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Samuel

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Posts posted by Samuel


  1. have you tried restarting your server after the change?

    yup, tried it but still the same

     

    this option does not make it show the damage..

     

    the client does not display damage on woe maps

    but some people can hex the client to show damage (and gain advantage by knowing)

     

    now with this set to yes, the server will not tell the client the damage, so the hex client will not know the value.

     

    (also gm will not see the damage, but can see the hp bar under players) ** i think **

    this what i'm thinking, client related, btw i'm using 2013-03-20 client

     

    as for the hp bar, i didn't notice xD will check regarding it

     

    so back to the topic, does this means i need to hex the client, but when i do that, both players will see it, is that right?


  2. Hi guys, I seem to having a problem with WOE Damage,my gm accounts can't see the Damage dealt.

     

     

    // When set to yes, the damage field in packets sent from woe maps will be set
    // to -1, making it impossible for GMs, Bots and Hexed clients to know the
    // actual damage caused by attacks. (Note 1)
    hide_woe_damage: no

     

    Normal players can't see the damage even if its set to no,

    GM's can't see the damage also

     

    I tried to change it to yes

     

     

    // When set to yes, the damage field in packets sent from woe maps will be set
    // to -1, making it impossible for GMs, Bots and Hexed clients to know the
    // actual damage caused by attacks. (Note 1)
    hide_woe_damage: yes

     

     

    Still the same:

    Normal players can't see the damage

    GM's can't see the damage

     

    Am I missing something?

     

    Btw, I'm using the woe_controller by Euphy


  3. Plugins need to be compiled on their respective enviroment, aka a plugin Compiled on Windows 7 32bits, will not work on any other OS/Architecture. 

    Do you get any errors/warnings when compiling on unix?

    If you navigate to ~/server/plugins/ do you see your plugin.so? (Replace plugin.so with whatever the name of the plugin is, most likely afk.so)

    How did you load your plugin @ conf/plugins.conf?

     

    If the code was broken it'd most likely not compile

    Try running gdb map-server 

    If it crashes, do a bt full and paste the output here. 

     

    No errors when compiling,

     

    Yes, I have an afk.so in my plugins folder

     

    This is my Plugins.conf

     

    plugins_list:[

      "db2sql",

      "sample",

     "afk"

    ]

     

    I can't start that gdb map server,


  4.  

    You need to run "make plugins"



    I've tried doing that, but still it shows an unknown command. (Sorry, forgot to enable plugin in plugins.conf)

    Then the other thing that happens is when I start my server now, it always make the map server don't load, it just doesn't pop out of screen. (This happens when I activate the plugin via plugins.conf) (linux)

    Does it mean that the code is broken? But its working in windows,

  5. If it's just missing packets we'll be fine because we got the world best packet hunter, Yommy :D

     

    That's what I'm going to say, :D

     

    I think this is the one they're looking for,

     

    If you are able to find these packets (ie. PACKET_ZC_ADD_ITEM_TO_STORE3 and/or PACKET_ZC_ADD_ITEM_TO_CART3), please let me know! -as said in the original topic xD


  6. I know this is custom feature which does not exist in official servers but there's no harm in asking if we could implement this in Hercules. :)

     

    Information
    This system would allow (non-stackable, non-pet-egg) items to be bounded
    onto a player's account. This means that the bounded items cannot be
    traded, dropped, auctioned, nor mailed. But, they can be storaged so
    that it can be shared among the characters of that account.

    Features:
    - Item coloration to distinguish bounded items and non-bounded ones
    - Script commands (getitembound, getitembound2, equipisbounded) to create and check for bounded items
    - At commands (@itembound, @itembound2) to create bounded items
    - New group permission (can_trade_bounded) to allow the group to
    distribute these bounded items if enabled (mostly just for High GMs /
    Admins)
    - Changes to the SQL files to track bounded items. This would effect cart, inventory, and storage databases.

     

    Original Topic: http://rathena.org/board/topic/71152-account-bound-items/ (Sorry if it's not allowed to link rathena here, you may delete it if you want)

     

    Thanks!


  7. anyone getting this error when logging in?


     

     

    queryNavi_Distance_Map

     

    [string "buf"]:26: attempt to index global 'Navi_Distance' (a nil value)

     

    I'm using 2013-03-20 client, all is fine but this error appeared after Updating my KRO.

     

    I can't find any new lub files in data.grf and rdata.grf


  8. Hello, If anyone could share their files regarding this matter.

     

    I'm using the latest Basic Data folder by alexandria but I'm still getting minor glitches with the hair palettes and head sprite.

     

    I'm getting weird lines in the nose and hair style 1-9 doesn't change color from hair dye 1-10.

     

    Already tried replacing my files and using Kamishi's corrected head sprite and body sprites as well as palettes but still getting this weird problem.

     

    So if you're not encountering this error, would you mind sharing your files?

     

    Thanks!

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