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Mhalicot

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Everything posted by Mhalicot

  1. No, check it in your re/Item_db.txt does are the default sprite of guns.
  2. There will be conflict but you can re-arrange your mod to fit on Hercules src. and pLease avoid multiple posting, use the edit button..
  3. it must be ..srccommon;..3rdpartymsinttypesinclude not the whole location..
  4. please follow the instruction..
  5. Copy/paste re-arrange.. delete + sign at the beginning..
  6. obviously you have a wrong setting. please follow this Under Configuration Properties click C/C++ and open General, change Additional Include Directories to ..srccommon;..3rdpartymsinttypesinclude and make sure that you extract all of the files in a proper directory.. hercules/trunk
  7. try to relogin your server. and make sure you reload your itemdb use @reloaditemdb
  8. // Structure of Database:// ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } replace the Loc with 4096
  9. Please avoid multiple posting.. Just apply the patch and if theres an conflict, find does conflict and copy/paste the additional codes..
  10. are you using linux? then get only the src/plugins/afk.c then follow HPM instruction.
  11. make sure you are using this ViewID 17: Revolvers 18: Rifles 19: Gatling guns 20: Shotguns 21: Grenade launchers
  12. yeah, change it in DB. se doc/item_db.txt on how
  13. I can't, just wait and it will release soon, Master Ind and Haru are helping me to fix some issue to be sure that there's no any other conflict and issue before merging.
  14. check your modified skill. and please add more detailed info.
  15. try this Costume System 1.0 If your having a conflict please update it manually..
  16. have you try to open/read re/item_packages.conf? please take time to read.. it also have a lots of examples there. just follow the format. The link that SlashGeeGee provide is good enough for an example/tutorial, all you have to do is to read..
  17. you need to include Hollow_Ground.grf in where Browedit will also read it. becuase some items/files are not include in data.grf/rdata.grf
  18. try to add timer timer_add(int64 tick, TimerFunc func, int id, intptr_t data) example: timer->add(timer->gettick()+200,autoattack_timer,sd->bl.id,0);
  19. yes, this is to update current location. Pre-Compiled features, ready made MSVC. you can easily rebuild and its ready to go without any trouble on setup.
  20. no, all you need to do is to move line 1863 to 1864. vice versa,... If you delete 1. the other strings will be affected.
  21. well I'm not good at source code, what you want to do is to edit the source codes and make a user automatically create a chatroo?
  22. chat room is for character / waitingroom is for NPC? i guess..
  23. are you sure its a chatroom? or a waitingroom? and who will make a chatroom?
  24. Since you are using 2012-07-16 Kindly read this > Setup for Renewal Client
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