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Samuel

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Posts posted by Samuel


  1.  

    atcommand.c: In function 'atcommand_afk':

    atcommand.c:9444: warning: implicit declaration of function 'trade_tradeack'

    atcommand.c:9452: warning: implicit declaration of function 'clif_authfail_fd'

    atcommand.c:9485: warning: implicit declaration of function 'clif_displaymessage'

    atcommand.c: In function 'atcommand_basecommands':

    atcommand.c:9752: warning: initialization from incompatible pointer type

     

    i think you need to change them to

     

    trade->tradeack

    clif->authfail_fd

    clif->displaymessage


  2.  

     

     

    yes, RGZ is supported too

    Any clue on how to do that? xD

     

    Is there anything that should be added in the source? or it's just patch related, sorry a total newbie here, :)

    RSU supports RGZ out of the box. See this wiki article to understand RGZ files.

    I already tried making an rgz patch but it always say failed to retrieve rgz file even if the file is already uploaded


  3.  

    Will my problem be fixed with the fix you uploaded? thanks!

     

    Not sure ^^; can you provide a screenshot of the error you're getting please?

     

    Well the patching works fine now, xD

     

    but this line:

     

    // HTTP Website where Patch list / allow is located
    lpCommon->SetPatchInfo(RSU_IPATCH_WEBSITE, "webpatch.ragnarok.co.kr");

     

    it seems it doesn't allow any site with  it, because I tried using an svn source like sample.googlecode.com/svn/trunk/ or sample.googlecode.com/svn/trunk, and I keep on getting failed to retrieve the patch allow and plist.txt

     

    but when I tried a clean site for example: mysamplero.com, it's working..

     

    another problem I'm having right now is the start button after the patch: it doesn't start anything :D

     

     

    // Set Client EXE & Command.
    lpCommon->SetPatchInfo(RSU_IPATCH_EXEFILE, "SampleRO.exe"); // (ex: ragexe.exe)

     

    lpCommon->SetPatchInfo(RSU_IPATCH_EXECMDL, "1rag1"); // (ex: 1rag1)

     

    I also tried using the launcher:

     

     

    // Set Client EXE & Command.
    lpCommon->SetPatchInfo(RSU_IPATCH_EXEFILE, "SampleRO Launcher.exe"); // (ex: ragexe.exe)
    lpCommon->SetPatchInfo(RSU_IPATCH_EXECMDL, ""); // (ex: 1rag1)

     

    but nothing happens, xD the patcher just exits.


  4. Not without a source mod / plugin.

     

    What you can do is to make bogus commands that don't do anything just to get them listed on the @commands list and while they don't actually use it, the NPC binding does all the job.

     

    Hope I helped.

     

    Ohh I see, maybe I'll just put a new custom command which will show all the custom commands I have, hmmm


  5.  

     

     

    A plugin for RagnarokOnline Patcher Lite (RSU). Allows for patching multiple GRF files (kRO, RE, Custom) using just one patch client.

     

    https://github.com/kisuka/RSU-Multi-Plugin

     

    Basically this is similar to what the ragray plugin did, now you can use it for your own servers and what not :)

     

    Enjoy.

     

    Feel free to contribute to the repo if you want, my C / C++ sucks ^^;

    I tried this, but I'm getting failed to retrieve error with KRO and RE, it seems that the patch site is not working anymore?

    Make sure your kRO is already patched to at least 2011-7-20. The new ftp server doesn't contain any old patch files.

    my KRO was patched 2013 june,


  6. A plugin for RagnarokOnline Patcher Lite (RSU). Allows for patching multiple GRF files (kRO, RE, Custom) using just one patch client.

     

    https://github.com/kisuka/RSU-Multi-Plugin

     

    Basically this is similar to what the ragray plugin did, now you can use it for your own servers and what not :)

     

    Enjoy.

     

    Feel free to contribute to the repo if you want, my C / C++ sucks ^^;

     

    I tried this, but I'm getting failed to retrieve error with KRO and RE, it seems that the patch site is not working anymore?


  7.  

    the punching bug should respawn back after it was killed. but the npc does not show again.

     

     

    -	script	Punching Bag	-1,{	OnInit: 	OnDeath:	monster "prontera",156,170,"Punching Bag",1905,1,strnpcinfo(3)+"::OnDeath";}

     

    Tried and tested with current revision and it's working fine.

     

     

    monster "prontera",156,170,"Punching Bag",1905,1,strnpcinfo(3)+"::OnDeath";

     

    Where is the OnDeath Event code?

     

    OnDeath event code is below the OnInit label


  8. Actually map server is loaded.. the HPM Message only comes from the Map Server if I remember correctly.

     

    You have one plugin loaded, is it the afk one? Are you running the latest revision?

    The map server seems to stall after loading the plugin (It isnt reading conf or anything)

    Could you provide some more info like which os are you running and which compiler/version are you using? 

     

    Having the same problem with mofo.

     

    Using centos 5 x 86

     

    when i use gcc -dumpversion = 4.1.2

    gcc -dumpmachine = i386-redhat-linux


  9. Hi, just want to ask how to reload this conf file? is there a command? or it's really necessary to restart servers? Thanks!

     

    Edit:

     

    Just wanted to ask regarding disabled items, is it really designed to consume the disabled items when used?

     

    For example, I set ID607: true for PvP Maps, when I used item 607 in a pvp map, the item is consumed but the effect of the item is not working since it's disabled, is it really intended to work like this?

     

    If not, isn't it much better not to consume the item and just throw a message like "You cannot use this item here."

     

    Thanks!


  10. When I try to trade those items from @itembound. It makes the map server crash as wow! And I don't even have an idea how to fix this @_@ Commands seems so nice and working properly, but one thing owned is this when I try to trade the items out. Boom crash.

     

    bound items are still not supported by hercules, xD

     

    if you're using rathena or eamod, i think it's better to ask support there. :)


  11. bump for this.. :)

     

    Edit:

    Tried doing the conversion of rathena's code of account bound but I'm failing with the client packets thing due to difference how the emulators read packets for different clients and I'm really finding it hard to understand, :P

     

    and without the options for the stackdump for windows, i'm finding it hard where is the error, xD


  12. Could you provide some of the plugins you're using? I just tried with the default sample plugin and it loaded fine, so there could be issues with the specific plugin you're trying to load.

    If the plugin relies on functions overloading and the functions are core functions that change, the plugin might not work properly.

    Every plugin coder should keep their plugins up-to-date to avoid them breaking, specially now that the code is still being overwritten to work with the HPM, so development that could cause some conflicts is still pretty big.

    However, if I remember correctly, if a plugin has some sort of conflict it shouldnt load (Which is the function of the HPM value)

    what is bugging me is wiy is it working in windows and not in linux,

     

    just tried the afk plugin

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