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Posts posted by bWolfie
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Hi all,
This is not a release and it's not mine either. I just wanted to alert people to this awesome piece of work by Haru.
You just paste your script and it'll error-check for you! Been here for 8 months and never heard of this till now.
Mods feel free to move this. I just want all to know about this as I haven't seen it anywhere on these forums. Should be a pinned post by Haru himself!
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Hi,
Wonder if anybody knows what are the differences between the two BGs in the Herc trunk?
i.e.
npc/battleground
&
npc/custom/battleground
Thanks
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<p>nvm sorry i figured my error out through the power of google </p>
<p> </p>
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go jupeto go!!! we love u
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This should do the trick: http://pastebin.com/LW96X5dV
By default (OnInit), the warp will not show.
At 0000, the script will enable the warp (called 'warp kicker').
After 5 minutes (OnTimer300000), the warp will be disabled.
And everyone from izlude 0 0 to izlude 300 300 will be warped to amatsu 200 200.
edit: please change FAKENPC to FAKE_NPC
- script Warp Kicker FAKE_NPC,{ OnClock0000: enablenpc "warpkicker"; hideoffnpc "warpkicker"; initnpctimer; end; //After 5 minutes OnTimer300000: disablenpc "warpkicker"; hideonnpc "warpkicker"; areawarp "izlude",0,0,300,300,"amatsu",200,200; stopnpctimer; end; OnInit: disablenpc "warpkicker"; hideonnpc "warpkicker"; end; } prontera,150,150,0 warp warpkicker 2,2,izlude,150,50
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Hi,
Wondering which is the last client to support RCX? I'm using 2014-02-05 and it'd be great to be able to support this, or something similar, on our server.
Any replies are appreciated.
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I think this happens when your grf is encrypted and can only be read when using a certain client name.
E.g. if you told GRF editor to encrypt myRO.grf and it can only be read by a client with the name of "MyRO.exe".
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Yes sir. Would love one for xenforo.
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Under OnMobKilled: in the winner's bit, that specific script will be attached to the player who killed the winning poring. So you can attach any winning script you want there.
Something like this would work.
- script poringwin -1,{ OnMobKilled: dispbottom "Poring : Congratulations. You've got me."; //set PORING,1; // You can remove this line I think, since it's only needed for talking to the NPC. atcommand "@doommap"; killmonster "poring_w01","All"; sleep2 1000; // Slight delay so it doesn't feel weird mapannounce "poring_w01","Poring Catcher : " + strcharinfo(0) + " got the winning poring!",0; // This one announces the winner's name to map. hideoffnpc "Poring Catcher#evnt2"; sleep2 2000; // Another delay so it doesn't feel weird getitem item_id,item_amount; dispbottom "Poring: Here are x y's. Enjoy!"; sleep2 1000; // another delay so it feels natural warp "prontera",156,188; end; }
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A cool function would be if it could be switched on and off by players through an @command. Since sometimes the space used can be annoying if you're not using it.
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0x03 comes from combining two values. It happens in a lot of the db files.
0x01 + 0x02 = 0x03
So Sight is a no damage skill which also has splash area.
Whenever you see colon ( : ) in the skill files, it relates to the variable being used in relation to the skill level.
In your example (Fire Bolt), 1:2:3:4:5:6:7:8:9:10 is telling the file how many hits to do for each corresponding level.
It also works for skill_cast_db.
For example, if you wanted Heal to have a different cool down for each level:
//-- AL_HEAL 28,0,1000,0,0,0,0:100:200:300:400:500:600:700:800:900
This would give it a 0.1s (lv2) cooldown, 0.2s (lv3) cooldown, and so forth.
To make the skill unavailable to select:
I'm not sure about older clients, but on new clients you can go to the following lua file in your GRF, data/luafiles514/luafiles/skillinfoz/skillinfolist.lub
Search for the skill you want and change
bSeperateLv = true,
to
bSeperateLv = false,
Promeister reacted to this -
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I concur. It is nice and smooth. I'm not a fan of the colouring, though, but who am I to criticize.The animation is wonderful !!
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If you want to keep testing endless tower go in game and type:
@set etower_timer 0
Oooh you want an NPC....
@etreset (endless tower reset) for your convenience if you forget the etower_timer variable...
- script EndlessTReset -1,{ OnAtInstanceReset: etower_timer = 0; dispbottom "Endless Tower re-entrance timer deleted."; end; OnInit: bindatcmd "etreset",strnpcinfo(0)+"::OnAtInstanceReset"; end; }
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As title says - I want to make an npc that can reset your endless tower timer. Which values do I need to set for this?
Thanks
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Idk if it's possible. The way I did it is set mvp cards to x1 and them manually edit all their rates.
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This used to happen to me all the time. Usually something to do with tabs where they shouldn't be.
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I'm looking at getiteminfo trying to figure out how to get a script to read only for dagger type weapons.
So basically, I want the script to only function for dagger type weapons.
Hope this makes sense.
if (getiteminfo(getequipid(EQI_HAND_R),11) == 1 || getiteminfo(getequipid(EQI_HAND_L),11) == 1)) { bonus2 bAddRace,RC_NonBoss,15; bonus2 bAddRace,RC_Boss,15; }
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close2 and end
(sorry on phone cant type much)
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I've found a lot of the mini-maps in this file are corrupt (they have colors where they should not be). If you want, I can upload the correct ones from an older grf for you.
Edit: I think it is an issue with compression. In an old GRF I have mini-maps are all 512x512 size.
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If you have played Final Fantasy 6 and gone through the Phoenix Cave
...Having to operate more than one party to complete areas of a dungeon and unlock further parts.
edit: think i missed the point of the topic, I'll leave the above here anyway.
3rd job npc
in Script Requests
Posted · Edited by True Zeal
Here: http://pastebin.com/yGXMGypV
Hope it works for you
Edit: sorry, after this line you need to add a close;