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Mhalicot

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Everything posted by Mhalicot

  1. Upper: Equippable upper-types. Uses the following bitmasks: Normal jobs: 0x01 (1) Upper jobs: 0x02 (2) Baby jobs: 0x04 (4) Third jobs: 0x08 (8) Upper Third jobs: 0x10 (16) Baby Third jobs: 0x20 (32) example: change it to 63
  2. Please refer to Custom Weapon Wiki and Custom Item Wiki for instructions.
  3. ^ use Inherit if the itemID is already in item_db.conf // =================== Optional fields (item_db2 only) ================ Inherit: true/false (boolean, if true, inherit the values that weren't specified, from item_db.conf, else override it and use default values) read more information about item DB file structure overhoaul.
  4. ^ first post is base on kRO and the quoted post is pRO.
  5. ^then request it to the server owner
  6. ^ Do not add space because its defined already abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 and maybe symbols is hard coded in other langtype.. try to request about hex to Nemo Patcher.
  7. Search line 79863 replace - "°Å´ëÇÑ ¹ì "¿ä¸£¹®°£µå"ÀÇ ´Á°ñ. ¹ÏÀ» ¼ö ¾øÀ» Á¤µµÀÇ °­µµ¿Í Å©±â¸¦ ÀÚ¶ûÇÑ´Ù.", to + "°Å´ëÇÑ ¹ì "¿ä¸£¹®°£µå"ÀÇ ´Á°ñ. ¹ÏÀ» ¼ö ¾øÀ» Á¤µµÀÇ °­µµ¿Í Å©±â¸¦ ÀÚ¶ûÇÑ´Ù.",
  8. ^ Include your symbols here char-server.conf // Set the letters/symbols that you want use with the 'char_name_option' option.// Note: Don't add spaces unless you mean to add 'space' to the list.char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 be sure that
  9. ^ In Bug Tracker already with please support the existing report.. EDP on Grimtooth not working properly (PRE-RE) EDP Doensn't affect Grimtooth
  10. ^ In bug tracker already, please support the report..
  11. simple modify number 23 change it to 35 or 40 then recompile your server and your done
  12. change it here /src/common/mmo.h search for this line //For character names, title names, guilds, maps, etc.//Includes null-terminator as it is the length of the array.#define NAME_LENGTH (23 + 1)
  13. ^ I test it now and I it works without any problem in ClassNum field.. itemInfo.7z
  14. Simply edit your atcommand.c and search for this line /*========================================== * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ACMD(go) then add your custom map below..
  15. ^ I dont think so.. its working on any type of group..
  16. its already in a plugin.. try it yourself @itemmap
  17. ^ Same shirt with your DP. Hentai Manga Collection huh
  18. I used your script and change the item reward for testing and I didn't saw any problem.
  19. For a clear example : // -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Headgears","Weapons","Other";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// -----------------------------------------------------------Add( // 1 = Headgers, 2 = Weapons, 3 = Other 3, // Shop ID = Other 531, // Reward ID = Apple Juice 1, // Required Amount = 1 3, // Zenny Cost = 3 0, // Point Cost = 0 512, // Required Item1 = Apple 1, // Required Item Amount1 = 1 713, // Required Item2 = Empty Bottle 1 // Required Item Amount2 = 1); after testing your script, It works without bug or any error.
  20. are you using the latest Hercules revision? quest_shop is already there, located at npc/custom/quest. setup your items read
  21. ^ I warned you already about bumping your post. And I also tell you that read the Hercules Forum Rules about that. Please follow the rules. for the min time I will delete your last bump..
  22. what is the meaning of that? I think you modified the script
  23. You are using Out of Date files.. try to use the updated one. Quest Shop 1.6a
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