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malufett

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Everything posted by malufett

  1. change formula @battle.c wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
  2. check any modification in your skill_require.txt
  3. berserk effect is based on status icon(SI_BERSERK)
  4. check 'conf/groups.conf' and check if its true or false 'skill_unconditional'
  5. check 'conf/map-server.conf' //When employing more than one language (see db/translations.conf),//this setting is used as a fallbackdefault_language: English
  6. nah you can't make that work in the server side, since the client does the animation...you can only do at the server is to ratio the increase of ASPD per level...
  7. @status.c look for the occurrence of SCB_ASPD
  8. I didin't get you. Why earth is considered the weakest of all elements cards? check the element table(http://irowiki.org/wiki/Element) only earth and wind attacks are lowered by sandman card... btw how did you conduct you test?
  9. how old is your server revision?
  10. well..maybe I can convert mine...at least herc will have rebellion skills in non official way...hehehe
  11. malufett

    @autopots

    you need to include 'stdio.h'
  12. yeah..can't support new client...maybe Sirius is having hard time to crack it..anyway at least members can enjoy new incoming updates from Hercules..
  13. Harmony Patch!!! This patch is based on Ossi's release(http://herc.ws/board/topic/3267-harmony-patch-3312-30-mai/) and I update it as requested, to support new revision of Hercules as of 7401d98649558d58d97d4543db1d74d33652127b so for those Hercules users with harmony enable and can't update their server then this is your chance... Download: Hercules-Harmony .PATCH - Fixed a minor bug. Thanks to @@trinity Hercules-Harmony.PATCH btw I accept coffee..
  14. 'job_db1.txt' Redesign What is it? The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better. The old hp/sp computation has been drop and replace by hp/sp tables. job_db.conf Format: Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table. InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table. InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table. Weight: Max Weight (int, defaults to 20000, units in Weight/10) BaseASPD: { // Base ASPD for specific weapon type Fist: 0~200 (int, defaults to 200) Dagger: 0~200 (int, defaults to 200) Sword: 0~200 (int, defaults to 200) TwoHandSword: 0~200 (int, defaults to 200) Spear: 0~200 (int, defaults to 200) TwoHandSpear: 0~200 (int, defaults to 200) Axe: 0~200 (int, defaults to 200) TwoHandAxe: 0~200 (int, defaults to 200) Mace: 0~200 (int, defaults to 200) TwoHandMace: 0~200 (int, defaults to 200) Rod: 0~200 (int, defaults to 200) Bow: 0~200 (int, defaults to 200) Knuckle: 0~200 (int, defaults to 200) Instrumen: 0~200 (int, defaults to 200) Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) Katar: 0~200 (int, defaults to 200) Revolver: 0~200 (int, defaults to 200) Rifle: 0~200 (int, defaults to 200) GatlingGun: 0~200 (int, defaults to 200) Shotgun: 0~200 (int, defaults to 200) GrenadeLauncher: 0~200 (int, defaults to 200) FuumaShuriken: 0~200 (int, defaults to 200) TwoHandRod: 0~200 (int, defaults to 200) Shield: 0~200 (int, defaults to 0) } HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.} Benefit? You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level. Lessen redundant entries and good for the eyes.. RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database. Tools? http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/Special Thanks to: Awesome @Yommy Best @Michi Incredible @Ind Nice @Beret Links Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743 File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf
  15. if ( bl->type&battle_config.enable_perfect_flee ) st->flee2 += st->luk/17*10 + 10; //(every 17 luk = +1 perfect flee)
  16. well its not the best its just PLDT is the first company that handles the internet in PH, giving it the power to handle the overall connection of the PH..and making other ISP companies to avail their internet services...and that is how we have expensive and slow internet
  17. lactancy? or latency? anyway if its routed through the north well the latency is fair/normal but if its routed through south its poor...
  18. malufett

    Question for fluxcp

    yup..but the only concern you need to solve is the sql db tables...do backup first then try it..just in case my problema post mo lang dito..
  19. change it to if ( !skill_num && tstatus->flee2 && rnd()%1000 < tstatus->flee2 ) then double check open and close bracket if they are all match..for easy checking use diff merge tool...
  20. @status.c if(flag&SCB_FLEE2 && bst->flee2) { if (st->luk == bst->luk) st->flee2 = status->calc_flee2(bl, sc, bst->flee2, true); else st->flee2 = status->calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true); st->flee2 = min(st->flee2, 90); // << cap until 90 and won't go higher}
  21. C:PathtoyourServer>map-server.exe --generate-translations
  22. what jobmaster script are you using? it doesn't work with the default of herc..
  23. can you share your .po..I wanna try it..I'll try to check if there is a character encoding problem with that .po and the server...
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