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Everything posted by Daraen
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1. Emulator: Hercules or rAthena. - https://github.com/HerculesWS/Hercules - https://github.com/rathena/rathena Either you use, hercules, or rathena. all you will find in these links are emulators. To change things in the emulator, especially at the src level, you must be of an advanced level. Handling srcs at your level will only break your emulator, maybe to the point of making you start over everything you did from the beginning. Touch these files only if you know what you are doing. 1a. data.grf is not in the emulator but in your client. You can use the client available in the anacondaq package if that is enough for you, otherwise take an up-to-date file but it may contain a lot of "bugs" or missing files. If you change the client, and therefore the executable, don't forget to modify the PACKETVERs in your src so that you can start the game. 2. I'm not Brazilian, so I don't know bRO but if the grf files are not encrypted, extract them to implant them in your client, if that is what you are looking for. 3. To implement custom elements, you have to do it manually, there is a tool for merging between grf but this merges all of your grf with the one you choose, again only if you know what you are doing. . The best is still to do it one by one to be sure you know where your mistakes are. Finally, if I can give you some advice, don't try to skip the steps to go too fast. A server develops over time, its risk of being long and tedious when you start. But this is only part of the iceberg. Remember that this is only the start of a long development phase, there are always improvements to be made / added for your future community, think that once the server is open, you have nothing more to do will be a mistake. Good luck
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[💭] Another Floating Rates request
Daraen replied to norightinfo's question in Script Requests
https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L3629 -
In your data.grf you will find these files. If you want to have one and the same connection image, copy paste your image cut in 12 in .bmp format and paste it in a folder. rename your images as displayed on the screenshots and save them in your data.grf> data / texture / À¯ÀúÀÎÅÍÆäÀ̽º /
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Personally I proceed like this: - I download the image I want in the login screen. - I go to this link: https://pinetools.com/split-image and I split the image into 4 * 3 - I reopen all the images in an image editor, paint, photopea, photoshop whatever, and I re-save the 12 images in .bmp format - Finally, I go to my client file, I open data.grf, I go to data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / and I replace the existing files with my 12 images in .bmp formats Then I save and start the game. Your image will appear. Note that the client reads two types of login screen, it charges one randomly from your client. But for my part, no problem if you follow what I tell you to the letter.
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I have seen declining rates from this or that base level on a server. So I imagine we can do it with the job. I will not tell you if this was done by script or by src, I was not a gm of this server. But I think by script it must be possible
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There is no real need to create a special grf to change the login screen, replace it directly in the data.grf/data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/. the images must be in .bmp. try this loginscreen.rar EDIT: Result
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You mean loadingscreen into login screen? https://herc.ws/wiki/Login_Background
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Are you trying to start it on a vps or on your home computer?
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Try this one out just in case it really works in 5 minutes. follow the readme and start the server
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It's just that port 3306 was probably being used by another program. that's just it.
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[💭] Another Floating Rates request
Daraen replied to norightinfo's question in Script Requests
I think there are easier things with gettimetick (2) and doing one script than doing two separate scripts. But it's true that to make a script like this for a new one it's a little harder than doing two simplified like you did. -
Perhaps a problem with textures? never saw this error but the .str loads the textures for this or that file
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I'm not sure what I'm saying but if you have the problem only with prontera, it's that probably a texture of prontera is not read or ignored for x or y reason. Perhaps trying another version of prontera will help resolve the issue.
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If you want GM sprite, go on your clientinfo and enter this code after you have seen you accountID. If your accountID is 20000000, please entrer 20000000 in in yellow tags <yellow> <admin>20000000</admin> </yellow> https://github.com/HerculesWS/Hercules/wiki/Clientinfo.xml check your SQL. An Admin account does have GroupID 99 for works. https://github.com/HerculesWS/Hercules/blob/stable/conf/groups.conf @bebsky do you have this code? I just tested and works fine. else if (job_sword_q == 4) { mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!"; next; callfunc "Job_Change",Job_Swordman; job_sword_q = 0; completequest 1014; mes "[Swordman]"; mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association."; close; }
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We're not on Among Us T_T. It will certainly be more complicated than what you let appear in your request, and if someone decides to do it, it will surely pay off because I doubt that anyone has the motivation to develop such a thing for the glory °°
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Thank you for your answer, I'll see it more ready then! And a ramen at ichiraku!
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I also think that they fail that you would reconsider your objectives in terms of populations. You would expect 500 players, that's fine, any private server operator would like their server to be populated to have the best gaming experience possible. But like @gantz said review your objectids. First, because if your goals are not reached, you will be greatly disappointed and lose a lot of motivation. Keep in mind that the community can be toxic and it can also disgust you when managing server administration. I understand that you dream of being GM of your own server, however, don't set yourself too high a goal just yet. Familiarize yourself with the commands, how to set up your npc etc etc, make yourself known a minimum with one or more small server and once that, think bigger. You can train on this complete offline server. Obviously some src changes will be in effect, such as empium bar and guardian woe issues which were fixed a short while ago. https://github.com/HerculesWS/Hercules/pull/2931 https://github.com/HerculesWS/Hercules/issues/2912
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Unknow option '--generate-translations dont '
Daraen replied to Fou-lu's question in General Server Support
Do you know why I get "Map not found" on character selection when I recompiled my server and activated my generate translation plugin and entered my test files in db / <my lang> / <folder > /my_translation.Po? EDIT: It's not very clear, reading this link, I don't understand if I have to do a translation one by one of all the txt that my plugin generates or if I have to make a single .po file with the translation of whatever I want to translate. There is no tutorial to speak of it. I also don't understand how to integrate my translation into the server. Let me explain myself, I translate everything I want into my language, but I want to leave the server language in English, in order to leave the choice to my players to do @lang or not. However, nothing clearly tells us how to make my server understand that a language other than English is available. Will someone have the patience to enlighten me and enlighten us? Thank you. -
Unknow option '--generate-translations dont '
Daraen replied to Fou-lu's question in General Server Support
Thank you ! -
Unknow option '--generate-translations dont '
Daraen replied to Fou-lu's question in General Server Support
How do you manage to use this under linux? No matter how much I enter map-server.exe --generate-translations on putty, I get an error message. The plugins are activated in my src, already recompiled without problem -
is it possible to link this status window with the equipment window with a 2018-04-18bRageexeRE client? If so, a clue of where I need to go to be able to do this
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Ragnarok Offline Newbie Pack NEMO Client Patches?
Daraen replied to Postalityjr's question in Client-Side Support
You cannot patch an executable that is already patched. You must then make your own executable. I don't believe there is any info whatsoever on the patch list used for this client. The best for you is to test for yourself and apply your patches on an unpatched executable. -
Honestly, couldn't we have some more useful things than a "wear costume" button? Like for example a context menu that appears like when you right click on a player? I know that to change the name of this button you have to go to msgstringtable.txt But at the level of the sources where it is? I couldn't find any information about this. It will surely be difficult to change that. But failing to have packets sent unnecessarily to the server for a function which is of very little use, you might as well send packets for a few more interesting things.
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@Kuroyama @Dduwsmitt https://github.com/HerculesWS/Hercules/issues/2922 https://github.com/HerculesWS/Hercules/issues/2922 Thank's to @Samuel !
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Try This ! @hadiesyafiq https://mega.nz/file/LqgSVLIK#FNYrIBDrf69wpx2WD6oUqUUDjunlwlkly-SSGXFVERU This should be good. I don't have enough because I'm tired of having to change my packetver hahaha, but the icon has changed in my folder, so I think the icon will also be changed when you launch the exe.