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Mhalicot

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Everything posted by Mhalicot

  1. You have to save it to stash first then Commit changes then Load Stash and your done
  2. Thanks FYI i will check and update it soon.
  3. Did you update your server to latest commit? I think this is because of the changes here 5722534bc46f9f1c6314e93a28f1a759e993f902.. Lets wait for the update..
  4. Hello heidern, what client you use? if you are using 2013+ client you must use iteminfo.lua/lub.. Please read this is you are using 2013+ above client [WIKI] Custom Items Int'l Moderator, Mhalicot
  5. Is there any update for Rebellion Skills?
  6. Walang anuman, report mo lang kung may problem.. di ko na kasi nabibisita yan dahil masyadong Busy. Full load ang sched ko
  7. Your welcome, It's my pleasure
  8. ~ Download: http://herc.ws/board/files/file/51-costume-system/ ~ Maraming salamat sa pag suporta. Bigyan ng rate ang download kung gumana. Note: Inilagay ko sya sa Download para makita rin ng iba kung sakaling matabunan ang topic na to. Salamat sa pang unawa. Boss Mhalicot .. Working pa po ba to .. san ko pala ilalagay ung costume system 2.1 ?? thankyou .. Working pa naman to.. pero may available na tayo na Plugins para di mo na galawin ung source file.. check mo dito Custom Item Plugins
  9. FYI your example requires Source modification for new configured battle_config.
  10. Never Look down on anybody unless you’re helping them up.

  11. It's my pleasure. please let me know if it helps and will mark your post Solved
  12. Actually you don't need a conf file.. you can define it directly in your plugins. use my costume plugins for example.. I used reserved_costume_id as battle_conf and I didn't include it in conf file.
  13. Good Day samuel, You Must include int that will serve as a battle_config. For instance. for example: int go_delay = 1;void go_delay_setting(const char *val) { ShowDebug("Received 'go_delay:%s'n",val); /* do anything with the var e.g. config_switch(val) */} if(!go_delay) { // do anything here }
  14. Thanks for sharing, Is it possible to include your guide in Hercules WIKI?
  15. Hello Javanese, As far as I know there is a setting for that. if you only read the documentation. It states that. *getitembound <item id>,<amount>,<bound type>{,<account ID>};*getitembound "<item name>",<amount>,<bound type>{,<account ID>};This command behaves identically to 'getitem', but the items created will bebound to the target character as specified by the bound type. All items createdin this manner cannot be dropped, sold, vended, auctioned, or mailed, and insome cases cannot be traded or stored.Valid bound types are: 1 - Account Bound 2 - Guild Bound 3 - Party Bound 4 - Character Bound So if the boundtype is = 4, It cannot be store. if = 3 it can share to a party but cannot be store. if = 2 it can share to guild and add to guild storage but cannot store in your own storage. if = 1 it can store in your storage and share to all your character. NOTE:Editing source is not advisable since we have the HPM Features
  16. Hello Conflicts, Welcome aboard , In case you haven't yet, Please have time to read Hercules Forum Rules. Int'l Moderator, Mhalicot
  17. Thanks for your info. Please manage to update your files again so that we can close your duplicate copy. Int'l Moderator, Mhalicot
  18. Hello GmOcean, Your file has been approved in this Link. However, please manage to update your files in one link. you can Click the 'Upload New Version' at the bottom of the page to update your files. as of now please let me know which files you want to remove. Thanks. Int'l Moderator, Mhalicot
  19. Im sorry sir but I cant reproduce your error
  20. Good Day, Please refer to this Topic: Setting Up Aura and read all the comment below. Thanks, Mhalicot
  21. nasundan mo ba yung process? may step by step guide dito.. sundan mo lang at mag focus ka lang sa kada guide.. btw anong plugins ba pinapa gana mo?
  22. try mo muna sundan tong nasa Wiki Hercules Plugin Manager.. tapos kung may hindi ka maintindihan.. post mo ulit dito..
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