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Kong

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Everything posted by Kong

  1. Thanks for the info, I might as well give it a try.
  2. Are there known bugs from the current svn repo? I remember using this client and had a couple of problem that I already forgot. Same with 2014-10-22 and 2014-01-15.. Hmm
  3. Yes there was a fix on the latest commit but only for the atcommand.c <https://github.com/HerculesWS/Hercules/commit/547dd68d284f021819be41f44821f2785edfa9f9> Still getting errors on clif.c huhu https://github.com/HerculesWS/Hercules/issues/730
  4. This has been reported to github under this issue, https://github.com/HerculesWS/Hercules/issues/726 Let's hope it gets fixed soon!
  5. Kong

    Auraset

    Hi @@Dastgir, do you have an update to this? Thanks in advance.
  6. Does this still remain the most stable client available right now? Any 2014+ client ready for production / live servers? Thanks.
  7. Yes, it's not working. Can anyone confirm if the vending skill is already working on the latest version of Hercules using this client? or was it fixed earlier? Thanks
  8. I'm having error using the latest svn repository, Hercules-11 for VS2012. Everything is fresh with no modifications.
  9. @@ossi0110 what are the known issues of this client ver, is it fully stable?
  10. This is legit, happening to me too after getting the latest repo.
  11. Glad we're hearing progress, great job @@Dastgir
  12. Kong

    Auraset

    Yes finally. I can confirm on this.
  13. Please have this checked. This is an important matter. It affects gameplay and modifier settings giving inaccurate results.
  14. This issue is still up. I'm also having the same problem. In addition to this, when viewing character, it returns this message: No such character was found.
  15. I believe the conflict is when you are setting damage adjustments on mapflag "ALL" and then you set the same damage adustment for "PVP" or "GVG" mapflags. The PVP and GVG mapflag based it's damage adjustment on the "ALL" mapflag. It means when you set it to 200 on "ALL" and you set "50" on PVP, it will make 50% damage of the "ALL" damage. It does not override.
  16. Test it on PVP / GVG mapflags. specially during WoE where gvg mapflag is enabled by a script.
  17. I agree with you the damage reduction is not consistent nor near the set configuration at all.
  18. Kong

    Auraset

    Hi Dastgir, I found another map crash. During WoE a player using Shadow Chaser cast Maelstorm (ID# 2302) in the floor where there is Poison Cloud. As soon as it hits the floor, the map crashed. The caster does not have an Aura. Can you please check if you can reproduce it on your svn? Thanks
  19. Is this a permanent disguise? or does it return back to the normal sprite after relog?
  20. Sorry I got lost, what kind of WoE event is this? What does it do or how does it work?
  21. This is probably the reason why mapflag configurations I set does not apply consistently on gvg / pvp maps.. :|
  22. @@evilpuncker Lol. That's not the case obviously. I'm using renewal and I can see the changes I make in the map_zone.conf but it's not accurate. Setting it to 50 does not halve the damage. Setting it to 1 does not make 1% of the total damage.
  23. { /* GvG zone is applied to all maps with a gvg mapflag */ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */ disabled_skills: { AL_TELEPORT: "PLAYER" AL_WARP: "PLAYER" WZ_ICEWALL: "PLAYER" TF_BACKSLIDING: "PLAYER" RG_INTIMIDATE: "PLAYER" WE_CALLPARTNER: "PLAYER" HP_ASSUMPTIO: "PLAYER" HP_BASILICA: "PLAYER" CG_MOONLIT: "PLAYER" WE_CALLPARENT: "PLAYER" WE_CALLBABY: "PLAYER" CR_CULTIVATION: "PLAYER" NJ_KIRIKAGE: "PLAYER" CASH_ASSUMPTIO: "PLAYER" BS_GREED: "PLAYER" SC_FATALMENACE: "PLAYER" SC_DIMENSIONDOOR: "PLAYER" SA_ABRACADABRA: "PLAYER" } disabled_items: { Assumptio_5_Scroll: true Greed_Scroll: true Pty_Assumptio_Scroll: true } /* 5 second duration increase on GvG */ /* knockback disabled */ /* GvG Mode Damage Reductions */ /* - weapon_damage_rate -40% */ /* - magic_damage_rate -40% */ /* - misc_damage_rate -40% */ /* - long_damage_rate -20% */ /* - short_damage_rate -20% */ mapflags: ( "invincible_time_inc 5000", "noknockback", "nobranch", "nomemo", "noreturn", "nosave", "weapon_damage_rate 70", "magic_damage_rate 40", "misc_damage_rate 60", "long_damage_rate 60", "short_damage_rate 70", "nocashshop", "adjust_skill_damage GN_CART_TORNADO 1", "adjust_skill_damage SR_TIGERCANNON 12", "adjust_skill_damage SR_GATEOFHELL 40", "adjust_skill_damage SO_PSYCHIC_WAVE 4", "adjust_skill_damage SO_CLOUD_KILL 90", "adjust_skill_damage SO_POISON_BUSTER 80" ) }, @@evilpuncker this part for GVG/WOE.
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