Kong
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Everything posted by Kong
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@@karazu Thank you for giving the GDB report Yes we'll wait for the fix
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@@goddameit Is it possible to capture a player's entire online time? Like it would help determine if a player has been playing for 20 hours (that could be used in a referral system where GMs need to check if the player has been active for a definite time before reward will be given to the referrer)
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@@IeYasuru Nice script will test it
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@@Dastgir It seems to be working fine, but I had a crash when I character select during @hide when I have @aura on. Trying to do it again Ok after tesing it again I was able to reproduce: I have an NPC that gives Priest Buffs + Food Buffs. When I use @hide with buffs on and @aura on and then character select, boom. map crashes It probably has something to do with status this time Added test: Actually, even without @hide, it will produce a crash. With buffs on These are the NPC buffs: Blessing Inc Agi Gloria Magnificat Impositio Manus + all 6 Food Buffs +10 Added more test: The crash is happening even with @aura off (0, 0, 0) I'm sure it's from auraset.c because when i turn plugin off, it works xD
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Were you able to read the core dump? What is the cause of the crash so I can try to reproduce with the latest version haha
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Fixed @v1.3b Thanks for reporting (many) bugs xD. Haha no problem, thank you for fixing. I will test this again After testing: Can anyone confirm if this is working? because I tried using @go or @warp after being hit and I was able to war. I have battle config set up to 3 secs.
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Hi @@Dastgir I am now testing this plugin again, because last time I tested it, it crashes the map-server upon adding the battle configs. (I added it in conf/battle/battle.conf)
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Hi @@Dastgir I tested this morning and I'm not getting any crash signals anymore which is a good thing however when I try to warp using @hide and @warp, aura is gone after loading. It's like removing it on instances where it is supposed to crash before BUT, it will be back when you relog without using @aura. So I guess that's still fine.. In addition to recent tests, hides of shadow chaser including invincibility, chase walk etc are still showing the aura. However if someone on the screen just respawned with the current stalker on hide status, it won't show the aura until the stalker unhides itself. Then problem on hiding the aura again when stalker tries to hide. There's also a weird crash happening again and luckily I was able to get a core dump... Please see attached:
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Wow so that's the reason I'm getting crashes on Shadow Chaser hehe, thank you @Angelmelody Thanks for fixing @@Dastgir
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I'm willing to support this project too if you're looking for a tester
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Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.Doesn't happen to me now with @aura and then @hide.Updated to v1.2 Hi @@Dastgir Unfortunately this still happens when using @hide then warping. (Using @warp / @go) Map server will crash..It would be glad if you provide gdb report,As I cant reproduce using @hide the @warp There's also a weird problem with Shadow Chaser that produces a map crash. And when you restart the server, the aura is gone. I'm not sure if it has something to do with their invincibility skill or some other hides. @@Dastgir Does this make any sense #0 0xb7ce6c47 in ?? ()No symbol table info available.#1 0x08261a6d in do_sockets (next=50) at socket.c:815 rfd = {fds_bits = {32640, 0 <repeats 31 times>}} timeout = {tv_sec = 0, tv_usec = 30694} ret = <value optimized out> i = <value optimized out>#2 0x0825e4ef in main (argc=1, argv=0xbffff854) at core.c:446 next = <value optimized out> retval = <value optimized out>
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Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool. Doesn't happen to me now with @aura and then @hide. Updated to v1.2 Hi @@Dastgir Unfortunately this still happens when using @hide then warping. (Using @warp / @go) Map server will crash..
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@@Dastgir So that means I can't run GDB when my map-server is already running? I need to start it manually using gdb so it can record the crash?
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Hi @@Dastgir What does this mean? [Error]: make_listen_bind: bind failed (socket #7, error 98: Address already in use)![Thread 0xb77acb70 (LWP 17683) exited] thanks
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Hi Emistry, I'm having the same problem, could you share how you were able to see the core dumps using their tips? I can't seem to locate where the map-server logs is stored.
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@@Dastgir I see thanks! That would be a good option too if people would only want to allow this on certain map zones
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When you go out of items in inventory. It will get those items from storage/gstorage. Does this bypass the @storage or @gstorage command when on pvp/gvg maps? Can they still restock items?
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Hi @@Dastgir I'm gonna try this, what does this exactly do when using @restock? send item to storage automatically? and vice versa?
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You're the best @@Dastgir. Thanks!
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Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.
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Hi @@Dastgir Do you have updates on this? Still can't find this weird issue. Happens randomly
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it is already possible using the following: mapflags: ("adjust_skill_damage RK_HUNDREDSPEAR 250") The 250, means what? Additional '250' damage or additional '250%'? If yes, then how can we reduce it. Can we use a negative value? Thanks for the reply!
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I hope there's also percentage reduction for skills
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It says, 'No Stack'. I tried to disable the Auraset plugin and it let my character login with no map crash Where is the core dump being saved in hercules? i can't seem to find it. Its been saved as name "core".Hmm.. I will try to reproduce it again and will be fixed in coming hours Still can't find it.. Hope you can reproduce this one