizwermelinger

    System

    Version 1.0.0

    208 downloads

    Olá pessoal estou aqui para poder ajudar assim como eu que tive problemas com cliente hercules com itens em inglês deu um trabalhão mas consegui fazer um cliente totalmente em pt-br e acredite para o Hercules Emulator o que não é nada facil Obs : para que seus itens fiquem em pt-br siga esses passos na pasta do seu cliente tem uma pasta chamada System tudo o que você terá que fazer é simplesmente deletar sua pasta e colocar essa no lugar!! facil... By: Adm : Magno....
  16. 5 points
    Rytech

    Dress Pack

    Version v1.13

    7369 downloads

    What Is It?: The dress pack is a content pack that enables full use of the dressing room feature and also adds official alternate styles for 3rd jobs from jRO. How To Install: To use, simply have your DATA.INI file set to read the dressroom.grf before the data.grf/rdata.grf files. You can also use the tool GRF Editor to merge into your custom grf if desired. A 2015-10-29aRagexe or newer client is required for this to work properly. This file only adds support for the client side and will only let you view things in the dress room window. The server must fully support the system as well along with the "body" value in the character data. You will need to enable the "save_body_style" config in the conf/battle/client.conf to allow your server to save selected body styles. More info can be found in the read me file.
  17. 5 points
    raPalooza~

    Savior Damage Font

    Version 1.0

    1357 downloads

    SaviorDamageFONT modification I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online. After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game ) It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font. I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D Hope to hear some feedback to improve it as much as I can. cYA link: MEGAlink
  18. 5 points

    Version 4.2.0

    1246 downloads

    Support All classes including new Mounts, Oboro, Kagerou, Rebellion and 3rd Costumes ! Yay ! =3 The palettes are ranged from 0 to 35. For this pack to look the best you must use my corrected classes sprites and Haziel's 3rd Costumes sprites These palettes are from my big 700 palette pack ! If you want more, you may contact me here : Paletting services (More than 700 Palettes, Races and Colors! :3). Thank you ! >o<
  19. 4 points

    Version 1.0.0

    470 downloads

    Pack made by ToZorMan. Don't forget to like/react. ❤️
  20. 4 points

    Version 1.0

    1097 downloads

    This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works, I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style. Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now ) I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best. A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;] RAN OUT OF IDEAS FOR THE NAME! cYA
  21. 4 points

    Version 1.4.0

    678 downloads

    Special Room (s_room) Map created by TioAkima and distributed (without any cost) by the author himself. It is a customized room that can have several functions, such as room for Quest's, Market (shop's), VIP room, meetings, etc ... The trade in this map is permanently prohibited. [I have not yet tested the map .. I have finished recently so .. Any mistake, please let me know.] Att, TioAkima
  22. 4 points

    Version 1.0.0

    113 downloads

    Hi. I am Tio Akima. This is one of my works in creating maps / graphs. Available to the community. (free) Medieval Tavern Map Map made in Browedit (Thanks Borf) 3d models made in 3D Max Any error / bug let me know so I can fix it.
  23. 4 points

    Version 1.0.0

    772 downloads

    All jRO Exclusive, Event and Special Episode monsters. This file was originally posted by @fxfreitas at Midgard-Community. The archive contains the following monster sprites: abyss_arthur (corridor of abyss special instance boss) AMELIT (ghost carring a gemstone) ANGLERFISH (Mini-boss) CHAOS_DEVIL_DRAGON deviruchi_w (a white deviruchi, event) domovoi (custom pet, based on RO2 domovoi) ECHIDNA EMELIT (ghost carring a gemstone) giant_deviruchi (event monster) giant_deviruchi_w (event monster) headless_mule (remake of original brasilis monster, last kRO already implemented) HERA (Episode Monster) j_taini (tiny, event monster and pet) kraken_baby (marse edit) LILITH (Episode Monster) M_DARK_KNIGHT (Mercenary monster) M_FLAME_KNIGHT (Mercenary monster) M_ICE_KNIGHT (Mercenary monster) M_LIGHT_KNIGHT (Mercenary monster) M_STONE_KNIGHT (Mercenary monster) merman_se (merman edit) METAL_DRAGON (Pet and dungeon monster) MYTHLIT (ghost carring a gemstone) pad_fafnir (Can't Move, Can't Attack) pad_helheim (Can't Move, Can't Attack) pad_horai (Can't Move, Can't Attack) pad_ifrit (Can't Move, Can't Attack) pad_kinggold (Can't Move, Can't Attack) pad_kingmetal (Can't Move, Can't Attack) pad_leviathan (Can't Move, Can't Attack) pad_muspelheim (Can't Move, Can't Attack) pad_mythlit (Can't Move, Can't Attack) pad_niraikanai (Can't Move, Can't Attack) pad_shangrila (Can't Move, Can't Attack) pad_tamadora (Pet) pad_zaerog (Can't Move, Can't Attack) pad_zerog (Can't Move, Can't Attack) poseidon (strouf edit) RUBYLIT (ghost carring a gemstone) SAPPHLIT (ghost carring a gemstone) seiren (obeaune edit) SIREN (Episode Monster) tacnu (Mini-boss) TOPALIT (ghost carring a gemstone)
  24. 4 points
    Truly

    Truly Map Collection

    Version 1.0.0

    419 downloads

    Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.  Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~
  25. 4 points

    Version 1

    388 downloads

    Town of Beginnings from SAO I'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;] Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want. Here is a video that I also posted in my showcase topic
  26. 4 points

    Version 1.0.0

    159 downloads

    __________***PLEASE READ***__________ I'm working together with some people to bring sprites from different games into Ragnarok for free or very low cost depending on the amount of work. These sprites are not thoroughly tested and do not come with a custom drew collection image. If there are any issues, kindly report them. Use parts of it or fully, use them as a base or else - but please follow these rules: _______________________________________________ Rules: Do not sell these sprites to anyone. Do not ask me to fix, adjust or change something unless you're willing to pay for it. If you upload them somewhere for others to download, please credit me and/or link back to herc.ws's download section. Contains: Chocolate Chapeau - Valentines Headgear Credits: Special thanks to Shourei and Normynator. Without you guys, this free-sprite project would not be possible. @Daifuku @Shourei @Normynator
  27. 4 points
    w0wZukuBg

    advanced_maps_project

    Version 1.0.0

    250 downloads

    New warp code lines and all the information you can find here: The project is still in progress, just sharing what we have at this moment now. Reports about bugs, etc are welcome.
  28. 4 points
    Alayne

    Anti-Priest

    Version 1.0.0

    29 downloads

    This script contains a quest where you're following the Anti Priest path. The goal of an anti-priest is to be the exact opposite of the Priest, and therefor, you'll be asked to NOT help people, by spreading false infos for instance. If you need a guide, just ask for it, and I'll make one ^^ Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the rewardId variable to ensure you'll be able to get the reward.
  29. 4 points
    Ridley

    Status Ailments

    1252 downloads

    Add it to your data\sprite\ÀÌÆÑÆ®
  30. 4 points
    pr3p

    Ragnarok New HairStyle

    Version 1.0

    1944 downloads

    New Ragnarok New HairStyle -Credits to the original Creator
  31. 3 points

    Version 1.0.0

    120 downloads

    I just learn how to make it sprite Headgear Enjoy!
  32. 3 points

    Version 1.0.0

    1041 downloads

    Release for the 2017-06-14bRagexeRE client. Be sure to have your DATA.INI set to read rdata.grf first and data.grf second. Packets are provided in the included text file. Packet shuffles and keys can be found at the bottom in the file.
  33. 3 points

    Version 1.0.0

    384 downloads

    Here is 1 of some sprite that lately I make to my server. Credits: Idea: AvonRO. Image: Gravity Interactive (Box & Smoke) w0wzukubg (Cards Image) (I don't know who own the Guy image since I can't find it or the source no longer available) It's just my experiments about sprite editing to improve my experience about it. Do remain any credits of respective author if you know.
  34. 3 points

    Version 1.0.0

    606 downloads

    Originally: There is a nice contribution from meko on that subject, Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers resting/meditating nearby) Thanks, meko! But, I thought to myself, well, that is wonderful, but why not make it portable? The Idea: An element of role play, a way to add functionality to the item 7035 - Matchstick, To light a Campfire. A Campfire is a portable temporary regeneration NPC. OW, and it is configurable ;). Campfire to restore / regenerate HP & SP. When you sit by the Campfire, you start feeling the warmth and the comfort, thus your HP & SP begin to regenerate. Mechanics : A phosphorus tipped stick that can be used to start a fire. (Now Indeed ) When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Campfire. This will help you when you are in the field, farming, grinding, starting a Campfire will help you rest. - You need to sit close to the Campfire (3 cells ) to feel the warmth. - Anyone can sit by your Campfire and rest. - Campfire lasts 2-3 minutes. - Need to sit for at least some time to begin feeling the warmth and comfort. - you cannot start a fire within 5 cells of another NPC - If you use a match one more time, old Campfire disappears and a new one appears. I think it will add an element of roleplay and romanticism to the gameplay. Installation : To be able to use this script you need a plugin npc-duplicate.c https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c Install & enable this plugin This script uses a relatively new NPC sprite at the moment of writing this release. 4_BONFIRE Therefore, you may have to edit the Hercules source to allow for this new NPC To the /db/constants.conf add this line: 4_BONFIRE: 10252 In the /src/map/npc.h change this line: #define MAX_NPC_CLASS2_END 10800 This will allow for way more NPCs Save and recompile Hercules. In the client, you may not have this NPC But luckily for you, I've included with this release a data.zip archive containing the NPC sprite and the sound of striking a matchstick. Just add it to your GRF or data folder if you use data folder. In the client, Lua Files make sure you have this NPC sprite LuaFiles514/Lua Files/Datainfo/NPCIdentity.lub JT_4_BONFIRE = 10252, LuaFiles514/Lua Files/Datainfo/jobName.lub [jobtbl.JT_4_BONFIRE] = "4_bonfire", In the /db/re/item_db.conf or /db/pre-re/item_db.conf find Id: 7035 and add these 3 attributes Type: 2 Delay: 3000 Script: <" callfunc("F_CreateCFDup"); "> Configuration: It is a configurable script All of the parameters are explicitly commented for a better understanding of the rules .refillHP_rate = 15; // number of HP to give every refill .refillSP_rate = 5; // number of SP to give every refill .refill_distance = 3; // max distance from fire HP/SP regeneration will work .camp_fire_delay = 5; // Skip how many ticks before feel warm ;) .refill_timer = 300; // wait rand(X) ms before refil Feel free to adjust to your server needs .@nofire_distance = 5; // How far from other NPCs allowed to make fire. .@fire_duration = 1000 * 60 * 3;// 3 minutes (How long will the Campfire last, in ms)
  35. 3 points

    Version 1.0

    2624 downloads

    To use this with the new walking path, please re install the prontera on your Mapcache.dat by using weemapcache tool for map requests and some of premade map preview contact me here Skype: keough_99 MSN: [email protected] Like my Page in FB: https://www.facebook.com/Keough.Maps Thank you!
  36. 3 points
    Alayne

    Endless Cellar

    Version 1.0.0

    202 downloads

    Hello peoples, I've been asked recently to create instances that aren't release on rathena yet. So I decided to merge them to hercules too. So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours.
  37. 3 points
    Alayne

    Room Of Consciouness

    Version 1.0.0

    131 downloads

    Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So I decided to merge them to hercules too. So here's my version of Room of Consciouness instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours.
  38. 3 points

    Version 1.0.0

    532 downloads

    Uhmm... So the owner of Amatsu Ragnarok Online didn't pay me at all so here it is. It is coded already. It includes PSD file, Config Files, Web files and Thor Generator Have fun
  39. 3 points

    Version 1.0.0

    154 downloads

    Have you thought about the possibility of creating a system of Politics? Where clan leaders can collect excise taxes on items in a particular region? I created this system to be able to collect a rate of purchases made on NPCs. It's a very basic system but it might be useful to someone. PS: I tried to create a system similar to NST_MARKET, but unfortunately I did not succeed.
  40. 3 points

    Version 1.0.1

    936 downloads

    __________***PLEASE READ***__________ These graphics were made for a server that never made it live. I wasn't paid and the person who hired me is fine with me releasing them. LZMA-capable extractor is needed (ie 7zip) to extract the files. It comes with a patcher, loadings. loginscreen, background image, logo and there's also a forum skin for IPB 3.0. However I am not sure at this point if I ever finished it/how it looks. (・・;) Feel free to do whatever with the graphics. Use parts of it or fully, use them as a base or else - but please follow these rules: ________________________________________ Rules: Do not sell these graphics to anyone. Do not ask me to fix, adjust or change something unless you're willing to pay for it. The PSDs might be chaotic and not cleaned as there was no need for it (never sold them) If you upload them somewhere else, please credit me and/or link back to herc.ws's download section. Contains: Forum Skin for IPB 3 Loadingscreens Loginscreen with loginscreen interface edit Logo (not really changeable though) Patcher Background Image
  41. 3 points

    Version 1.0.0

    130 downloads

    thanks again arana, I remember how much fun we had working on these. ♥
  42. 3 points

    Version 1.0a

    1757 downloads

    These are the Oktoberfest ACT and SPR files available at fRO server GRF, just for these who don't have them, along with their correct location inside the GRF. I will provide no support for these since I didn't make them and the fact that I'm not quite good on client-side. You only have to download one of two files offered here: File 1 (data.zip) provides the content extracted from the GRF, while file 2 (oktoberfest.zip) contains an oktoberfest.grf file with the same contents, for easy management and merging with existing GRFs. It's not necessary to download both of them.
  43. 2 points

    Version 1.0.0

    531 downloads

    kRO Oficial 4th Class Sprites Includes all 4th job sprites + each class mount.
  44. 2 points
    w0wZukuBg

    prtbar

    Version 1.0.0

    54 downloads

    (!) You may need new Prontera, Malaya, Malangdo or Dewata staff Includes custom textures and minimap
  45. 2 points

    Version 1.2 BUG FIXES

    490 downloads

    [Utility] Extra Mob Drops So what exactly is this script? Allows Extra drops on specified mob (Zeny, Item, CashPoints) based on certain drop rate %. Edit the "OnInit:" of values to get extra items / zeny / cashpoints upon killing a certain mob you specified. Format: Poring(1002) Zeny: 5000 Cash: 10 Item: Red Potion (501) Amount of Red Potion: 6 Enjoy Hercules! (PS: Also works for rAthena xD)
  46. 2 points
    Alayne

    Veteran Quest

    Version 1.0.0

    128 downloads

    This script contains a quest where an old adventurer will sing you a song, and where you'll have to ascomplish each step to become an adventurer yourself. If you need a guide, ask for it! (but please, read the file first, it's quite easy). Warning: All the quests I'm gonna release relied on item you might not have as they're custom ones. So think of editing the reward variable to ensure you'll be able to get the reward (on OnChooseItem). Info: as I'm planning to upload thousands of scripts, I can't take screenshot of all single quests. So I'll add only my avatar's one
  47. 2 points

    Version 1.0.0

    226 downloads

    __________***PLEASE READ***__________ These graphics were made for VeilsideRO a very long time ago but it was a free project. I wasn't paid however it was sold to 3 other people as pre-made a few years ago. I'm not sure how adjustable it is, it's prolly super messy since it wasn't cleaned (gomen ne). (・・;) Feel free to do whatever with the graphics. Use parts of it or fully, use them as a base or else - but please follow these rules: ________________________________________ Rules: Do not sell these graphics to anyone. Do not ask me to fix, adjust or change something unless you're willing to pay for it. The PSDs is totally chaotic and not cleaned as there was no need for it. I only sold the gif, not the PSD. If you upload it somewhere else, please credit me and/or link back to herc.ws's download section. Contains: Animated Banner PSD Chaotiiiiiiiiic!!! -big warning-
  48. 2 points

    Version 1.0

    3194 downloads

    Modern Prontera Finally a clean good looking prontera ! ;p Those broken rooftops from prontera were annoying the s* out of me! hahahaha So i decided to transport some textures and objects from another maps in order to give a clean modern look to prontera. ( a fountain? let's put a huge freaking statue ) XD Feel free to use it as you want. (texture only for example) Files is packed inside a GRF ready to go.(japafoldernames) (obs: planning on releasing other versions)
  49. 2 points
    Jaburak

    Hercules Cap

    Version 1.0

    282 downloads

    Hercules Cap for Free!
  50. 2 points
    Mhalicot

    Costume System

    Version Version 2.1

    2928 downloads

    ~ Originally script by Rebel, Zephyrus [rAthena], ~ I don't own this script I'd revised it to make it compatible with Hercules. ~ [Original Topic] http://goo.gl/YU1Z7o ~ 100% compatible in (revision 137*) Download contains: Costume System.diff and costume.txt
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