Mhalicot
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Everything posted by Mhalicot
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^ Hi, quote this. I think what he want is offline converter.
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check your item DB and check for does item ID. it is because of your custom items.
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actually there is available item db converter in tools folder source: Item DB file structure overhaul
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it is normal if you diff your client restore login window.
- 23 replies
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- select service
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^LOL, @TS that why server has Maintenance so that you can add/update features you want to add/update. So if your server doesnt have any crash problem, I think its good to go
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It seems you solved your problem already
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How to change the appearance when equip?
Mhalicot replied to khenma's question in General Server Support
^dont be confused of does skills, you can see your real skills at Misc. tab. -
yeah it will change your sprite, and you can still use your original job skill, check your misc. tab. what you see that the script change your job is just an illusion..
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add this checking in your script, if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } if ( countitem(7227) < 100 ) { // Check the required item mes "[Clown]"; mes "100TCG is Required..."; close; } a = getequipid(.@Part); delitem 7227,100; delitem a,1; getitem a,1;
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Bypassing limitations with Hunter/Sniper/Ranger traps.
Mhalicot replied to PunkBuster's question in Database Support
Now that's what I'm talking about, go to conf/battle/skill.conf and search for this line // Can ground skills NOT be placed underneath/near players/monsters? (Note 3)// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)skill_nofootset: 1 then set it to skill_nofootset: 0 then in your server type @reloadbattleconf and your done -
kinda confusing
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Have you try to use this? http://herc.ws/board/files/file/51-costume-system/?
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^ if you think this is really a bug or something, kindly report this to Bug Tracker
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what do you mean by that? if this is another issue can you please post another or search for a similar topic?
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^ if you realy want this to happen, This are 2 options you can do. 1.add this line to your group.conf skill_unconditional: true 2.or edit your skill.c and search for this line case RA_WUGMASTERY: if( pc_isfalcon(sd) || pc_isridingwug(sd) || sd->sc.data[SC__GROOMY] ) { clif->skill_fail(sd,skill_id,sd->sc.data[SC__GROOMY]?USESKILL_FAIL_MANUAL_NOTIFY:USESKILL_FAIL_CONDITION,0); return 0; } break; case RA_WUGSTRIKE: if( !pc_iswug(sd) && !pc_isridingwug(sd) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); return 0; } break; case RA_WUGRIDER: if( pc_isfalcon(sd) || ( !pc_isridingwug(sd) && !pc_iswug(sd) ) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); return 0; } then remove pc_isfalcon(sd) || and recompile your server.
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visit http://herc.ws/wiki/Custom_Items
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try to use *changebase <job ID number>; This command will change the appearance of the invoking character to that of a specified job class. Nothing but appearance will change. Example: OnEquipScript: <" changebase Job_Novice; "> // Changes player to Novice sprite. OnUnequipScript: <" changebase Class; "> // Changes player back to default sprite.
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change to 51? please read weapontable is located in luafiles
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Open your iteminfo.lub or lua then search Violet Fear then replace the ClassNum = 51 as simple as that then your done. [1185] = { unidentifiedDisplayName = "Violet Fear", unidentifiedResourceName = "¹Ù½ºÅ¸µå¼Òµå", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]", "Weight: ^777777220^000000", }, identifiedDisplayName = "Violet Fear", identifiedResourceName = "¹ÙÀ̿÷¿ÇǾî", identifiedDescriptionName = { "A huge violet Two-Handed Sword that's made from the Twin Swords of Naght Sieger.", "When attacking there is a chance that for 5 seconds you will completely disregard the Defence of the opponent.", "Has a chance of autocasting ^FF0000Lv. 3 Meteor Storm^000000 and/or ^FF0000Lv. 5 Frost Nova^000000 with each physical attack.", "Class: ^777777Two-handed Sword^000000", "Attack: ^777777275^000000", "Weight: ^777777220^000000", "Weapon Level: ^7777774^000000", "Required Level: ^77777780^000000", "Jobs: ^777777Transcendent Swordman Class^000000" }, slotCount = 2, ClassNum = 51 }, for more weaponsprite open your weapontable.lub
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[Suggestion] Implementation of Source-based per RO Episode.
Mhalicot replied to Jezu's topic in Suggestions
some of episode lists http://ragnarok.wikia.com/wiki/List_of_Episode_Updates_(RO) -
^what do you mean by this? is it like
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^ Hi, is your problem solved?