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malufett

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Everything posted by malufett

  1. Isn't ROStrViewer just for viewing str files & not editing . Correct me if i am wrong yep its possible..you can edit/replace the frames...
  2. tga can be edited using Abobe Photoshop... str can be edited using ROStrViewer(http://forums.irowiki.org/showpost.php?p=1209253&postcount=1277)
  3. diff your client and select 'Disabled 1Rag1 & 1Sak1'
  4. battle.c int64 battle_calc_base_damage(struct block_list *src ...
  5. ow...I tried to peek on it...it seems they already have renewal system based on Hercules..but I'm not sure if its on the latest.. anyway I'll just show you why you got those results.. RE ATK FORMULA = BaseATK + WeaponATK + MASTERIES GTC boost only the WeaponATK part of the formula.. so.. ATK = BaseATK(150) + WeaponATK(100+20%) + MASTERIES(10)Therefore from 260 it boost up to 280 instead of 312 as you expected...This is also the same with elemental mods..
  6. I suggest you visit this site http://www.hercules-390.eu/ or ask my friend Google....
  7. edit your 'db/mob_item_ratio.txt'.... // Specific Item Drop Ratio Database// Overrides for global item_rate* values from conf/battle/drops.conf//// Structure of Database:// ItemID,Ratio{,MonsterID}//// Result:// ItemID base drop rates defined in mob_db will not get multiplied// by global item_rate* values (aka drop rates) from// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).// If no MonsterID is specified, all monsters will be affected,// otherwise only listed ones.//// Examples:// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).//// Notes:// - By default you can list up to 10 MonsterIDs per ItemID.// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).// - Does not override item_drop_*_min/max settings.// - Does not affect card/item-granted drops. To adjust card/item-granted// drops, edit them in item_db.// - Does affect MVP prizes and Treasure Boxes.// - You can add only ONE line per ItemID. If you need various ratios// for different monsters, override drop rate with Ratio=100 and edit// base drop rates in mob_db.// - This file is reloaded by @reloadmobdb.
  8. use this.. @set $rachel_donate 10000
  9. malufett

    [tulong] Patch

    if you're using TortoiseGit right click->TortoiseGit->Create Patch Serial...
  10. malufett

    query sql

    I don't know if you get me.. use this if (getgroupid() == 0){query_sql "UPDATE `login` SET `group_id` = 1, `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 0 AND `account_id` = "+getcharid(3);dispbottom "Relogue para ter seu VIP ativado.";}/** I don't know why it is here is this used for removing group id?else{query_sql "UPDATE `login` SET `group_id` = 1, `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 1 AND `account_id` = "+getcharid(3);}*/
  11. malufett

    query sql

    the problem is your query has illogical condition... let's simplify this way..look at this $nivelVip = 1;UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = "+$nivelVip when we evaluate it .. so if initially group_id is 0 it will never ever happen to set to 1 if the condition is `group_id` = 1 and even your else block of 'if (getgroupid() == 0)' is useless if you try to evaluate it
  12. check your client date version it might not supported that npc sprite,,
  13. anyone has the translated files for achievement system? I wanna try it in game...
  14. sorry mate modifying cutin script in the server side won't help...the client controls that thing..
  15. check 'lua files/quest/' some new quest are there..
  16. please put more details...we don't know what is quest subject or what ever you want to translate...
  17. //#define HMAP_ZONE_DAMAGE_CAP_TYPE means: skill damage = damage_cap(base damage) * modifiers ex. (1000 base_damage cap to 500 max) * -20% racial = 400 total damage ---> final result is 400 #define HMAP_ZONE_DAMAGE_CAP_TYPE means: skill damage = damage_cap(base damage * modifiers) ex. (1000 * -20% racial = 800 total damage) cap to 500 max ---> final result is 500
  18. mob.c if(battle_config.zeny_from_mobs && md->level) { // zeny calculation moblv + random moblv [Valaris] zeny=(int) ((md->level+rnd()%md->level)*per*bonus/100.); if(md->db->mexp > 0) zeny*=rnd()%250; }
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