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malufett

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Everything posted by malufett

  1. there is no old value..its the official value..just change this '2500:2000:1500:1000:500' to 0 btw with 180+ aspd it requires 3x execution of CI for it to chain..tested in aegis..
  2. nah..you haven't stated one..so I never said that its working as intended... this is just working as intended(now I say it is zackdreaver )..cause the 180+ aspd beats the minimum delay of GC_CROSSIMPACT which is 500ms...180+ aspd is below 500ms so it is faster..means 500<400 = skill delay act will stop you from chaining it..if you want to remove it then edit your 'skill_cast_db.txt'....
  3. he just fixed possible server crash and derive the formula,,, just wondering why people ignoring this?
  4. @evilpunker sorry I've been busy this past days..if I have a chance next week I'll create a tool that will have many options for computing the table like: 1st option use ea coefficient increase algorithm 2nd option average increase algorithm 3rd your own algorithm
  5. well..someone hard coded it in the src.. case SC_MANHOLE: case WM_SOUND_OF_DESTRUCTION: case WM_SATURDAY_NIGHT_FEVER: case WM_LULLABY_DEEPSLEEP: if( !map_flag_vs(m) ) { clif->skill_mapinfomessage(sd,2); // This skill uses this msg instead of skill fails. return 1; } break;
  6. http://herc.ws/board/topic/9082-job-db1txt-redesign/
  7. but I'm not blindly implementing formulas from kRO..FYI kRO has 0 bots and having 1.5k players and 3k at peak time...and if there is no point mimicking official then there is no point in developing emulators..and its very stupid to think what you are pointing, its like saying you devs are useless at all..
  8. nah..I didn't touch it, I only add new item script..anyway I'll investigate... Update: after checking I don't find something unusual..its working fine.. @@Dogpatch and @@Keru what revision are you using?
  9. I don't see any good release..they only fixed typos... afaik we have way way better.. https://github.com/HerculesWS/Hercules/commit/8faef4ff7ef37f52f24ac6e1e026a418b19db1fe
  10. I temporarily stop working on it..I need to finish some RE thingy first..
  11. what do mean by skill clonable?
  12. maybe he found some areas where you can go beyond the walls or inside houses...
  13. Yes, and that's the worst thing,Since size and effect of monsters are clientside, and literally any monster can be edited (and make it 10x size) , this is how kRO is killing the game, now MvP size too can be altered via it and someone can view those lhz MvP's, GTB easily cool..it works in kRO..
  14. still not work since view data appearance is based on the class sprite id..so doing so will not achieve desire result..unless you tweak how it was check or render in the src..
  15. search for you npc files that uses 4020 class id..this error is due that you are using player class for a npc in which is not possible...
  16. since you can use root why not revert back the password or change it..
  17. you can use excel..since it can do auto increment based on average increase per row....
  18. something like this? then try this...using Chrome press F12 the go to the console... copy, paste then enter... function generate(id, iname, aname){ for(i=0; i<id.length; i++){ console.log('[' + id[i] + '] = {'); console.log(' unidentifiedDisplayName = "",'); console.log(' unidentifiedResourceName = "",'); console.log(' unidentifiedDescriptionName = {'); console.log(' },'); console.log(' identifiedDisplayName = "' + iname[i] + '",'); console.log(' identifiedResourceName = "' + aname[i] + '",'); console.log(' identifiedDescriptionName = {'); console.log(' "Description in here",'); console.log(' "description2",'); console.log(' "Jobs : ^777777All^000000",'); console.log(' },'); console.log(' slotCount = 1,'); console.log(' ClassNum = 0'); console.log('},'); }}id = [1234, 12345, 12346];iname = ['item1', 'item2', 'item3'];aname = ['item_1', 'item_2', 'item_3'];generate(id, iname, aname); then it will output something like this... [1234] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "item1", identifiedResourceName = "item_1", identifiedDescriptionName = { "Description in here", "description2", "Jobs : ^777777All^000000", }, slotCount = 1, ClassNum = 0},[12345] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "item2", identifiedResourceName = "item_2", identifiedDescriptionName = { "Description in here", "description2", "Jobs : ^777777All^000000", }, slotCount = 1, ClassNum = 0},[12346] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { }, identifiedDisplayName = "item3", identifiedResourceName = "item_3", identifiedDescriptionName = { "Description in here", "description2", "Jobs : ^777777All^000000", }, slotCount = 1, ClassNum = 0},
  19. example: Defined Table Level 1 = 10 Level 2 = 20 Level 3 = 30 Stops at 3 but your max level for a specific job is 10 then let's compute for the average increase 0-10 = abs(-10) 10-20 = abs(-10) 20-30 = abs(-10) total = 30 average = 30/10 = 10 it means in every level the hp increases 10 per level now let's compute for the succeeding level Level 4 = 4 * 10 = 40 . . Level 10 = 10 * 10 = 1000 Hope you understand...
  20. @@Aeromesi well...for me once you know the basic its already good enough to know programming..but as you point out you want to improve, well you only need is more practice..programming is like learning how to swim/ride a bike and etc...so I suggest try https://codefights.com/ to test your skills you can also see there some practices used by some nerdy programmers...
  21. yes hmm, i really dont know what to tell my players. can anyone back this up? heheh ok sure, fresh and hot from kRO Sakray...
  22. yup cause we have separate db...while in aegis eggs is like equipment can wear and wear out,,,
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