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evilpuncker

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Everything posted by evilpuncker

  1. this plugin may help you! it will generate new files based on all your npcs
  2. @@hemagx any chance that you are going to update it for us?
  3. hercules tables are kinda different so you need to edit your cp to be able to work 100% on it
  4. this can be easily done by creating a new map zone and blocking the unwanted skill to be cast
  5. you could use a pagination system, I've seen several scripts using it in order to avoid this problem, you may want to search for some scripts like that, sorry but I don't have any example and my scripting level is not that advanced lol
  6. if you increase it will crash your client lol script.c /* menus beyond this length crash the client (see bugreport:6402) */ if( StrBuf->Length(&buf) >= 2047 ) { struct npc_data * nd = map->id2nd(st->oid); char* menu; CREATE(menu, char, 2048); safestrncpy(menu, StrBuf->Value(&buf), 2047); ShowWarning("NPC Menu too long! (source:%s / length:%d)n",nd?nd->name:"Unknown",StrBuf->Length(&buf)); clif->scriptmenu(sd, st->oid, menu); aFree(menu); } else clif->scriptmenu(sd, st->oid, StrBuf->Value(&buf));
  7. vc pode tentar usar: unittalk strcharinfo(0),"/am"; caso não dê certo vc vai ter q alterar na source, seguindo o exemplo a seguir: sprintf(command, "/kick %s (%d)", status->get_name(target), status->get_class(target));
  8. I guess they are hardcoded like that in the client
  9. using it will only show the effect, not the actual skill, if you want the skill to work, you may try using unitskillusepos or npcskill commands
  10. if you are familiar with plugins I recommend this one: http://herc.ws/board/topic/3977-odin-server-side-manner/
  11. that is kinda hard unless you are talking about the client part, because the server side part is kinda complicated depending on how you want the skill to work, since as you can see in source code, each skill is coded differently
  12. no demo yet? looking forward to use it on my server
  13. most of the changes are in status.c file, under status_calc_*** functions, for example: status_calc_luk if(sc->data[SC_GLORIA]) luk += 30; the code above is responsible for giving the 30 luck bonus from Gloria status now to change sanctuary healing value just search for "hp = (skill_lv>6)?777:skill_lv*100;" in skill.c and change it
  14. is your kRO fully updated?
  15. ele já vem com tradução, basta vc ativar https://github.com/HerculesWS/FluxCP/tree/master/lang
  16. I don't have any better idea for its redesign... lets just move it to something like the Lua files structures pseudo code/example: [JobID.Novice] = { Str = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 }, Agi = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 }, Vit = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 }, Int = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 }, Dex = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 }, Luk = { 0, 6, 5, 0, 2, 3, 0, 1, 4, 0 }}
  17. great!! but what about job_db2.txt?
  18. try switching to any other graphic setting, like the first one "NVIDIA GeForce GTX 970" and even better use this setup instead
  19. check your graphic card settings in setup
  20. I don't and I don't support getting advantage agains legal players xD
  21. he can get rid off of the blind status in the client side by removing its file or hexing the client in order to achieve it @Mysterious
  22. great, going to test right now! @edit as you can see in the following image, I can not read the entire message in the title bar, why not add something like the red thing I added?
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