Samuel
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Posts posted by Samuel
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@neo Is there a way we could add a patch that enables us to change
iteminfo.lub into some other name to prevent being overwritten when KRO
updates? -
Anyone experiencing closing the client but the process is still running in the task manager?
Edit: happens when Disable Multiple Windows patch is applied, Client 2013-0807, Windows 7 OS -
maybe you're using pre-renewal server and those items are not available in pre-renewal
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If you have checkout using git, you can just right click the folder of hercules->tortoisegit->show log
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i it's much easier to use the map zone for this
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i guess its something to do with extra data in equips, that bindonequip collumn was added, and other changes, etc
anyway the whole plugin is coded crappy, and using the new plugin hooks it could be made much more efficiently
currently it loops every vender every few minutes and empties the vend sql and refills it..every few minutes O_O
it should be rebuilt with hooks of the create_vend, close_vend, sell_vend functions, (not sure of actual function names from my head)
and update the vend table from these hooks, so there is only a small sql update when something happens, instead of flooding every minutes..
however i lack the time to do this
Well, I tried using Sanasol's diff as pattern in rewriting a new plugin for overlapping some of the functions but still have some issues with it although I was able to make it work add and delete values in the database.
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it says autolootype because I just overwritten it with the vendsql code then cleaned and recompiled it
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Hello, everyone, I'm trying to update Yommy's VendSQL plugin manually.
At first I was able to make it work (It executes but the only problem is it doesn't save map name right) then I found out that I'm not currently using the latest revision so I updated it then recompiled it.
Now, I'm getting a crash with the latest revision.
Here is the dump file:
http://upaste.me/6a118969fae93db6
Here is the code:
http://upaste.me/f5de89707bf6148a
It crashes when saving the map name I think,
When I haven't updated and recompiled my server it works fine although the map name that it saves for example is something like this ssed. for map prontera.
Thank you in advance guys!
God bless!
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Any updates? Yommy's plugin seems not yet updated still and crashes.
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no problem, as mentioned in http://herc.ws/board/topic/1934-hercules-plugin-manager-update/
will get it avaialble (and probably use the chance to rewrite how HPM handles it, got some new ideas)The ability for a plugin to create and append data structs to existent data, currently available to player units (map_session_data) and network pipes (socket_data), we'll be extending this to others as we go by, drop us a word if you need it somewhere it isn't available yet
Hope there's a sample in the sample.c how to use the custom data struct,
thanks!
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Yes, this is obselete since it has already been added in the hercules emulator itself.
Just made this plugin for my learning purposes and just sharing until it's not added in the svn itself.
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After i set that it will show the announcement of the bonus exps and drops?
It will just show the rates you have when you login. I'll attach an image later.
That's what is shown when you login. It's an announcement, I was able to just screenshot the one in the chat bar.
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but I fol, and unfortunately gave this error ai the top
You're not building the project within the Hercules Solution Project.
Open the hercules-10.sln in your file then do the adding their.
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Well 99% can be made via plugin except one line i.e putting variable into map_session_data.
This could be done. You could see the sample.c plugin for example
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This is not just for spawning monster.
You can use this for quest or events where you want to pick a random mobid.
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File Name: @autobuyammo
File Submitter: Samuel
File Submitted: 31 Oct 2013
File Category: Plugins
Hi guys!
Just converted Goddameit's @autobuyammo
This files includes the plugin + script for the bind command (will try to make it a real command soon)
How does it works?
Just activate the command and when your ammo is depleted it will be replenished with the same ammo by 10s as long as you have zeny
Have fun and God bless!
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File Name: @storeit
File Submitter: Samuel
File Submitted: 31 Oct 2013
File Category: Plugins
Hi guys!
Just converted Akinari's @storeit command into a plugin.
What does it do?
With this command you can store all items in your inventory except currently equipped equipment.
Have fun and God bless!
mrlongshen reacted to this -
File Name: getrandmob (script command)
File Submitter: Samuel
File Submitted: 31 Oct 2013
File Category: Plugins
Hi guys!
Just converted Akinari's getrandmob script command into a plugin.
What does it do?
Grabs a random monster from one of the branch databases.
Useful for hunter quests, disguise events, and anything else you can think of.
Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs.
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File Name: @Autoloottype
File Submitter: Samuel
File Submitted: 31 Oct 2013
File Category: Plugins
HI guys! Here is the plugin for the @autoloottype from rathena
Special thanks to Haruna for the tutorial
Credits for the original authors still indicated in the codes.
How to use:
@autoloottype +<item type>
@autoloottype -<item type>
Just type @autoloottype in game to see more details.
Have fun and God bless!
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Missing calls to these in plugin_init were causing the crash.itemdb = GET_SYMBOL("itemdb"); bg = GET_SYMBOL("bg"); mapit = GET_SYMBOL("mapit"); pet = GET_SYMBOL("pet");
since itemdb->(and others) were used but not defined in plugin_init.
Still getting crash.. and I have found this console error: HPM:get_symbol:itemmap 'bg' not found!
Im workin on it atm , Plugin doesent crash anymore but atm the items are not given out
Alright, will be waiting for it. If you want, you could also post the code so we could see and look and try to find what's wrong too. Thanks!
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Missing calls to these in plugin_init were causing the crash.itemdb = GET_SYMBOL("itemdb"); bg = GET_SYMBOL("bg"); mapit = GET_SYMBOL("mapit"); pet = GET_SYMBOL("pet");
since itemdb->(and others) were used but not defined in plugin_init.
Still getting crash.. and I have found this console error: HPM:get_symbol:itemmap 'bg' not found!
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Here's the File: itemall.txt (there was just minor error that cause the crash)
P.S: I was not able to attach .c file so I have just renamed it to .txt.
Hmm, what is the minor error? Thank you!
Edit: Still not fixed... Still causing map server crash
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someone should do a pull request with it I agree with it being added to herc
Already tried making it a plugin but getting server crash even though without compile errors...
Christmas Patch! Gift'o
in Repository News
Posted
What a great Christmas gift!
Good job guys! Working overtime on holidays? LMAO
Merry Christmas everyone!