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mrlongshen

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Posts posted by mrlongshen


  1. Becoz some different plugings hook the same functions and the latter loaded hookings will overwrite previous loaded hookings,so you should merge them into one hooking functions manually

     

    hye there. @@Angelmelody can your merge all of this plugins for me ?

    I really need to use all of them.


  2. your information about your problem is so limited.. so i also have no idea what you're talking about.. Hopefully someone can help you.. Goodluck!

     

    oh so limited. 

    Lets me brief.

    First, I cant use  afk and criticalmagic attack plugin. 

    Before this I can use it, after I added 

    1. HPMHooking

    2. auraset

    3. arealoot

    4. mapmoblist

    5. warphit delay

    the afk and criticalmagic attack have a segmentation fault. The map server cannot run if I enable this plugin.
    Why ?

  3. How to fix segmentation fault ? 

    I cant use:

     

    1. afk plugins
    2. criticalmagicattack plugins

    Currently can use is

    1. HPMHooking
    2. auraset
    3. arealoot
    4. mapmoblist
    5. warphit delay

    Im using centos 6.6


  4.  

    I even downloaded a fresh repo, same problem occur.  :(

    Sorry to keep this on hold for soo long time(still am very busy.)

     

    Yet I managed to update this plugin and test, now it would disable delay upon death.

     

    I cant use this plugin :(


  5. I got a similar thread to this. 

     

    http://herc.ws/board/topic/8877-compatibility-windows-81-and-ragnarok/

     

    Try and check the steps that I did maybe some would work. 

     

    Not entirely sure in your case as RO for some reason doesnt work on Surface Pro 3 with win 8.1 OS. 

     

     

     

    Im using same client and on win 7 and i have same issue so someone plz help us T.T

     

    ehhhh who are you ?  :huh:

    just another person thats having a client side issue(same error and what not) like that friend of your'

     

    Edit: I figured out why mine is not working is that when i use nemo's patcher(i also tried others) the hshield disable in the Test Patches pulls up a parse error(Disable HShield : PATCH PARSE ERROR - TypeError: Result of expression 'exe.getActivePatches' [undefined] is not a function) i've tried many clients but it does the same thing so ya thats whats happening to me don't know if this is what your friend is encountering as well...so ya idk what to do...

     

    the problem are from kro files. i dont know why this happen. i cant use 2015 kro. I have to use 2014 kro. And my client running well. hurm..


  6. Hello there. I want ask something. Im using windows 8.1 and I can play my server without any problem.

    But my friend using windows 8.1, windows 7 and windows xp sp3 cant play.

    He got this problem.

    How to troubleshoot this problem ?

     

    Problem signature:  Problem Event Name:	APPCRASH  Application Name:	Syokro.exe  Application Version:	0.0.0.0  Application Timestamp:	52f18a50  Fault Module Name:	Syokro.exe  Fault Module Version:	0.0.0.0  Fault Module Timestamp:	52f18a50  Exception Code:	c0000005  Exception Offset:	0005edb0  OS Version:	6.1.7601.2.1.0.256.48  Locale ID:	1033  Additional Information 1:	0a9e  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789  Additional Information 3:	0a9e  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789Read our privacy statement online:  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409If the online privacy statement is not available, please read our privacy statement offline:  C:Windowssystem32en-USerofflps.txt

    10840018_865611053477153_1040436008_o.jpg


  7. The script are working fine, but the script are not display the .rentcost

    What is the problem ? Can someone guide me ?

    //	....... if your server has { Overwriting user function [int__] } don't blame me ..........function	script	int__	{	set .@num, atoi("""+getarg(0)+""");	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);	set .@l, getstrlen(.@num);	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;		if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;	}	return .@num$;}//===== eAthena Script ======================================//= Private MVP/Branch Room//===== By: ===============================================//= by ~AnnieRuru~//===== Current Version: ======================================//= 1.3//===== Compatible With: ===================================== //= eAthena 11650 Trunk above or 11863 Stable above//===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds//===== Topic =================================================//= http://www.eathena.ws/board/index.php?showtopic=187654//===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party.//=      now 1 room can be use for party and another room can use for guilds.//= ---- timeout feature to prevent player owns the room indefinitely,//=      by create a new account and sit/@at'ing inside overnight.//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.//= ---- a double check to prevent players rent all the rooms for himself.//= 1.0a//= ---- fix a critial bug that the time count too fast -_-"//= 1.1//= ---- added item cost to rent or to summon//= ---- added a config to limit summoning per session//= ---- added flood control option//= 1.2//= ---- rewrite the waitingroom counter//= ---- optimize the script in a way can add custom summon group//= ---- add config to kill the monsters if the room just being left empty//= ---- add GM can kick room in use//= ---- add able to spawn in numbers//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one//= 1.3//= ---- fix chatroom countdown issue due to rev13269//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room//= ---- add a feature so the GM can know how long the room has rented or abandoned//= 1.4//= ---- update with new mvp and mini bosses//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room//= ---- players die inside mvp room shouldn't lose exp//========================================================//	This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.-	shop	MVP room#branch	-1,604:100000,12103:1000000-	script	MVP Summoner	-1,{	goto L_Start;OnInit:	getmapxy .@map$, .@x, .@y, 1;	if ( .@map$ == "" ) {//	Config ---------------------------------------------------------------------------------------	// Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0	set .timeout, 60;	// if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0	set .nobodygiveup, 2;	// NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.	// the cost to rent a room	set .rentitemid, 0; // item id use for rent a room - 674 - mithil coin	set .rentitemamount, 0; // amount of items to rent a room	set .rentcost, 1000000; // otherwise, zeny cost to rent a room	// limit each room can only summon 1 monster at a time. (only the Summoning option)	// Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs	// Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1	set .floodcontrol, 0;	// if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs	// so what is the maximum input to limit your players summon too many ?	set .inputlimit, 10;	// If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?	set .killmonster, 0; // Default is yes	//	Options menu setting for MVP Summoner NPC.	set .@menu[0], 1; // Turn Heal option On/Off	set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP	set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss	set .@menu[3], 1; // Turn Group 3 summons On/Off	set .@menu[4], 0; // Turn Group 4 summons On/Off	set .@menu[5], 0; // Turn Group 5 summons On/Off	set .@menu[6], 0; // Turn Group 6 summons On/Off	set .@menu[7], 0; // Turn Group 7 summons On/Off	set .@menu[8], 0; // Turn Group 8 summons On/Off	set .@menu[9], 0; // Turn Group 9 summons On/Off	set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )	//	set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc	set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work	set .respawnx, 156;	set .respawny, 178;	// The minimum GM level can kick a room in use	set .gmlvlkick, 90;	// .limitspawn in previous revision changed to .grouplimit .	// it is for limit each monster spawn per session, prevent them only killing same monster again and again	// Now you can configure one group has limited summon, and another group has unlimited summon	// Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session	// .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited	// ---------	// Group 1  	// ---------	set .group1name$, "Top Tier"; // Group 1 name	set .group1itemid, 0; // item id use for summon any Group 1 monster - 674 - mithil coin	set .group1itemamount, 0; // amount of items to summon a Group 1 monster	set .group1cost, 5000000; // if no item is specify, zeny cost to summon a Group 1 monster	set .group1limit, 10; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again	setarray .group1id,				1647,// Assassin Cross Eremes		1917;//Wounded Morroc			// ---------	// Group 2 -> mini boss	// ---------	set .group2name$, "Mid Tier"; // Group 2 name	set .group2itemid, 0; // item id use for summon any Group 2 monster - 674 - mithil coin	set .group2itemamount, 0; // amount of items to summon a Group 2 monster	set .group2cost, 1000000; // if no item is specify, zeny cost to summon a Group 2 monster	set .group2limit, 20; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again	setarray .group2id,			1159,//	Phreeoni		1658;//	Ygnizem	// ---------	// Group 3	// ---------	set .group3name$, "Low Tier"; // Group 3 name	set .group3itemid, 0; // item id use for summon any Group 3 monster - 12109 - Poring box	set .group3itemamount, 0; // amount of items to summon a Group 3 monster	set .group3cost, 500000; // if no item is specify, zeny cost to summon a Group 3 monster	set .group3limit, 30; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again	setarray .group3id,				1582,//	Deviling		1623;//	RSX 0806	// ---------	// Group 4	// ---------	set .group4name$, ""; // Group 4 name	set .group4itemid, 0; // item id use for summon any Group 4 monster	set .group4itemamount, 0; // amount of items to summon a Group 4 monster	set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster	set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again	setarray .group4id,		1001,		1002;	// ---------	// Group 5	// ---------	set .group5name$, ""; // Group 5 name	set .group5itemid, 0; // item id use for summon any Group 5 monster	set .group5itemamount, 0; // amount of items to summon a Group 5 monster	set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster	set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again	setarray .group5id,		1001,		1002;	// ---------	// Group 6	// ---------	set .group6name$, ""; // Group 6 name	set .group6itemid, 0; // item id use for summon any Group 6 monster	set .group6itemamount, 0; // amount of items to summon a Group 6 monster	set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster	set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again	setarray .group6id,		1001,		1002;	// ---------	// Group 7	// ---------	set .group7name$, ""; // Group 7 name	set .group7itemid, 0; // item id use for summon any Group 7 monster	set .group7itemamount, 0; // amount of items to summon a Group 7 monster	set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster	set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again	setarray .group7id,		1001,		1002;	// ---------	// Group 8	// ---------	set .group8name$, ""; // Group 8 name	set .group8itemid, 0; // item id use for summon any Group 8 monster	set .group8itemamount, 0; // amount of items to summon a Group 8 monster	set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster	set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again	setarray .group8id,		1001,		1002;	// ---------	// Group 9	// ---------	set .group9name$, ""; // Group 9 name	set .group9itemid, 0; // item id use for summon any Group 9 monster	set .group9itemamount, 0; // amount of items to summon a Group 9 monster	set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster	set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again	setarray .group9id,		1001,		1002;//	Config Ends ------------------------------------------------------------------------		if ( .timeout == 0 ) set .timeout, 60;		if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;		if ( .inputlimit < 1 ) set .inputlimit, 1;		if ( .rentitemid && .rentitemamount ) {			if ( getitemname(.rentitemid) == "null" ) {				debugmes "Private MVP Room: Rent a room is using invalid item id.";			}		}		set .@i, 1;		while ( .@i <= 9 ) {			if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {				if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {					debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";				}			}			set .@i, .@i +1 ;		}		set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";		set .@i, 1;		while ( .@i <= 9 ) {			setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );			if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {				set .@j, 0;				while ( .@j < getd(".group"+ .@i +"idsize") ) {					setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";					set .@j, .@j +1 ;				}			}			set .@i, .@i +1 ;		}	}	else {		sleep 1;		mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;		mapwarp .@map$, .respawnmap$, .respawnx, .respawny;	}	end;L_Start: // I hate gotos ... but ...	set .@dif, strnpcinfo(2);	if ( .remind[.@dif] == 0 ) {		set .remind[.@dif], 1;		initnpctimer;	}	mes "[MVP Summoner]";	mes "Hi, what can I do for you ?";	next;	switch ( select(.menu$) ) {		case 1:			mes "[MVP Summoner]";			if ( mobcount("this","all") > 0 ) {				mes "I cannot offer heal service when there are monsters around.";				close;			}			sc_end SC_STONE;			sc_end SC_SLOWDOWN;			sc_end SC_FREEZE;			sc_end SC_SLEEP;			sc_end SC_CURSE;			sc_end SC_SILENCE;			sc_end SC_CONFUSION;			sc_end SC_BLIND;			sc_end SC_BLEEDING;			sc_end SC_DECREASEAGI;			sc_end SC_POISON;			sc_end SC_HALLUCINATION;			sc_end SC_STRIPWEAPON;			sc_end SC_STRIPARMOR;			sc_end SC_STRIPHELM;			sc_end SC_STRIPSHIELD;			sc_end SC_CHANGEUNDEAD;			sc_end SC_ORCISH;			sc_end SC_BERSERK;			sc_end SC_SKE;			sc_end SC_SWOO;			sc_end SC_SKA;			percentheal 100,100;			specialeffect2 7;			mes "You have completely healed.";			close;		default:			set .@group, @menu -1;			if ( .floodcontrol && mobcount("this","all") > 0 ) {				mes "[MVP Summoner]";				mes "I cannot summon another monster when there are monsters around.";				close;			}			else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {				mes "[MVP Summoner]";				mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";				if ( getd(".group"+ .@group +"limit") < 0 )					mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";				next;			}			else if ( getd(".group"+ .@group +"cost") ) {				mes "[MVP Summoner]";				mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" Zeny.";				if ( getd(".group"+ .@group +"limit") < 0 )					mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";				next;			}			else if ( getd(".group"+ .@group +"limit") < 0 ) {				mes "[MVP Summoner]";				mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";				next;			}			if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {				mes "[MVP Summoner]";				mes "I'm sorry, but you can't summon any more monster for this group.";				close;			}			else if ( getd(".group"+ .@group +"limit") > 0 ) {				for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )					set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";				set .@menu, select(.@menu$) -1;			}			else				set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;			mes "[MVP Summoner]";			if ( .floodcontrol == 0 && .inputlimit > 1 ) {				mes "Input an amount of monsters to summon.";				next;				input .@amount;				if ( .@amount == 0 ) close;				else if ( .@amount > .inputlimit )					set .@amount, .inputlimit;				mes "[MVP Summoner]";			}			else				set .@amount, 1;			if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {				if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {					mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";					close;				}			}			else if ( getd(".group"+ .@group +"cost") ) {				if ( Zeny < getd(".group"+ .@group +"cost") * .@amount ) {					mes "You don't have enough Zeny to summon a "+ getd(".group"+ .@group +"name$") +".";					close;				}			}			if ( .floodcontrol && mobcount("this","all") > 0 ) {				mes "I cannot summon another monster when there are monsters around.";				close;			}			else if ( getd(".group"+ .@group +"limit") > 0 ) {				if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {					mes "I'm sorry, but you already summoned that monster too much. Try summon another.";					close;				}				else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {					mes "The amount you input is more than the limit you can summon. Try reduce the amount.";					close;				}			}			else if ( getd(".group"+ .@group +"limit") < 0 ) {				if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {					mes "I'm sorry, but you can't summon any more monster for this group.";					close;				}				else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {					mes "The amount you input is more than the limit you can summon. Try reduce the amount.";					close;				}			}			mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";			mes "Ok, get ready ?";			close2;			if ( .floodcontrol && mobcount("this","all") > 0 ) end;			if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {				if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;				delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;			}			else if ( getd(".group"+ .@group +"cost") ) {				if ( Zeny < getd(".group"+ .@group +"cost") * .@amount ) end;				set Zeny, Zeny - getd(".group"+ .@group +"cost") * .@amount;			}			if ( getd(".group"+ .@group +"limit") > 0 ) {				if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;				setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;			}			else if ( getd(".group"+ .@group +"limit") < 0 ) {				if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;				setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;			}			monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;			end;		case 11:			if ( mobcount("this","all") > 0 ) {				mes "[MVP Summoner]";				mes "I cannot offer this service when there are monsters around.";				close;			}			close2;			callshop "MVP room#branch", 0;			end;		case 12:			mes "[MVP Summoner]";			mes "Are you sure you want to leave this room ?";			mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";			if ( select( "Yes:No") == 2 ) close;			warp .respawnmap$, .respawnx, .respawny;			end;		case 13:			mes "[MVP Summoner]";			getmapxy .@map$, .@x, .@y, 0;			if ( getmapusers(.@map$) > 1 ) {				mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";				close;			}			mes "Are you sure you want to give up this room ?";			if ( .rentcost )				mes "You will need to pay again to enter this room.";			next;			if ( select( "Yes:No" ) == 2 ) close;			warp .respawnmap$, .respawnx, .respawny;			set .remaintime[.@dif], -1;			end;	}	close;OnEnterMap:	set .@dif, strnpcinfo(2);	set .remind[.@dif], 0;	for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )		deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");	set .nobodycounter[.@dif], 0;	getmapxy .@map$, .@x, .@y ,1;	set .starttime[.@dif], gettimetick(2);	do {		set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);		set .@hour[.@dif], .remaintime[.@dif] / 3600 ;		set .@min[.@dif], .remaintime[.@dif] % 3600 / 60 ;		set .@sec[.@dif], .remaintime[.@dif] % 3600 % 60 ;		delwaitingroom strnpcinfo(0);		waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;		if ( getmapusers(.@map$) )			set .nobodycounter[.@dif], 0;		else {			set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;			if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;		}		sleep 995;	} while ( .remaintime[.@dif] > 1 );	set .remaintime[.@dif], 0;	delwaitingroom "MVP Summoner#"+ .@dif;	mapwarp .@map$, .respawnmap$, .respawnx, .respawny;	end;OnTimer100:	stopnpctimer;	npctalk "Hi ~ the bubble above my head is the countdown for using this room.";	sleep 2000;	npctalk "Sometimes, I can skip for about 1 second in the countdown.";	sleep 3000;	npctalk "That is because the server is experiencing minor lag problem.";	sleep 3000;	npctalk "So, don't complain about me cheated for the countdown ~ ^.^";	sleep 3000;	npctalk "Have a nice day ~";	end;}prontera,165,186,4	script	Private MVP Room	10031,{	mes "[Private MVP Room]";	mes "Please select a private MVP room.";	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )		mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";	else if ( getvariableofnpc(.rentcost, "MVP Summoner") )		mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" Zeny.";	else		mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";	mes " ";	for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {		if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {			switch ( .type[.@i] ) {				case 1: set .@color$, "^EE8800"; break;				case 2: set .@color$, "^70CC11"; break;				case 3: set .@color$, "^0000FF"; break;				default: set .@color$, "^000000";			}			mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";		}	}	next;	set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",		"MVP Room 2 ["+ getmapusers("06guild_02") +"]",		"MVP Room 3 ["+ getmapusers("06guild_03") +"]",		"MVP Room 4 ["+ getmapusers("06guild_04") +"]",		"MVP Room 5 ["+ getmapusers("06guild_05") +"]",		"MVP Room 6 ["+ getmapusers("06guild_06") +"]",		"MVP Room 7 ["+ getmapusers("06guild_07") +"]",		"MVP Room 8 ["+ getmapusers("06guild_08") +"]");	if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {		if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {			if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )				killmonsterall "06guild_0"+ .@room;			warp "06guild_0"+ .@room, 0,0;			end;		} else {			mes "[Private MVP Room]";			switch ( .type[.@room] ) {				case 1: set .@color$, "^EE8800Party "; break;				case 2: set .@color$, "^70CC11Guild "; break;				case 3: set .@color$, "^0000FFPlayer ";			}			mes "This room is reserved for ";			mes .@color$ + .whoinuse$[.@room] +"^000000 .";			if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {				mes "Please select another.";				close;			}			mes " ";			mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";			mes "in that room.";			set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");			mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";			set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");			if ( .@nobodycounter )				mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";			mes "Kick them ?";			next;			if ( select ( "No:Yes" ) == 1 ) close;			set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;			mes "[Private MVP Room]";			mes "Room#"+ .@room +" is empty now.";			close;		}	}	mes "[Private MVP Room]";	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {			mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";			close;		}	}	else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {		if ( Zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {			mes "You don't have enough Zeny to rent a room.";			close;		}	}	mes "You reserve this room for ...";	next;	set .@type, select("For my party members", "For my guild members", "For personal account use" );	if ( getcharid(.@type) == 0 ) {		mes "[Private MVP Room]";		mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";		close;	}	else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {			mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";			close;		}	}	else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {		mes "[Private MVP Room]";		mes "I'm sorry, somebody else has already register this room faster than you.";		close;	}	for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {		if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {			mes "[Private MVP Room]";			mes "You already rented Room#"+ .@i +". Use that room instead.";			close;		}	}	set .type[.@room], .@type;	set .inuseid[.@room], getcharid(.@type);	set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );	if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {		if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;		delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");	}	else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {		if ( Zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;		set Zeny, Zeny - getvariableofnpc(.rentcost, "MVP Summoner");	}	warp "06guild_0"+ .@room, 0,0;	killmonsterall "06guild_0"+ .@room;	donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";	end;}06guild_01,49,49,4	duplicate(MVP Summoner)	MVP Summoner#1	11606guild_02,49,49,4	duplicate(MVP Summoner)	MVP Summoner#2	11606guild_03,49,49,4	duplicate(MVP Summoner)	MVP Summoner#3	11606guild_04,49,49,4	duplicate(MVP Summoner)	MVP Summoner#4	11606guild_05,49,49,4	duplicate(MVP Summoner)	MVP Summoner#5	11606guild_06,49,49,4	duplicate(MVP Summoner)	MVP Summoner#6	11606guild_07,49,49,4	duplicate(MVP Summoner)	MVP Summoner#7	11606guild_08,49,49,4	duplicate(MVP Summoner)	MVP Summoner#8	11606guild_01	mapflag	nowarpto06guild_02	mapflag	nowarpto06guild_03	mapflag	nowarpto06guild_04	mapflag	nowarpto06guild_05	mapflag	nowarpto06guild_06	mapflag	nowarpto06guild_07	mapflag	nowarpto06guild_08	mapflag	nowarpto06guild_01	mapflag	nomemo06guild_02	mapflag	nomemo06guild_03	mapflag	nomemo06guild_04	mapflag	nomemo06guild_05	mapflag	nomemo06guild_06	mapflag	nomemo06guild_07	mapflag	nomemo06guild_08	mapflag	nomemo06guild_01	mapflag	noteleport06guild_02	mapflag	noteleport06guild_03	mapflag	noteleport06guild_04	mapflag	noteleport06guild_05	mapflag	noteleport06guild_06	mapflag	noteleport06guild_07	mapflag	noteleport06guild_08	mapflag	noteleport06guild_01	mapflag	nosave	SavePoint06guild_02	mapflag	nosave	SavePoint06guild_03	mapflag	nosave	SavePoint06guild_04	mapflag	nosave	SavePoint06guild_05	mapflag	nosave	SavePoint06guild_06	mapflag	nosave	SavePoint06guild_07	mapflag	nosave	SavePoint06guild_08	mapflag	nosave	SavePoint06guild_01	mapflag	nopenalty06guild_02	mapflag	nopenalty06guild_03	mapflag	nopenalty06guild_04	mapflag	nopenalty06guild_05	mapflag	nopenalty06guild_06	mapflag	nopenalty06guild_07	mapflag	nopenalty06guild_08	mapflag	nopenalty

     

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