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Samuel

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Posts posted by Samuel


  1. Hmm, anyone experiencing error in installing this?

     

    The plugin doesn't load with latest hercules revision i think..

     

    I have just added the:

    #include "../common/HPMDataCheck.h" /* should always be the last file included! (if you don't make it last, it'll intentionally break compile time) */

     

    make plugins doesn't have any error but when servers are started, [Warning]: HPM:plugin_load: failed to load 'plugins/manners.so' skipping

     

    Can't try it in windows, having external dependencies errors.. :)


  2. Some of them work just fine, It went from 21 updates, to 7. I assumed they all didn't work since the first 4 didn't apply. I went through it one by one. So 14/21are applicable.

     

    Well, not all the updates goes to main sql, some belongs to logs.. :) unless you made the database for both the same..

     

    And did you run the updates by date? descending to ascending? :D


  3. What's your setting for this in battle/client.conf?
     

     

     

    // Whether to enable the official packet obfuscation support (good vs WPE)
    // 0: disabled
    // 1: optional (not recommended) -- identifies whether it is required
    // 2: enabled (recommended)
    packet_obfuscation: 1


  4. hi hercules! this is my first post my first request lol

     

    is it possible to make all item account binded?

    its like if GM level = 0

    items will be

    cannot sell to npc

    cannot drop

    cannot trade

    cannot mail

    cannot vend

    cannot guild storage

    all kinds of trasfering except personal storage

    but can buy items from npc

     

    please help me with this please :rolleyes: :rolleyes: :rolleyes:

     

    this can be done with permissions in groups.conf

     

    then just use script for npc where they can buy items


  5.  

     

    really ?

    -	script	sdfkjhfkjhsdf	-1,{OnInit:	announce "[ Prontera, Capital of Rune Midgard ]", bc_all, 0x66AAFF, 0x190, 50;}
    attachicon.gifscreenHercules005.jpg

     

    Does it work in 2012-04-10 clients? I tried your code and it wont work.  :excl:

     

    Hmm, it's working.. If you have opened the server and just logged in you will not see this.. :)

     

    Just open the server, log in, and then do @unloadnpcfile and @loadnpc if you use annie's script without modifying it, :) because the script is using oninit and not a onpcloadmap event.. :)


  6. hmm, i think you could also use this:
     
    although, you need the quest to be like an official quest... :)

     

    [cbox]=========================
    |8.- Quest Log commands.|
    =========================
    ---------------------------------------

    *questinfo , {,{, }};

    This is esentially a combination of checkquest and showevent. Use this only
    in an OnInit label. For the Quest ID, specify the quest ID that you want
    checked if it has been started yet.

    For Icon, use one of the following:

    No Icon : QTYPE_NONE
    ! Quest Icon : QTYPE_QUEST
    ? Quest Icon : QTYPE_QUEST2
    ! Job Icon : QTYPE_JOB
    ? Job Icon : QTYPE_JOB2
    ! Event Icon : QTYPE_EVENT
    ? Event Icon : QTYPE_EVENT2
    Warg : QTYPE_WARG
    Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410)

    Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC,
    the available color values are:

    0 - No Marker
    1 - Yellow Marker
    2 - Green Marker
    3 - Purple Marker

    When a user shows up on a map, each NPC is checked for questinfo that has been set.
    If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear.

    Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class.

    Example
    izlude,100,100,4 script Test 844,{
    mes "[Test]";
    mes "Hello World.";
    close;

    OnInit:
    questinfo 1001, QTYPE_QUEST, 0, Job_Novice;
    end;
    }[/cbox]

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