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bWolfie

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Everything posted by bWolfie

  1. remember songs/dances don't affect yourself unless you are linked.
  2. if you're gonna quote the whole thing at least show the courtesy of putting it in a spoiler.
  3. Great stuff Meko. I remembered this thread from ages ago. Finally found good use for these functions, they are making life a lot easier.
  4. i thought stalker is already immune to dispell skill when linked?
  5. chat_area_size refers to the distance in cells in which you can see the public chat of other players. It must be equal or lesser than area_size, which specifies how many cells away can you see players. E.g. chat_area_size = 9 Player A is at prontera 100 100 -> Can see chat from Player B, not C. Player B is at prontera 100 109 -> Can see chat from Player A and B. Player C is at prontera 100 110 -> Can not see chat from Player A, can see Player B. #channel system is something else.
  6. MA_SHARPSHOOTING is mercenary you need SN_SHARPSHOOTING
  7. this thread from 2013 lol @Begin
  8. (note: I have never used/experienced the system you're referring to) There are two parts to the woe ranking system: 1. src writes SQL data when certain actions take place. E.g. when a player kills somebody, perhaps the src would add 1 to kill_counter row. 2. Website has some sort of interaction with the game SQL database to display the data graphically. Lucky for you, eAmod became open source some time ago. You can view the SQL info here: https://github.com/zephyrus-cr/eamod/blob/master/sql-addons/main-extras_eAthena.sql A sample of what is happening in the SQL: CREATE TABLE `guild_rank` ( `guild_id` int(11) NOT NULL, `castle_id` int(11) NOT NULL, `capture` int(11) unsigned NOT NULL default '0', `emperium` int(11) unsigned NOT NULL default '0', `treasure` int(11) unsigned NOT NULL default '0', `top_eco` int(11) unsigned NOT NULL default '0', `top_def` int(11) unsigned NOT NULL default '0', `invest_eco` int(11) unsigned NOT NULL default '0', `invest_def` int(11) unsigned NOT NULL default '0', `offensive_score` int(11) unsigned NOT NULL default '0', `defensive_score` int(11) unsigned NOT NULL default '0', `posesion_time` int(11) unsigned NOT NULL default '0', `zeny_eco` int(11) unsigned NOT NULL default '0', `zeny_def` int(11) unsigned NOT NULL default '0', `skill_battleorder` int(11) unsigned NOT NULL default '0', `skill_regeneration` int(11) unsigned NOT NULL default '0', `skill_restore` int(11) unsigned NOT NULL default '0', `skill_emergencycall` int(11) unsigned NOT NULL default '0', `off_kill` int(11) unsigned NOT NULL default '0', `off_death` int(11) unsigned NOT NULL default '0', `def_kill` int(11) unsigned NOT NULL default '0', `def_death` int(11) unsigned NOT NULL default '0', `ext_kill` int(11) unsigned NOT NULL default '0', `ext_death` int(11) unsigned NOT NULL default '0', `ali_kill` int(11) unsigned NOT NULL default '0', `ali_death` int(11) unsigned NOT NULL default '0', PRIMARY KEY (`guild_id`,`castle_id`), KEY `castle_id` (`castle_id`) ) ENGINE=InnoDB; And then by searching the src repo, you can find snippets of the code. This quite complicated. To recreate it to work for Hercules would take a lot of work. of course you could just use Zephyrus' HercMod but I really don't recommend doing that.
  9. what the hell is going on here? Is it just me or are posts not being order by date... yep, it seems your grf must be missing that map.
  10. that error comes because you didn't make plugins either lol my bad. if you are using a plugin, you need to make plugins as well. so actually the order should be like this. make clean ./configure make sql plugins make plugin.mapcache
  11. You should use the @ variable if you want them to be online the whole time, because it is cleared when a player logs out. So e.g. @Reward = gettimetick(2); this value will only exist so long as they don't log out.
  12. Sorry misread your console log. It seems you haven't compiled your map server, therefore it does not exist and you can't run it. You need to make sql to do this.
  13. You should run the commands from your root folder, not inside the plugins folder. E.g. /Hercules/ <- Correct /Hercules/src/plugins/ <- Incorrect
  14. i cant think of a way to make an individual mob invincible, but you could make a mapflag for mob's not receiving damage
  15. don't get "ragnarok hosting". absolute garbage service and frankly a scam. get unmanaged VPS or a dedicated server and learn how to do stuff yourself.
  16. Status: Unavailable [0/0] Hello, I have been a part of this community for more than two years. I feel my skills have reached a point where I can offer them in a freelance manner. About Me I started scripting in 2016, as my server was in desperate need of developers. Over time, I branched into source. My specialties include editing skills, creating menu-based scripts, atcommands and script commands. Samples Below are some samples I created for the community. I believe they are proof of my ability and hopefully fill you with confidence to hire me. Scripts Function - Ordinal Suffix: Adds the ordinal suffix to a number. E.g. 1 -> 1st, 223 -> 223rd, 1000 -> 1000th, etc. Soul Link NPC: A basic NPC which allows players to pay for Soul Links. Wheel of Fortune: While not an original script idea of mine, the final version was revised and edited by me. Script Commands BUILDIN(getalliance): A script command which returns the Alliance and Opposition Guild IDs of the inputted Guild ID. Skill/Status Edits TF_BACKSLIDING: A plugin which re-enables Back Sliding's animation, the way it was in eAthena. Magic Rod Behavior: A pull request I made which allows you to configure Magic Rod to use its old eAthena behavior. SG_PARRYING_LOV: A plugin which gives a Star Gladiator the 'Lord of Vermilion' and 'Parrying' skills while Soul Linked. Services My specialties, the things you should absolutely hire me for: Atcommands. Script commands. Anything script related. Skill modification. Scripting: I consider myself proficient with the script engine. Pitch your idea to me, I'll make it work. Source Edits: When it comes to source edits, you should specify if you want it in plugin or diff/instruction form. In the case you want a plugin, I will investigate if it is feasible for the source to be in plugin format. Depending on my schedule (I am a University student) and the difficulty of the job, completion can take anywhere from 2-3 days to up to a week. When I agree to take on your job, I will usually inform you how long I believe it will take. I will only take on 2 jobs at any one time. Prices All prices start at $5, with the exception of scripts, which start at $3. Payment is only available through PayPal. No other methods will be accepted. Continued support after the completion of your job is free. Contact You can contact me via PM here on the Hercules forums or on Discord. I go by the same name 'Myriad' on the Hercules Discord. → I check these forums every 2-3 days. I have email alerts setup for my PMs, so if you message me here, I should get back to you in a day or two at the most. → I usually log into my Discord once or twice a day. It may take 24-48 hours to get a response from me, but in most cases it should be within 12 hours.
  17. turn on error display in config/error.php $showExceptions should be true. this will tell you the error.
  18. For the first two, you can just comment those lines since they aren't used (warning is self-explanatory, just follow it's directions). Second 2 I have not figured out yet. Anyway they are just warnings and don't affect the functionality.
  19. i already write above this is no longer supported lol.
  20. bWolfie

    Nemo patcher

    @spinzaku file issue report here https://gitlab.com/4144/Nemo/issues
  21. Hercules skill db is all in one - skill_db.conf. You need to edit src for this. For lv10 LOV, check BUILDIN(skill) in script.c for an example of how to add a skill for a char. You will need to add the code when status SL_STAR starts, and disable when SL_STAR ends. So places to edit are status_change_start and status_change_end_ Just search or add case SC_SOULLINK: in these functions with val2 == SL_STAR Can't help you anymore.
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