Samuel
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Reputation Activity
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Samuel got a reaction from Like it~* in Custom @command
Hello everyone!
Saw this feature in RagEmu so I adapted their code and turned it into a plugin.
With this plugin enabled, custom commands that were created using bindcmd will be shown when you use @command depending on the gm level the account has if that custom command is available for his level.
Enjoy!
Credits to: RagEmu
Link
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Samuel got a reaction from Legend in Hello Everyone!
Hello, it's me again..
I'm back from a little vacation off from ragnarok world..
It's been a while and I'm refreshing myself again with new changes here.
Well will try to help as soon as I can..
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Samuel got a reaction from bWolfie in Hello Everyone!
Hello, it's me again..
I'm back from a little vacation off from ragnarok world..
It's been a while and I'm refreshing myself again with new changes here.
Well will try to help as soon as I can..
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Samuel got a reaction from monkeydlufy in Help with @go 15 and @go 16
@@monkeydlufy
try using my bind @go script
http://herc.ws/board/topic/11136-samuels-script-collections/#entry69360
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Samuel got a reaction from monkeydlufy in Help with @go 15 and @go 16
@@monkeydlufy for now it's configured to show map name, i'll update it to add an option for custom name
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Samuel got a reaction from jTynne in Samuel's Script Collections
Added Bind @go command script
This script will allow to customize @go lists via script
Automatically re-arrange ID's via arrangement of town list
Automatically re-creates @go list via arrangement of town list
Credits: @@jTynne
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Samuel got a reaction from estoudegreve in Tiny browser popup from itemlink
@@mrlongshen
try this, <URL>google<INFO>https://www.google.com/,1024,768</INFO></URL>
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Samuel got a reaction from Fizi in Need help about Hercules Official Job Master
@
find this section in your job master:
while (true) { mes "Select an option."; next; .@[member=choice] = select(" ~ ^0055FFRebirth^000000:"+(.third_classes ? " ~ ^FF0000Third Class^000000" : "")+": ~ ^777777Cancel^000000"); if (.@[member=choice] == 3) close; mes "[Job Master]"; mes "Are you sure?"; next; if (.@[member=choice] == 1) Job_Menu(Job_Novice_High); else Job_Menu(roclass(.@eac|EAJL_THIRD)); mes "[Job Master]"; } change into:
while (true) { mes "Select an option."; next; .@[member=choice] = select(" ~ ^0055FFRebirth^000000:"+": ~ ^777777Cancel^000000"); if (.@[member=choice] == 3) close; mes "[Job Master]"; mes "Are you sure?"; next; if (.@[member=choice] == 1) Job_Menu(Job_Novice_High); mes "[Job Master]"; } -
Samuel got a reaction from Lambo in Updated English Data folder
@@Lambo
try this https://github.com/zackdreaver/RO-Clientresources
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Samuel reacted to AnnieRuru in Charms
Download: 1.6
plugin
tested with
{ Id: 909 AegisName: "Jellopy" Name: "Jellopy" Buy: 6 Weight: 10 BuyingStore: true Charm: true // Charm_Stack: true Script: <" bonus bStr, 10000; "> OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; hateffect HAT_EF_BOTTOM_BLOODYLUST, true; "> OnUnequipScript: <" sc_end SC_ENDURE; hateffect HAT_EF_BOTTOM_BLOODYLUST, false; "> // OnRentalStartScript: <" dispbottom "rent start"; "> // OnRentalEndScript: <" dispbottom "rent end"; "> }, just having Jellopy inside inventory will get bonus
Remember: it has to use IT_ETC type item, which has been default to type 3 if you didn't specify
and also "Charm: true" flag
if added the "Charm_Stack: true" flag, the charms will stack
- if the flag is false (default), having 10 same charms will give bonus 10 times, because they are separate items
- if the flag is true, having 10 same charms will only give bonus once, because they are stack together
version 1.3 onwards, added nocharms mapflag
http://herc.ws/board/topic/15219-modification-to-noitem-plugin/
to disable charms bonuses given in certain maps
prontera mapflag nocharms disable all charms from taking effect on the map
prontera mapflag nocharms 909 prontera mapflag nocharms Jellopy disable only this 'Jellopy' charm from giving bonus
version 1.5 onwards, added OnEquipScript and OnUnequipScript support
now you can gives permanent SC_ENDURE bonus like eddga card like effect
or gives hateffect bonus like the example shown
credit to digitalhamster
in case you guys forgotten, I fixed digitalhamster's patch on eathena forum 4 years ago
and the one in rathena also credited my name
and if you like this plugin, remember to also repup Dastgir's post in this topic
because I copy paste most of his stuffs
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Samuel got a reaction from Quazi in @cashreload
Hello everyone!
This is a new command to reload the cashshop_db.conf
So you don't need to restart the server when you add or delete items in the cash shop or just simply changed the price of items
But due to a certain conflict wherein a player needs to relog in order for him to see the changes in Cash Shop, I added a 10 sec countdown and kick command.
Special Thanks to: @@AnnieRuru
Have a nice day!
Link
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Samuel got a reaction from REKT in @cashreload
Hello everyone!
This is a new command to reload the cashshop_db.conf
So you don't need to restart the server when you add or delete items in the cash shop or just simply changed the price of items
But due to a certain conflict wherein a player needs to relog in order for him to see the changes in Cash Shop, I added a 10 sec countdown and kick command.
Special Thanks to: @@AnnieRuru
Have a nice day!
Link
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Samuel got a reaction from Legend in Adding custom costumes
@@Legend
adding costumes is like adding custom jobs, wherein you're just ignore the part for itemdb, can't provide a link, just using phone right now
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Samuel got a reaction from wallaby in Moving FluxCP folder...
@@wallaby
in config/application.php
change those:
serveraddress - http://yourdomain.com
BaseURl - folder name like fluxcpanel as you mentioned
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Samuel got a reaction from xlaws27 in i need help to disable players hexing my client.exe
@@xlaws27
enable client hash for your players, i think that would help
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Samuel got a reaction from badneko in Equip card on Equip
@@badneko
You can use this updated one: link
I have updated the said plugins to work for latest Hercules revision and added a new feature
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Samuel got a reaction from AnnieRuru in Equip card on Equip
@@badneko
You can use this updated one: link
I have updated the said plugins to work for latest Hercules revision and added a new feature
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Samuel got a reaction from Dark8008 in Bug Npc Soul
@@AnnieRuru it's working with Bard/Clown, the skills went to MISC Tab.
@@Dark8008
the script works well with me, althought the Bard/Clown Skills went to MISC Tab, but w/ Blacksmith, I can get the Full Adrenaline Rush skill as well..
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Samuel got a reaction from MikZ in CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
@@MikZ any modification in src? can't reproduce this bug
because even if you have renewal setting, this will not happen afaik
@@MikZ any modification in src? can't reproduce this bug
because even if you have renewal setting, this will not happen afaik
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Samuel got a reaction from mrlongshen in Increase max hp for all job
@@mrlongshen
in conf/battle/player.conf
// Maximum HP. (Default is 1000000)
max_hp: 1000000
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Samuel got a reaction from AnnieRuru in Critical Display
why not just use latest revision? any problem on updating revision?
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Samuel got a reaction from mleo1 in hello can you code this for me?
there's a command plugin for this, i think dastgir uploaded an updated version in his git repo
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Samuel got a reaction from zhaosin in How to protect Client ??
@@zhaosin
0 = group id
113e195e6c051bb1cfb12a644bb084c5 = hash of the client
but i think you need to diff your client with force sending hash in order for this to work, well you could try first
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Samuel reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)
Hello Hercules Community,
Let me explain it first.
It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
Some Previews:
http://imgur.com/a/2SSVR
Ohh, and the last thing I forgot to tell,
Its 100% Plugin and Script, no Source Edits ..
Special Thanks To:
jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
Leave Comments/Suggestions if you find something.
NOTE:
There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
Want to encourage me??
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Samuel reacted to Tokeiburu in GRF Editor
You will need the latest version from the mediafire link (1.6.7.5) : http://www.mediafire.com/download/aflylbhblrzpz0h
There are two ways to encrypt files, but first, you'll want to setup your client.
Go in Tools > GRF Encryption
Put your encryption password in the first box (you can save the credentials to a .grfkey format if you plan on using the encryption often, but make sure this file is not shared with anyone else).
Select your client executable (the name of the executable cannot be changed afterwards).
Put your new cps.dll name. This cannot exceed 7 characters. You can simply leave it as "cps.dll", which won't require an edited client.
Click on Generate files. If everything went well, a window should show up with your new cps.dll file selected (and the client, if it needed modifications).
Screenshot below after you generate your client files.
Copy the new generated files to your client folder.
That's it for the client configuration.
As for the GRF actual encryption now... Open your GRF in GRF Editor. If you want to encrypt your entire GRF, go in Tools > GRF Encryption, click on Encrypt GRF (might ask you for your password). The process should be rather quick, the output GRF is your new encrypted GRF.
You can also encrypt specific files if you want : right-click the items you want to encrypt and use Encryption > Encrypt. Save your GRF.
Encrypted files will show in orange. When opening up an encrypted GRF, GRF Editor will prompt you for your credentials (hence why it's useful to save your password somewhere, then you can quickly load it with Key... > Load recent > your key.grfkey) :
To make encrypted Thor patches, create a new Thor file from File > New > New Thor. Add a data folder and add your files in there. This is the same process as above : right-click, Encryption > Encrypt. Make sure you use the same password/key. Go in the Container options tab and set your target GRF (as shown below). Once saving, you will no longer be able to modify your encrypted Thor patch though (the files will become unreadable). Also, always test your Thor patches to make sure everything is working fine.
That should cover most of it xD! If you have further questions, go ahead.