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Everything posted by evilpuncker
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nope
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Calling NPC for multiple users on server.
evilpuncker replied to javierlog08's question in Script Requests
just use this awesome scriptcommand by annie and it would be possible (it is possible with SQL also but whatever) the script part is very simple since there are samples on the topic, but if you have any question just post here -
try now: http://upaste.me/d37b115491d287856
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Can you give me 2013 12 30 unpatched and patched
evilpuncker replied to mangkepwengs's question in Client-Side Requests
http://herc.ws/board/topic/3609-2013-12-23c-kro-client-merry-christmas-3/?p=25735 -
bonus2 bAddRace,11,5; same as magic type lol
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hey guys any news on this?
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still the same. I've tested it and it just worked fine with the two characters that I created, delete your account and try again, or change the variable name, change all #VIP_expire into something else i think its working now. thanks for your help. btw last last last request please? can i add like accepting gold for premium services? also can this work for character only? not in account? to make it work character based and not account, just change all #VIP_expire into VIP_expire, and what do you mean with gold? another item beside 7179? or you mean zeny?
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any error on console?
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callfunc "prevent",1,cardIDhere;function script prevent {if( isequippedcnt( getarg(1) ) > 0 ) { successremovecards getarg(0); end;} try this
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bonus2 bMagicAddClass,Class_All,.@rate; becomes bonus2 bMagicAddRace,11,.@rate;
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with type 11 to work on all monsters and for exp: > bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n so Demihuman are not monsters? just want to confirm yes they are xD well, whatever you need to test
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still the same. I've tested it and it just worked fine with the two characters that I created, delete your account and try again, or change the variable name, change all #VIP_expire into something else
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you just did they wrong them lol, you intended to increase the damage against player while they should be increased against monsters LOL, just use those: with type 11 to work on all monsters and for exp:
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I don't think it is possible with the current code we got :/ // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
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very easy, seems like you didn't follow item_bonus.txt format there is no bonus2 bMagicAddClass there is no bonus2 bAddClass there is no bonus2 bExpAddClass also, there is no constant called Class_All in const.txt, where did you get that non existing (at least in hercules) bonuses?
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try now: http://upaste.me/3e2d11530371736d3
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can i ask is it per account or per character? it is per account, btw do you see the icons of the buff on the right side of the client? any error on console? try with a new account! PS: you posted 3 times again
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seems like ur hercules doesn't support ModExp etc, so try this: http://upaste.me/c7e61152390d2e65d
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last question ... is it running even the user is logout meaning the time they consume even they logout? yes it does
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yeah, 300 = 3x ModDrop = 300 and yes it adds to every drop
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I didn't understand your question xD but I'll explain: ModExp = 100 = normal exp (100%) ModExp = 150 = 50% plus normal exp (150%) is that what you wanted to know? the same goes with ModDrop
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solved all issues, but not the SQL errors, are you using latest hercules version? http://upaste.me/r/329811521cad4ad04
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now it MUST work, last time my ctrl+c didn't worked well lol, try this: http://upaste.me/a88a11520ab1f855f