Mhalicot
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Everything posted by Mhalicot
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What do you mean? is it something like for weapon: sc_start SC_PROPERTYFIRE,240000,5; // <-- Enchant weapon with Fire property
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^ Please avoid double posting. You must include it on yourData.grf using GRF tools, because I think client on ossi is not diff with that way.
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on your skill_require_db.txt search for LK_PARRYING. change the bold part with this weapon type of your choice:
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Did you diff your client Read Data folder first? If no, Did you merge that sprite in yourData.grf? then did you edit Data.in and add yourData.grf on it? because your Client cant read the location of your sprite.
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Review our Guide in Custom Mob first, after that Custom Pet. then your done.
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yes you need to add your custom mob in lua files to test your custom pet if its ready, summon it first in game if it works then you can follow the Custom pets Guide..
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okay naman yun pre, as long as kaya mo i balance pati yung stats. pwede mong i set yung max level ng SVN natin hangang Lv1000
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^ about the long item window, please use search function at the upper right of your screen, there are so many similar question that has been answerd already. and for pre-renewal description, I dont know if it's still available but you can manually edit it on Iteminfo.lua.
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3rd class skills animations too intense
Mhalicot replied to PunkBuster's question in Graphics Support
I think the only solution for that is to upgrade their PC Specs, or else add delay. That's why RO has delay/castrate/cooldown, to minimize client lag. but I wish there's another way to solve your concern. -
but you can summon your custom monster?
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try to follow this guide? [Guide] Setting-Up 2013 Clients
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Maya to 3Ds max to Granny (I cant make the Animation to work)
Mhalicot replied to karazu's question in Graphics Support
^ That would be great and please include your guide in our Wiki -
Please review this guide Custom Pets it might answer your question
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^ Maraming salamat sa suporta Yun nga ang isa sa mga objectives ng HPM, para ma less ang conflict
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How To Make Same Drop rates for all equipment?
Mhalicot replied to adam62's question in General Server Support
go and set it up on your conf/battle/drops.conf // Item drop rates (Note 2)// The rate the common items are dropped (Items that are in the ETC tab, besides card)item_rate_common: 100item_rate_common_boss: 100item_drop_common_min: 1item_drop_common_max: 10000// The rate healing items are dropped (items that restore HP or SP)item_rate_heal: 100item_rate_heal_boss: 100item_drop_heal_min: 1item_drop_heal_max: 10000// The rate at which usable items (in the item tab) other then healing items are dropped.item_rate_use: 100item_rate_use_boss: 100item_drop_use_min: 1item_drop_use_max: 10000// The rate at which equipment is dropped.item_rate_equip: 100item_rate_equip_boss: 100item_drop_equip_min: 1item_drop_equip_max: 10000// The rate at which cards are droppeditem_rate_card: 100item_rate_card_boss: 100item_drop_card_min: 1item_drop_card_max: 10000// The rate adjustment for the MVP items that the MVP gets directly in their inventoryitem_rate_mvp: 100item_drop_mvp_min: 1item_drop_mvp_max: 10000// The rate adjustment for card-granted item drops.item_rate_adddrop: 100item_drop_add_min: 1item_drop_add_max: 10000// Rate adjustment for Treasure Box drops (these override all other modifiers)item_rate_treasure: 100item_drop_treasure_min: 1item_drop_treasure_max: 10000 -
2013-12-23c kRO Client, Merry Christmas <3
Mhalicot replied to Yommy's topic in Client-Side Releases
^ Read this > Christmas Patch! Gift'o -
^ sa ngayon hindi pa naman, pero pwede natin I-request sa mga developer yun
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remove "" example skill AL_RUWACH,1;
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^ check your modification in that file. There are some topic here in forum that might help you, kindly try to use search at the upper right of your browser.
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^ Please use English language. if you want to use your native language, we have Filipino Community here .
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open your db/(pre-re|re)/map_zone_db.conf search this line and add Backslide skill { /* GvG zone is applied to all maps with a gvg mapflag */ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */ disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" WZ_ICEWALL: "PLAYER" TF_BACKSLIDING: "PLAYER" RG_INTIMIDATE: "PLAYER" WE_CALLPARTNER: "PLAYER" HP_ASSUMPTIO: "PLAYER" HP_BASILICA: "PLAYER" CG_MOONLIT: "PLAYER" WE_CALLPARENT: "PLAYER" WE_CALLBABY: "PLAYER" CR_CULTIVATION: "PLAYER" NJ_KIRIKAGE: "PLAYER" CASH_ASSUMPTIO: "PLAYER" BS_GREED: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" TF_BACKSLIDING: "PLAYER" //<-- Add this Back Slide } Read more information about Map Zone Database
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Yes.. add // at the beginning of define, like this. //#define PACKETVER_RE so to define pre-renewal server go to src/config/renewal.h and add // to disable renwal features like this. //#define RENEWAL//#define RENEWAL_CAST//#define RENEWAL_DROP//#define RENEWAL_EXP//#define RENEWAL_LVDMG//#define RENEWAL_EDP//#define RENEWAL_ASPD then recompile your server.
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how about this //#define PACKETVER_RE did you add comment on it? if no then please add // and recompile again your server.
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you can use a script for that.. add this line OnPCDieEvent:This special label triggers when a player dies. The variable 'killerrid' is set to the ID of the killer. example: OnPCDieEvent: warp "SavePoint",0,0;end;
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You can take a look at npc/(pre-re|re)/jobs/novice/novice.txt